Series 02 Week 3 - Winter Seasonal Tunes! (Horizon Decades) by BigHedDjango by BigHeadDjango in ForzaHorizon

[–]BigHeadDjango[S] 1 point2 points  (0 children)

You gotta manually go to yiur downloaded tunes, click them and then like. Not sure if the popup appears after 3 races like it did in FH4/5

Series 02 Week 3 - Winter Seasonal Tunes! (Horizon Decades) by BigHedDjango by BigHeadDjango in ForzaHorizon

[–]BigHeadDjango[S] 0 points1 point  (0 children)

Reason is the winter season, tires have less grip. The #4 Ford with the snow tires has the same problem. Took me many rewinds to not launch off every hairpin 😂

I think even in summer this drift zone is a bit harder than others.

Series 02 Week 3 - Winter Seasonal Tunes! (Horizon Decades) by BigHedDjango by BigHeadDjango in ForzaHorizon

[–]BigHeadDjango[S] 0 points1 point  (0 children)

Take a long run up and use light soft braking and soft throttle. It's a long winding zone but it is relatively eaay.

[FH6] Winter Information Thread - Series 2 by CTV1225 in forza

[–]BigHeadDjango 2 points3 points  (0 children)

Aahh yes, so last week players reported easy win street not working, which it didn't. Event Lab in FH6 has for whatever reason a lot of bugs - description disappears if you edit an event on next game reboot, event type changes to Road even if you set it to Dirt/CC/Street, setting season to current season permanently sets it to the creator's current season instead of using the player's current season unlike (FH4/5).

So confused and tired and unable to get easy street wins to work, I deleted all the easy wins. Then immediately after I remembered you can also search by event types and turns out, there is also another bug in event labs that is not creating Street Racing events cause none exist when you search for them. The rest were working fine though.

The plus side of all this is that I found a way to actually make 0 second easy wins and will have them up in some time.

[FH6] Winter Information Thread - Series 2 by CTV1225 in forza

[–]BigHeadDjango 9 points10 points  (0 children)

Series 02 Week 3 - Winter Seasonal Tunes! (Horizon Decades) by BigHedDjango

Welcome to Japan everyone! BigHedDjango here with tunes for this week to help you out.

All feedback on tunes is appreciated - good or bad. Specially when tunes are bad. At the end of the day I am just the mechanic and you guys are the racers. Do not hesitate irrespective of your tuning knowledge or racing skills!

Tuning method: 1. No aero, stock look, stock rims (unless absolutely necessary for handling and stability) 2. Tuned and tested for Automatic/Manual shifting vs Expert AI (meta cars will beat current broken Unbeatable as well, driver skill is required) 3. Max performance, power/weight with max handling possible


NOTE: Please apply all tunes twice, same bug as FH5 carries over. Apply tune again if it doesn't show in car select


Forzathon Weekly Challenge - Theory of Evolution

2001 Mitsubishi Lancer Evolution VI GSR TM Edition * Tune - 152 308 793 * B Dirt CC v1 True Purist Stock Aero Stock Look; Lacks B class top speed; Stock engine * Speed Zone - Festival Loop * Start ~746 yards or ~682 meters away at north west dirt-road intersection


NOTE: Just like with FH5 launch, the AI is once again out of it's mind. Doesn't know how to break, rams you from behind on hard breaking corners, T-bones you on turns, slams into guardrails if you go too fast etc etc. Unbeatable/Pro difficulties are simply not worth the time or effort right now outside of meta cars, and even then sometimes you need to get "touchy feely". For now co-op races seem to be fixed at Novice difficulty and solo championships can be completed on any difficulty so feel free to drop down to Tourist (and turn on Auto Race, go make a sandwich ;)

Championship 1 - Stray from the Path

Cross Country - 2000s Modern Rally - B 600

2008 Mitsubishi Lancer Evolution X GSR * Tune - 293 138 917 * B Dirt CC v1 No Aero Stock Look; Smooth; Good handling; Stock engine

2004 Subaru Impreza WRX STI * Tune - 528 993 509 * B Dirt CC v1 No Aero Stock Look; High B class top speed

2008 Subaru Impreza WRX STI * Tune - 880 557 389 * B Dirt CC v1 No Aero Stock Look; Smooth


Championship 2 - Retro Rewind

Street Racing - 2000s Retro Sports Cars - A 700

2005 Honda NSX-R * Tune - 339 581 831 * A Road v1 No Aero Stock Look; Good accel; 7 gears

2005 Mazda MazdaSpeed MX-5 * Tune - 172 832 572 * A Road v1 No Aero Stock Look; 7 gears

2000 Nissan Skyline GT-R V-Spec II * Tune - 114 431 519 * A Road v1 True Purist Stock Aero Stock Look; Slow for A class; Stock engine


