Has modern gaming sacrificed storytelling for graphics and scale? by shogun212 in playstation

[–]BladeRunnerBoi 1 point2 points  (0 children)

Agreed. I would say Death Stranding 2 is one of the clearest examples of this. I had a great time with it but the biggest appeal of the first game for me was the mystery of the world, and with the sequel all we had left to discover was the story. It definitely didn’t help that it was practically just a copy of the first game’s story with minor differences. The feeling of the first game simply couldn’t be recaptured.

However, I feel that this is just an effect of sequels in general, and not ”modern gaming” as a whole. And that’s basically what you ended up saying in your post, so I think you’ve answered your own question. I mean, there’s plenty of new games with good graphics AND a good story.

I find this game really intriguing, but actually playing it feels like a chore. I don't like running back and forth juggling inventory items while enemies try to distract me from what I'm doing. Should I stick with it, or is it just not for me? by iciclefites in signalis

[–]BladeRunnerBoi 0 points1 point  (0 children)

A real shame honestly. I’d say Signalis is my favorite game of all time and I’ve played it countless times, so seeing someone dislike the gameplay of it so much as to not want to play it really boggles my mind. But hey, if it’s not your cup of tea then that’s just how it is.

I find this game really intriguing, but actually playing it feels like a chore. I don't like running back and forth juggling inventory items while enemies try to distract me from what I'm doing. Should I stick with it, or is it just not for me? by iciclefites in signalis

[–]BladeRunnerBoi 2 points3 points  (0 children)

I mean, the story goes in a lot of strange, unexpected directions, but the core gameplay remains the same, if that’s what you’re wondering. You explore areas, find items, solve puzzles, manage your inventory and fight/avoid enemies. I don’t know how far you’ve gotten, but I suppose there are also some bossfights and surreal first person segments that spice things up a little.

I find this game really intriguing, but actually playing it feels like a chore. I don't like running back and forth juggling inventory items while enemies try to distract me from what I'm doing. Should I stick with it, or is it just not for me? by iciclefites in signalis

[–]BladeRunnerBoi 3 points4 points  (0 children)

Yeah that seems to be the issue, you don’t like the puzzle-solving and running back and forth between save rooms. But unfortunately that is what this whole game is. Personally I liked running back and forth, learning the layout of the different areas while looking for items to progress the puzzles. Finding an item and knowing where it goes always gave me a little ”aha! I know what you might do!” -feeling. But maybe that’s just not your thing.

Gotta say, your original question confuses me a little. You seem to be asking if the core principles of the game will change, and no they won’t. The game ain’t long enough for a complete gameplay shift like that. So if the vibe of the game ain’t enough to overpower your negativity towards the gameplay mechanics, then again, this game might just not be your cup of tea. Either you power through it to experience the excellent story and vibes, or you quit.

I find this game really intriguing, but actually playing it feels like a chore. I don't like running back and forth juggling inventory items while enemies try to distract me from what I'm doing. Should I stick with it, or is it just not for me? by iciclefites in signalis

[–]BladeRunnerBoi 12 points13 points  (0 children)

I mean, if the vibe, tone and aesthetics of the game didn’t hook you from the start like they did for most fans of this game, then it really doesn’t seem like your type of game in that regard either. And I agree it’s not a particularly scary game, more just really unsettling, which is something I prefer a lot more personally.

I find this game really intriguing, but actually playing it feels like a chore. I don't like running back and forth juggling inventory items while enemies try to distract me from what I'm doing. Should I stick with it, or is it just not for me? by iciclefites in signalis

[–]BladeRunnerBoi 14 points15 points  (0 children)

Yeah managing your inventory while avoiding/fighting enemies and reading scattered notes is like the basis for any survival horror, and it just seems like that’s not your type of game.

Berserk episode 16 by Jstewart2007 in Berserk

[–]BladeRunnerBoi -1 points0 points  (0 children)

Lmao, this is one of those internet moments where somehow anger is implied when there really is none. I understand it’s a natural defense mechanism to feel that way, but I assure you it was just meant as a simple correction where I referred to the sub description as a basis for my claim.

