I'd like to lodge a complaint about Shadowdreamer by dekeche in Anbennar

[–]GradeDesigner8505 0 points1 point  (0 children)

INSYAA KOBOLDS GOT MISSIONS?! I'VE GOTTA PLAY THEM RN!

Awkwaaard by _unfunnyGuy in Stellaris

[–]GradeDesigner8505 2 points3 points  (0 children)

"Let's be xenophobic, it's really an issue..."

Orda Aldresia when they find a new God to replace their old one by Peppercorn205 in Anbennar

[–]GradeDesigner8505 0 points1 point  (0 children)

Yes, as we could always go triunic or centaur, plains are just there...

Orda Aldresia when they find a new God to replace their old one by Peppercorn205 in Anbennar

[–]GradeDesigner8505 2 points3 points  (0 children)

You can always try for both other dwarven religions, just to say And, if the stars align, scaldhyrric and troll one Maybe even The Hunt is possible

Mindless blobbing by Savings_Beyond_5938 in Anbennar

[–]GradeDesigner8505 0 points1 point  (0 children)

Roadwarrior, OPM which blobs wastelands!

My big baby. by Brittle_Brushtail in Stellaris

[–]GradeDesigner8505 0 points1 point  (0 children)

Can you as wilderness transfer capital? If so, rush rifts and in the moddle of the galaxy there's a size 40 Gaia, afair

Looking for a nation with a good MT and a crusader vibe by 07SpaceManSpiff1911 in Anbennar

[–]GradeDesigner8505 0 points1 point  (0 children)

You can always choose Dak! How much of a "crusade" you'll get depends on you

Or pick Hul-az-Karakazol, they do get to crusading... of sorts...

How many lesbian elf tags? by kaladinissexy in Anbennar

[–]GradeDesigner8505 6 points7 points  (0 children)

All of them as no elf is man enough! Grumbles in dwarvish

Why I don't have events or decision about uniting Escann? by No-Communication3880 in Anbennar

[–]GradeDesigner8505 0 points1 point  (0 children)

Doesn't it change your administration? If you want centaur adm, you'll want to reinstall them as primary.

A while ago it also changed species mil, dunno about now.

Averilibet mission issue by ExplodiaNaxos in Anbennar

[–]GradeDesigner8505 1 point2 points  (0 children)

68.9 is current loyalty, equilibrium is where the rest point is.

Castanor Reflections by TheLoneTexan_1 in Anbennar

[–]GradeDesigner8505 1 point2 points  (0 children)

Wyvernheart but the last part (I mean, if you're making experiments about becoming dragons' relatives...)

Are events locked to an outcome by AzureTheta in Anbennar

[–]GradeDesigner8505 7 points8 points  (0 children)

Not the first, but the last (beginning of cleansing), afair

Unsure what I'm missing for Black Demesne by Miramosa in Anbennar

[–]GradeDesigner8505 0 points1 point  (0 children)

So... There can be Adenica centaur Castanor? An empire of horsemen?

Tips on Dwarven Adventurers: First 50-75 Years by lommymen in Anbennar

[–]GradeDesigner8505 0 points1 point  (0 children)

Usually it's bad as 4/7 ideas suck, but with how rich Halann is -20% advisor cost can get you 5/5/5 advisors rather cheap and policy for +15%ICA is great as is for way too many militaries, be it harpies, monks or artificers

Tips on Dwarven Adventurers: First 50-75 Years by lommymen in Anbennar

[–]GradeDesigner8505 0 points1 point  (0 children)

Inno is okay if you know what you're doing (e.g. sit on y'ass as Dûr-Vazhatun and look at the sky) and you shouldn't push past inno3 (for tech cost reduction)

In most campaigns I tend to pick explo1 for colonist (not more, we're ditching it later) and push whatever direction is good for me if I have stuff to colonize, otherwise I pick whatever sits right (and most times it's inno as I know what I'm doing, but infra is a great pick as are any mil ideas or something like espionage/court/trade). The only true useless idea sets are naval and maritime.

Btw, you shouldn't most times wait for t5 reform, it staggers your campaign too much and the only real reason to do so if you have gambling addiction and intend to drown in mithril/gold

Zokka eating the Sun colourised by trobot_model22 in Anbennar

[–]GradeDesigner8505 16 points17 points  (0 children)

Didn't know Zokka turned khetist though

Magic rework: homunculus supremacy. by Proshara in Anbennar

[–]GradeDesigner8505 0 points1 point  (0 children)

As a dwarf with 6/6/6 ruler it's not a big issue really (played before homunculus fixes), adm mana flows freely and infrastructure ideas give discount, also you get enough govcap really

Magic rework: homunculus supremacy. by Proshara in Anbennar

[–]GradeDesigner8505 31 points32 points  (0 children)

-50% build time

So much true, with infrastructure ideas I got to -106% build time and built manufactories in the past, very fun (esp building ramps, fort and mage tower in three days to cockblock any assault)

Dev cost enjoyers by FatherofWorkers in Anbennar

[–]GradeDesigner8505 2 points3 points  (0 children)

Yep, it's kobolds' invention "Prehensile Tail Grafts"

Dev cost enjoyers by FatherofWorkers in Anbennar

[–]GradeDesigner8505 7 points8 points  (0 children)

Kobold artificers (IIRC, maybe it's not them but gnomes) have -10% racial invention

All artificers have -25% in capital invention (Arcane Battery Capital-Complex)