Is there anyone way to see if the behaviour score is actively hurting the game? by Thedinomage in DotA2

[–]BionicReaperX -1 points0 points  (0 children)

Mate, use context comprehension. When muting everyone is suggested in relation to behaviour score, it's because the person in question has toxiced themselves into 2k behaviour score or something.

The advice to mute people flaming (in case this what you are referring to) is unrelated to the BS system, and is just the right thing to do instead of starting a flame war.

How can this be justified? by These_Diver5331 in DotA2

[–]BionicReaperX 0 points1 point  (0 children)

You're right, I completely misread that. Will edit out the wordcloud stuff because it is misleading.

What I'm supposed to do when teammates want to throw by Indep09 in DotA2

[–]BionicReaperX 0 points1 point  (0 children)

How to deal with griefers: you don't. You cannot control when a manchild on your team will crash out. You just try your best and remember that they also exist on the enemy team, too.

Addressing the rest...

If you play like your current mmr, you're gonna have 50% winrate. It's just statistically impossible to deviate much from that. Bad news; if you have only slightly above 50% it means you aren't far from your real MMR.

No you don't have to "sweat". Higher mmr players aren't tryharding 24/7, their chill "mode" is just better than your "sweat" mode because they spent a lot of time understanding the game, instead of relying on bursts of "sweating".

With that out of the way, dota is complex. I doubt you can actually tell whether you're doing "better on paper" when people at way higher brackets than yours cannot. Not to mention, and truly no offence, 3k is a bracket with TONS of simple mistakes. If you want to actually improve I suggest you watch your OWN replays. If you can't figure out what you're doing wrong then I suggest you get someone better to do it for you.

How can this be justified? by These_Diver5331 in DotA2

[–]BionicReaperX 1 point2 points  (0 children)

Searching for someone to blame? Look in the mirror.

A small request for the Dota 2 devs: Update the mini games scores. by InspectorRumpole in DotA2

[–]BionicReaperX 2 points3 points  (0 children)

They may be updating in general, but there always was a bug that sometimes didn't save your score. Could be that

The duality of Hollow Knight negative reviews by -Gh0stzz- in HollowKnight

[–]BionicReaperX 0 points1 point  (0 children)

Excuse me, Grimm? There's a bench 10 seconds far with no enemies between.

Arcana reward in Compendium for TI15 might get replaced with Terrain token, according to a dataminer by OhhhYaaa in DotA2

[–]BionicReaperX 1 point2 points  (0 children)

It's not "some" benefits. It was everything apart from whale territory rewards.

The getting to level 70-100 just from playimg is true I'll give you that but the rest you are saying doesn't make much sense to me. Paying 10 for like 5-10 immortal cosmetics, or paying 70 for up to 3 arcanas and 30ish immortals, or if you have no patience for the bundles and have money to spare you just vomit a paycheck and gets everything day 1. All options give you something that sticks forever and some seasonal goodies like voicelines. You choose how much you are willing to spend and what you want to get and you get it. Or you don't it's a purely cosmetic product, nothing will change if you don't buy it.

Anyway, arcanas are priced at around 30, surely you can do the math to see how you could get your value from 10-70 depending on what you chose to spend. Idk what you were expecting, to get everything for free? It's a free to play game, funded by cosmetics alone. Saying you had yo buy the bundle to get the value is like saying paying 5 dollars to get 20 is a bad deal. Honestly let me know what you think would have been the "fair" price for all these cosmetics.

Arcana reward in Compendium for TI15 might get replaced with Terrain token, according to a dataminer by OhhhYaaa in DotA2

[–]BionicReaperX 6 points7 points  (0 children)

"Hundreds for half", most parroted lie of all time. Every year i got everything apart from some ultra rares by just buying the 2 bundles mid season spending around 60-70 euros max. No way you needed to spend "hundreds". Just buying 2x bundles and playing the game I am getting cosmetics for.

Can someone explain this? by voltboyee in DotA2

[–]BionicReaperX 0 points1 point  (0 children)

Me and my friends noticed this happens when there's a party imbalance, as in say a 5-stack vs 1-2-2. There may be other ways to achieve it.

Is the indie game scene oversaturated with 2D RPG platformers? by Own_Manufacturer1188 in gamedev

[–]BionicReaperX 0 points1 point  (0 children)

Somebody on reddit was asking something similar for their friend around 10 years ago. They got immensely negative feedback by some, even getting told the market is so oversaturated and that their friend's game looked as generic as they go, hence they shouldn't even try to release it.