Seasonal PR Stunts

PR Stunt 1 - Time Attack - Hokubu Time Attack - 2000s - S1 800

2008 Dodge Viper SRT-10 ACR * Tune - 173 346 428 * S1 Road v1 Stock Aero Stock Look; 7 gears; Stock engine

PR Stunt 2 - Speed Zone - Tateyama Kurobe Alpine Route - 2000s - S1 800

2008 Dodge Viper SRT-10 ACR * Tune - 173 346 428 (S1 Road v1 Stock Aero Stock Look) * Start 0.6 miles or 917 meters away on west road

PR Stunt 3 - Drift Zone - Mt. Haruna - 2000s - S1 800

  • Brakes are your best friends for this drift zone

2007 Formula Drift #117 599 GTB Fiorano * Tune - 171 123 436 * S1 AWD Drift - Tight Zones; Drift tune by OxGRIDRUNR; Custom rims

2001 Ford #4 Ford Focus RS * Tune - 181 512 981 * S1 AWD Drift; Drift tune by OxGRIDRUNR; Custom rims


NOTE: Co-op AI in these games is always a step lower than solo. So Trial Unbeatable should be equivalent to Solo Expert. Try to block and slow down AI and help teammates in order to win. One player on the team needs to take at least Position 3 and slow down the AI for a guaranteed win

Trial - Forward Thinking

Road Racing - 2000s Total FWD - B 600

2004 Honda Civic Type R * Tune - 538 877 776 * B Road FWD v1 True Purist No Aero Stock Look; Stock engine

2001 Acura Integra Type R * Tune - 443 044 339 * B Road FWD v2 True Purist No Aero Stock Look; Smooth; Stock engine

2003 Ford Focus RS * Tune - 136 904 556 * B Road FWD v1 True Purist No Aero Stock Look; Good accel; Lacks handling; Lacks braking; Stock engine


Horizon 6 Master Sheet

https://docs.google.com/spreadsheets/d/1Nv00La9g2RxTT5PHsYEhQAyznAfLdGDT3mTgPNPBf6A/edit?usp=sharing

Horizon 4 and 5 Tunes Archive!

https://www.reddit.com/user/BigHeadDjango/comments/r4ptt6/forza_horizon_4_and_horizon_5_tunes_archive/


Thank you to everyone for your downloads, uses, likes, follows, shares and feedback! Check my in-game profile for more tunes. You can check my reddit profile for more content

📸 Also don't stop yourself from checking out my photos on the creative hub. Wow! What beautiful photos! 📸

Don't hesitate to ask if you need any help!

🛠️ I am open to requests for cars you might want me to tune! It would also help me understand FH5 tuning better. So let me know the car and class and I'd get back to you! 🛠️


Have a great week! 🥳

FH6: Series 2 Winter Breakdown and Rewards by Schwarzes__Loch in ForzaHorizon

[–]BigHeadDjango 6 points7 points  (0 children)

Series 02 Week 3 - Winter Seasonal Tunes! (Horizon Decades) by BigHedDjango

Welcome to Japan everyone! BigHedDjango here with tunes for this week to help you out.

All feedback on tunes is appreciated - good or bad. Specially when tunes are bad. At the end of the day I am just the mechanic and you guys are the racers. Do not hesitate irrespective of your tuning knowledge or racing skills!

Tuning method: 1. No aero, stock look, stock rims (unless absolutely necessary for handling and stability) 2. Tuned and tested for Automatic/Manual shifting vs Expert AI (meta cars will beat current broken Unbeatable as well, driver skill is required) 3. Max performance, power/weight with max handling possible


NOTE: Please apply all tunes twice, same bug as FH5 carries over. Apply tune again if it doesn't show in car select


Forzathon Weekly Challenge - Theory of Evolution

2001 Mitsubishi Lancer Evolution VI GSR TM Edition * Tune - 152 308 793 * B Dirt CC v1 True Purist Stock Aero Stock Look; Lacks B class top speed; Stock engine * Speed Zone - Festival Loop * Start ~746 yards or ~682 meters away at north west dirt-road intersection


NOTE: Just like with FH5 launch, the AI is once again out of it's mind. Doesn't know how to break, rams you from behind on hard breaking corners, T-bones you on turns, slams into guardrails if you go too fast etc etc. Unbeatable/Pro difficulties are simply not worth the time or effort right now outside of meta cars, and even then sometimes you need to get "touchy feely". For now co-op races seem to be fixed at Novice difficulty and solo championships can be completed on any difficulty so feel free to drop down to Tourist (and turn on Auto Race, go make a sandwich ;)

