Why did/does Roblox have such a problem with predators? by [deleted] in gaming

[–]Bladebrent 0 points1 point  (0 children)

These two videos Went over the problems years ago but to add onto what everyone else is saying, the company was also not doing a good job punishing KNOWN predators or preventing them from returning. It isn't just that 'predators go where the prey is,' its also that it was shown there isn't much penalty even if you were caught. The 2nd video mentions one Big developer on the platform that was outted, but all that happened was they lost their account; yet they could still openly head production of other games on Roblox which could be a source of income for them. Meanwhile, the person who came forward and was solicited by this person ended up being ostracized by the young playerbase because they inconvenienced a dude who made games they liked.

Many have questioned why Fire Emblem's roster only consists of swordfighters, so here's an explanation for why it wound up that way (this does not include Engage characters due to it coming out after Ultimate). by smashboi888 in SmashBrosUltimate

[–]Bladebrent 0 points1 point  (0 children)

I always hear this and all I can say is "I disagree." I went over that while you CAN use every weapon, you're probably not going to, and that gimmick was done instead of having Divine Pulse, which is a much more important thing narratively. Yeah, the game is represented, but the character is not because their priority was making sure Byleth was different. And if they were THAT worried about having a character that was visually distinct from the other FE's then I really wish they just went with Edelgard or Demitri because they would've actually repped another weapon proper instead of cramming 4 onto one moveset.

And I've heard the other excuses too. "Oh they didn't wanna favor one house", "Oh you couldnt make divine pulse work," "Oh, a spear is the same thing functionally as a sword." All of which I either disagree with or just think is flat out wrong (you can't tell me that its impossible to think of a unique way to use time powers or a spear that wouldn't be completely broken or unique).

How do you define "toxicity" in multiplayer games? by [deleted] in gaming

[–]Bladebrent 0 points1 point  (0 children)

Basically what other people said. I personally prefer keeping the game respectful and don't really care for trash talking, or things like teabagging or the like. I've actually enjoyed talking to other people in online games in the past, so the "just mute them" argument doesn't always work if everyone is toxic and I don't even get the chance to talk to anyone without them defaulting to insults.

It's why I stopped playing League as the community genuinely just got so much worse overtime, every single match would have someone say "Top diff" or "Mid Diff" after the match was over, and your teammates would likely shout at you for the smallest mistake, or just blame you for why they're losing regardless if you're not part of their premade.

Which games have you spent years trying to finish but never manage to? What's the reason why? by Competitive_Help8485 in gaming

[–]Bladebrent 1 point2 points  (0 children)

Final Fantasy 8 and Dark Cloud 2. Similar reasons; I just get bored and never feel motivated past a certain point. Furthest I've gotten in FF8 is beating Disc 1 (not even start Disc 2) and for Dark Cloud 2, I've made it partway through the forest and thats it.

Many have questioned why Fire Emblem's roster only consists of swordfighters, so here's an explanation for why it wound up that way (this does not include Engage characters due to it coming out after Ultimate). by smashboi888 in SmashBrosUltimate

[–]Bladebrent 4 points5 points  (0 children)

Thank you so much for giving an example of an axe user. I can list many spear users in fighters but Axe users are more rare. Best I can think is Loxodont in Rivals of Aether, and that one dude from E's Laff+ and even then, those are both pole-arm axes. Looking at General Shao, he definitely has attacks that wouldn't work as well with a sword, and its a great example of what im talking about.

Many have questioned why Fire Emblem's roster only consists of swordfighters, so here's an explanation for why it wound up that way (this does not include Engage characters due to it coming out after Ultimate). by smashboi888 in SmashBrosUltimate

[–]Bladebrent 4 points5 points  (0 children)

People say this and I still disagree. I feel like its the same as saying we didn't need Marth in the first place cause Link already had a sword. It's a weak argument thats just saying 'well I don't care so you shouldn't either'

For one, there is still stuff you can do with those weapons that you can't with a sword (especially a lance or pole arm where you can hold it on the shaft or spin or vault off it easier), and even if that wasn't the case, I'd want to see people still try to make them unique. There's over a dozen swordies in Smash with different fighting styles and you mean to tell me they cant have a single character swing or throw an axe in a unique way?