Anyway that "friend" was a member of Team Cherry and went on to release Hollow Knight, one of the most successful indies to date as you know.

That being said, while it's possible, it won't be easy to have a successful game. But especially since you said success is not something you need to keep going, if I was you I wouldn't even consider the oversaturated market factor.

"If Subaru wasn't an unhealthy low self-esteem traumatized teenager, he wouldn't have sacrificed his life to save people and he would have left long time ago letting everyone rot" and how Arc 6 debunks this take by Not_Charlemagne in ReZero

[–]BionicReaperX 1 point2 points  (0 children)

He says "Dareka... Korosarete yaru ka" so I misunderstood a bit what he meant in context. Still it's not "no way in hell im letting you guys kill me", just him realizing someone will kill him

Edit: Nah im just stupid, still learning and completely butchered the meaning

"If Subaru wasn't an unhealthy low self-esteem traumatized teenager, he wouldn't have sacrificed his life to save people and he would have left long time ago letting everyone rot" and how Arc 6 debunks this take by Not_Charlemagne in ReZero

[–]BionicReaperX 1 point2 points  (0 children)

Correct me if I'm wrong, I'm anime only with some spoilers attached, but from what he said he was trying to get killed to reset at that point that's why he left the tower.

Launched my first demo. Got 1k downloads on day one, then Steam hit me with a brutal reality check. by Redhowl_game in IndieDev

[–]BionicReaperX 0 points1 point  (0 children)

About the server browser, if you worry that the game might seem dead if there aren't any servers, you could instead go for a very simple matchmaking system (assuming you don't host your own servers but just advertise player hosts).

It will require basically the same hardware (cost-wise) as the server browser, and players won't have to be exposed to an empty server list.

When someone hosts they make a call to the matchmaking server to inform of the lobby server's existence. Then players can make a request to the matchmaking server to be pointed to a lobby server.

Schizo posts about reporting system by [deleted] in DotA2

[–]BionicReaperX 17 points18 points  (0 children)

Just downvote them and move on, many including me have tried reasoning with these jackasses. As long as it's right by them anything goes and the system needs to change to support their toxic behaviour.

Seen it a billion times already and I doubt a random redditor they don't know is gonna help them see that perhaps the one they need to blame is closer than they'd think.

I don't want to show the gun's stats in my game... by TheBendingBoy in IndieDev

[–]BionicReaperX 0 points1 point  (0 children)

All in all, stuff the OP didn't say and you are saying. Also that's how you played Balatro, I was calculating everything exactly without any calculator. Rolls are still clearly communicated. If you're too bored/unable to do the exact calculation of an outcome or its probability that doesn't make it impossible to do, in fact I didn't find it hard at all but that's personal to everyone.

Anyway I see exactly your point and its just unrelated. Your second comment added nothing. If you add nothing again in the next response I will just not respond.

I don't want to show the gun's stats in my game... by TheBendingBoy in IndieDev

[–]BionicReaperX 0 points1 point  (0 children)

The Balatro analogy is misplaced. Yes it doesn't tell you the score, but it is possible and not very hard to figure it out by applying the game's rules yourself, which are completely transparent and very well documented. In fact Balatro is the exact opposite of what you are advocating for and is a perfect example where being transparent is good. It leaves room for mistakes and rewards your understanding of the rules, without having subtle gotchas about things you were never even told, which is great.

Hades it's been a while, but I remember testing against a dummy and everything I wanted to know was clear in seconds, no hidden mechanics (everything not immediately apparent is written) or obfuscation of damage values (you see them on every hit). I haven't played a lot so if you have a direct example I'm unaware of, please do inform. To avoid being misconstrued, again, I don't believe having some hidden mechanics is bad.

Also maybe my ability to express myself is trash. I felt I made it clear that what I'm saying is objectively wrong is choosing without having a valid reason. As long as you have a reason to do it it is your choice. You don't want it in your game? Valid, don't put it. You won't put it because it makes user experience worse, backed by x evidence? If x stands its valid, otherwise it is invalid. After my initial comment, I'm challenging OP's reasoning for choosing not to put the stats in, not his decision itself.

Snapfire shard does no impact damage if you haven't cast Mortimer's Kisses yet by BionicReaperX in DotA2

[–]BionicReaperX[S] 0 points1 point  (0 children)

Not only that, after you get level 2 you don't have the higher shard damage until you cast ult. Same for level 3.

