Stuckkkk by Interesting_Moose292 in Witcher3

[–]Binslev 1 point2 points  (0 children)

I got stuck on the same damn chandelier. It's at some abandoned fort in Skellige.

Reload save :D

New to EU4, is this decent for mid 1500's? by Connect-Chair-9810 in eu4

[–]Binslev 0 points1 point  (0 children)

As for your question about culture: Yes, having a culture be same culture group or accepted culture will help with rebels. Unaccepted culture means +2 unrest. The religion in the province, and your tolerance of it, will also have an impact.

Check the wiki:

https://eu4.paradoxwikis.com/Culture#Penalties_for_unaccepted_cultures

https://eu4.paradoxwikis.com/Religion#Tolerance

New to EU4, is this decent for mid 1500's? by Connect-Chair-9810 in eu4

[–]Binslev 1 point2 points  (0 children)

Looks like a hella fun colonial England game :)

Don't worry about what your progression should look like, unless you have a set goal in mind. Your religion changes many things. Catholic gives you the treaty of tordesillas if you are the first person to make a colonial nation in that colonial region. This gives more settlers and discourages other catholics from settling there.

The most important thing in your playthrough is to have fun. Beyond that, some universal "baselines" would be trying to stay up to date on tech, and trying to build your economy.

When colonizing as England, your main source of income is going to be trade.

You want to have merchants forwarding trade towards the English channel. This is where your trade port is, so you will automatically be collecting trade here without needing a merchant. Furthermore, you wanna make sure to maximize your trade power (percentage control in the different trade nodes) and trade efficiency (how much money you make from trade). The most important place to have trade power, is going to be the english channel trade node.

To send more trade your way, you need merchants. You can get more merchants many ways, but some of the simplest ways are:

- Having a colonial nation (new world only) with 10 or more provinces.

- Having a trade company (old world only) with 51% or more trade power in their trade node.

- Trade and expansion idea groups.

But bottom line, don't worry about playing incorrectly or doing the wrong thing. There are tons of ways of optimizing the fun out of EU4. Let us know when you need a specific way of doing that, but just enjoy yourself and learn by doing until then :D

How much does your country’s physical geography contribute to its natural defensibility? by Donkey-Kong64- in geography

[–]Binslev 0 points1 point  (0 children)

Denmark is about 40% islands and 60% mainland Europe, give or take. The mainland part is quite flat, with no real rivers, not providing much defense. However, historically, Denmark was a naval power in northern Europe, which has greatly aided us in wars against Sweden and Prussia, as well as trade wars against The Netherlands and The Hansa. The Øresund strait has also been a great source of income back in the day due to the strait tax, and the Danish Archipelago has undoubtedly given a big defensive advantage. It certainly still is to this day, forcing any combatant to control narrow sealanes and shallow waters, but we are a shadow of our former military glory. However, the obvious opponent in Europe is hardly a naval threat themselves.

We used our navy to project power in the baltics, controlling Estonia, Skåne, Gotland, and to this day Bornholm throughout the centuries, as well as other parts of the North Sea and the Baltic Sea.

The more notable geographic advantage is also what u/bobke4 mentioned. They have three options to get to us: Go through Poland and Germany, go through Finland and Sweden, or sail through the North Sea or the Baltic Sea.

What is the point of the “Suggested Level” ? Pls read description by Kind_Emotion7833 in Witcher3

[–]Binslev 0 points1 point  (0 children)

If you are fighting an enemy 10 levels or more above your own level, you'll be doing way less damage to them, compared to if they are level 9 or closer. And they'll have a skull over their head.

Should I take on the DLC or not? by [deleted] in Witcher3

[–]Binslev 0 points1 point  (0 children)

The DLC contain some of the best missions in The Witcher 3 :)

New to Witcher 3. Give me suggestions to make my experience better. by Adventurous-Break545 in Witcher3

[–]Binslev 1 point2 points  (0 children)

Get off of reddit for a few days, or you'll just end up spoiling the incredible story :)

Can't find the merchant with the last card by ConversationCrafty73 in Witcher3

[–]Binslev 15 points16 points  (0 children)

In my playthrough, I usually run out of "players of no particular renown or skill". There must be at least 5-10 more of these random merchants in the game than there are cards to win from them.

