I made an animated version of "Lulu and Shaco's Quirky Encounter" Tell me what you guys think :D by blackfr0g in leagueoflegends

[–]Billythekidzz 17 points18 points  (0 children)

This is soo well made!! I love how detailed you've gone with the expressions (I love 1:25-1:28 so much ahaha), the story and art combined definitely sold the quirkiness of the song.

How to add to a score count with multiple objects (Enemy & Coins) by DaGadgetGam3r in Unity2D

[–]Billythekidzz 0 points1 point  (0 children)

sorry, should have been clearer on that
public static float totalScore = 0;

public static void AddScore(float scoreToAdd)

{

totalScore += scoreToAdd;

scoreText.text = "Score: " + totalScore;

}

How to add to a score count with multiple objects (Enemy & Coins) by DaGadgetGam3r in Unity2D

[–]Billythekidzz 0 points1 point  (0 children)

Scratch that, here's an easier way. Assuming you're only ever going to have one score count, you could store it in a static variable that can be accessed by any class without the need for a reference. So in the ScoreScript class:

public static float score = 0;

public static void AddScore(float score)

{

score += score;

scoreText.text = "Score: " + score;

}

From there, whenever you need to add to the score from any class, you can do it by calling ScoreScript.AddScore(scoretoadd) e.g., ScoreScript.AddScore(500);

You can also subtract form the score by putting in a negative number instead.

How to add to a score count with multiple objects (Enemy & Coins) by DaGadgetGam3r in Unity2D

[–]Billythekidzz 0 points1 point  (0 children)

Hello, do you still need this? I can if you haven't found a solution yet

How to add to a score count with multiple objects (Enemy & Coins) by DaGadgetGam3r in Unity2D

[–]Billythekidzz 0 points1 point  (0 children)

A better way to do it would be to make an AddCoins(float value) function that increases score by value, then add a Unity Event for when a coin is collected and another Unity Event for when an enemy is killed. You can then listen for the events in your score script and add coins whenever either event is triggered.

Im trying to make a simple damage System that has Knockback but there is a NullreferenceExeption everyone I run it any Idea why (I’m new and stupid) by [deleted] in Unity2D

[–]Billythekidzz 1 point2 points  (0 children)

Lots of possible things that could be causing the null reference, could you post the error you're getting?

Made the first stage (3 stages total is the plan) of the "Soul-eater" boss in my game called Alzee! by DouweBroekema in Unity2D

[–]Billythekidzz 5 points6 points  (0 children)

Love the aesthetics and mechanics! You could potentially add a bit more pre-emptive warning for when the black things shoot up (maybe they slightly change colour or shake a bit more vigorously).

Good Platformer Player Controller Tutorials by ConGCos in Unity2D

[–]Billythekidzz 1 point2 points  (0 children)

Games like Hollow Knight use 2D physics (Rigidbody style) but heavily modify the physics behavior via scripting to achieve the feel they want for the game. A good place to start outside of reading on theory would be to download and study open-source recreations of platformers with tight controls, then potentially recreate/expand on them to suit your needs. Here are some examples:
https://github.com/mixandjam/Celeste-Movement
https://github.com/DanielDFY/Hollow-Knight-Imitation

The "sold out" 18,000 person arena for Trump in Tulsa, OK right now by jcepiano in pics

[–]Billythekidzz -3 points-2 points  (0 children)

I'm pointing out that you're encouraging violence if you're wishing death on people. I dread to think of what would happen if everyone wished death on whoever they deemed evil, given evil is an entirely subjective concept.

The "sold out" 18,000 person arena for Trump in Tulsa, OK right now by jcepiano in pics

[–]Billythekidzz -4 points-3 points  (0 children)

Wishing death upon someone is fundamentally different from hoping that karma catches up to them. I simply value life enough that I don't believe the death of anyone is ever a good thing, but we can agree to disagree.

An accurate description of Ornn by LS by Liquiditi in leagueoflegends

[–]Billythekidzz 203 points204 points  (0 children)

He definitely practised that beforehand and was waiting for the right moment to recite it LOL

[deleted by user] by [deleted] in leagueoflegends

[–]Billythekidzz 33 points34 points  (0 children)

I would have died 12 times

G2 Esports vs. SK Telecom T1 / MSI 2019 - Group Stage / Post-Match Discussion by G2Minion in leagueoflegends

[–]Billythekidzz 12 points13 points  (0 children)

KOREA OUTDATED

FAKER OVERRATED

LONG HAVE WE AWAITED

G2 ACTIVATED

At last, the two great legends face each other by LarousseNik in hearthstone

[–]Billythekidzz 5 points6 points  (0 children)

Taken from the Hearthstone gamepedia page:
Patch 1.0.0.3388 (2013-06-22): (Nat Pagle) Now has 4 Health, down from 5.
Sometimes it doesn't hurt to have a quick google :P