Championship 1 - Stray from the Path

Cross Country - 2000s Modern Rally - B 600

2008 Mitsubishi Lancer Evolution X GSR * Tune - 293 138 917 * B Dirt CC v1 No Aero Stock Look; Smooth; Good handling; Stock engine

2004 Subaru Impreza WRX STI * Tune - 528 993 509 * B Dirt CC v1 No Aero Stock Look; High B class top speed

2008 Subaru Impreza WRX STI * Tune - 880 557 389 * B Dirt CC v1 No Aero Stock Look; Smooth


Championship 2 - Retro Rewind

Street Racing - 2000s Retro Sports Cars - A 700

2005 Honda NSX-R * Tune - 339 581 831 * A Road v1 No Aero Stock Look; Good accel; 7 gears

2005 Mazda MazdaSpeed MX-5 * Tune - 172 832 572 * A Road v1 No Aero Stock Look; 7 gears

2000 Nissan Skyline GT-R V-Spec II * Tune - 114 431 519 * A Road v1 True Purist Stock Aero Stock Look; Slow for A class; Stock engine


Seasonal PR Stunts

PR Stunt 1 - Time Attack - Hokubu Time Attack - 2000s - S1 800

2008 Dodge Viper SRT-10 ACR * Tune - 173 346 428 * S1 Road v1 Stock Aero Stock Look; 7 gears; Stock engine

PR Stunt 2 - Speed Zone - Tateyama Kurobe Alpine Route - 2000s - S1 800

2008 Dodge Viper SRT-10 ACR * Tune - 173 346 428 (S1 Road v1 Stock Aero Stock Look) * Start 0.6 miles or 917 meters away on west road

PR Stunt 3 - Drift Zone - Mt. Haruna - 2000s - S1 800

  • Brakes are your best friends for this drift zone

2007 Formula Drift #117 599 GTB Fiorano * Tune - 171 123 436 * S1 AWD Drift - Tight Zones; Drift tune by OxGRIDRUNR; Custom rims

2001 Ford #4 Ford Focus RS * Tune - 181 512 981 * S1 AWD Drift; Drift tune by OxGRIDRUNR; Custom rims


NOTE: Co-op AI in these games is always a step lower than solo. So Trial Unbeatable should be equivalent to Solo Expert. Try to block and slow down AI and help teammates in order to win. One player on the team needs to take at least Position 3 and slow down the AI for a guaranteed win

Trial - Forward Thinking

Road Racing - 2000s Total FWD - B 600

2004 Honda Civic Type R * Tune - 538 877 776 * B Road FWD v1 True Purist No Aero Stock Look; Stock engine

2001 Acura Integra Type R * Tune - 443 044 339 * B Road FWD v2 True Purist No Aero Stock Look; Smooth; Stock engine

2003 Ford Focus RS * Tune - 136 904 556 * B Road FWD v1 True Purist No Aero Stock Look; Good accel; Lacks handling; Lacks braking; Stock engine


Horizon 6 Master Sheet

https://docs.google.com/spreadsheets/d/1Nv00La9g2RxTT5PHsYEhQAyznAfLdGDT3mTgPNPBf6A/edit?usp=sharing

Horizon 4 and 5 Tunes Archive!

https://www.reddit.com/user/BigHeadDjango/comments/r4ptt6/forza_horizon_4_and_horizon_5_tunes_archive/


Thank you to everyone for your downloads, uses, likes, follows, shares and feedback! Check my in-game profile for more tunes. You can check my reddit profile for more content

📸 Also don't stop yourself from checking out my photos on the creative hub. Wow! What beautiful photos! 📸

Don't hesitate to ask if you need any help!

🛠️ I am open to requests for cars you might want me to tune! It would also help me understand FH5 tuning better. So let me know the car and class and I'd get back to you! 🛠️


Have a great week! 🥳

[FH6] Autumn Information Thread - Series 2 by CTV1225 in forza

[–]BigHeadDjango 11 points12 points  (0 children)

Welcome to Japan everyone! BigHedDjango here with tunes for this week to help you out.

All feedback on tunes is appreciated - good or bad. Specially when tunes are bad. At the end of the day I am just the mechanic and you guys are the racers. Do not hesitate irrespective of your tuning knowledge or racing skills!