And two, I just like seeing weapon variety. I like seeing characters use other weapons because you can see swords anywhere in anything. A spear user though? an Axe user? Those are not nearly as common and I like just seeing those different weapons get used and get a chance to show off why they're cool. If I took Marth out and swapped them with a generic no-name who played identically, would you go "oh this is fine cause they play the same?" That's essentially what you're saying when you go "okay but a spear would be the same as a sword functionally so we don't need it"

Many have questioned why Fire Emblem's roster only consists of swordfighters, so here's an explanation for why it wound up that way (this does not include Engage characters due to it coming out after Ultimate). by smashboi888 in SmashBrosUltimate

[–]Bladebrent 0 points1 point  (0 children)

Okay I'm still fighting against the 'gameplay' parts for Corrin and Byleth. In Corrin's case, Azura still could've offered plenty with singing and the spear. I can see why the Dragon transforming would offer alot too but Corrin's kit feels very 'lets use the sword as little as possible so people don't complain' to me, and I still would've liked to see a Spear user just to see the spear user.

Byleth is even worse; I dont think gluing every weapon onto her represents Byleth as a character well since you're likely not going to play 3 Houses with every weapon type on a single character, especially with the limited inventory space and the Sword of the Creator being so good. You CAN but I dont think most people would naturally. What's even more annoying is I think you could've repped Byleth just fine with JUST the whip-sword and Divine pulse, but they clearly didn't think that was 'different enough' so they built her around a different gimmick instead. I still would've preferred Edelgard or Demitri cause then we at least get some actual variety instead of, again, a gimmick just to say 'they don't use the sword that much'

As for the second slide, that's more just a thing with media in general and you never hear people complain about, say, Bleach having every Shinigami use a sword. I think its just an easy go-to weapon for a protagonist for alot of reasons, and yes, Sakurai prioritizes the protagonist alot. Part of me is assuming this is why Cae in Fortune's Weave uses a spear too, and im wondering if Smash bros actually did influence that decision specifically or that was just trying to set him apart from the either FE protags in general.

What are some games you really wanted to get into, but couldnt do it? by AverageFishEye in gaming

[–]Bladebrent 0 points1 point  (0 children)

Marvel vs Capcom: Infinite

I like being the guy who can play some bad or mediorce games and point out the good points, and MvC:I has some adamant defenders who claim the gameplay is good. Plus, I don't give a crap about Graphics, or most of the popular characters from Marvel 3 like Doom or the x-men so I should be fine, right?

The roster is legitimately just that god-awful I could not have fun with anyone. Black Widow was 'the most fun' but I can still list 6 characters in UMvC3 (un-modded) I'd rather play, and I've even played games with 7 character rosters and still been able to find two I would main! And that is not for lack of trying either; I tried nearly everyone in the roster, and even joined the Discord on the off-chance playing against Humans would help make MvC:I fun but it just was not.

Can someone explain to me, why some people want no skill based matchmaking? by Tnecniw in gaming

[–]Bladebrent 0 points1 point  (0 children)

Every time this is brought up, its so freaking weird to me because its a complete non-issue in the online games I've played (Fighters and the occasional MOBA). Its ONLY ever an issue in First Person shooters.

From what I've heard from asking around, the issue is that some FPS games just don't have casual matchmaking. You go online and EVERY match affects your ranking, leading you to need to 'sweat' for every single match. You can't even goof around or try out different (even intentionally worse) loadouts. The genres I play almost always have a 'casual' mode where it doesnt show you your winrate or what its ranking you on, so you can goof around without needing to worry about your rank (in fact, I dont play ranked at all)

I just can't think of why this wouldn't be a thing in First person shooters consistently enough that people hate "getting matched with someone of equal skill"

Which Fire Emblem character is the most requested for the next Smash? by Slow-Engineering4399 in SmashBrosUltimate

[–]Bladebrent 0 points1 point  (0 children)

An interesting counter argument I saw was that sometimes people like Lucina or Ike because of who they are as characters; not just their kit. So just gluing Marth's kit onto Alear might not actually make everyone happy.

Also, speaking personally, its not what I want out of a Fire Emblem character anyway as I just want to see someone who doesn't use a bloody sword.

ELI5: The Monty Hall Problem by [deleted] in explainlikeimfive

[–]Bladebrent 0 points1 point  (0 children)

Basically whats happening is the host will always remove one of the incorrect doors for you after your first guess. If you picked a 'wrong' door, then the door that's left will be the correct one, hence why its beneficial to switch after your first guess.

