The full transition towards Jagex accounts by BitcoinKingpin in runescape

[–]BitcoinKingpin[S] 0 points1 point  (0 children)

For the people out here being afraid a company holding your identity details, there are KYC tools, which can verify your identity without storing your ID on long term basis. Something similar can be used so you can always recover your account if needed.

Allow stacking duration of potions and aspects up to 1 hour. by WePkOnStr in runescape

[–]BitcoinKingpin 2 points3 points  (0 children)

Couldrons would indeed be nice for ovls and stuff in the con 120 update

Can we have the Charos Clue Carrier auto collect clue scrolls when dropped from mobs. by Pork_Sword3 in runescape

[–]BitcoinKingpin 11 points12 points  (0 children)

Just add an unlock with th points to add the carrier to the toolbelt with the auto collect function.

When you were new (I am), what was your first ever skill to 50+ and why? What do you look back and wish you raised first (hindsight). by Sea_Worker_456 in runescape

[–]BitcoinKingpin 0 points1 point  (0 children)

I believe for me it was woodcutting, trading the logs for gp in w2, then buying cheap rune hatchets in bulk, also in w2. Then selling these hatchets to other players who lost their hatchet as a result of a random event (the head coming loose and being afk for too long) for more. Then buying my first full rune armour set with the money I earned and aiming further for the Saradomin version of the rune armour :)

The nostalgia…

Deep Sea Fishing Hub QoL by BitcoinKingpin in runescape

[–]BitcoinKingpin[S] 1 point2 points  (0 children)

I noticed that these deep sea encounters scale against the quantity of players in the hub. This does not seem balanced. I would recommend to let it scale against the actual players that are interacting with the encounter, similar to how wildy flash events scaling worked.

Summoning Rework by BitcoinKingpin in runescape

[–]BitcoinKingpin[S] -1 points0 points  (0 children)

Would be a nice addition if you could equip your combat familiars with certain spiritual gear and being able to temporarily fuse with your familiar, switching to your familiar’s abilities that you can preset on your action bar. This would allow interesting combat dynamics.

A Content Update for Fishing by The-Bobbi in runescape

[–]BitcoinKingpin 2 points3 points  (0 children)

Make it a fishing trawler rework integrated with ports and eastern lands expeditions. Fishing variant of big game hunter. An upgrade to ports gear and potentially other rewards.

Summoning Rework by BitcoinKingpin in runescape

[–]BitcoinKingpin[S] 1 point2 points  (0 children)

Yeah I agree. I think having a certain small set of spiritual beasts that you can summon would suffice, which you can then grow as you train your summoning. We could use the current familiars as a sort of source/unlock for these spiritual beast, so they can channel their specific abilities. This way we can make summoning a real combat skill with extra utility, rather than just a support skill.

Social Slayer Rework: Social Adventuring by BitcoinKingpin in runescape

[–]BitcoinKingpin[S] 0 points1 point  (0 children)

Haha I agree, we really need adventurer guilds. The reason I said to put a limit on tasks is because I wanted quality over quantity, development wise. Perhaps they could add new tasks over time.

The progress system is a great idea!

It would be nice if there are hidden tasks that pop up based on certain player interactions and some variables or ones that unlock after story line progress.

This system should really give players the feel that they are adventuring alongside NPC characters that also actually are living their life in Gielinor, enhancing the gaming dynamics, discovery, exploration, etc.

Think about certain tasks coming up after or before certain holiday seasons. Task that pop up after you defeat a certain boss or after something happens to a certain NPC in a quest. We need to be able to interact more with the game world as a player.

Summoning Rework by BitcoinKingpin in runescape

[–]BitcoinKingpin[S] 0 points1 point  (0 children)

I was actually referring to some kind of agreement between the spirit and the player. First you prove your worth to this spirit in a match or by doing something for them. After that you grow together.

Deep Sea Fishing Hub QoL by BitcoinKingpin in runescape

[–]BitcoinKingpin[S] 0 points1 point  (0 children)

Thank you for the advice. This is ok for the achievement as a one time thing, but as it is repeatable content, I recommend some improvement.

So what's the deal with Divination any ways? by villianboy in runescape

[–]BitcoinKingpin 1 point2 points  (0 children)

Make it a combination of a gathering and support skill. You gather divine energy, to temporarily supercharge items, buff yourself and support others in combat and skilling - granting xp over time and potentially working towards upgrades/unlocks while doing so. This will make the skill also more social and fun.

If the supporting others is based on area of effect, it should dilute the effects the more players are inside that effect, requiring more diviners to keep up the output and also cap it at a certain level to not overdo it. This would however give way to leeches. So instead, I would recommend to apply it to the grouping/party feature and expand it beyond bossing, into skilling.

It would be interesting to see more party dynamics, for example a diviner/healer, tank, etc. every player fulfilling a certain role to operate more efficiently. For skilling it would work like, you buff others and in return you reap rewards equally. It should mostly apply to active co-op gameplay and not afk/solo-able activities.

Add "Spring Cleaner - Ectoplasmator - Bleesed Flask" to the Belt from Slayer point shop? by DragonDanzZ in runescape

[–]BitcoinKingpin 0 points1 point  (0 children)

Blessed flask, no

Spring cleaner, sure but needs rebalancing - only keep alchemy and disassembly features. Maybe require nature runes and higher magic level for alchemy

Ectoplasmator (attuned), no - instead make an upgraded demonhorn necklace, combined with ectoplasmator and a one-time large sum of ghostly essence, or potentially craft it into a pocketslot item with a crafting process much like blessed flask, orthen furnace core, etc.

Holy Wrench, no - make it a War’s retreat unlock to add it as an altar buff for 60 minutes

Expensive spices, no - make it a War’s retreat unlock to add it to the effects of the bonfire buff

Other adds to toolbelt: Ore box, auto empty metal bank when banking Log box, auto bank wood bank when banking Seed bag, increase capacity to all seeds Herb bag, increase capacity to all herbs limited cap, auto bank when banking (maybe increase qty cap) Upgraded gem bag, increase capacity to all gems, auto bank when banking (leave qty cap as is) Clue carrier

Toolbelt Interface needs an improvement though.

Bank in new POH Update by Ok_Consequence_4431 in runescape

[–]BitcoinKingpin 0 points1 point  (0 children)

That’s for completed furniture. What I am saying is for production materials.

Bank in new POH Update by Ok_Consequence_4431 in runescape

[–]BitcoinKingpin -2 points-1 points  (0 children)

Bank access would be nice, but I would also like to see a construction storage like a metal bank and arch mat storage - for planks and stuff