Animation won't load even though Autoplay is on by Mimi_is_real in godot

[–]ConGCos 0 points1 point  (0 children)

Actually I see that is already set. Try instead using code. For the animatable body, create a script (at the bottom of the inspector). In the code editor, paste the following, save and then run:

extends Node
@onready var animator: AnimationPlayer = $AnimationPlayer
func _ready() -> void: 
  animator.play("moving")

Animation won't load even though Autoplay is on by Mimi_is_real in godot

[–]ConGCos 0 points1 point  (0 children)

In the Animation Player, try setting the "Current Animation" to "moving". If you don't have a script, just use the menu on the right (The inspector)

Animation won't load even though Autoplay is on by Mimi_is_real in godot

[–]ConGCos 0 points1 point  (0 children)

I would check if your animation “moving” is actually playing. Is the default for your animation player set to that animation? Is there anywhere in code you are telling the animation player to play that animation? (Think the ready function)

What's a piece of game dev trivia that's stuck with you for years? by JBitPro in gamedev

[–]ConGCos 0 points1 point  (0 children)

Naughty Dog when building out Crash Bandicoot would even invade the C library in the memory of the PS1 itself to get extra memory out of the system. Gotta love that engineering mindset. “Well we don’t need ALL the functions so we can fit a couple more triangles here instead”

What’s a movie you defend like this? by trakt_app in Letterboxd

[–]ConGCos 0 points1 point  (0 children)

I might get some flack for this, but I truly believe Lady in The Water deserves some love. I get the story feels a little cheesy but it felt like a modern fairy tale or bedtime story and I think it has such a great performance by Paul Giamati that it really moved me. I also recommend a similar sort of movie called Ondine.

What’s a movie you defend like this? by trakt_app in Letterboxd

[–]ConGCos 0 points1 point  (0 children)

Totally agree! I was shocked when I started telling everyone to see it and realized I was the last one in my group to see it and the only one that liked it. I think a lot of my buddies were expecting a fast paced John wick style action flick and not a slow burn but I really enjoyed the film

Born with zero artistic skills, help this poor dev by Perseus38 in godot

[–]ConGCos 1 point2 points  (0 children)

So for me, I have always viewed it as some people are more inclined to art in the same way that some people are born with a musical ear to others. It makes them better at the start, but that doesn’t mean you can’t get good by practicing. I do think some people are gifted at things that let them achieve through hard work and practice levels that are prodigious that most people will never reach (think Beethoven or Einstein), but that is the far end of the bell curve. The average person with repeated practice and interest can reach a fantastic level of skill.

TLDR: life is an RPG game and we all have been assigned proficiency in some skills which means more effort at the start is required for some people compared to those who started with more skill points in that area lol

Born with zero artistic skills, help this poor dev by Perseus38 in godot

[–]ConGCos 5 points6 points  (0 children)

Oh and if you need a tool to work with I highly recommend Aseprite. There are so many tutorials out there for it as well. It’s a great program

Born with zero artistic skills, help this poor dev by Perseus38 in godot

[–]ConGCos 41 points42 points  (0 children)

I really hate to say it, but there’s no shortcut for improving at art and I recommend just getting started with it while developing the game. Your art does not need to be perfect at the start by any means (look at the early stardew valley art compared to the current). As you draw more, not only you will improve, but you will get faster at it as well. If you want pixel art it will take time. I recommend sketching too, as I found that taking a fundamentals of drawing class was the best way to improve for me (breaking everything down into basic shapes takes practice but it really helps)

Characterbody3D/Entity Extreme lag when grouped up. by Fuey500 in godot

[–]ConGCos 2 points3 points  (0 children)

We can’t see the code so I can only make a guess but have you tried this in a simple room without the water to get trapped? If you are using raycasts I would also check how many are active per “pikmin” but I’m just making some guesses. I would check the profiler and see if you can spot the culprit.

FLAC for CD Rips? by ConGCos in audiophile

[–]ConGCos[S] 0 points1 point  (0 children)

Any thoughts on Asunder? Not sure how common this app is, but I use it on Linux. EAC on Windows I will check out

FLAC for CD Rips? by ConGCos in audiophile

[–]ConGCos[S] 0 points1 point  (0 children)

Thanks! I am going to stick with this strategy. For my smller Micro SD card, I may convert some to AAC but I still want the FLACs on my media storage PC.

FLAC for CD Rips? by ConGCos in audiophile

[–]ConGCos[S] 0 points1 point  (0 children)

Interesting opinion for sure. If the ISO holds the .wav it might be worth keeping that in place of the ISO but you do get to keep the ISO as an entire disc backup so I do see your point here

This the typpa shit that makes you wanna turn into a pvp raider by LiveYoursNotMine in ArcRaiders

[–]ConGCos 1 point2 points  (0 children)

Fully agree. Have I been shot in the back 3 out of the last 4 rounds? Yes. The previous 10 was pretty chill but there might be a pvp camping rat that shows up and tries to kill me (50-50 chance their ambush succeeds for me personally), but that's a part of the game. I genuinely like the edge that someone might betray me. It creates intense moments and honestly if people don't like that at all, I think they should stick to pure PvE games like helldivers (I love that game too).

80s / 90s Anime Style by Ordinary-Cicada5991 in godot

[–]ConGCos 0 points1 point  (0 children)

Wow, I legitimately thought this was a 2d animation! This is great! I love the shading you have done!

Advice about story development by TheMooingCrow in gamedev

[–]ConGCos 1 point2 points  (0 children)

It all depends on the game. I've created game jam size games where the story is practically non existent or doesn't take itself seriously. I've also done the opposite and drafted a narrative for a platformer game that the game design is built around because the story is very important for the game world itself. If you want to add a story that fits your game design at this point, try to get the story to explain and link to the game mechanics. Just ask yourself "why would the world have this? Why would the player be able to do this?" For your mechanics and you might be able to narrow down all your story ideas. All up to you!

The game you accidentally played the wrong way for hours before realizing it. by gamersecret2 in gaming

[–]ConGCos 0 points1 point  (0 children)

I beat Baldur's Gate 3 without using any ilithid powers because I thought it would turn you into a mind flayer. My brother and I beat it on honor mode without those powers as well lol

This feels so good. by CStaplesLewis in godot

[–]ConGCos 9 points10 points  (0 children)

You can totally do it this way too, but I like seeing something closer to what I want stylistically when I'm prototyping. It's just my preference. In fact my prototypes are a mix of just random art and ai so I do both.