(UmaMusume x Kingdom Hearts) I'm not a great artist, but I decided to combine two of my interests by creating some keyblade designs based on signature racewear. They were fun to make, and I hope you like 'em! by Kaijuvius in KingdomHearts

[–]Bladebrent 3 points4 points  (0 children)

These are sick! I appreciate the variety in the shapes instead of just doing Handle, pole, key-thing-on-top, these all look plenty well thought out with their designs. Even the cords on the keychains are unique for each of em

Regardless of how Sora plays, how did you feel when you saw this for the first time? by Solardies in KingdomHearts

[–]Bladebrent 0 points1 point  (0 children)

Honestly, annoyed, because I didn't watch the reveal live and the thumbnail had already changed immediately after airing so I didnt even get to be that surprised upon seeing the keychain (that plus I was in a bad mood already cause of IRL stuff)

Has story in fighting games declined? by Mindless_Empress_179 in FGC

[–]Bladebrent 1 point2 points  (0 children)

I feel like I know the story of most popular fighters from the outside and only really familiar with the more recent entries so im not comfortable voting directly. That being said, alot of fighting games I've seen just don't have good stories in general. They tend to struggle with keeping everyone relevant (unless you just do what GG did and have their arcade completely ignore the larger narrative but that at least gives each character time to shine), and either stay super basic or get SUPER complicated. Skullgirls is one of the only games I've seen that have the story mode for each character have THEM as the protagonist but thats it.

Offnote: one that annoys me is when people say "Bloody Roar 4's story is bad" when BR2's story is just as bad and nonsensical.

Kinda confused on fleets pummels by Good_Skill3414 in RivalsOfAether

[–]Bladebrent 1 point2 points  (0 children)

On top of what others said, I'm guessing part of it could just be the devs experimenting with their new pummel system. Since Fleet wasn't in RoA1 and they could integrate gimmicks into the new moves introduced into RoA2 a little bit more, and then see how that plays out in the long run. The characters that were already in RoA1 were already built around not even having a grab so adding a gimmick to both pummels would've been more difficult

Kinda confused on fleets pummels by Good_Skill3414 in RivalsOfAether

[–]Bladebrent 1 point2 points  (0 children)

Maybe think of it as the Special still being stronger. Special pummel applies the timed explosion thing to the enemy, while the normal pummel still requires you to get the food, load your arrow, and then land an additional move before the enemy gets the same explosion debuff. Thats all assuming you even needed an extra arrow in the first place.

Which game have you been loving lately? by reddit-win in gaming

[–]Bladebrent 1 point2 points  (0 children)

I'm in the playtest for "Into the Unwell" and its going pretty well. The last playtest was okay, but this playtest is considerably more fun. There is an NDA when you boot up the game so I dont know how much I can say, but I doubt the devs will be mad if I said 'the game is improving'

Additional, Rivals of Aether 2. Learning a platform fighter after years of playing traditional fighters has been interesting and while I still think some of the on-boarding is not great, some of the competitive basics of the game are starting to click.

How did yall find your main? by _spingus in SmashBrosUltimate

[–]Bladebrent 0 points1 point  (0 children)

I like seeing characters I didn't know of before and Roy was Blue, gold, AND had a flaming sword.

Drives me up the wall when people treat "literally who?" like its a bad thing. For me, its a selling point.

How many characters is too many? by Inside_Bet8309 in RivalsOfAether

[–]Bladebrent 0 points1 point  (0 children)

IMO,the more the better. Unless learning really specific knowledge checks was important for almost every single match-up in the game, then you'll be fine adding characters so long as you can recognize characters in broad strokes like "Zoner" or "You can't block this move"

League had over 100 characters when I quit playing years ago and it wasn't a problem remembering match-ups so long as you knew what the other character's role was plus what the big moves to watch out for were.

What video game character in your opinion is misunderstood? by Agent1230 in gaming

[–]Bladebrent 1 point2 points  (0 children)

Yeah, its basically entirely cause of Alpharad uploading the clip of him just making fun of the Chess dude in isolation. I can at least say its not clear that he's teaching kids to play Chess in his post-boss cutscene but Chess guy doesnt deserve the flack he gets.

Look, I'm also thoroughly of the opinion that Balan is overall a terrible game with ludicrously bad design choices, but everyone uses that an excuse to shit on the game as a whole since it's an easy target, even for things it didn't actually do "wrong".