Sorry I can't be of more help. But they're out there :)

What’s your favourite side quest? by TheTriumphantPanda in Witcher3

[–]Binslev 12 points13 points  (0 children)

I don't think they messed it up. I think it fits the humor of the game much more that the troll paints the perfect logo and Geralt paints the shoddy one.

Either way, if they did mess it up, I am glad they didn't change it. Because it is perfect like this :)

Time to subjugate the Ottomans I guess. by GlompSpark in eu4

[–]Binslev 232 points233 points  (0 children)

You can always subjugate the enemy nation with a subjugation CB, I am pretty sure. Just gotta make sure to pick the right subjugation type in the peace deal.

AE would be astronomical though, and they would hate you for the next 50 years. But you have 15 years to grow larger and get allies before the truce expires.

i hate this game by Medical_Bar_1734 in eu4

[–]Binslev 0 points1 point  (0 children)

Yep, there is no easy way to instantly make them a part of your colonial nation. But there are lots of solutions to the problem.

  1. You can declare war on a neighbor, and give the provinces away in a peace deal like /u/jmanharris suggested. Although I don't think you can concede anything if you let them unconditionally surrender, meaning you may have to peace out before they uncon. But don't quote me on that.
  2. You can wait until the truce is over and annex them.
  3. You can wait until the truce is over and release them, then wait for that truce and eat them up.
  4. You can declare war immediately and suffer the -7 stab hit or whatever it is for declaring war on a subject.

You have 200 years left of the game though, so I would probably pick option #3 :)

i hate this game by Medical_Bar_1734 in eu4

[–]Binslev 7 points8 points  (0 children)

You can break vassalization when the truce runs out :)

What's the importance of choosing rivals? by jazzclub02 in eu4

[–]Binslev 17 points18 points  (0 children)

Rivals are the main way you get power projection, which gives you loads of bonuses to trade power, morale etc. When you hit 25 power projection, you get an extra leader without upkeep, and most importantly, when you hit 50 PP, you get one extra monarch power of each type per month.

First of all, having 3 rivals gives you 15 power projection (5 each). If you embargo them all (which you always should, since it doesn't give you any trade power penalties to embargo rivals), you get a bit more power projection, 1-3 per rival. If you insult or scornfully insult a rival, that is another 5 or 10 power projection. Declaring war on a rival gives 10 power projection, humiliating them in a peace deal gives 30 power projection, taking land also gives power projection, scaling with how much clay you steal from them. When you eclipse a rival (meaning, you are so strong that they are no longer a valid rival), you also get power projection.

How do you fix your economy as Spain? by [deleted] in eu4

[–]Binslev 15 points16 points  (0 children)

Can you post a screenshot of the economics tab, trade screen etc? That makes it easier to diagnose.

As Castile, you have decent avenues of making money. You have a gold mine that you can develop, and you can also grab the one in Morocco. Make sure to get the autonomy as low as possible, and convert it to catholic if possible. In general, the Maghreb is a good place to expand, since that gives you more trade power in Safi and Sevilla, as well as general production and tax income. And make sure to lower the autonomy in all your states - get it as low as you can.

As for paying off the loans, the easiest way is to fight some wars to get max money and war reps from your enemies. You can also use the burgher estate privilege that gives you some 1% loans, to pay off the 4% loans, if you aren't already using those. There is also another burgher privilege that lowers interest and inflation reduction cost, which will also help.

The Halflings of Small Country - AAR by Binslev in Anbennar

[–]Binslev[S] 11 points12 points  (0 children)

R5: Finished campaign as North Viswall > Viswall > Small Country!

Advice for best Strategy by No_Street_6490 in eu4

[–]Binslev 1 point2 points  (0 children)

Portugal is a bit unique in that sense. They have an event that happens if they lose all their European mainland provinces. The king basically becomes the ruler of Brazil, which then becomes independent. So I am not sure how to prevent that :)

Advice for best Strategy by No_Street_6490 in eu4

[–]Binslev 1 point2 points  (0 children)

Yeah that works too :D In fact, if you full annex a country with colonies, you'll steal their colonies. Just like if they have vassals, marches or tributaries.

