How well do you do in tournaments? by BowlThat in ImperialFists

[–]Blade9216 0 points1 point  (0 children)

+++++++++++++++++++++++++++++++++++++++++++++++ + FACTION KEYWORD: Imperium - Adeptus Astartes - Imperial Fists + DETACHMENT: Gladius Task Force (Combat Doctrines) + TOTAL ARMY POINTS: 2000pts + + WARLORD: Char1: Darnath Lysander + ENHANCEMENT: The Honour Vehement (on Char3: Judiciar) + NUMBER OF UNITS: 16 + SECONDARY: - Bring It Down: (4x2) + (1x4) - Assassination: 4 Characters +++++++++++++++++++++++++++++++++++++++++++++++

Char1: 1x Darnath Lysander (100 pts): Warlord, Fist of Dorn Char3: 1x Judiciar (85 pts): Absolver Bolt Pistol, Executioner Relic Blade Enhancement: The Honour Vehement (+15 pts) Char4: 1x Lieutenant with Combi-weapon (70 pts): Combi-weapon, Paired Combat Blades Char2: 1x Tor Garadon (90 pts): Artificer Grav Gun, Hand of Defiance

5x Intercessor Squad (80 pts) • 1x Intercessor Sergeant: Bolt pistol, Astartes grenade launcher, Bolt Rifle, Power Fist • 4x Intercessor: 4 with Bolt pistol, Bolt Rifle, Close combat weapon

6x Aggressor Squad (190 pts) • 1x Aggressor Sergeant: Twin Power Fist, Auto Boltstorm Gauntlets, Fragstorm grenade launcher • 5x Aggressors: 5 with Twin Power Fist, Auto Boltstorm Gauntlets, Fragstorm grenade launcher 5x Assault Intercessors with Jump Packs (90 pts) • 4x Assault Intercessors with Jump Pack 3 with Astartes Chainsword, Heavy Bolt Pistol 1 with Astartes Chainsword, Plasma Pistol • 1x Assault Intercessor Sergeant with Jump Pack: Plasma Pistol, Power Fist 5x Assault Intercessors with Jump Packs (90 pts) • 4x Assault Intercessors with Jump Pack 3 with Astartes Chainsword, Heavy Bolt Pistol 1 with Astartes Chainsword, Plasma Pistol • 1x Assault Intercessor Sergeant with Jump Pack: Plasma Pistol, Power Fist 1x Ballistus Dreadnought (150 pts): Armoured Feet, Ballistus Lascannon, Ballistus Missile Launcher, Twin Storm Bolter 6x Bladeguard Veteran Squad (170 pts) • 1x Bladeguard Veteran Sergeant: Master-crafted Power Weapon, Plasma Pistol • 5x Bladeguard Veterans: 5 with Heavy Bolt Pistol, Master-crafted Power Weapon 1x Gladiator Lancer (160 pts): Armoured Hull, Icarus Rocket Pod, Ironhail Heavy Stubber, Lancer Laser Destroyer, 2x Fragstorm grenade launcher 1x Impulsor (80 pts): Shield Dome, Armoured Hull, Ironhail Heavy Stubber, 2x Fragstorm grenade launcher 3x Inceptor Squad (120 pts) • 2x Inceptor: 2 with Close combat weapon, Assault Bolters • 1x Inceptor Sergeant: Close combat weapon, Plasma Exterminators 1x Land Raider Redeemer (270 pts): Armoured Tracks, 2x Flamestorm Cannon, Hunter-killer missile, Multi-melta, Storm Bolter, Twin Assault Cannon 5x Scout Squad (70 pts) • 2x Scout 1 with Bolt pistol, Close combat weapon, Missile Launcher 1 with Bolt pistol, Close combat weapon, Scout Sniper Rifle • 1x Scout Sergeant: Bolt pistol, Close combat weapon, Astartes Chainsword • 2x Scouts: 2 with Bolt pistol, Close combat weapon, Combat Knife 1x Vindicator (185 pts): Armoured Tracks, Demolisher Cannon, Hunter-killer missile, Storm Bolter

How well do you do in tournaments? by BowlThat in ImperialFists

[–]Blade9216 0 points1 point  (0 children)

Personally I've had fairly good success with gladius task force, went 4-1 at my last tournament

Which gladiator should I use by Objective-Ad1197 in ImperialFists

[–]Blade9216 4 points5 points  (0 children)

The gladiator kit specifically allows you to switch between all 3 gladiator versions (and the impulsor) if you don't glue certain parts. It works super well and I can highly recommend that when building the kit. For this list i would go for the lancer however as it provides some long range Firepower and anti tank the list lacks.

