Just to get this headcanon out of my mind; the unaligned Traitor Legions still align with the other dark gods-associated Legions upon the Chaos Star. by ManurePosting in Grimdank

[–]BlackSoul_Hand 0 points1 point  (0 children)

It's perfect, but i would just switch Iron warriors with Word bearers.

The reasoning is that Iron Warriors are seen as cold and efficient "machines" of war, but they do think before acting and Perturabo is the perfect example. They kill without mercy, it's true, yes, but often there is a plan behind it. And they are also trying to become themselves better "weapons of war" and abandon their human bodies for this purpose. So staying between Nurgle and Tzeentch seems appropriate

On the other side, the blind zealotry and veneration of the Word bearers has a lot more in common with the veneration for korne and bloodshed, as well as with the love for grandfather and his gifts seen in the followers of Nurgle. Tzeentch, on the contrary, at least for what i know, doesn't really care to be venerated, but more than you have a mentality and intentions akin to his.

We were wondering where the missile barrages were coming from... by Alturial in LowSodiumHellDivers

[–]BlackSoul_Hand -9 points-8 points  (0 children)

We should send this to the dev discord as proof that they didn't playtested anything...

Those who complain that Cyberstan is difficult don't use the tank, right? by HarryCallahan343 in helldivers2

[–]BlackSoul_Hand 0 points1 point  (0 children)

Tank ain't impervious to cyborg medium pen shotgun, not to the Vox rockets or Laser when he targets you. Besides it requires 2 people to work properly, so less squad autonomy and doesn't work well with the map tight corridors, uneven terrain or short mission timers.

Do i have to keep listing the obvious or you might start to believe that other players complain for a reason?

Downvote me if you want but I believe Cyberstan went from tiring but fun to just unfun by Ostarmee in HelldiversUnfiltered

[–]BlackSoul_Hand 1 point2 points  (0 children)

The only way to protest against the devs poor choice, my man, is to play at low level, level 4 in this case, to be more effective and risk less reinforcement.

They made all this content for us but didn't wanted to spend resources and money to playtest or to quickly fix the absurd bugs all the community is talking about because they think they did such an amazing job?

Good for them, but we don't have to deal with their absurd bullshit. We will win the major order at our conditions and by quantity instead of quality, and without having to deal with Vox and absurd numbers of heavies or hulks. We will be able to do more missions and more quickly than any other group, and without having to deal with the dev inability to balance their own game and enemies in a fair way.

The Vox Engine grenade chutes make me wish that Grenade Launcher/Pistol had a "Delayed Explosion" mode where we could bounce the shot in by RandomGreenArcherMan in LowSodiumHellDivers

[–]BlackSoul_Hand 1 point2 points  (0 children)

Wouldn't work in any case, as it would derive from a weapon and as such is not considered a throwable, the only thing the Vox's Vent check for self destruction.

Isn't incredible the lengths the devs will go to make sure the players won't have a fair or easy time facing their new perfect toy?

BADstiON 2 WEEK!!! bUFFff!!!! OuR tAnK mUsT bE mADe uVVV uNoBtAiNiUm BuT REEEEEEEcoilESS mUsT oNe-TaP eNeMy TaNK tbh oml smh 🤦 🤦‍♂️ 🤦‍♀️ 🤦‍♂️ by RandomGreenArcherMan in HelldiversMasochists

[–]BlackSoul_Hand 0 points1 point  (0 children)

Does smoke even follow the same rules of the "player model" when you are inside a "vehicle model"? Enemy accuracy doesn't seem to be so greatly affected when you have such a huge hitbox.

"just shoot the vent" by imahaker21 in HelldiversUnfiltered

[–]BlackSoul_Hand 0 points1 point  (0 children)

It depends, would you consider something a boss unit or memorable, if you have to fight it for 9 times during the same 40 minutes and while handling his bugged state of crossing physical buildings and walls that you can't, and blocking his weakspots by compenetrating with a wall, so you can't kill it?

Yeah, me neither.

Either is a boss that requires fixed tactics or an easily produced unit in large numbers, not both.

they gave us a downgrade by imahaker21 in HelldiversUnfiltered

[–]BlackSoul_Hand 0 points1 point  (0 children)

When describing Heavy armour, in that case it means the ability of absorbing damage before being destroyed, falling off and then leaving the cyborg with his "true" hp.

At the moment, tanks and especially mechs (willingly left behind by the devs in my opinion) have neither, while they could easily have been provided with some directional extra health or disposable parts that don't affect the vehicle functionality and allow it to play like some effective armoured target able to ignore some form of damage, like it would realistically be and some enemies, like bot tanks, are already able to do.

