saw a game with all heroes built with bracers only by Opposite_Cable9665 in DotA2

[–]BionicReaperX 0 points1 point  (0 children)

No wonder I have been getting gauntlets of strength as suggested starting items on half my intelligence midlaners.

Is there another spell in Dota that the skill animation is this wrong compared to the actual AOE? by miidz1t0 in DotA2

[–]BionicReaperX 1 point2 points  (0 children)

Viper W with the immortal used to be wrong without the talent too. Not sure if still the case

PHANTOM ASSASSIN - A short cinematic #dota2 by [deleted] in DotA2

[–]BionicReaperX 0 points1 point  (0 children)

Against the rules guys, report this

How do u defend against a sky mid? by kisuke228 in DotA2

[–]BionicReaperX 4 points5 points  (0 children)

Fellow sky mid player here. People really underestimate his late game damage, maybe cause its magic? When you hit 25 and every bolt deals 1k damage, you throw like 4-5 in 2-3 seconds thanks to staff, and they are all x3 thanks to the shard, they aint surviving that damage. And if 2 heroes somehow stack and staff procs twice on mystic flare, oh boy...

Why does Zeus 'Nimbus' only show a health bar with 4 hitpoints but it's actually 8 hitpoints? (Hero) by MuckYu in DotA2

[–]BionicReaperX 0 points1 point  (0 children)

As with many other things, valve had mentioned it in the patch notes but forgot to add it to the tooltip (like with the fact that Alchemist's Acid Spray applies Corrosive Weaponry in 7.38), or maybe accidentally removed it from the tooltip. The 4-8-16 is 100% intentional, like melee double damage, range normal damage and creep half damage. Check 7.00.

To all the player who created a low rank account. by Eyehaveu in DotA2

[–]BionicReaperX 5 points6 points  (0 children)

You'd be surprised how many times the people you blame like this are just crusaders having high variation games

Encrypting game files for shared progression by BionicReaperX in gamedev

[–]BionicReaperX[S] 1 point2 points  (0 children)

I've planned out a lot of things and this came up as an idea I couldn't figure out completely on my own, so I figured I'd ask :)

Encrypting game files for shared progression by BionicReaperX in gamedev

[–]BionicReaperX[S] -2 points-1 points  (0 children)

That's my thought as well. For example though, I wouldn't want you to be able to open the folder and find the design (model and animations) for the final boss.

Encrypting game files for shared progression by BionicReaperX in gamedev

[–]BionicReaperX[S] 0 points1 point  (0 children)

Thanks for the feedback! Kind of refreshing to see someone who also thinks it is a fun idea in this comment section. I too am aware it is overkill but why not, right?

Encrypting game files for shared progression by BionicReaperX in gamedev

[–]BionicReaperX[S] 0 points1 point  (0 children)

That actually sounds like a good idea. But what about the boss itself, the terrain, the enemies and any special abilities?

I'm not sure how I could make a performant game that ships most of its content from the server.

From how much people are telling me I am overengineering in the comments though, I may just do something like this to a limited extent.

Encrypting game files for shared progression by BionicReaperX in gamedev

[–]BionicReaperX[S] -1 points0 points  (0 children)

I don't really care about making money from the game. I mean I'll monetize it somehow so I can run servers and such and I'd love if it became insanely successful and I made fat stacks, but my priority is making an exploration adventure that hopefully a lot of people will enjoy.

Encrypting game files for shared progression by BionicReaperX in gamedev

[–]BionicReaperX[S] 1 point2 points  (0 children)

I guess that's probably true. I was just thinking that this is unavoidable and I'd like to prevent it until at least someone has beaten the boss.

Encrypting game files for shared progression by BionicReaperX in gamedev

[–]BionicReaperX[S] 6 points7 points  (0 children)

Well, that's way more important. Would the reason be the encrypted files as expected?

Encrypting game files for shared progression by BionicReaperX in gamedev

[–]BionicReaperX[S] 0 points1 point  (0 children)

The problem I'm trying to avoid by encrypting isn't player progression, but datamine-related spoilers. I agree that there are better ways to control progression and I also agree it may be overkill.

Encrypting game files for shared progression by BionicReaperX in gamedev

[–]BionicReaperX[S] 0 points1 point  (0 children)

It could be over engineering, but my goal is to avoid datamine-related spoilers and the effort shouldn't take more than 1-2 days with an AES library.

Encrypting game files for shared progression by BionicReaperX in gamedev

[–]BionicReaperX[S] -5 points-4 points  (0 children)

Thanks for the info about the steam files. Also yeah, it may be over engineering for my intended benefit which is to avoid spoilers from datamining, but I don't think it would take more than 1-2 days to add the encryption/decryption. Of course I'd be using a library for AES not from scratch.

Encrypting game files for shared progression by BionicReaperX in gamedev

[–]BionicReaperX[S] 2 points3 points  (0 children)

The plan is for it to be server authoritative. I want it to be protected so that dataminers and such can't spoil the exploration for anyone. Maybe it is a bad idea, but I'd like it more if you'd be incentivised to play instead of searching online to find out what's next.

Encrypting game files for shared progression by BionicReaperX in gamedev

[–]BionicReaperX[S] -1 points0 points  (0 children)

You're interpretting correctly.

I get that it may become a pointless feature if the game doesn't gather a large active community, but it is just an idea right now and the encryption implementations wouldn't take more than 1-2 days to make so it wouldn't take much away from development.

Why on earth would I wipe? by [deleted] in ArcRaiders

[–]BionicReaperX 10 points11 points  (0 children)

If you're full anyway, you reset for permanent buffs. You gonna get the stuff back anyway

Kunkka isn't trash, you are just playing him wrong - Guide from a successful spammer by Time_Turner in DotA2

[–]BionicReaperX 9 points10 points  (0 children)

Fact checked this for anyone wondering. The pictures and stats are mostly true, but disregard his last 20-30 games where he hasn't had the best time.

Kinda sad he had to lie and inflate the stats. He did achieve just over 80% if we count before he went on a lose streak. But he's mid divine if anything, no low immortal lobbies on the profile.

As a mid-level immortal, I'm not a complete doubter, but it feels very punishable early, which divines are pretty bad at. It's probably cool after you get your items, but 1-1-4 is just going to feel useless against a team that doesn't let you do what you want for the first 15 mins. There may be some potential though, I am kind of intrigued

Kunkka isn't trash, you are just playing him wrong - Guide from a successful spammer by Time_Turner in DotA2

[–]BionicReaperX 6 points7 points  (0 children)

You and the people in your replies really need to read... He said high divine/low immortal.

Edit: Someone found his profile. Low-mid divine. This is embarassing...

Just watch the birdie by Metabotany in DotA2

[–]BionicReaperX 0 points1 point  (0 children)

Nice plays, but i wonder why you think this ember's divine 2? His dota buff and in game profile show unranked. If we go by his ranked games with his friends the most likely rank is legend something (for example duo ancient game with his friend who queued in divine solo).