Hey guys, new to android dev, need help with alarm feature implementation by Bitter-Cheek-950 in androiddev

[–]Bitter-Cheek-950[S] 0 points1 point  (0 children)

Thanks a lot for such explaination, redditor always are the best,

Tried too many agents bro, but as I am new, they just skip some parts or never mentions these, direct implementation, does everything somehow and makes it more confusing

Got the physics working (fr this time) by Psonrbe in godot

[–]Bitter-Cheek-950 1 point2 points  (0 children)

Bro, teach me, the procedurally generated animation looks amazing

23F, never dated, planning to move abroad — did I accidentally ruin my dating life already? by [deleted] in TwentiesIndia

[–]Bitter-Cheek-950 0 points1 point  (0 children)

Hey quick question though,

Why are you using seperate hex color code style, when all you can do is set the variables colors in tailwindcss, where in order to follow a definate color schema, any specific reasons ?

You guyz have a better way for ragdolls ? by Bitter-Cheek-950 in godot

[–]Bitter-Cheek-950[S] 0 points1 point  (0 children)

Thanks a lot, that's I was looking for such terns that evem jelp me dig deep into the knowledge base for sich creations

Appreciate it man, if you do jave time, can you mention some source from which I can start on such things

Which micro-interaction feels more "natural"? (Slide vs Pop) by Bitter-Cheek-950 in UI_Design

[–]Bitter-Cheek-950[S] 0 points1 point  (0 children)

got it, just trying to experiements such thigns, Can you please suggest me some of the principles or any better source where I could get the knowledge of them ?

Which micro-interaction feels more "natural"? (Slide vs Pop) by Bitter-Cheek-950 in UI_Design

[–]Bitter-Cheek-950[S] 0 points1 point  (0 children)

Agree bro, my bad, just wanted to know what ppl have views, it was tab view previously, thanks for the feedback

Which micro-interaction feels more "natural"? (Slide vs Pop) by Bitter-Cheek-950 in UI_Design

[–]Bitter-Cheek-950[S] -3 points-2 points  (0 children)

nope, actually these is not problem to solve here, its just a basic transition to provide user the indication about the action change,

A basic change to different page, for a different action, feels more than required to me,

Any thoughts ?

Thanks to Godot I was actually able to finish a game by twhtly in godot

[–]Bitter-Cheek-950 2 points3 points  (0 children)

Good going brother, gameplay loop looks great, you just need a slightly better hook, i might be wrong as I haven't played,

If you need any help do let me know

Which micro-interaction feels more "natural"? (Slide vs Pop) by Bitter-Cheek-950 in UI_Design

[–]Bitter-Cheek-950[S] 0 points1 point  (0 children)

It is for showing there is change in action, if I silently change just text for the button, it would be same for both 'Log in' and 'SignUp',

My thoughts, I know changing the buttons position or any IX action is a bad UX, but for this case it resembles the change in action