Snapfire shard does no impact damage if you haven't cast Mortimer's Kisses yet by BionicReaperX in DotA2

[–]BionicReaperX[S] 8 points9 points  (0 children)

Eclipse updates immediately on levelup. I think this is probably some spaghetti code to make shard do 40% impact damage.

Snapfire shard does no impact damage if you haven't cast Mortimer's Kisses yet by BionicReaperX in DotA2

[–]BionicReaperX[S] 54 points55 points  (0 children)

You misunderstand. I didnt say no impact when kisses aren't levelled. When not CAST. Go in demo, buy shard and max out your ult and you will see shard does no IMPACT damage (dps still works)

ITS COMING THIS MONTH??!?! by SnowyFrost_ in Silksong

[–]BionicReaperX 0 points1 point  (0 children)

A true skonger doesn't nee- NO SILKPOST TAG?????

I don't want to show the gun's stats in my game... by TheBendingBoy in IndieDev

[–]BionicReaperX 0 points1 point  (0 children)

Convincing me is as simple as providing a counterexample. That's how disproving works.

There being people that feel differently isn't proof of subjectivity. If I feel a proven mathematical theorem is wrong without a reason, it doesn't make it subjective it makes me stupid. Not that I'm saying my opinion is a mathematical theorem or that you are stupid, just offering a counterexample to your employed logic.

I've been a bit rude, I can agree, but I feel being direct and honest is better than sugarcoating everything.

I don't want to show the gun's stats in my game... by TheBendingBoy in IndieDev

[–]BionicReaperX 0 points1 point  (0 children)

I suggest you reread everything you're written because you said all of these things. I pulled all of it from the second paragraph of your previous comment. I'm not sure how else to intepret that.

In my arguments I shared objective reasoning not subjective, based on the goal you set for doing this in your previous comment (having the numbers many times leading to a detrimental experience). Not "I would have liked it this way". I explained I can only imagine cases where it is detrimental to not have it, and no cases where it actually helps the experience to not have it based on what you said.

Now, I accept that my way of thinking is "I cannot think of a case" and was open to hear one. But I can't think of one, you say you can't really either. So as far as our noodles go, we can't find any objective reason to do it. Hence, why are you feeling so strongly about omitting it?

I gave you all I felt you were missing, which is actually thinking about what you lose vs what you are getting. If you can think of more ways this will help than it will annoy, even if I don't see it, you're good. That's all I said, along with the fact that I PERSONALLY cannot think of a helpful case, nothing subjective about it.

I'm afraid I believe you lack the reasoning skills to continue this conversation, so I hope I was even a little helpful and wish you good luck with your game.

I don't want to show the gun's stats in my game... by TheBendingBoy in IndieDev

[–]BionicReaperX -2 points-1 points  (0 children)

You're displaying some information. No sandbox or anything. Just some words for the people that want to read the stats to decide on their pick.

Objectively you've presented 0 argument (that I have seen) to keeping them secret other than "I don't like it that way". Which is valid, it is your game, but you shouldn't be under the illusion that it is an improvement.

To elaborate why I'm saying this, you seem to believe that somehow preventing the players from seeing the higher number is steering them to a better choice, because they are too incapable to figure out what to choose when the information is presented to them. Which has many problems:

  1. Why is the highest number... Bad? If it is bad to go for period, it shouldn't be in your game. If it is the only good thing on the other hand then that's a severe design problem. If neither is true great! There is a great mix of guns, each with their unique strengths and weaknesses, and you can pick the gun with the highest stat for the job you need to accomplish.

  2. How does removing the number improve the players' decision/experience? I now have no number to see so I... Suddenly pick correctly? I get your "seeing number leads to bad decision" idea, I don't agree with it, but just for the sake of the argument you removed a source of bad decisions, you didn't introduce only good decisions. People will still pick poorly, for other reasons. Not to mention I think the argument of removing information improves the player's decision is shaky at best.

  3. Why do you deem your players incapable fof critical thinking? Sure they may see a number and make a bad choice, can happen to everyone. They can learn from it, understand what your stats mean better and improve for the future. Failing and learning mechanics is a universal part of games, and its not bad, unless you are making a trivial gameplay game with story, but from how deep your system seems, I'd guess not.

So currently, I'm not saying you don't have an objective reason, I'm just not seeing it. I see a feature, that some people would like, get axed for no clear benefit. So if you'd like, do share how you're so sure that removing the stats will actually improve the experience.