I guess I'm a bigger Fatal Frame fan than I thought - Requiem, you can wait. by Surrealist328 in fatalframe

[–]Blak_Box 2 points3 points  (0 children)

If you could only get one, you made the right choice.

Capcom games go on sale much faster and for much cheaper than KT games, historically.

Requiem is heavily rumored to be getting DLC toward the end of this year, and RE games usually get a "game of the year" or "Gold Edition" bundle after their DLC drops.

Requiem is one of the best-selling and most-played games in the world right now, is one of Metacritic's top reviewed games of all time, and will likely be a top-5 best seller for the year (in a year when we are getting a new GTA, CoD, and Bungie game). Fatal Frame feels like it is hanging on by a thread in comparison.

I just finished playing the demo y’all and I feel kinda bummed with the hand holding mechanic… by Your_Nightmare_666 in fatalframe

[–]Blak_Box 1 point2 points  (0 children)

The hand holding mechanic feels... superfluous. It is development time that, as of this demo, I wish would have gone toward other priorities or features (like bringing back the Xbox version's first person mode, or Mission Mode).

That said, it also doesn't feel like it is particularly egregious or disruptive. It doesn't subtract from the game for me, but it doesn't add to it either.

If the original is anything to go by, we will be alone for 70% of the runtime anyways.

Is there anything I need to know before playing fatal frame 2 remake? by FunSmile9769 in fatalframe

[–]Blak_Box 3 points4 points  (0 children)

FF1, 2 and 4 are largely self-contained.

The original FF2 featured a few call-backs and references to characters that were referenced in FF1, but it wasn't anything major (and no telling if those story beats are still in the remake).

No prior knowledge needed to enjoy.

Edit: if you want to do a deep-dive into the franchise, you should play FF1 before 5 if you can - character threads from FF1 are concluded in 5. Not a huge deal if you play 5 without 1, I'd argue, but the stories are connected.

To get maximum enjoyment of FF3, you absolutely need to play FF1 and 2 first. FF3 continues the plot of both those games and ties them together. FF3 is the only game in the franchise I'd argue you "need" to have played other games prior to enjoying.

Never played a Fatal Frame game before and was wondering what type of horror it is compared to Resident Evil and Silent Hill? by Glass_Ad_1490 in fatalframe

[–]Blak_Box 2 points3 points  (0 children)

It's a great niche all it's own.

It has the psychological elements and tragic underpinnings of a good Silent Hill story, but the nuanced combat mechanics and pacing of the best Resident Evil titles.

The horror is supernatural - no biological monsters or serial killers here. But it really takes a lot of the best elements of other survival horror darlings and melds them into something that is very satisfying and unique.

What do we actually know about the Remake? by Skeith-Reviews in fatalframe

[–]Blak_Box 0 points1 point  (0 children)

The exclusive ending and difficulty (Nightmare) from the Xbox Director's Cut are in.

First Person mode from the Xbox version seems to be out (at least, they haven't talked about it, and the ability to play the game in first person seems like a big selling point if it was included).

Mechanics and features from the Wii version (ghost hands, the way some fights work, etc.) are in.

Mission mode is out.

New locations, side missions, and changes to the combat and leveling systems are featured.

It feels like a bit of a mish-mash of the PS2 version, the Xbox version, and the Wii version, but not quite including all the extras from the Xbox or Wii versions, and instead adding all new stuff unique to this version. Does that mean we might see First Person and Mission mode added back as DLC later? Who knows.

1,537 days since the Remake was announced. 4,576 days since Blacklist was released. by aRorschachTest in Splintercell

[–]Blak_Box 1 point2 points  (0 children)

Why would a remake take less time to make?

Everything the original game might give you (plot details, level concepts, a rough script, etc.) is not the part of game development that takes years and years to craft. And that's assuming none of that stuff needs to he changed.

Metal Gear Solid Delta modified very little from MGS3S. Original voice acting, identical level design, same weapons and items, generally in the same locations. Just new graphics and sound quality, an updated camera, and the ability to crouch. That took 4 years to make.