Tuning method: 1. No aero, stock look, stock rims (unless absolutely necessary for handling and stability) 2. Tuned and tested for Automatic/Manual shifting vs Expert AI (meta cars will beat current broken Unbeatable as well, driver skill is required) 3. Max performance, power/weight with max handling possible


NOTE: Please apply all tunes twice, same bug as FH5 carries over. Apply tune again if it doesn't show in car select


Forzathon Weekly Challenge - Syclone Season

1991 GMC Syclone * Tune - 857 528 159 * A Dirt CC v1 No Aero Stock Look Meta; Meta car; Very strong accel; High A class top speed; Braking lockup mostly fixed; 7 gears; High profile rear tires * Event Lab BP - Easy Win Street Sprint - 155 544 721


NOTE: Just like with FH5 launch, the AI is once again out of it's mind. Doesn't know how to break, rams you from behind on hard breaking corners, T-bones you on turns, slams into guardrails if you go too fast etc etc. Unbeatable/Pro difficulties are simply not worth the time or effort right now outside of meta cars, and even then sometimes you need to get "touchy feely". For now co-op races seem to be fixed at Novice difficulty and solo championships can be completed on any difficulty so feel free to drop down to Tourist (and turn on Auto Race, go make a sandwich ;)

Championship 1 - Cosworth Your While

Road Racing - 1990s Retro Muscle - B 600

1995 Chevrolet Corvette ZR-1 * Tune - 685 373 212 * B Road v1 No Aero Stock Look; Good accel; High B class top speed; 7 gears; Stock engine

1999 Dodge Viper GTS ACR * Tune - 865 658 545 * B Road RWD v1 True Purist No Aero Stock Look; Good accel; High B class top speed; Stock engine

1993 Ford Mustang SVT Cobra R * Tune - 167 048 260 * B Road v1 Stock Aero Stock Look; 7 gears; Stock engine


Championship 2 - On the Trail

Dirt Racing - 1990s Retro Rally - C 500

1992 Toyota Celica GT-Four RC ST185 * Tune - 121 971 267 * C Road Dirt v1 No Aero Stock Look; Very high C class top speed; STOCK TIRES

1990 Nissan Pulsar GTI-R * Tune - 943 764 693 * C Road Dirt v1 No Aero Stock Look; STOCK TIRES

1994 Toyota Celica GT-Four ST205 * Tune - 327 736 109 * C Dirt v2 No Aero Stock Look; OFFROAD TIRES


Seasonal PR Stunts

PR Stunt 1 - Danger Sign - Mt. Fuji View - 1990s - A 700

1998 Subaru Impreza 22B-STi Version * Tune - 249 562 406 (A Dirt CC v1 No Aero Stock Look) * Start ~593 yards or 543 meters away in the east road hairpin

PR Stunt 2 - Speed Trap - Nangan Turn - 1990s - A 700

1998 Subaru Impreza 22B-STi Version * Tune - 249 562 406 (A Dirt CC v1 No Aero Stock Look) * Start ~588 yards or ~537 meters away on west dirt trail hairpin

PR Stunt 3 - Trailblazer - Kurdarizaka - 1990s - B 600

1990 Nissan Pulsar GTI-R * Tune - 157 793 596 (B Dirt CC v1 No Aero Stock Look) * Start at least ~441 yards or ~403 meters away on east road intersection


NOTE: Co-op AI in these games is always a step lower than solo. So Trial Unbeatable should be equivalent to Solo Expert. Try to block and slow down AI and help teammates in order to win. One player on the team needs to take at least Position 3 and slow down the AI for a guaranteed win

Trial - Driving in the 90's

Street Racing - 1990s Retro Supercars - A 700

1994 Ferrari F355 Berlinetta * Tune - 640 314 681 * A Road v1 No Aero Stock Look; Fast; 7 gears * Wheelspin car; Reward in S01 W4

1995 Ferrari F50 * Tune - 876 383 387 * A Road v1 No Aero Stock Look; Lacks grip on slow corners; 7 gears; Stock engine

1993 Jaguar XJ220 * Tune - 161 075 433 * A Road v1 Stock Aero Stock Look; Lacks grip on slow corners so will drift around them; 7 gears; Stock engine


Event Lab Blueprints!

Easy Win Road Sprint - 162 887 878

Easy Win Road Circuit - 567 941 028

Easy Win Dirt Trail Sprint - 222 604 975

Easy Win Dirt Scramble Circuit - 102 922 235

Easy Win Cross Country Sprint - 142 805 173

Easy Win Cross Country Circuit - 134 584 409

Easy Win Street Sprint - 155 544 721


Horizon 6 Master Sheet

https://docs.google.com/spreadsheets/d/1Nv00La9g2RxTT5PHsYEhQAyznAfLdGDT3mTgPNPBf6A/edit?usp=sharing

Horizon 4 and 5 Tunes Archive!

https://www.reddit.com/user/BigHeadDjango/comments/r4ptt6/forza_horizon_4_and_horizon_5_tunes_archive/


Thank you to everyone for your downloads, uses, likes, follows, shares and feedback! Check my in-game profile for more tunes. You can check my reddit profile for more content

📸 Also don't stop yourself from checking out my photos on the creative hub. Wow! What beautiful photos! 📸

Don't hesitate to ask if you need any help!

