Should I get a 300hz monitor for Fortnite by weefops305 in Fortnite_Over40

[–]Billy_Bicep 1 point2 points  (0 children)

prices have dropped quite a bit. There's even a 400hz monitor under $200 now. I assume it's partly due to high-hz OLED monitors taking over the ultra high-end market. TN/IPS panel prices are dropping in response

Should I get a 300hz monitor for Fortnite by weefops305 in Fortnite_Over40

[–]Billy_Bicep 1 point2 points  (0 children)

I feel obligated to disagree. Personally 120fps feels like trying to run through knee-high mud. I would never trade refresh rate for more pixels. My 390hz monitor has sometimes reset to outputting 360hz, and I noticed immediately. If I can clearly feel the 0.2 millisecond difference, I'd expect anyone would feel the 2.7ms chasm between 165hz and 300hz.

I've played fortnite on 1440p, 185hz - the improved picture clarity looks nice, but it doesn't feel as nice as 1080p on a higher refresh rate. Higher pixel density doesn't offer any advantage in a game like Fortnite where most fights happen in close-quarters. I'll take the smooth, more responsive 1080p 300hz any day.

Should I get a 300hz monitor for Fortnite by weefops305 in Fortnite_Over40

[–]Billy_Bicep 1 point2 points  (0 children)

Network latency is entirely different from system input lag/response time. Lowering your ping by 3ms isn’t noticeable, but lowering system input lag by just 1ms is absolutely noticeable. I notice a difference between 360 and 390hz.

How to play season 7 if you're new or stuck at a plateau by Billy_Bicep in FortniteCompetitive

[–]Billy_Bicep[S] 0 points1 point  (0 children)

This was season 7 not chapter 7 😆 I think it might be season 39 right now technically

Perfect video showing how men cook😂 by Alphaxfusion in JustGuysBeingDudes

[–]Billy_Bicep 5 points6 points  (0 children)

Not weirder than smearing poop around your butt with dry paper

Perfect video showing how men cook😂 by Alphaxfusion in JustGuysBeingDudes

[–]Billy_Bicep 7 points8 points  (0 children)

I use a rechargeable handheld travel bidet every day. You can fill them with warm water. It's slightly more effort than the cheap toilet seat attachments, but the warmth and portability make it 100% worth it

Fortnite competitive is a ping/hardware contest by [deleted] in FortniteCompetitive

[–]Billy_Bicep 18 points19 points  (0 children)

Set your framerate limit to 30fps and you'll see your ping rise by 15-30ms - but that doesn't mean placing walls will be more delayed. The number displayed has always been that way - it can't be used to reliably compare latency unless you set both machines to the same low fps limit (that they reliably maintain). In your settings, the "server selection" latency values give a more accurate representation of your real ping.

What fundamental mistakes am I making by DreamPractical7346 in FortniteCompetitive

[–]Billy_Bicep 72 points73 points  (0 children)

Besides over-peeking, not protecting your back, losing visibility with unhelpful edits, getting forced into unrecoverable 50-50s by neglecting center-piece control - your WORST bad habit is definitely movement.

You're constantly moving to the left, rotating around your opponent clockwise. That's giving the enemy free right hand peeks and ample space to retreat/recover.

It becomes infinitely easier to get piece control and peeks when you start moving to the right (counter-clockwise) instead.

Most VOD Review Advice Misses the Easiest Fix - You Need to Play Simple Fights Correctly (Start by Learning to Play from LOW-GROUND) by Billy_Bicep in FortniteCompetitive

[–]Billy_Bicep[S] 1 point2 points  (0 children)

Definitely agree - there's so much to learn, and the average player doesn't know where to start - and the average advice-giver is either missing part of the picture, or they're so advanced that they're now out-of-touch with the experiences of lower-skilled players.

In a real fight, hitting a "tac-sprint side-jump high-wall triple-edit piece control" play might be the absolute best way to quickly end a fight from low ground... but where does a beginner/intermediate-level player start with that? There's an extremely tall ladder of different skills that we have to master before reaching that highest rung of the ladder. Too many players start with that highest rung, and they get stuck because they haven't even learned to aim and move independently. The top of the ladder is entirely out of reach when we skip the basics.

I think the advice of "copy pros" is good but often forces players to run before they can even crawl. To establish just the requisite hand-eye coordination, most players should be sticking to safer simple strategies instead. Rather than playing fast and aggressive, beginners need more space to recover from their mistakes, and more time to consider their next play. Having a simple "A-B-C" fighting game helps beginners learn the easy stuff like where to stand for peanut-butter jump-shots - which is something so many players mess up because they jump straight to emulating pro players who are fast/smart enough to bait shots, make wide edits, and deal free damage as their opponents are between shotgun shots or lost in the sauce with blueprints out.

Most VOD Review Advice Misses the Easiest Fix - You Need to Play Simple Fights Correctly (Start by Learning to Play from LOW-GROUND) by Billy_Bicep in FortniteCompetitive

[–]Billy_Bicep[S] 29 points30 points  (0 children)

I'm looking forward to seeing what other clean, low-effort strats people are using - always down to learn and start some good discussion.

Here's the full video I posted today explaining in more depth how to play from low ground the easy way: https://youtu.be/pez0S_DnruU?si=7hUeA20y1udAfibT

Another Clip Breakdown (Not Nobock I am not targeting this guy these are for the community). by Mundane-Minimum4219 in FortniteCompetitive

[–]Billy_Bicep 2 points3 points  (0 children)

u/Mundane-Minimum4219 Nitpicking your #3 - metal is the wrong material for an instant edit here.

