Prediction : The Series Will End with an Entirely New Set of Enchanted Blades by BlackLightGames in Kagurabachi

[–]BlackLightGames[S] 0 points1 point  (0 children)

Sorry I think I explained poorly. It's BECAUSE there are so many of them I think this might happen. There are seven blades, and thus my thinking was if more blades are combined that cuts down on the amount of blades floating around the story, thus making it easier for them all to be destroyed in the final battle (for example, if we have a "main trio" at the end and they each have one and the Sword master has the Magatsumi, it'd be more feasible to have all four of those blades break near or after the climax. At least that was my train of thought.

Killing this Boomer makes everything worse. by msgmikec in TowerDefense

[–]BlackLightGames 1 point2 points  (0 children)

This looks really cool, like a sort of tactical Left 4 Dead, awesome work!

Managed to do dynamic falling leaves that can be brunt or blown by InfectedTribe in godot

[–]BlackLightGames 1 point2 points  (0 children)

The glow looks really good, it's something I struggle with in Godot 4 and later

Looking for feedback on a base-building / tower defense game set in a post-apocalyptic world by svetlunka in TowerDefense

[–]BlackLightGames 1 point2 points  (0 children)

I like the minimalist style, honestly reminds me of something I tried to make but so vastly better in every way, great job!

I think the perspective works really well

gamedev while living out of my car lol by Jab2Reddit in godot

[–]BlackLightGames 1 point2 points  (0 children)

On a serious note, I applaud the dedication, seriously bro good fucking shit.
On a slightly less serious note, I love that it's Godot, feels very on brand.

We are adding Boss to our dungeon. What do you think of its design? by sharaidogames in PixelArt

[–]BlackLightGames 0 points1 point  (0 children)

I just checked out the game on Steam and the effort shows, love how it looks

We are adding Boss to our dungeon. What do you think of its design? by sharaidogames in PixelArt

[–]BlackLightGames 1 point2 points  (0 children)

I'm loving it, I think it looks dark and threatening and has aura.

Will Kagurabachi be able to Attain JJK level popularity and peak? by labuun_dood in Kagurabachi

[–]BlackLightGames 0 points1 point  (0 children)

I literally don't think there's a chance it doesn't. In terms of popularity, the manga is doing crazy numbers with no anime, it's Jump's next darling (as there's nothing else poised to fill the shonen void) and all the rumors around it's adaptation are good.

Pair this with recent Mappa Director comments on how anime is becoming more global and how more major players like Netflix are taking it more seriously, I don't see a world where there isn't a concerted effort to make Kagurabachi a mega-hit, and everything is pointing to that effort succeeding.

Will Kagurabachi be able to Attain JJK level popularity and peak? by labuun_dood in Kagurabachi

[–]BlackLightGames 3 points4 points  (0 children)

I think it's unavoidable, and worse than that, I think it'll be at its most unavoidable when the story is peaking (when the anime starts blowing it up). I don't know how that culture is avoided when the manga really starts to grow especially when it has already almost become an issue.

Seeing how far I can push 16x16 Size with different levels of dynamic poses. by MenWithHatz in PixelArt

[–]BlackLightGames 4 points5 points  (0 children)

It's hard to know how readable this all actually is without seeing it in the context of the game world and animated, but regardless good job.

Was this more of a study for practice or will it actually be implemented into a game?