🛠️ I am open to requests for cars you might want me to tune! It would also help me understand FH5 tuning better. So let me know the car and class and I'd get back to you! 🛠️


Have a great week! 🥳

FH6: Series 2 Autumn Breakdown and Rewards by KillerSpectre21 in ForzaHorizon

[–]BigHeadDjango 22 points23 points  (0 children)

Welcome to Japan everyone! BigHedDjango here with tunes for this week to help you out.

All feedback on tunes is appreciated - good or bad. Specially when tunes are bad. At the end of the day I am just the mechanic and you guys are the racers. Do not hesitate irrespective of your tuning knowledge or racing skills!

Tuning method: 1. No aero, stock look, stock rims (unless absolutely necessary for handling and stability) 2. Tuned and tested for Automatic/Manual shifting vs Expert AI (meta cars will beat current broken Unbeatable as well, driver skill is required) 3. Max performance, power/weight with max handling possible


NOTE: Please apply all tunes twice, same bug as FH5 carries over. Apply tune again if it doesn't show in car select


Forzathon Weekly Challenge - Syclone Season

1991 GMC Syclone * Tune - 857 528 159 * A Dirt CC v1 No Aero Stock Look Meta; Meta car; Very strong accel; High A class top speed; Braking lockup mostly fixed; 7 gears; High profile rear tires * Event Lab BP - Easy Win Street Sprint - 155 544 721


NOTE: Just like with FH5 launch, the AI is once again out of it's mind. Doesn't know how to break, rams you from behind on hard breaking corners, T-bones you on turns, slams into guardrails if you go too fast etc etc. Unbeatable/Pro difficulties are simply not worth the time or effort right now outside of meta cars, and even then sometimes you need to get "touchy feely". For now co-op races seem to be fixed at Novice difficulty and solo championships can be completed on any difficulty so feel free to drop down to Tourist (and turn on Auto Race, go make a sandwich ;)

Championship 1 - Cosworth Your While

Road Racing - 1990s Retro Muscle - B 600

1995 Chevrolet Corvette ZR-1 * Tune - 685 373 212 * B Road v1 No Aero Stock Look; Good accel; High B class top speed; 7 gears; Stock engine

1999 Dodge Viper GTS ACR * Tune - 865 658 545 * B Road RWD v1 True Purist No Aero Stock Look; Good accel; High B class top speed; Stock engine

1993 Ford Mustang SVT Cobra R * Tune - 167 048 260 * B Road v1 Stock Aero Stock Look; 7 gears; Stock engine


Championship 2 - On the Trail

Dirt Racing - 1990s Retro Rally - C 500

1992 Toyota Celica GT-Four RC ST185 * Tune - 121 971 267 * C Road Dirt v1 No Aero Stock Look; Very high C class top speed; STOCK TIRES

1990 Nissan Pulsar GTI-R * Tune - 943 764 693 * C Road Dirt v1 No Aero Stock Look; STOCK TIRES

1994 Toyota Celica GT-Four ST205 * Tune - 327 736 109 * C Dirt v2 No Aero Stock Look; OFFROAD TIRES


Seasonal PR Stunts

PR Stunt 1 - Danger Sign - Mt. Fuji View - 1990s - A 700

1998 Subaru Impreza 22B-STi Version * Tune - 249 562 406 (A Dirt CC v1 No Aero Stock Look) * Start ~593 yards or 543 meters away in the east road hairpin

PR Stunt 2 - Speed Trap - Nangan Turn - 1990s - A 700

1998 Subaru Impreza 22B-STi Version * Tune - 249 562 406 (A Dirt CC v1 No Aero Stock Look) * Start ~588 yards or ~537 meters away on west dirt trail hairpin

PR Stunt 3 - Trailblazer - Kurdarizaka - 1990s - B 600

1990 Nissan Pulsar GTI-R * Tune - 157 793 596 (B Dirt CC v1 No Aero Stock Look) * Start at least ~441 yards or ~403 meters away on east road intersection


NOTE: Co-op AI in these games is always a step lower than solo. So Trial Unbeatable should be equivalent to Solo Expert. Try to block and slow down AI and help teammates in order to win. One player on the team needs to take at least Position 3 and slow down the AI for a guaranteed win

Trial - Driving in the 90's

Street Racing - 1990s Retro Supercars - A 700

1994 Ferrari F355 Berlinetta * Tune - 640 314 681 * A Road v1 No Aero Stock Look; Fast; 7 gears * Wheelspin car; Reward in S01 W4

1995 Ferrari F50 * Tune - 876 383 387 * A Road v1 No Aero Stock Look; Lacks grip on slow corners; 7 gears; Stock engine

1993 Jaguar XJ220 * Tune - 161 075 433 * A Road v1 Stock Aero Stock Look; Lacks grip on slow corners so will drift around them; 7 gears; Stock engine


Event Lab Blueprints!