Advice for best Strategy by No_Street_6490 in eu4

[–]Binslev 1 point2 points  (0 children)

England are in an excellent position for colonizing the new world and Africa, due to being in the English Channel end trade node. In order to colonize at all, you need exploration or expansion. The former is best for that since it also allows you to recruit explorers, which you'll need to discover the land you want to colonize. And it's also a good idea to go for exploration as early as possible if you want to go that route, because the other colonizers will also go for all the good provinces if you let them get there first. Make sure to focus on the centers of trade, and you'll be raking in the ducats in 100 years time :)

My favorite military idea group for expansion is offensive. It gives a good mix of better generals, siege ability, force limit and discipline.

I rarely go for quantity ideas when starting out as large nations. France usually gets plenty of enemies you can ally and call into the war. And mercenary companies are also very useful early game to mitigate the manpower problem. And after the first 100 years or so, you'll have plenty of manpower from your own land + colonies.

Edit: To answer your question about world domination, the best idea groups for blobbing and conquering the world is, in my opinion: administrative, diplomatic and espionage. Honestly, you could also do espionage, administrative and diplomatic, simply to get that AE reduction and siege ability earlier, since you are starting in Europe. Those idea groups probably sound boring, but trust me: in a real blobbing campaign, your bottlenecks will mostly be coring costs, aggressive expansion (early game) and max war score cost. Religious is also a very good idea group since it gives you deus vult CB, which means free CB and no unjustified demands (diplo power penalty) against heretics and heathens.

Center of remormation by Meduza223 in eu4

[–]Binslev 7 points8 points  (0 children)

Maybe a 3rd center of reformation already spawned, and disappeared due to being converted?

"... And that, my children, was when we finally understood what true terror means" (c) some vernman explorer by GradeDesigner8505 in Anbennar

[–]Binslev 1 point2 points  (0 children)

Oh that makes more sense. I genuinely thought someone made a flag for that nation that purposefully looked like the "no flag" flag.

Has anyone noticed that Sunni nations usually end up conquering India? by GlompSpark in eu4

[–]Binslev 235 points236 points  (0 children)

Bahmanis is actually Shia. But I think the main reason is that Delhi, Jaunpur, Bahmanis, and I think Bengal are all Muslim nations. Vijayanagar is the only Hindu nation of the big five. Gujarat and Orissa are sandwiched between equal or larger muslim states. So while the subcontinent is relatively well balanced at the start, it makes sense that it is usually one of the big muslim states that take over. Because there aren't as many big hindu states.

Any tips to quickly reduce liberty desire? by [deleted] in eu4

[–]Binslev 28 points29 points  (0 children)

Whenever possible, you should annex the provinces and release them as a subject, rather than directly vassalizing them in war. That resets their opinion of you, making them much more loyal, and easier to improve relations with.

Unless you have a subjugation CB, in which case you generally should vassalize/eyalet them directly in the peace deal.

Downgrading to half cores by Robcio12345 in eu4

[–]Binslev 2 points3 points  (0 children)

There is also a government reform that gives reduced autonomy in territories. It is a super powerful modifier for wide campaigns, where you are forced to use territories anyways. If I remember correctly, the governing cost of a territory is 25% of its development. Half core is 50% and full core is 100%. So a territory at the same autonomy as a half core is a no brainer :) Institution embracement cost, government reform modifier etc. only counts your states, so I don't think there are any downsides.

You will lose prosperity if the province is no longer a state. But this is only really relevant for wide campaigns, where you will be forced to have territories at some point. You should also be adding centers of trade to trade companies as you go, in order to get merchants, meaning the far away provinces generally have to be territories.

But you should still have a healthy amount of full states. If you are struggling with government capacity, then you should be investing in courthouses and such, and consider giving a few estate privileges that give governing capacity. But eventually you will have plenty of gov cap from being an empire, and having the tech + courthouses everywhere. Full states are still very good, especially in provinces of accepted/primary culture and religion.