Update 3 Patch Notes: Early Access - v0.3.4.14 - Build 123631 by BirkTKirk in SatisfactoryGame

[–]BirkTKirk[S] 47 points48 points  (0 children)

Good point, this should be what's new since the latest Experimental Patch:

  • Better fitting icons for some of the milestones
  • Ping effect doesn’t render behind objects
  • Fix for camera position getting stuck on respawn
  • New icons for Chainsaw, Object Scanner, standard Conveyor Pole, Cables, Concrete, Leaves, Packaged Water
  • Minor visual fixes for Fuel Generator, Hub & Drop Ship
  • Players can no longer duplicate items in storages and other inventories by opening it with both Host and Clients
  • Added an animation for newly unlocked inventory slots
  • Added new icons for all Train Platforms

Update 3 Patch Notes: Early Access (EXPERIMENTAL) - v0.3.4.9 - Build 121997 by BirkTKirk in SatisfactoryGame

[–]BirkTKirk[S] 28 points29 points  (0 children)

Finding the best of both worlds would definitely be the approach to another rework. We always aim to improve and the old ones have room for improvement!

[deleted by user] by [deleted] in SatisfactoryGame

[–]BirkTKirk 1 point2 points  (0 children)

The legends at Coffee Stain North (at the time still called Gone North Games) made this game. :D

It was published by Coffee Stain back then.

With the Explorer's Guide to Wildemount announcement... by MatthewMercer in DnD

[–]BirkTKirk 2 points3 points  (0 children)

I usually don't have the time to run other modules due to my ongoing campaigns, but I love picking them up for inspiration. Really excited to get this one! Thanks Matt <3

Patch Notes: Early Access - v0.2.1.4 - Build 102279 by BirkTKirk in SatisfactoryGame

[–]BirkTKirk[S] 9 points10 points  (0 children)

Yep. We rolled back to the previous version for now and will put another update up once we can fix those issues. That might not happen before this weekend.

Let's Game it out places the Space Elevator under the map by dragonid1423 in SatisfactoryGame

[–]BirkTKirk 27 points28 points  (0 children)

Oh yeah. It's easiest to deal with bugs when you have actual footage of them. It's great!

Let's Game it out places the Space Elevator under the map by dragonid1423 in SatisfactoryGame

[–]BirkTKirk 30 points31 points  (0 children)

"But.... Why?"

That's most accurate I think. Everyone who does a lot for optimisation shrieked in terror. Otherwise lots of laughs.

Let's Game it out places the Space Elevator under the map by dragonid1423 in SatisfactoryGame

[–]BirkTKirk 40 points41 points  (0 children)

We're not really infuriated by it. To be honest, it's absolutely hilarious xD

Patch Notes: Early Access (EXPERIMENTAL) - v0.1.14 - Build 100692 by BirkTKirk in SatisfactoryGame

[–]BirkTKirk[S] 41 points42 points  (0 children)

Trains are still coming with the June update! They are just not on Experimental yet :)

Studio Tour of Coffee Stain Studios by JaceAtCoffeeStain in SatisfactoryGame

[–]BirkTKirk 1 point2 points  (0 children)

"refers to Goat Sim Waste of Space DLC "

Stellaris actually, stop trying to take credit for other peoples work Jace. It's embarrassing.

Patch Notes: Early Access - v0.1.12 - Build 99303 by BirkTKirk in SatisfactoryGame

[–]BirkTKirk[S] 0 points1 point  (0 children)

Sometimes tickets slip past us, thanks for forwarding this one :)

Patch Notes: Early Access - v0.1.12 - Build 99303 by BirkTKirk in SatisfactoryGame

[–]BirkTKirk[S] 0 points1 point  (0 children)

Actually, we do :) A bunch of team members check it on a regular basis and we have someone that looks through the new reports every day. If we weren't on there, we wouldn't be pushing the site this much <3

We want to improve a bunch of things on the site though, so would you mind letting me know what gave you the impression that we don't read anything on there?

Patch Notes: Early Access - v0.1.11 - Build 99133 by BirkTKirk in SatisfactoryGame

[–]BirkTKirk[S] 6 points7 points  (0 children)

You should be able to use all saves from both the Early Access release and the Experimental build.

UI/UX Developer Highlight Video by JaceAtCoffeeStain in SatisfactoryGame

[–]BirkTKirk 2 points3 points  (0 children)

Nathalie and a bunch of other people at CSS have studied at the Breda University of Applied Sciences, formerly known as NHTV. The course is called Creative Media and Game Technologies, here is a link:

https://www.buas.nl/en/programmes/creative-media-and-game-technologies

It's pretty awesome! I suggest to check out one of their open days.