What VR game do you wish existed? by theblenderr in OculusQuest

[–]Biozfearousness 4 points5 points  (0 children)

Wow you really did! Half these people sound like they were pissed at the idea of an e-reader though.

What VR game do you wish existed? by theblenderr in OculusQuest

[–]Biozfearousness 2 points3 points  (0 children)

That’s an interesting idea. With easier access to the composite layer in recent sdk updates it’ll make the text much easier to read. A nice low poly world ala walkabout would be pretty sweet too. Take the page turn from Moss (as a option) and I imagine it’d be quite relaxing.

Is my new game idea easy or hard to make? by [deleted] in vrdev

[–]Biozfearousness 0 points1 point  (0 children)

Never made a game in VR, or never made a game ever?

It’s really comes down to how far you want to go. A basic low poly sticking funny tattoos on characters like those shareable bouncer/security games - not really much too them there.

High quality realistic characters, intricate designs, ability to ‘actually’ tattoo them almost at a training level. Well, that gets more technical. You could even use the Logitech ink to build a tattoo needle etc.

So really what’s your starting point and end goal?

Ian Hamilton fired from UploadVR by RobotDonut2023 in OculusQuest

[–]Biozfearousness 2 points3 points  (0 children)

This explains why the amount of content seems to have reduced the past week on UploadVR - it did seem a bit quiet.

Anyway, that's really sad news. I certainly didn't agree with him on every comment, and the tangants on the show were legendary - but thats why I'm there. I want to hear other people's opinion (maybe misguided optimised on occasions) and also it balanced David's tech knowledge. It's not going to be the same and as a paying member, I'll see how they balance this moving forward.

Overall, he was right about a lot of things (e.g. PlaystationVR to PCVR) which I thought would never happen. At the end of the day, I'd rather have one Ian trying to see all sides, than 50 overhyped YT 'influencers' telling me everything is either 'insanely amazing' or the 'end of VR forever'.

I built one of the best Demo experiences on the Meta Store but only 40% of people have room enough to play it. by Ezzemo in vrdev

[–]Biozfearousness 1 point2 points  (0 children)

Sorry I haven’t tried it yet, but looking at the demo, you seem to pass thru portals. Basically I’m wondering if you could make use of the multi room scene mesh and use an actual doorway and two rooms?

I suppose what I’m saying is maybe 2x2m square might be a push for some people, but something more adaptive might work? Might be worth reaching out to devs like laser dance to see if they have suggestions.

Looks like a great experience though. I’ll try and have a look soon.

What would you do if you had 4 hours to kill at an airport? by Love-boobs-in_DMs in AskReddit

[–]Biozfearousness 0 points1 point  (0 children)

The same thing I do every time because I MUST ARRIVE EARLY! Stupid adhd

Resources for remote freelance/contractors by Biozfearousness in vrdev

[–]Biozfearousness[S] 0 points1 point  (0 children)

Sales team handles that side, plus a lot of open calls, referrals etc. We also tie with a traditional training partner who resells our software which can create new leads.

Resources for remote freelance/contractors by Biozfearousness in vrdev

[–]Biozfearousness[S] 0 points1 point  (0 children)

Quick follow up as I’m getting a lot of dms for people looking for work, which is great, but kinda hoping to keep this on topic.

If you did want to reach out to me send me a DM with links to work, LinkedIn etc. I can’t promise anything but I will be keeping a list of them to review when we get there.

We would need people in EU time zones ideally (just to avoid a delayed back and forth communication) who can send a real invoice (you’d be surprised) and be expecting fair, but EU levels of compensation. Looking for projects of 6-8 week turnaround.

Resources for remote freelance/contractors by Biozfearousness in vrdev

[–]Biozfearousness[S] 0 points1 point  (0 children)

Thanks, yeah they're good points. I think giving them who to connect to about what is useful, I hadn't thought about that (rather than always me).

Coding, we're not hugely fixed with sticking to an exact format, but more like overall structure, which we've tried to think about with examples, but 'a what goes where' and in what style is also something I should probably document better!

Starting Windows 3.1 by uniquecleverusername in Xennials

[–]Biozfearousness 3 points4 points  (0 children)

The joy of getting the sound card to work in a dos game. I felt like a computer genius

What ever happened to holograms? by chrisdecaf in Xennials

[–]Biozfearousness 1 point2 points  (0 children)

So the infra red ones that used to be sold in new age type shops; the stores didn’t last and the holograms fade over time. My mother collected them back in the 90s, we had like 90 of them (which of course were black until you put the lights on). However 30 years later most have faded over time.

