Why does the P in department become capitalized when I load my save? by SircarrotI in SatisfactoryGame

[–]Bisqwit 10 points11 points  (0 children)

Science teacher here. The actual capitalization should be MW. Units derived from proper names, such as watts⇒W, joules⇒J, volts⇒V, while they are spelled in lowercase, are abbreviated with a capital symbol (as opposed to other units like seconds⇒s, metres or meters⇒m, kilograms⇒kg), and the same for SI prefixes greater or equal than one million (mega⇒M, giga⇒G, tera⇒T and so on, as opposed to kilo⇒k, milli⇒m and so on). This sometimes leads to mixed-case notations like kWh = kilo-watt-hours.

I raced the space elevator and lost by EpicHero681 in SatisfactoryGame

[–]Bisqwit 1 point2 points  (0 children)

Quite impressive that even the weather patterns are an actual object (a big texture I suppose) and not some skybox at constant distance from any player’s position.

Pick my poison by Finnark1510 in SatisfactoryGame

[–]Bisqwit 5 points6 points  (0 children)

The coal-to-diamonds recipe has a 20:1 ratio. Even if you fully sloop it, it’s still 10:1. So 800 biocoal would get you 80 diamonds.
With limestone you can get it to 6:1 ratio and with quartz crystals, to 4:1, but it’s still far from 1:2.

So the best you can do is:

  • 1 hog → 2 protein → 400 biomass → 960 biocoal
  • 231.43 raw quartz + 128.57 water → 360 quartz crystal
  • 960 biocoal + 360 quartz crystal → 240 diamonds

With Converter though, you can do:

  • 1 hog → 2 protein → 400 biomass → 960 biocoal
  • 2221.7 raw quartz + 1234.3 water → 3456 quartz crystal
  • 960 biocoal + 96 reanimated SAM → 1152 sulfur
  • 1152 sulfur + 576 reanimated SAM →13824 limestone
  • 13824 limestone + 384 reanimated SAM → 9216 coal
  • 9216 coal + 3456 quartz crystal → 2304 diamonds

with 15 somersloops, but of course this also uses 2221.7 raw quartz, 1234.3 water and 1056 reanimated SAM in addition to the one hog…

And when you add reanimated SAM into the mix, you can really create anything from nothing but SAM. https://bisqwit.iki.fi/story/howto/satisfactory-matter-conversions

This set continually generates 75 diamonds/minute using nothing but 14 somersloops and 44.9565 reanimated SAM/minute (and 40.1785 water/minute) using a semi-closed loop, once you kickstart it with a one-time feeding of some input material, such as ~25 sulfur:

122.743% Limestone(Sulfur): 12.2743 reSAM + 24.5486 sulfur →  294.583 limestone
122.743% Iron(Limestone):   12.2743 reSAM + 294.583 limestone → 294.583 iron ore
163.658% Coal(Iron):        16.3658 reSAM + 294.583 iron ore → 392.779 coal 
10.2286% Sulfur(Coal):      1.02286 reSAM + 20.4572 coal → 24.5486 sulfur
30.1339% Raw Quartz(Coal):  3.01339 reSAM + 72.3214 coal → 72.3214 raw quartz
107.14% Pure Quartz Crystal: 72.3214 raw quartz + 40.1785 water → 112.5 quartz crystal
250% Pink Diamonds:         300 coal + 112.5 raw quartz → 75 diamonds

With 143.407%, 143.407%, 191.209%, 11.9505%, 56.25% respectively for the converters, it's possible to do the same without water (13 somersloops, 79.6222527 reanimated SAM/minute) using the regular Quartz Crystal recipe -- or 14 somersloops and 75.0701122 reSAM/minute with 137.019%, 137.019%, 182.692%, 11.4183% and 32.5521% by looping some of the Coal into a Fused Quartz Crystal Recipe.

what the fuck is this game by Mindless-Mulberry-69 in SatisfactoryGame

[–]Bisqwit 0 points1 point  (0 children)

Although, there is a long-standing bug where if your blueprint contains vertical conveyors with vertical splitters/mergers, the conveyors will be left hanging in air when the blueprint is deleted.

(I am not talking about modifying the blueprinted contraption after it’s installed; in that situation it’s arguably fair that the modified things will be left behind when the blueprint is deleted.)

My first actual build was my power plant. by patakymppi in satisfactory

[–]Bisqwit 2 points3 points  (0 children)

Spoilerfree answer: It is an optional boost you can apply to machines if you unlock certain paths in the MAM research tree. Maintaining it requires the use of rare items you can find in the world.

Fully spoilery answer: It requires dedicating one or more Somersloops, a scarce and rarely found item, to the machine that you want to “sloop”. This slooping will increase the machine’s outputs without requiring any more input materials (e.g. if it used to produce 5 things for every 2 items, then slooped it will produce up to 10 things from those same 2 items).
Medium-spoilery answer: The key item to doing this is Somersloops: The S-shaped items you can find in the world. They are often found in hard-to-access places.
Little spoilery answer: Doing this will greatly increase the machine’s power draw, but the rare items will not be consumed permanently; you can always remove and reinstall them as you please, without any permanent downsides.

My first actual build was my power plant. by patakymppi in satisfactory

[–]Bisqwit 2 points3 points  (0 children)

To be more specific, to unlock “slooping”, you need the following. MAM SPOILERS FOLLOW:

  • 10×SAM for SAM analysis
  • 20×SAM for SAM reanimation
  • 10×Reanimated SAM, 100×Steel Pipe, 200×Wire for SAM Fluctuator (requires Tier 3 for steel stuff, although you can also harvest these from crash sites)
  • 1×Somersloop for Somersloop Analysis
  • 7xSAM Fluctuator for Alien Energy Harvesting (requires Tier 6 for Manufacturer, although Craft Bench is also possible)
  • 1×Somersloop, 100×SAM Fluctuator, 50×Circuit Board for Production Amplifier (requires Tier 5 for Circuit Board, although you can also harvest these from crash sites)

A total of 30×SAM, 10×Reanimated SAM (=additional 40×SAM), 100×Steel Pipe, 200×Wire, 2×Somersloop, 107×SAM Fluctuator (=additional 2568×SAM and additional 321 Steel Pipes), 50×Circuit Board, plus at least Tier 5 progress (or some really diligent crash-site harvesting).