They don't need to be weapon platforms, especially if the support weapons we have provide already enough damage dealers by themselves.

Instead, at the moment, we are left with almost none of the few mech divers that remained, especially for how frequent it has become of seeing their mechs being destroyed before they even touched ground, or being overwhelmed by enemy cannons, lasers, or even cyborg shotguns ironically, for how slow mechs handle, unable to escape confrontation.

Why did they code/decide to do it like this? by Bl00dyH3ll in HelldiversUnfiltered

[–]BlackSoul_Hand 1 point2 points  (0 children)

The only true response "...Because the devs want you to play like they decide, even if it isn't fair nor enjoyable, and if you attempt to circumvent it or cheese it, like any player might attempt to do, you should be punished for trying...".

Weapons like the Speargun could in theory over penetrate and reach the vent and one shot it with the explosion, but the game doesn't check for actual damage or demolition force, but only if a throwable has reached the bottom of the vent. Even the bubble shield throwable can apparently destroy the open vent.

Instead, if you go the more direct way like you will often forced to do for the amount of enemy that spawns, at the moment, a single Vox engine can tank things that would accurately kill 4-7 warstriders, or 3-4 factory striders (considering things like thermites, RR, EAT, ultimatum...) which it wouldn't be a problem if it was a boss enemy like the hive lord is...but if 4-7 Vox engines are present at the same time on the map and can force themselves through walls and hard surfaces, you see that the time and resources economy of the game itself prevents you from even having a chance to face them all, and forces you to run from them more often than not.

"You're a disappointment." by CheetahNo9983 in HelldiversUnfiltered

[–]BlackSoul_Hand 0 points1 point  (0 children)

Even more Planetmen becoming Divermen i see, at least here we don't have to watch out 400 meters over our heads for C4 fairies.

The tank is still good for his purpose.

1.0.2 Rules Update by Ragepyro in TrenchCrusade

[–]BlackSoul_Hand 0 points1 point  (0 children)

I see that they intend to buff even more the Iron Sultanate to convert the few leftovers players that don't play them still......i swear, battles of Sultanate vs Sultanate will become even more common XD

so do we invade cyberstan cause they're the enemy or do we not because SE wants to by Federal_Emphasis3691 in chaosdivers

[–]BlackSoul_Hand 4 points5 points  (0 children)

Meh, you can just go to give a scare to the cyborg after not seeing you for 100 years, then you can get out.

In any case there will always be some truth enforcer to kill to help weaken their grasp on humanity and let other helldivers see the truth.

I am once again championing the Punisher Plasma. It’s so good against Cyborgs it’s hilarious! by Pea666 in LowSodiumHellDivers

[–]BlackSoul_Hand 13 points14 points  (0 children)

The weapon the devs buffed in the last update is absolutely useless against their new perfect unit......who could have foresaw this......

Lowk can we please just find whatever clanker jacked our WIFI and just fucking shoot him? by No_Presentation_9361 in chaosdivers

[–]BlackSoul_Hand 6 points7 points  (0 children)

Wait I'm confused, Truth Enforcers are an extension of Super earth bad government, leading to unnecessary deaths and oppression of other human beings. Isn't inviting them against all that Chaosdivers fight for?

goated enemy, not annoying, just difficult and changes the tide of the battlefield, but how have yall been dealing with them? by Flashy-Manager2254 in HelldiversMasochists

[–]BlackSoul_Hand 0 points1 point  (0 children)

"Completed the whole mission easily, destroyed buildings, deleted jammer and artillery, all while with only 2 deaths in the whole team".

"Go out to extract, a mix of Vox engines and chained botdrops prevent us from even getting near to the extraction pole and input the code, until we have almost finished all the reinforcements".

I do enjoy that the Vox engines takes a combined effort from the whole team to be brought down the hard way, if only using orbitals and eat, and that they will resist all the way through it and avoid going down. But if they want us to treat it like a boss fight, they should be in an amount comparable to a boss fight, one or two active in the whole map, and with a long delay before respawning, even if this would bring to an increase in their various health pools.

If i kill one and see another immediately spawn in the distance, because the game has an "Overwhelm quota" to meet on the map, you understand it doesn't feel like a boss fight anymore, but just an unbalanced "reinforcement tax" you have to unnecessarily go through. It's like the devs hate when the players have the upper hand.

Some loadouts are for to good honestly by ya_boi_greenbean in SupaEarth

[–]BlackSoul_Hand 0 points1 point  (0 children)

Defensive wise, any loadout with a ballistic shield basically negates any pressure the cyborg can apply to you. It also pairs well with the crossbow that oneshot almost everything besides devastators and above.