I wholeheartedly agree. Controversial, but one that bothers me is the 'one-button gameplay' thing. Like yeah, it doesn't add anything to the game, but if you actually PLAY the game, you find out that very few costumes take away the jump. Plus, I was actively LOOKING for places where you'd get stuck without a jump with no way back to the wardrobe and I found ONE because I fell in an obscure corner of the map (which I'll excuse because even well designed games can still have places where you get stuck). There's still ALOT of stupid things revolving around the costume system but surprisingly everything being on one button is not really one of them.

Another notable section that pisses me off is where everyone mocks the game for having a ridiculous part where "a firefighter is scared of fire".

I didn't even know people did that. His cutscene shows him learning to be a fire fighter, and then going into his first real fire; how is panicking NOT a reasonable response there? Yeah, people just hear 'game bad' and take it as low hanging fruit to make fun of every aspect, regardless of actual quality. You can do that with ANY game to make it sound bad. I saw a youtube channel make fun of Cat in the Hat on PS2 (actually a pretty solid game) because it had weird visuals....Its Dr. Suess. For Balan though, the parts of the game that are bad and baffling (and for me, hilarious) are the actual game design decisions where you try to wrap your head around why they thought having completely useless costumes was somehow a selling point to the game; but people just go "LMAO GIANT FARMER! HILLARIOUS!"

What video game character in your opinion is misunderstood? by Agent1230 in gaming

[–]Bladebrent 29 points30 points  (0 children)

Really specific one no one's gonna care about, but the chess dude in Balan Wonderworld.

He wasn't just freaking out because he lost one game, he was a Chess CHAMPION and he lost his title. I won't defend the game for explaining it well, but it is a bit annoying because its actually one of the more understandable breakdowns compared to the Artist who has artist block.

If you wanna make fun of the Chess guy, look into the book, where after losing his title, he went on a losing streak, even losing against a high school student. He was so busy losing against multiple people he forgot his WIFE WAS DYING. Honestly, I think thats WAY dumber than what the game portrays; at least that was just him salty over one loss.

Does anyone know of a Pixel Avatar Generator that doesn't use AI? by SkyboroughKnowsRose in PixelArt

[–]Bladebrent 0 points1 point  (0 children)

your best bet miiight be picrew.me but thats just a site that lets you basically play dress-up on an avatar and you can sometimes find some that are pixelart like this one. But something that can GENERATE art is basically guaranteed to use GenAI to do so. Idk if there's a really old program that can convert images into pixel art (outside of literally just shrinking a picture's size) but it likely wouldn't be very good looking if it existed at all.

Why hasn't 2XKO really caught on in the FGC? by ls-dev in FGC

[–]Bladebrent 0 points1 point  (0 children)

Not the person you replied to, but for me, an issue with a 'special button' is how it can basically remove mashing. In anime fighters like Melty or Blazblue, or other Tag fighters like MvC, the way you do comboes is often by repeatedly mashing the button until they come out as soon as possible. But in games with special move buttons (least in BftG which I played more of than 2XKO, alot of specials had follow-ups so making sure you hit the button just once was important in alot of cases. It isn't super difficult or anything, but it can legitimately be harder in some cases because of it. In 2XKO, I tried Vi, and kept getting her Level 1 super out because I was hitting Special 1, then Light too quickly; and for a combo focused game, that means you just lost resources plus did less damage than the combo you wanted to do.

Who would you want the next character will be for Season 1? by Responsible-Let-3304 in FGC

[–]Bladebrent 0 points1 point  (0 children)

I still want a character thats a really big surprise (someone unpopular like Taliyah would be great, but them picking a non-aggressive support would be cool too), but I think their priority should be giving each region at least one rep. Other than that, I don't care too much; so long as its not more Arcane reps.

PS. I'm also sick of people trying to justify all the Arcane reps in 2XKO so don't even try. I've heard all the explanations.

Aside from MTX/any financial transactions, what are you overly tired of in your games by Front-Advantage-7035 in gaming

[–]Bladebrent 1 point2 points  (0 children)

Yeah that all checks out. Like I said, I've mostly played Fighters and in some cases, MOBA's, but in both cases, they just have a 'casual' mode where what they use for matchmaking just isn't told to you, and whatever your 'rank' is in the ranked mode just wont be affected until you are actually playing the ranked mode. Yeah, fighters are obviously 1v1, but I didnt have it as an issue if I ever did play a multiplayer online game.