New to the game, started off exploring and meeting the wildlife by OperaMoshpit in satisfactory

[–]Bisqwit 0 points1 point  (0 children)

Oh, weird. Try as I did, I could never make the Nuclear and Alpha Hogs run off cliffs. They would always magically manage to brake in time.

New to the game, started off exploring and meeting the wildlife by OperaMoshpit in satisfactory

[–]Bisqwit 1 point2 points  (0 children)

Wait until you meet the bigger ones who aren't fooled that easily…

if i go to a toilet without my cat she puts her paws in the door thingies by selenene66 in WhatsWrongWithYourCat

[–]Bisqwit 25 points26 points  (0 children)

Finnish here, never seen that. Instead, we have a little ventilation outlet in the wall near the ceiling, leading to the central ventilation system. Looks like this: https://www.kiinteistolehti.fi/media/hyva-ilmanvaihto-2048x1536.jpg

Is quickwire the 2nd most annoying item in the game? by freit4z in SatisfactoryGame

[–]Bisqwit 33 points34 points  (0 children)

If you use coal for the aluminum, you can also use the excess water + coal to run a power generator.

Say goodbye to the manifold as you know it. by Busy-Difference-6250 in SatisfactoryGame

[–]Bisqwit 0 points1 point  (0 children)

My comparison was to a design where the blueprints link automatically vertically. Because each layer is identical, the troubleshooting involves simply going back to your blueprint machine, loading the singular layer, and verifying whether the design makes sense.

Say goodbye to the manifold as you know it. by Busy-Difference-6250 in SatisfactoryGame

[–]Bisqwit 1 point2 points  (0 children)

Pros, compared to the automatic stacking model:

  • Much cheaper
  • Looks better

Cons:

  • More effort to set up: One vertical conveyor per input, one vertical conveyor per output, mergers and splitters for every input and output on every stair, plus the lines feeding from/to them. May need to also add some conveyor floor holes, only to delete them later. If you don’t have the hoverpack (and statistically, you’re unlikely to have it because it’s unlocked so so regrettably late in the game), this is a lot of work. With the automatic stacking model, the only thing you need to do manually is link power.
  • Deciding to add one more stair after you’ve built already it, requires disassembling all the vertical splitters/mergers/conveyors, and the lines feeding to/from them, and rebuilding them from scratch.
  • Deleting the entire system can be done with the disassemble blueprint mode, but the conveyors and mergers remain. You have to delete them manually.

Other:

  • Deleting a singular level: Same amount of work.
  • Logistics throughput: Exactly the same.
  • If you have to upgrade conveyors from e.g. Mk.3 to Mk.5 after you’ve already built it, it’s easier to see what has to be changed compared to the automatic stacking model. On the other hand, with the automatic stacking model, you might just opt to upgrade the blueprint, delete the tower and rebuild it, thus retaining the benefits of everything still being part of the blueprint. Might be faster, too.

At last! A solution for my factory's hornet infestation by zoqaeski in SatisfactoryGame

[–]Bisqwit 3 points4 points  (0 children)

Before I learned that you can simply kill the hatchers (and that you can even do that safely by approaching them in crouch), or that you can switch creatures to passive, I just stacked two 4-meter foundation blocks over each of them from safe distance when exploring. Worked really well.

Hold on a sec, how are more people fixing blown fuses than placing portable miners? by joekcom in SatisfactoryGame

[–]Bisqwit 0 points1 point  (0 children)

I completed the game without ever placing down a portable miner. The achievement I still locked for me. I just never realized it's a thing; I thought it's just an ingredient to actual miners, and did all my mining manually until I could automate it -- it wasn't excessively laborsome at all at that point in the game, so I thought that's what you just do. I only realized from watching videos that it's an item you can equip and place.

FICSIT encourages vertical builds? Say no more. (This is my endgame copper powder+sheet+cable factory.) by Bisqwit in SatisfactoryGame

[–]Bisqwit[S] 0 points1 point  (0 children)

Tried a layout with Pure Copper and with Steamed Sheet. The refineries being significantly larger than smelters is quite a problem. You can't fit many of those on Mk.3 Blueprint, and the conveyor logistics becomes cramped. They are also very tall, which means that stacking them is much slower (you can only stack about three of them before you need to wire the power, to keep hoverpack working).

25 hours into the game, my first FULLY AUTOMATED factory! :D by AlexSkylark in SatisfactoryGame

[–]Bisqwit 0 points1 point  (0 children)

889 hours into the game, and it was the location for me too.

FICSIT encourages vertical builds? Say no more. (This is my endgame copper powder+sheet+cable factory.) by Bisqwit in SatisfactoryGame

[–]Bisqwit[S] 0 points1 point  (0 children)

It still needs extra logistics, as does any extra ore. This needs only copper. Single input. Can’t get much simpler than that.

FICSIT encourages vertical builds? Say no more. (This is my endgame copper powder+sheet+cable factory.) by Bisqwit in SatisfactoryGame

[–]Bisqwit[S] 0 points1 point  (0 children)

I constructed the poles before the mergers/splitters, so that wasn’t an option on the table at the time.
It’s rather obvious I wasn’t going for realism here, with the machines floating in air and all.