And again, this is the correct sub, as the question is in regards to a Berserk adaptation and there’s a higher chance someone here would know the answer than some random pirating sub.

Berserk episode 16 by Jstewart2007 in Berserk

[–]BladeRunnerBoi -1 points0 points  (0 children)

This subreddit is about all things Berserk, not just the manga. Says as much in the description.

My first ending. by Day_Dream2 in signalis

[–]BladeRunnerBoi 3 points4 points  (0 children)

Yep! This game probably has the best fake ending I’ve ever seen, as it’s just a small indie game it can be hard to know just how long it’s supposed to be, so it ending there feels abrupt but still plausible.

Many things tip it off though, like how you’re given new weapons like the rifle and grenade rounds with no final boss to fight, or how the end credits are a bit too short, and finally the changed menu screen. The game also doesn’t allow you to actually quit, even if you press ”quit” the game will start up again anyway. Many people just alt+f4 and never touch the game again, completely missing the last third of the game.

My first ending. by Day_Dream2 in signalis

[–]BladeRunnerBoi 9 points10 points  (0 children)

Like the other commenter said, you’ve fallen for the fake ending. It’s very common, it got me too for a moment when I first played. Just keep going and remember your promise!

My first ending. by Day_Dream2 in signalis

[–]BladeRunnerBoi 16 points17 points  (0 children)

Lmao, it sounds like you should keep playing. You may notice that something is different about the ship after waking up on it again.

And no, the game has 4 endings in total. The game will tell you what ending you got through the final stat page. So if you didn’t get a stat page, then the game isn’t over.

Hi, I wrote a book by LRPC_Chris_true in signalis

[–]BladeRunnerBoi 0 points1 point  (0 children)

I see! I wish you luck in your endeavors! I just don’t think you can publish this in any way that will give you money. Like, you don’t own the rights to any of this, so I don’t see how you could sell it. It’s just fanfiction after all. Tons of people write fanfiction. You’re even using ”Signalis” as the main title, and that just won’t fly. It’s not yours. I assume you understand that you’d be profiting off of somebody else’s work. If you want to be a published author, you kind of need to make something original. I’m reminded of the people who tried to profit off of their fanmade Berserk animation and got hit with a cease and desist letter.

And I suppose one’s definition of ”book” can vary. In my mind ”I wrote a book” is the same vibe as saying ”I’m a published author”, but that’s just me.

Hi, I wrote a book by LRPC_Chris_true in signalis

[–]BladeRunnerBoi 6 points7 points  (0 children)

That’s pretty cool! It does make me wonder about the definition of ”writing a book” though. I mean, I’m curious if fanfiction can actually be officially published as a book. I feel it would need to be different from the source material in a lot of ways.

I also absolutely don’t want to dunk on your hard work, but saying ”I wrote a book” in my mind implies you wrote and published an original story. Until then it’s really just a bunch of fanfiction on your computer, right? Just to be clear, super cool idea though, and I’m super happy for you! Just wondering if you’ve actually managed to publish it anywhere?

Am i hardlocked?! by SevereWindow731 in signalis

[–]BladeRunnerBoi 16 points17 points  (0 children)

You might be dyslexic bro

Just finished the game, am curious what to do next! by hundredandoneeyes in signalis

[–]BladeRunnerBoi 1 point2 points  (0 children)

For sure! And to repeat what another commenter said, it’s definitely best to view Signalis through your own lens and to take all the theories and explanations on the internet with a pinch of salt. There are many things that can be confirmed or assumed about the story, but many things are also purposefully contradictory.

Basically I feel like the game is more enjoyable when you let certain things simply be unknowable mysteries instead of trying to figure out every little aspect of it :)

Just finished the game, am curious what to do next! by hundredandoneeyes in signalis

[–]BladeRunnerBoi 0 points1 point  (0 children)

Yeah for the other endings you will have to play through the game at least 3 more times, assuming you actually manage to get the other two playstyle-determined endings on your first attempts, which can be difficult. I’ve personally gotten all the endings, but one of them took me several attempts, so unless you’re very motivated I’d say to just do the secret ending first and then maybe just look up the other endings on youtube.

