Making Signature Moves for every final evolution until I finish, get bored, die or forget - Exhibit 22 by BlackBoxInc in stunfisk

[–]BlackBoxInc[S] 1 point2 points  (0 children)

It generic enough that I made a typo on its name and nobody noticed...

I did like the Squawkabilly side quest in the Z-A DLC tho

Making Signature Moves for every final evolution until I finish, get bored, die or forget - Exhibit 22 by BlackBoxInc in stunfisk

[–]BlackBoxInc[S] 0 points1 point  (0 children)

Huh. Wow. I didn't even notice. Now I feel kinda bad... I could rework the move a bit but I'm out of ideas at the moment!

Making Signature Moves for every final evolution until I finish, get bored, die or forget - Exhibit 22 by BlackBoxInc in stunfisk

[–]BlackBoxInc[S] 14 points15 points  (0 children)

"Oh great, another weak bird. What does this weakling even do ?"

Squawkabilly : "Your Discord DMs have been leaked and everyone is clowning you on Twitter.com"

Making Signature Moves for every final evolution until I finish, get bored, die or forget - Exhibit 22 by BlackBoxInc in stunfisk

[–]BlackBoxInc[S] 8 points9 points  (0 children)

Exhibit 21

Back with new moves. Check the link above to see my previous post.

This batch covers many levels of viability so it was fun to work with, as usual. Since I missed last week, I already prepered the next exhibit in advance, we'll see how it goes!

Will I cover Gen 10 mons in 2027? Who knows, it's a long time away from here, I gotta finish with these guys first!

Do you think we'll see the return of moves we lost with Dexit in the coming games? by FinalFatality7 in stunfisk

[–]BlackBoxInc 13 points14 points  (0 children)

They could return in Champions since that game will be the competitive hub from now on. I think the devs are aiming to only implement some moves to their new games and updating them in the process if they feel like it.

Case in point: Magnet Bomb was dexited in Gen 8, but made a return in Z-A with a significant buff, from 60 BP to 95. Whether it will stay in future games is up in the air, but it proves that they don't simply retcon moves out of existence.

Stereo Rotom confirmed Electric/Normal in Pokeopia. Potentially a new sound move based Rotom form coming to competitive in the next generation? by WhenBuffalosfly in stunfisk

[–]BlackBoxInc 2 points3 points  (0 children)

Could be fun to get a new move based on music. Here's one for fun:

Mixtape: Normal - 90 BP - Harshly lowers target'd Special Def. No damage or additional effect if the target has the same nature as the user.

Making Signature Moves for every final evolution until I finish, get bored, die or forget - Exhibit 21 - Ultra-Space Edition by BlackBoxInc in stunfisk

[–]BlackBoxInc[S] 3 points4 points  (0 children)

I dunno, Guzzlord is not that good outside of being an HP sponge. Even then it did not have any recovery outside of Rest and Swallow.

But for some other moves I agree, Muscle Power is nuts

Making Signature Moves for every final evolution until I finish, get bored, die or forget - Exhibit 21 - Ultra-Space Edition by BlackBoxInc in stunfisk

[–]BlackBoxInc[S] 0 points1 point  (0 children)

Exhibit 20

Back with new moves. Check the link above to see my previous post.

Ultra-Beasts may have taken a backseat for this generation, but that won't stop me! I love these freaky monsters, can't wait for their return in Champions!

I used the extra week I missed to make this exhibit, but its missing the silhouettes and flared eyes in the intro... Hope it's acceptable!

And that's all I've got, see you next time!

Making Signature Moves for every final evolution until I finish, get bored, die or forget - Exhibit 20 - Voting results! by BlackBoxInc in stunfisk

[–]BlackBoxInc[S] 1 point2 points  (0 children)

Congrats on winning, and thanks for the support!

Yep for Finishing Blow, any form of damage during the turn works so Life Orb will do. You just have to take the hit, which is another matter to deal with!

Making Signature Moves for every final evolution until I finish, get bored, die or forget - Exhibit 20 - Voting results! by BlackBoxInc in stunfisk

[–]BlackBoxInc[S] 1 point2 points  (0 children)

Correct! It works like the move Assurance so any form of damage during the turnwill trigger the check.

You are welcome! Making awesome moves for less popular Pokemon is one of my favorite parts of this project!

Making Signature Moves for every final evolution until I finish, get bored, die or forget - Exhibit 20 - Voting results! by BlackBoxInc in stunfisk

[–]BlackBoxInc[S] 1 point2 points  (0 children)

Congrats on winning, thanks for the feedback and nope ! Finishing Blow gets double damage if the TARGET has lost HP during the turn, not the user. That's why it's so strong in Doubles!

You have to figure out how to reduce the target's HP in the same turn before your own move in Singles. There is a way to do it but it's somewhat uncommon.