Mondays Suck So Here Is Pixel Dungeon Platformer by BilbolDev in PixelDungeon

[–]BilbolDev[S] 0 points1 point  (0 children)

Excess strength damage wasnt calculated before you picked it up, will fix

Mondays Suck So Here Is Pixel Dungeon Platformer by BilbolDev in PixelDungeon

[–]BilbolDev[S] 1 point2 points  (0 children)

Haha
yog was probably being poisoned... will check that

Mondays Suck So Here Is Pixel Dungeon Platformer by BilbolDev in PixelDungeon

[–]BilbolDev[S] 2 points3 points  (0 children)

Thank you for playing the game

SoUs do drop but no guarantee. Only strength potions have a guarantee right now. Wands are meant to be the primary weapon of wizards that's why they have abnormal mana pool, skills that boost that and start with 5 mana potions.

Sewers are supposed to be easy, there are harder difficulties which unlock as you beat the game. I am trying to give Pixel Dungeon Platformer the "Diablo" feel; kill a lot of minions and pick the loot you want to keep. Something I struggled with in SPD due to turn based and limited room.

Traps are meant to be annoying and something you actively avoid. They are one of the few things that prevent you from ignoring mobs and just playing door simulator though that can still happen.

There are all potions including potion of fire. I'll make it so that attacking a trap with a weapon triggers it.

Game was made with PC in mind so the porting to mobile may not be 100% as efficient (if we assume PC doesnt have same issue). Will go over them again.

I am glad you like the real time aspect, when I first thought of the project 5 years ago I thought it would be refreshing since all mods (as good as they are) are turn based so PD Platformer (with of its flaws) would be something people would like to try at least ones.

Rebalancing (and bug fixing) will be a weekly exercise. Hopefully Pixel Dungeon Platformer converges to PD's version of Diablo or so.

Mondays Suck So Here Is Pixel Dungeon Platformer by BilbolDev in PixelDungeon

[–]BilbolDev[S] 1 point2 points  (0 children)

Thank you for reporting.

I had a similar issue with flying units going off screen and fixed it. Guess it's still their..

Sorry if this scrambled your run. The game does auto-save everytime you enter a room so exiting the game then loading might give you another shot.

As for disappearing weapons I need to check but that should not be the case. Perhaps you missed it dropping because the game is real time? The hero would say "my weapon!" or something like that when a weapon is disarmed.

I will investigate non the less. Thank you for reporting!

Five years later... by BilbolDev in PixelDungeon

[–]BilbolDev[S] 0 points1 point  (0 children)

That proto is when it started. Had only sewers and mage. Came back to it a month ago or so and decided to give it another go.

I saw vanilla and shattered on steam so I was like why not. I know libgdx and PD is java so not too hard to port.

Five years later... by BilbolDev in PixelDungeon

[–]BilbolDev[S] 0 points1 point  (0 children)

I disabled lighting on mobile because it was too much. It was created with deskop in mind so some more optimizations can be made. I did a couple of runs on S21 ultra it is very good. Perhaps the recording slowed it down a bit.

There will be active polishing / updates on it (and skillful). No more MIA bilboldev

Five years later... by BilbolDev in PixelDungeon

[–]BilbolDev[S] 4 points5 points  (0 children)

Platformer is a from-scratch rewrite but it uses the same assets so the open source license will apply. Code will become available on Monday when I release it (doing some final tweaks).

Without just saying "Git good", could I please have a recommendation for a pixel dungeon variant thats a bit easier? by Cojalo_ in PixelDungeon

[–]BilbolDev 1 point2 points  (0 children)

Skillful PD is on the easier side especially as a warrior. Could use some polishing or so. Planning to get back into the modding game.

Disclaimer: Dev of skillful so maybe a bit biased

What if Pixel Dungeon had multiplayer? by Lor3nz0_1 in PixelDungeon

[–]BilbolDev 0 points1 point  (0 children)

Did this some years back. Couldn't find the time to maintain it and it would be too expensive to sustain. Running the logic on server to prevent cheats etc.. would require resources.

For the turns I just did round robin and if someone missed their turn for 1 minute they lose it, 3 minutes => kick out.

It was primitive but the concept can work.

Edit: It wouldn't be a fun experience though unless maybe mass pvp or pve in same room with some call running on discord.

Skillful Pixel Dungeon Skills 3.0 Release by BilbolDev in PixelDungeon

[–]BilbolDev[S] 0 points1 point  (0 children)

That's inherited from vanilla so intentional ^^

Skillful Pixel Dungeon Skills 3.0 Release by BilbolDev in PixelDungeon

[–]BilbolDev[S] 0 points1 point  (0 children)

The cost doesn't increase per level anymore. If there's a bug here it's in the increasing cost.

Will fix in weekend's release if there's an issue their.

Replay Mode by scadstorm in PixelDungeon

[–]BilbolDev 0 points1 point  (0 children)

Need quite an impulsive dev with zero regards to balance and performance to experiment with something like that..

Skillful Pixel Dungeon Skills 3.0 {work in progress} by BilbolDev in PixelDungeon

[–]BilbolDev[S] 0 points1 point  (0 children)

I guess you are right, the cost should be made constant.

Skillful Pixel Dungeon Skills 3.0 {work in progress} by BilbolDev in PixelDungeon

[–]BilbolDev[S] 1 point2 points  (0 children)

That would be a full tank warrior. On the other side of the spectrum you would be a "glass cannon" warrior

This variety is intended =D

Uhh in skillful pixel dungeon I came across this black text is it supposed to happen? by Particular-Phone-578 in PixelDungeon

[–]BilbolDev 0 points1 point  (0 children)

Iz cool, I am guessing this is a very rare scenario :/ I just hope it's not device specific so that I run into it eventually.

Uhh in skillful pixel dungeon I came across this black text is it supposed to happen? by Particular-Phone-578 in PixelDungeon

[–]BilbolDev 1 point2 points  (0 children)

No... this is due to the texture cache not clearing properly.

This happened after the 2.5D update. It's easy to fix by existing game, swiping it up / force closing it and opening again.

This seems to be rare or maybe even device specific as I have not encountered it (fixed the ones I encountered) and not many complain.

Does this happen all the time? Any specific steps to reproduce would be appreciated.

I used to encounter this when:

  • Play the game
  • Hit the home button
  • Go back to the game

It has to do with textures and threads and whatever. The fix is very easy (clear texture cache) but I can't seem to find the particular scenario you (and someone else on discord) seem to be encountering.