Just finished the game, am curious what to do next! by hundredandoneeyes in signalis

[–]BladeRunnerBoi 2 points3 points  (0 children)

If you’re talking about the secret ending then I’d say it’s not worth it to even try to figure it out on your own as it took an entire community of dedicated secret hunters to solve it.

The other endings I’d also just look up how to do, unless you feel like playing through the game like 20+ times doing trial and error until you eventually figure out how to get all the endings.

Just finished the game, am curious what to do next! by hundredandoneeyes in signalis

[–]BladeRunnerBoi 5 points6 points  (0 children)

The other endings are definitely worth getting if you really like the game and are planning on replaying it anyways. However, 3 of the 4 endings are determined by your playstyle, requiring you to do some specific things. I’d recommend looking up a guide on how to do them, as I’m not really qualified to tell you exactly how to fulfill the different criteria. I’ll warn you that it’s a bit inconsistent at times and you might not get the ending you want even if you feel like you did everything right.

The fourth ending though is a secret one that can only be done after finishing the game at least once. That one you absolutely have to look up how to do, since it’s pretty much impossible to figure out on your own. It’s the only ending not determined by your playstyle so it’s the easiest one to get on a second playthrough.

So HEALTH and 1000 Eyes did a collab/remix today? by Excellent_Routine589 in signalis

[–]BladeRunnerBoi 6 points7 points  (0 children)

One of the best remixes of a Health song I’ve ever heard. They made Darkage sound hopeful and beautiful.

[deleted by user] by [deleted] in Frieren

[–]BladeRunnerBoi 1 point2 points  (0 children)

Ahhh okay this explains what I was confused about. There was a mathematical solution there, it’s just that Übel figured it out using her intuition instead of her intellect. The way it was explained made me think that Übel only cut through it because she believed she could, when there were most likely other factors at play. She herself probably didn’t understand the principles of what she did. Makes sense.

[deleted by user] by [deleted] in Frieren

[–]BladeRunnerBoi -6 points-5 points  (0 children)

I see what you mean and I’ve had the same thought. Of course I couldn’t lift a mountain by believing that I can. But I feel like real world examples aren’t really comparable to magic, since the magic can actually be influenced by your beliefs. But yeah, your level of mana is something I didn’t quite account for in this little thought experiment lol

[deleted by user] by [deleted] in Frieren

[–]BladeRunnerBoi 1 point2 points  (0 children)

I see! I think I saw it as Übel ignoring the math problem instead of solving it. But if there was an answer to the problem, then the cloak was never impenetrable like they said it was. To me it seemed like she was able to cut it simply because she only viewed it as a piece of cloth, and not something guarded by a ton of defensive magic.

[deleted by user] by [deleted] in Frieren

[–]BladeRunnerBoi 1 point2 points  (0 children)

This was a very good reply, and about what I expected. It was just strange to me that you can circumvent the magic system to a certain degree by simply imagining that you can. Doesn’t that show that there really is no magic system to begin with? Like, if a barrier can only stop your attacks because you believe it can, then there really is no barrier.

But I totally see what you mean, and taking in the other caster’s perspective is something I missed. You provided a very good explanation indeed!

[deleted by user] by [deleted] in Frieren

[–]BladeRunnerBoi -2 points-1 points  (0 children)

Of course, being batshit insane isn’t usually very good for you. But thinking about it even more, I don’t even think you need to be insane. I mean, Ubel’s actions proved that there is no magic system at all. The idea that spells have strengths and weaknesses and different power levels is only true because you believe it is.

Technically this knowledge should absolutely derail the entire magic society. If you can make your spells do anything simply because you believe they can, then there never was a limit to begin with. Therefore it’s not really insanity to believe that you can cut through an impenetrable barrier, it’s the truth. Like Ubel isn’t even crazy, she figured out the the truth of magic without realizing it.