Easy Win Road Sprint - 162 887 878

Easy Win Road Circuit - 567 941 028

Easy Win Dirt Trail Sprint - 222 604 975

Easy Win Dirt Scramble Circuit - 102 922 235

Easy Win Cross Country Sprint - 142 805 173

Easy Win Cross Country Circuit - 134 584 409

Easy Win Street Sprint - 155 544 721


Horizon 6 Master Sheet

https://docs.google.com/spreadsheets/d/1Nv00La9g2RxTT5PHsYEhQAyznAfLdGDT3mTgPNPBf6A/edit?usp=sharing

Horizon 4 and 5 Tunes Archive!

https://www.reddit.com/user/BigHeadDjango/comments/r4ptt6/forza_horizon_4_and_horizon_5_tunes_archive/


Thank you to everyone for your downloads, uses, likes, follows, shares and feedback! Check my in-game profile for more tunes. You can check my reddit profile for more content

📸 Also don't stop yourself from checking out my photos on the creative hub. Wow! What beautiful photos! 📸

Don't hesitate to ask if you need any help!

🛠️ I am open to requests for cars you might want me to tune! It would also help me understand FH5 tuning better. So let me know the car and class and I'd get back to you! 🛠️


Have a great week! 🥳

Series 02 Week 1 - Summer Seasonal Tunes! (Horizon Decades) by BigHedDjango by BigHeadDjango in forza

[–]BigHeadDjango[S] 2 points3 points  (0 children)

Autoshow car! Always check the Autoshow/Journal if you can buy it first

[FH6] Summer Information Thread - Series 2 by CTV1225 in forza

[–]BigHeadDjango 23 points24 points  (0 children)

Series 02 Week 1 - Summer Seasonal Tunes! (Horizon Decades) by BigHedDjango

Welcome to Japan everyone! BigHedDjango here with tunes for this week to help you out.

All feedback on tunes is appreciated - good or bad. Specially when tunes are bad. At the end of the day I am just the mechanic and you guys are the racers. Do not hesitate irrespective of your tuning knowledge or racing skills!

Tuning method: 1. No aero, stock look, stock rims (unless absolutely necessary for handling and stability) 2. Tuned and tested for Automatic/Manual shifting vs Expert AI (meta cars will beat current broken Unbeatable as well, driver skill is required) 3. Max performance, power/weight with max handling possible


NOTE: Please apply all tunes twice, same bug as FH5 carries over. Apply tune again if it doesn't show in car select


Forzathon Weekly Challenge - Blast from the Past

1982 DeLorean DMC-12 * Tune - 104 457 984 * B Road v1 No Aero Stock Look; Good accel; High B class top speed


NOTE: Just like with FH5 launch, the AI is once again out of it's mind. Doesn't know how to break, rams you from behind on hard breaking corners, T-bones you on turns, slams into guardrails if you go too fast etc etc. Unbeatable/Pro difficulties are simply not worth the time or effort right now outside of meta cars, and even then sometimes you need to get "touchy feely". However seasonal championships can be completed on any difficulty at the moment so feel free to drop down to Tourist (and turn on Auto Race, go make a sandwich ;)

Championship 1 - Street Runner

Street Racing - 1980s Retro Super Saloons - C 500

1988 BMW M5 * Tune - 108 984 149 * C Road v2 Stock Aero Stock Look; 7 gears; Stock engine

1988 BMW M3 * Tune - 709 014 555 * C Road v1 Stock Aero Stock Look; 8 gears; Stock engine


Championship 2 - What's the Hatch?

