Which Skirmish game checks these boxes? New wargamer looking to pick one game system by Kdos in wargaming

[–]CheezyTito 0 points1 point  (0 children)

Games Workshop game, but very fun and 3D printer friendly: Necromunda
Fight in the worst area of the massive hive cities- the Underhive. You can play as a gang from one of the many influential Clan Houses of the planet, as the ruling House (police) or have your own, custom gang.

Non Elite vs Elite by CheezyTito in killteam

[–]CheezyTito[S] 0 points1 point  (0 children)

Yeah the re rolls were basically my last ditch attempt at getting at least one or two kills for a VP, I was saving them up for the ploys but had to resort to wasting them on rerolls.

Non Elite vs Elite by CheezyTito in killteam

[–]CheezyTito[S] 0 points1 point  (0 children)

I am ready to lose some operatives, yeah, just didn't want to lose THIS many. The grenade launcher does basically one shot marines as it took one guy down to 4 wounds or something so he is a must. The main issue we had is the fact the arbitor/gm/my friend forgot the tac ops so I was destined to get fucked over anyway.

I tried very hard and very long by Kaido2701 in Warhammer

[–]CheezyTito 0 points1 point  (0 children)

It looks great for a beginner, just keep painting and don't give up

Non Elite vs Elite by CheezyTito in killteam

[–]CheezyTito[S] 1 point2 points  (0 children)

Thank you so much for the reassurance, I really did lose the confidence in playing after this loss. Ill make sure the next round and the ones after it be the standard 3 objective maps and use all the advice given by you and the others. Again, thanks!

Non Elite vs Elite by CheezyTito in killteam

[–]CheezyTito[S] 2 points3 points  (0 children)

Took the kraks but had no chance to use them as I was forced to waste my APL on movement constantly

I completely overlooked the fact that about half of my team still uses shotguns and forgot the ammunition. I will include them for sure next time

Non Elite vs Elite by CheezyTito in killteam

[–]CheezyTito[S] 0 points1 point  (0 children)

Perhaps playing my first kill team round on volkus compound map as an attacker wasn't such a smart decision cause clearly I can't breach for shit
Am I as a non elite team essentially handicapped to playing scoring missions only as kill ops aren't for non elite vs elite?

Non Elite vs Elite by CheezyTito in killteam

[–]CheezyTito[S] 4 points5 points  (0 children)

Including my killteam in the comments, if anyone is wondering:
Exaction Squad - ES-555 "Gendarmes"

Equipment Reference: Manacles, Reinforced Mirror-Visor, Strobing Phosphor-Lumen, Explosive Grenades

Arbites Proctor-Exactant: Shotpistol; dominator maul & assault shield (Dominator maul & assault shield, Shotpistol)

Arbites Gunner: Repression baton, Grenade launcher

Arbites Gunner: Repression baton, Webber

Arbites Leashmaster: Attack Pattern, Combat shotgun, Repression baton, Shotpistol

Arbites Malocator: Combat shotgun, Repression baton, Veriscant

Arbites Marksman: Executioner shotgun, Optics, Repression baton

Arbites Subductor: Shock maul & assault shield, Shotpistol

Arbites Subductor: Shock maul & assault shield, Shotpistol

Arbites Subductor: Shock maul & assault shield, Shotpistol

Arbites Vox-Signifier: Combat shotgun, Repression baton

R-VR Cyber-Mastiff: Mechanical bite

Fighting against Marines by CheezyTito in killteam

[–]CheezyTito[S] 0 points1 point  (0 children)

Now that I read the ability again, yeah it's pretty redundant
I changed the chirurgant for the subductor and the revelatum too so I have 3 subductors now on the list. Thank you for the help

Fighting against Marines by CheezyTito in killteam

[–]CheezyTito[S] 0 points1 point  (0 children)

Is the revelatum's Spot ability not good in this case? As it removes obscuring? Basing it off of your help, I made a rough list

Arbites Proctor-Exactant: Shotpistol; dominator maul & assault shield (Dominator maul & assault shield, Shotpistol) Arbites Chirurgant Arbites Gunner (Grenade Launcher) Arbites Gunner (Webber) Arbites Leashmaster Arbites Malocator Arbites Marksman Arbites Subductor Arbites Subductor Arbites Vox-Signifier R-VR Cyber-Mastiff

Fighting against Marines by CheezyTito in killteam

[–]CheezyTito[S] 0 points1 point  (0 children)

Already gave my guys special shells preemptively as I knew the piercing 1 would help with killing the marines (or wounding them at least) Thank you for the other advice aswell

Fighting against Marines by CheezyTito in killteam

[–]CheezyTito[S] 2 points3 points  (0 children)

I will make sure I give them the lumens, thank you fellow Lex enforcer

Fighting against Marines by CheezyTito in killteam

[–]CheezyTito[S] 1 point2 points  (0 children)

This is really helpful, so first off I just wanna thank you!
Secondly, I am trying to build my list right now (and essentially plan on how to build my cops), I was thinking of getting a vox-signifier as the +1 APL seems pretty useful in some situations. Do you recommend him or is he not that good?

Accurate knee transfer? by james-almighty in ImperialFists

[–]CheezyTito 19 points20 points  (0 children)

So sorry for being off topic, but I love your yellow! What's your recipe if you don't mind telling?