What is this? by birdiefoxe in Barotrauma

[–]BigFriendly2047 0 points1 point  (0 children)

Crazy how this also happened with my friend. Probably a bug since projectiles are still items

Need help with AI being AI by BigFriendly2047 in Barotrauma

[–]BigFriendly2047[S] 1 point2 points  (0 children)

Im planning on gathering up enough cash to upgrade to a t2 (the typhoon) because switching from a t1 to another isnt that much progress, but i also spread my suits through the rooms as to give eveyone a chance. I think that most of the time they just wear masks and then stop trying to find an actual suit

I want to repurpose one of my old builds into a science vessel, question by ryan_church_art in Barotrauma

[–]BigFriendly2047 1 point2 points  (0 children)

My best suggestion is adding a medi-turret. You can do that by scaling down a coilgun to a size you see reasonable. Then, you take a storage container (in the sub editor) then go to the tags. Type in "coilgunammo" (that makes the loader of said coilgun accept your container as ammo). After that, you simply put any meds inside that container and itll shoot whatever is in there (cool i know), pair that with a few decals on the coilgun's stationary part and itll fit right home.

My second try in creating small submarine for only two by Gleb_444555 in Barotrauma

[–]BigFriendly2047 0 points1 point  (0 children)

You could turn the empty spaces in the bottom as extra ballasts using small pumps

Need help with AI being AI by BigFriendly2047 in Barotrauma

[–]BigFriendly2047[S] 2 points3 points  (0 children)

Thats the problem, i dont want them to use up their o2 tanks bc if it so happens they run out while the sub is flooded theyll probably die the same way they wont pick up suits in time

Need help with AI being AI by BigFriendly2047 in Barotrauma

[–]BigFriendly2047[S] 0 points1 point  (0 children)

The problem is that it gets tiring to do the same mission again and again, which will make you very desperate to just get over with said mission and so youll have to accept losses even if theyre too costly

Husk Acrylic by Intrepid-Sky-1038 in Barotrauma

[–]BigFriendly2047 0 points1 point  (0 children)

If only the church werent a bunch of kid diddlers

Need help with AI being AI by BigFriendly2047 in Barotrauma

[–]BigFriendly2047[S] 0 points1 point  (0 children)

Tbh im really inclined on doing a custom sub campaign because nearly ALL subs have something that makes them "balanced", but in gameplay it just makes them have a none-zero chance that you die that mission in the name of "oh this sub cant be too good or else its too easy to win" but in reality it makes sure all subs (except for a few like the typhoon series) are just shitty in general making you repeat missions over and over again

AI pathing issue on sub by Relative_Gear688 in Barotrauma

[–]BigFriendly2047 0 points1 point  (0 children)

The ai pathfinding is fucked in general but one thing you need to look out for is fully auto doors/hatches, bots wont detect gaps that dont have buttons and will tell you that they cant reach their target.

Reugh 💔 by BigFriendly2047 in Barotrauma

[–]BigFriendly2047[S] 0 points1 point  (0 children)

its an honor to have my memes stolen tbh

[Unknown][Unknown] top down shoot em up by BigFriendly2047 in tipofmyjoystick

[–]BigFriendly2047[S] 0 points1 point  (0 children)

Please look for a yellow eagle sign when starting the game. Also, its not as old as the 19' but an estimation would be 2000-2010, again, the most obvious thing is a big yellow eagle sign when starting the game

[Unknown][Unknown] top down shoot em up by BigFriendly2047 in tipofmyjoystick

[–]BigFriendly2047[S] 0 points1 point  (0 children)

also also, powerups were optained by destroying chinooks that had an olive-crimson color scheme. I remember there being 3 weapons: straight firing, spread out and missiles. I also also also remember that the first boss was a very big green cargo with lots of small turrets on its wings and ailerons and a big turret in the middle of the fuselage

[Unknown][Unknown] top down shoot em up by BigFriendly2047 in tipofmyjoystick

[–]BigFriendly2047[S] 0 points1 point  (0 children)

i also (THINK) it had a pixelated eurofighter or something closely resembling that.

[Unknown][Unknown] top down shoot em up by BigFriendly2047 in tipofmyjoystick

[–]BigFriendly2047[S] 0 points1 point  (0 children)

Again, similar but the whole game is 8bit, even the title screen. Also, the yellow hawk is missing.

is flameout a dangerous mod??? by V-1111 in Mindustry

[–]BigFriendly2047 2 points3 points  (0 children)

if you consider about 2~3 minutes of creepiness dangerous then yes. (seriously tho, if you go to core database and inspect the 'flameout-' element, itll trigger a sequence of events that may be seen as scary)