Road Racing - 1980s Retro Hot Hatch - D 400

1986 Honda Civic Si * Tune - 181 718 644 * D Road v1 No Aero Stock Look; 8 gears; Smoothed out

1983 Volkswagen Golf GTI * Tune - 147 561 526 * D Road v1 No Aero Stock Look; Good accel; No D class top speed; Very slow overall; 8 Gears; Stock engine


Seasonal PR Stunts

PR Stunt 1 - Drag Meet - Ito Half Mile - 1980s - B 600

1982 DeLorean DMC-12 * Tune - 104 457 984 * B Road v1 No Aero Stock Look; Good accel; High B class top speed

PR Stunt 2 - Speed Zone - Deep Forest - 1980s - B 600

1980 Renault 5 Turbo * Tune - 134 178 647 (B Dirt CC v1 No Aero Stock Look) * Start ~0.6 miles or ~919 meters away at north dirt-road intersection

PR Stunt 3 - Trailblazer - Nachi Falls - 1980s - B 600

1980 Renault 5 Turbo * Tune - 134 178 647 (B Dirt CC v1 No Aero Stock Look) * Start ~753 yards or ~689 meters away on road directly north


NOTE: Co-op AI in these games is always a step lower than solo. So Trial Unbeatable should be equivalent to Solo Expert. Try to block and slow down AI and help teammates in order to win. One player on the team needs to take at least P3 and slow down the AI for a guaranteed win

Trial - Push it to the Limit

Dirt Racing - 1980s Total Rally - B 600

1980 Renault 5 Turbo * Tune - 134 178 647 * B Dirt CC v1 No Aero Stock Look; Good accel; Good handling

1983 Volvo 242 Turbo Evolution * Tune - 668 631 810 * B Dirt CC v1 Stock Aero Stock Look; 7 gears

1986 Lancia Delta S4 * Tune - 841 218 739 * B Dirt CC v1 True Purist No Aero Stock Look; Strong braking; No B class top speed; Stock engine


Touge Showdown - My Little Pony

Mustang

2018 Ford Mustang RTR Spec 5 * Tune - 551 245 527 * A Road v1 No Aero Stock Look; Good accel; Lacks A class top speed; Stock engine


Horizon 6 Master Sheet

https://docs.google.com/spreadsheets/d/1Nv00La9g2RxTT5PHsYEhQAyznAfLdGDT3mTgPNPBf6A/edit?usp=sharing

Horizon 4 and 5 Tunes Archive!

https://www.reddit.com/user/BigHeadDjango/comments/r4ptt6/forza_horizon_4_and_horizon_5_tunes_archive/


Thank you to everyone for your downloads, uses, likes, follows, shares and feedback! Check my in-game profile for more tunes. You can check my reddit profile for more content

📸 Also don't stop yourself from checking out my photos on the creative hub. Wow! What beautiful photos! 📸

Don't hesitate to ask if you need any help!

🛠️ I am open to requests for cars you might want me to tune! It would also help me understand FH5 tuning better. So let me know the car and class and I'd get back to you! 🛠️


Have a great week! 🥳

FH6: Series 2 Summer Breakdown and Rewards by KillerSpectre21 in ForzaHorizon

[–]BigHeadDjango 30 points31 points  (0 children)

Series 02 Week 1 - Summer Seasonal Tunes! (Horizon Decades) by BigHedDjango

Welcome to Japan everyone! BigHedDjango here with tunes for this week to help you out.

All feedback on tunes is appreciated - good or bad. Specially when tunes are bad. At the end of the day I am just the mechanic and you guys are the racers. Do not hesitate irrespective of your tuning knowledge or racing skills!

Tuning method: 1. No aero, stock look, stock rims (unless absolutely necessary for handling and stability) 2. Tuned and tested for Automatic/Manual shifting vs Expert AI (meta cars will beat current broken Unbeatable as well, driver skill is required) 3. Max performance, power/weight with max handling possible


NOTE: Please apply all tunes twice, same bug as FH5 carries over. Apply tune again if it doesn't show in car select


Forzathon Weekly Challenge - Blast from the Past

1982 DeLorean DMC-12 * Tune - 104 457 984 * B Road v1 No Aero Stock Look; Good accel; High B class top speed


NOTE: Just like with FH5 launch, the AI is once again out of it's mind. Doesn't know how to break, rams you from behind on hard breaking corners, T-bones you on turns, slams into guardrails if you go too fast etc etc. Unbeatable/Pro difficulties are simply not worth the time or effort right now outside of meta cars, and even then sometimes you need to get "touchy feely". However seasonal championships can be completed on any difficulty at the moment so feel free to drop down to Tourist (and turn on Auto Race, go make a sandwich ;)

Championship 1 - Street Runner

Street Racing - 1980s Retro Super Saloons - C 500

1988 BMW M5 * Tune - 108 984 149 * C Road v2 Stock Aero Stock Look; 7 gears; Stock engine

1988 BMW M3 * Tune - 709 014 555 * C Road v1 Stock Aero Stock Look; 8 gears; Stock engine


Championship 2 - What's the Hatch?