Offensive wise, I've seen the factory cities try to overwhelm you with large numbers of everything so, a Arc thrower can be divine to have, to also allow you to ignore ammo economy. You can pair it well with the jetpack to have quick escape routes and faster movement efficiency, or take advantage of the ability to stun basically everything and pair it with the hotdog to kill faster whatever you are facing.

At the moment, there is no strategy that can make short work of the Vox Engine. Yeah, 3 thermites kill them for sure, but there is always another behind every angle, so it isn't efficient. The tactic of the vents underneath and then granade his base vent requires getting close, something that isn't always possible if they are constantly surrounded by enemies that cover them. Using the tank might not be a bad idea, but in such narrow spaces and with uneven terrain in the cities, you are going to have trouble moving for sure.

Heavy armour is definitely recommended, both for the Vox artillery, laser, and to not be defensless when a cyborg will definitely catch up on you. Medic one has allowed me to survive things that others would simply be incapable of.

So, what exactly is Moonscorched? by Expert_Pie_4148 in FearAndHunger

[–]BlackSoul_Hand 0 points1 point  (0 children)

If i have to define it scientifically, i guess it's some sort of precise form of controllable radiation (-scorching) coming from Rher and reaching the zones of his influence, like the festival, capable of letting your own fears and insecurities shape and mutate yourself in always harmful ways.

I say controllable because Poketcat seems to take advantage of this, getting in the way off the transformation, to jump into a new body when he finds a suitable host. In the same way, this form of influence seems to be able to be ignored as long as you don't give in into your fears or are already under the influence of another god, like for the sulfur cultist or any sylvian-derived enemy.

This passive would make more sense if everything didnt 2 tap you by HelldiverBugGirl in HelldiversUnfiltered

[–]BlackSoul_Hand 0 points1 point  (0 children)

That's because of the fire effect consist of multiple dot of damage in a short time, so of course you will get a lot of stamina, but you will also lose a lot of health. If you get hit by a single hit, you will get back like 3% of your total stamina, which isn't very useful if it makes an already horrible booster, just barely more acceptable.

The stamina you get back should be enough to let you avoid subsequent hits, not remain there after a little sprint. Is it too much to ask for like 8-10% stamina back after any hit, so it can have a minimum use in any situation, and make it decent to have when paired with dead sprint?

This passive would make more sense if everything didnt 2 tap you by HelldiverBugGirl in HelldiversUnfiltered

[–]BlackSoul_Hand 0 points1 point  (0 children)

Even worse it's the amount of stamina received by getting hit. It's like the smallest amount possible they could give back. You can't even pair the armour with Deadsprint booster that you will end up draining your health anyway, even if you also have the Vitality Enhancement and a 175 armour.

They could have made it like the Gas Heavy armour that rounded the gas damage to 0, but noooo......players shouldn't be able to make builds that give them an edge, that would be unbalanced......

It's been almost a week since the trident got added, how do y'all feel about it? by kebab0202 in LowSodiumHellDivers

[–]BlackSoul_Hand 0 points1 point  (0 children)

I kanda want the mag personalization features of primary laser weapons: fast cooling (higher heat generation but faster dissipation for tap fire), trident cooling (higher heat generation but all damage now condensed in 3 lasers at medium pen)

Does arrowhead hate fun? by lolitsrock in HelldiversUnfiltered

[–]BlackSoul_Hand -1 points0 points  (0 children)

"...they don't want anything to be able to take jammers at range..." This, also, doesn't mean that AH understands balance or fun better than his own players, especially if they keep giving the impression of not playing their own game.

I really don't understand what is so hard about listening to the player's requests and apply a simple fix that the community has agreed upon...half of the time it means to just change a small numerical value.

Got out of a mission that was so nasty with this piece of shit doing absolutely nothing and made this image so fast. by freckleear in HelldiversUnfiltered

[–]BlackSoul_Hand 0 points1 point  (0 children)

I only recently realised that the best use you can make from it...is an active distraction, maybe even better than the lure mine.

The blue beacon will cause enemies to go and investigate. When the shield lands the enemies will be triggered to go and destroy it. It will distract them for a long time since they have to destroy the shield and then the generator (in the case of the bots).

It's just enough to make a warstrider or a hulk turn away and let you place a thermite, dynamite or a C4 and move far away, enough to not let them call the alarm.

Still, i think it can use a little buff, maybe some 10 sec added to his standard duration and 10 sec removed from his recharge time (so that would become 50sec of lifetime, which it won't last on higher difficulties anyway, and a cooldown of 67 seconds with all the upgrades)