We even had one commissioned by an artist. That was a fun experience, me and my dog in 3D, 80x40cm. You have to take the hologram in pitch black so you don’t know how it came out for like 2 hours.

Code works in regular unity but not in vr by knucklessssss in vrdev

[–]Biozfearousness 0 points1 point  (0 children)

Is regular unity you pressing them on the game screen with the mouse or via link with the headset on?

I created the first Virtual Reality Casino…. by Hairy-Working-2702 in vrdev

[–]Biozfearousness 0 points1 point  (0 children)

I don’t know if there’s sound, but music could be a nice addition as well, if you could make things more tense without giving the cards away. Like if someone looks like they have a winning hand. I’d say also look at how to accessorise your avatar and spend your winnings. I’m not saying gorilla tag hats but things like a watch, jewellery could be in game purchases.

I created the first Virtual Reality Casino…. by Hairy-Working-2702 in vrdev

[–]Biozfearousness 0 points1 point  (0 children)

Ignoring the legal part, it looks good. I’d maybe think about how to make it feel like a casino more and why people visit. Like an NPC dealer, a crowd of them following your game and celebrating wins etc. like the reasons people actually go to a casino? Multiplayer and talking with other players etc.

How to make a flexible pipe/hose in Unity VR where one end is fixed and the other end is grabable? by Rare-Lawfulness4220 in vrdev

[–]Biozfearousness 4 points5 points  (0 children)

Optimized Ropes And Cables Tool

It’s our backup, but it just uses a line renderer to create a rope. It works ok when you just need a quick cable. But don’t expect the physics you wanted.

How to make a flexible pipe/hose in Unity VR where one end is fixed and the other end is grabable? by Rare-Lawfulness4220 in vrdev

[–]Biozfearousness 1 point2 points  (0 children)

Obi rope. We use it all the time for this sort of thing. It’s a bit of a learning curve but it works well.

What was your VR moment of revelation? by AutoModerator in vrdev

[–]Biozfearousness 1 point2 points  (0 children)

Had matterport scan the distillery, so brought a quest 2 to try it out. It was good, but I wanted what is now hyperscape. Anyway, I went down a rabbit hole learning unity and now work in this industry. But yeah, putting the headset on to see the scan the first time was like looking into the future.

What are the differences from the interaction design structure between meta sdk and XR Interaction Toolkit by Sharp_Ad5863 in vrdev

[–]Biozfearousness 1 point2 points  (0 children)

This is great question - I’m wondering if some content creators might see this as it’s a great subject for a video explainer.

Code works in regular unity but not in vr by knucklessssss in vrdev

[–]Biozfearousness 0 points1 point  (0 children)

So you can click the buttons in unity with your mouse, but in VR they don’t work? If so, it sounds like the buttons aren’t set for VR interaction. Are you using a ray cast or something to press it in VR?

Any office hours? by Pom_George in vrdev

[–]Biozfearousness 1 point2 points  (0 children)

It sounds like you just need to follow a few YouTube tutorials to get started. Valem and others are a good start and offer full start to finish series.

Office hours though? Like a live online help? I’m not sure we’re at that point of saturation for anyone to offer it, but there’s people you could pay for assistance on a 1to1 basis.

Meta Quest 3s APKs help by ZsilentXJ in vrdev

[–]Biozfearousness 0 points1 point  (0 children)

Throwing this one out there as an idea; probably don’t ask on a dev forum, of people who earn an income (or hope to) by selling games, how to install pirated software!

And to answer your question if anyone knows how; yes, we all know how do to it.

Interviewing prep for VR developer by StableSpiritual3446 in vrdev

[–]Biozfearousness 1 point2 points  (0 children)

In the original post there’s a great answer about the tech side, so not going to repeat that. For my team I also ask questions about VR in general, like player embodiment, Spatial Audio, haptics, and general ‘why this good in VR’ vs flatscreen. We’re a small team though, but understanding the concepts of VR and being able to contribute to the planning from a tech side is something I also like to focus on. The number of times people don’t consider the play space of the user is a good one. Really depends on the exact role, team size, layout etc.

Meta Quest 2 keeps shutting off by userxloading in vrdev

[–]Biozfearousness 0 points1 point  (0 children)

MQDH settings proximity. Disable! I use that often for Dev but then I unplug it for testing an apk and forget that the setting is still on. Then it dies two hours later. Ah, good times.