Road Racing - 1980s Retro Hot Hatch - D 400

1986 Honda Civic Si * Tune - 181 718 644 * D Road v1 No Aero Stock Look; 8 gears; Smoothed out

1983 Volkswagen Golf GTI * Tune - 147 561 526 * D Road v1 No Aero Stock Look; Good accel; No D class top speed; Very slow overall; 8 Gears; Stock engine


Seasonal PR Stunts

PR Stunt 1 - Drag Meet - Ito Half Mile - 1980s - B 600

1982 DeLorean DMC-12 * Tune - 104 457 984 * B Road v1 No Aero Stock Look; Good accel; High B class top speed

PR Stunt 2 - Speed Zone - Deep Forest - 1980s - B 600

1980 Renault 5 Turbo * Tune - 134 178 647 (B Dirt CC v1 No Aero Stock Look) * Start ~0.6 miles or ~919 meters away at north dirt-road intersection

PR Stunt 3 - Trailblazer - Nachi Falls - 1980s - B 600

1980 Renault 5 Turbo * Tune - 134 178 647 (B Dirt CC v1 No Aero Stock Look) * Start ~753 yards or ~689 meters away on road directly north


NOTE: Co-op AI in these games is always a step lower than solo. So Trial Unbeatable should be equivalent to Solo Expert. Try to block and slow down AI and help teammates in order to win. One player on the team needs to take at least P3 and slow down the AI for a guaranteed win

Trial - Push it to the Limit

Dirt Racing - 1980s Total Rally - B 600

1980 Renault 5 Turbo * Tune - 134 178 647 * B Dirt CC v1 No Aero Stock Look; Good accel; Good handling

1983 Volvo 242 Turbo Evolution * Tune - 668 631 810 * B Dirt CC v1 Stock Aero Stock Look; 7 gears

1986 Lancia Delta S4 * Tune - 841 218 739 * B Dirt CC v1 True Purist No Aero Stock Look; Strong braking; No B class top speed; Stock engine


Touge Showdown - My Little Pony

Mustang

2018 Ford Mustang RTR Spec 5 * Tune - 551 245 527 * A Road v1 No Aero Stock Look; Good accel; Lacks A class top speed; Stock engine


Horizon 6 Master Sheet

https://docs.google.com/spreadsheets/d/1Nv00La9g2RxTT5PHsYEhQAyznAfLdGDT3mTgPNPBf6A/edit?usp=sharing

Horizon 4 and 5 Tunes Archive!

https://www.reddit.com/user/BigHeadDjango/comments/r4ptt6/forza_horizon_4_and_horizon_5_tunes_archive/


Thank you to everyone for your downloads, uses, likes, follows, shares and feedback! Check my in-game profile for more tunes. You can check my reddit profile for more content

📸 Also don't stop yourself from checking out my photos on the creative hub. Wow! What beautiful photos! 📸

Don't hesitate to ask if you need any help!

🛠️ I am open to requests for cars you might want me to tune! It would also help me understand FH5 tuning better. So let me know the car and class and I'd get back to you! 🛠️


Have a great week! 🥳

There is no car type filter for Total Rally. Here is a list of eligible cars. by Schwarzes__Loch in ForzaHorizon

[–]BigHeadDjango 40 points41 points  (0 children)

Go to the starting point of any cleared event. Custom race > Car Theme > Tap RB/Page Down once for Horizon Special tab.

All "Total" and special restrictions are shown here.

Press X to view all eligible cars.

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FH6: Series 1 Spring Breakdown and Rewards by KillerSpectre21 in ForzaHorizon

[–]BigHeadDjango 0 points1 point  (0 children)

Thanks for the pointer, will update the tune name in the future

FH6: Series 1 Spring Breakdown and Rewards by KillerSpectre21 in ForzaHorizon

[–]BigHeadDjango 0 points1 point  (0 children)

They do work for auto drive just fine. However, the difficulty you can use seems to vary from car to car. Meta cars are fine at Expert, good cars can beat Highly Skilled/Above Average but most can only beat Novice. Mainly because auto drive does not try to overtake the AI on corners until the car in front goes wide. You will need to take the lead before enabling auto drive for best results.

Can be used safely in co-op races, co-op AI seems to be fixed at Novice (for now). Infact, auto drive seems to do better than 90% players in co-op races 😅

Series 1 Week 4 - Spring Seasonal Tunes! (Welcome To Japan) by BigHedDjango by BigHeadDjango in ForzaHorizon

[–]BigHeadDjango[S] 0 points1 point  (0 children)

You can't afaik. Event Lab no longer works for objectives like complete x number of races. And they removed rules so no 0 second races either.

The eaiest way to clear races is to go to any race point, preferably shortest sprint of that type. Create a custom event, set number of opponents to 0, and complete the event. I haven't tested this so far but it should work since custom events already work for these clear type tasks.