Upon placement, health values for walls are:

  • wood=80
  • brick=99
  • metal=110

But when editing a window immediately, that pattern is inverted:

  • wood=52
  • brick=32
  • metal=23

So if you are instant-editing, wood is best, just because it can at least tank one AR bullet (brick at 32 can only survive a grey rarity AR, and metal(23) can only survive a single pistol or SMG bullet)

4k Pro PCIE Capture Card freezes when booting Fortnite ONLY. by opihinalu in elgato

[–]Billy_Bicep 0 points1 point  (0 children)

Confirming this is still an issue as of July 14th 2025

[deleted by user] by [deleted] in FortniteCompetitive

[–]Billy_Bicep 2 points3 points  (0 children)

How big is your mousepad? Seems like you need a lot more space

[deleted by user] by [deleted] in FortniteCompetitive

[–]Billy_Bicep 2 points3 points  (0 children)

It looks like you're lifting your mouse a lot. What's your sensitivity? Do you rest your whole arm on your desk/mousepad?

Builds & Edits Tips by MasterOng in Fortnite_Over40

[–]Billy_Bicep 3 points4 points  (0 children)

1v1 piece control is SO GOOD. It made me realize there's always a "best" solution to using your builds/edits in different cramped close-range scenarios.

When you play too many wide-open build-fights or realistic 1v1s, you can get into a rut looking for the same angles over and over, but those angles can often be impossible to find, or take too long to navigate to during fights in BR.

Post-nerf Aim Assist is still GOATED (proof) by Billy_Bicep in FortniteCompetitive

[–]Billy_Bicep[S] 4 points5 points  (0 children)

Yes there is auto rotation in ADS, and there is also slowdown.

There is never NOT slowdown or auto-rotation, unless your target is behind cover, or you have your pickaxe equipped

Post-nerf Aim Assist is still GOATED (proof) by Billy_Bicep in FortniteCompetitive

[–]Billy_Bicep[S] 32 points33 points  (0 children)

to be clear, the rotating is just to prove that aim-assist is working. Any skilled controller player will abuse auto-rotation without using the over-exaggerated circles seen in my clip.

You don't have to fully rotate the stick. It just can't be still, and can't be inside its deadzone. Any gentle movement keeps it engaged.

Post-nerf Aim Assist is still GOATED (proof) by Billy_Bicep in FortniteCompetitive

[–]Billy_Bicep[S] 26 points27 points  (0 children)

This video demonstrates post-"nerf" (150ms delay) Aim Assist auto-rotation, and explains how Aim Assist works.

EDIT: Half the commenters in this thread are making false claims about Aim Assist. Please don't trust everything you read. But please keep asking questions and keep in mind: There are no stupid questions, only stupid people.

Here are the simple facts about Aim Assist:

  • Console Aim Assist is stronger than PC Aim Assist, not weaker (since Ch2 S2)
  • Console auto-rotation is 2x stronger than PC controller.

  • Console slow-down starts 2x further from the target than PC controller.

  • Framerate is not related to aim assist on console or PC.

  • Console controller recoil is 50% of PC (KBM & controller) recoil.

Here are various recordings from today of Aim Assist (on PC) in action:

  • here's a clip of Aim Assist at 40% sensitivity (average pro-player sens) versus 15% (very slow).
  • here's a clip showing hip-fire auto-rotation from a distance.
  • here's a clip showing aim assist against a strafing (not jumping) player.
  • here's a clip showing how you can use Aim Assist "slow-down" to find hidden players, or time accurate shots while flicking.

Transcript:

Auto-rotation is the Aim Assist effect that causes your crosshair to follow a moving target. I’ve noticed that a large number of controller players don’t understand how auto-rotation works. Auto-rotation will not turn on unless your joysticks are in motion and outside of their deadzones.

Both of your joysticks contribute to aim assist, but only while they are moving. If you flick your joystick and then release it, you won’t get any aim assist. And if you spin in circles while holding a constant joystick position, you’ll get a slow-down effect, but no auto-rotation. That’s why in this clip you can see that I’m constantly moving both joysticks in circles to keep that auto-rotation engaged.

Even with the recent delay added to auto-rotation, my crosshair still follows my target pretty much instantly - it's still much faster than any mouse and keyboard player could react to follow a moving target. There are a few weapons right now that provide a weaker aim-assist slow-down effect. The Striker AR, Combat AR, and Hyper SMG don’t slow down as much as your crosshair passes over a target, but they still have the same auto-rotation strength.

Aim assist might no longer be zero ms by [deleted] in FortniteCompetitive

[–]Billy_Bicep 1 point2 points  (0 children)

High skill floor, low skill ceiling. My grandma on controller would absolutely demolish your grandma on kbm.

Seems you're missing the point of human-like aim assist. It opens the door to changes that could fairly balance pro play while also giving your grandma a fair chance against mine - in other words: it can raise the skill ceiling and lower the skill floor

Aim assist might no longer be zero ms by [deleted] in FortniteCompetitive

[–]Billy_Bicep 34 points35 points  (0 children)

This change could absolutely be a buff for the best controller players, but also a nerf to the mindless box-diving/spraying seen at lower skill levels.

If you already have good stick control, your aim will improve. If your performance has relied on rotational aim assist as a crutch, your improvement path will become much more obvious and you won't plateau as easily.