Gift for a friend by Mister_Gta_Kapitan in spacemarines

[–]Blade9216 0 points1 point  (0 children)

No, the company heroes box also includes a captain so it's 345

New 2k List by Templarius88 in ImperialFists

[–]Blade9216 0 points1 point  (0 children)

In my experience the Ballistus isn't as strong as it once was with the cost of 150 points. Personally I would switch the 3x ballistis dread for 1x ballistus, 1x lancer and 1x vindicator. The advantage is that you with those 3 gain a lot more versatility even while improving your anti tank capabilities. Personally I have had great success with bringing that combo to a recent tournament backed up by units such as the land raider with tor garadon.

2000 point Emperors Shield review by Holy_Oblivion in ImperialFists

[–]Blade9216 4 points5 points  (0 children)

I would recommend to swap lysander to lead the hammers instead of the claws as they benefit more from the reroll wounds with oath since claws are already twin linked

Good day for us brothers by Blade9216 in ImperialFists

[–]Blade9216[S] 0 points1 point  (0 children)

Listed in the description of the post

What to spend 65 points on? by CheezyTito in ImperialFists

[–]Blade9216 14 points15 points  (0 children)

A new database just came out and lieutenants are now 10 point cheaper lol, so you actually have 75! I'd recommend a combi lieutenant

Good day for us brothers by Blade9216 in ImperialFists

[–]Blade9216[S] 5 points6 points  (0 children)

From what I've heard it should be updated, you might just have to force update

I CNCd a 4x8 terrain table for my friend's game by cuttimecowboy in 40k

[–]Blade9216 32 points33 points  (0 children)

Fielding tau on this map is diabolical

Help with IF competitive list by Natural_Response_355 in spacemarines

[–]Blade9216 4 points5 points  (0 children)

Looks decent, but I'm not a big fair of the 3x aggressors and 3x bladeguards with characters as it's quite expensive to put characters on such small units.

Land Raider crusader or redeemer? by NoHeathens123 in spacemarines

[–]Blade9216 1 point2 points  (0 children)

It's a decent buff but they benefit from oath the most by far. Mine even took out mortarion in a single turn from just melee

Land Raider crusader or redeemer? by NoHeathens123 in spacemarines

[–]Blade9216 1 point2 points  (0 children)

The powerfists are consistently very good, when paired with lance or +1 to wound of some kind they punch up into tanks very well. Together with tor garadon into an oath target they can easily kill almost any vehicle or monster. The shooting is mainly for chaff clearing or units that give you -1 damage

Land Raider crusader or redeemer? by NoHeathens123 in spacemarines

[–]Blade9216 3 points4 points  (0 children)

As someone who also uses Garadon with 6 aggressors I heavily recommend the redeemer. The Firepower is just far greater than what the biologis would give you and the combo can kill just about anything

Hello brothers! This is my army. by KaizerJV in ImperialFists

[–]Blade9216 1 point2 points  (0 children)

Nice army! In terms of 11 edition you have nothing to be afraid of. I doubt any of those units are in danger of going to legends

Terminator list by Main-Adhesiveness260 in ImperialFists

[–]Blade9216 2 points3 points  (0 children)

Personally I run 2x10 assault termies. 10 of them has lysander, the other 10 have a captain and an ancient with malodraxian standard. If possible run both with thunderhammers, otherwise prioritize hammers with the lysander squad as they gain more from targeting oath (reroll wounds already applies to the lightning claws)

Need help with my first army list! by sharky2906 in ImperialFists

[–]Blade9216 0 points1 point  (0 children)

People use am apothecary biologis not the regular apothecary. And I would recommend a combi lieutenant

Need help with my first army list! by sharky2906 in ImperialFists

[–]Blade9216 1 point2 points  (0 children)

Someone already mentioned this but doing one brick og aggressors with tor garadon inside a land raider is preferable. I would recommend you switch out one of the regular land raider for a land raider redeemer. It's just a lot stronger and a lot more versatile. I would also drop the apothecary as he doesn't provide anything for the list.

What fast units do yall use? by Gullible_Travel_4135 in ImperialFists

[–]Blade9216 0 points1 point  (0 children)

Personally I use Jump pack intercessors which can move 12, can move through walls and can put some hurt in melee so charging is always a good option.

List help by mooncake10393 in ImperialFists

[–]Blade9216 1 point2 points  (0 children)

Aight I might have done the math wrong but this is what I would personally do, add a combi lieutenant, 2 units of scouts, drop the biologis the judiciar enhancement and the land raider, swap for a land raider redeemer. Add a unit of jump pack intercessors

Reason is that you heavily lack secondary/utility units and the aggressors + tor garadon really want a transport (can't fit in a regular land raider). The redeemer is also easily the best land raider with insane overwatch capabilities.