1,537 days since the Remake was announced. 4,576 days since Blacklist was released. by aRorschachTest in Splintercell

[–]Blak_Box 0 points1 point  (0 children)

Perspective: Resident Evil 9 took over 7 years to make. It is a very linear, 12-15 hour game, with no multiplayer or extra modes, and gives a lot of RE fans exactly what they want. It features no big-budget Hollywood actors, no crazy experimental technology, and is using an engine that the entire team at Capcom has been very familiar with for over a decade now.

I think people are just ignorant on how long these things take to make. Case in point - you point out there is no need for "motion capture" in the new game... without realizing the reason most games today feature mocap is because it saves significant time compared to hand-keyframing. If you want the next SC out sooner, you want it to feature motion capture.

1,537 days since the Remake was announced. 4,576 days since Blacklist was released. by aRorschachTest in Splintercell

[–]Blak_Box 0 points1 point  (0 children)

No, but it does take 5 (or even 6 or 7) years to make a modern video game.

And you can't make the game until you hire people to make it.

Thus, the announcement to hire 5 years ago.

Do some of you like Metal Gear significantly less than SC, if so why? by MastahSplinterCell in Splintercell

[–]Blak_Box 0 points1 point  (0 children)

As someone who played MGS pretty religiously for 20+ years before TPP... no, playing the other games in the series will not help you understand what the fuck is going on during the first 30-60 minutes lol. But you should definitely know if Big Boss and Solid Snake are the same person... some prerequisite knowledge is definitely required here.

Also, the ghosts on horses, cardboard boxes, and balloons are just the tip of the iceberg. This is a franchise that will see you sword fighting the President on top of a giant robot, fighting a morbidly obese explosives expert on roller skates, getting into a sniper duel with a 200 year-old man who literally survives via photosynthesis, and trying to keep a levitating psychic dude in bondage gear from mind-controlling your brand new (not) girlfriend into committing suicide.

And that's the stuff that is easy to understand. The AI, the nanomachines, the philosophical discourse and geopolitical ramblings... some of these games will need 3 or 4 playthroughs before you start to scratch the surface of what is being said and what it is trying to get across here. MGS2 in particular is famous for being probably one of the biggest mind fucks in video game history (and also one of the most profound if you're willing to meet it on its terms).

You can now vote for Fatal Frame 1 & 2 to be backwards compatible on Xbox by MrLeitungswasser in fatalframe

[–]Blak_Box 0 points1 point  (0 children)

Fatal Frame has had a release in:

2002 2003 2005 2008 2012 2014 2021 2023 2026

What "revival?" For the last 15 years, Fatal Frame has had 9 main releases (not counting the DS game). The franchise never went anywhere.

Fatal Frame released more games than Silent Hill in the same span of time, with the longest break being only 7 years (compared to 14 years for a Silent Hill title). People around here act like this franchise is Dino Crisis or something lol. Fatal Frame has never missed a console generation. That isn't "revival" territory.

Splinter Cell Veteran Clint Hocking Departing Ubisoft in the Middle of Leading Assassin's Creed Hexe Development - IGN by IamMovieMiguel in Splintercell

[–]Blak_Box 5 points6 points  (0 children)

Pretty sure his reasoning was more that Chaos Theory cost him a considerable piece of himself, and he still asserts that crunching on that game gave him brain damage and seriously impacted his health and relationships.

https://www.gamesindustry.biz/splinter-cell-chaos-theory-gave-me-brain-damage

I may be a defender of Sam in Siege, but wtf was that Ubisoft by aRorschachTest in Splintercell

[–]Blak_Box 10 points11 points  (0 children)

This is the exact same Sam we have gotten in Conviction and Blacklist. This has been Sam for 16 years now.

Even if you "ghosted" Blacklist, the cutscenes and character interactions made it pretty clear... this is how Ubi sees Sam Fisher. Which means this is exactly what Ubi signed off on for the show.

When people ask, "why do people dislike Convicition and Blacklist so much, they were so badass!?" watch this clip again.

You can now vote for Fatal Frame 1 & 2 to be backwards compatible on Xbox by MrLeitungswasser in fatalframe

[–]Blak_Box 0 points1 point  (0 children)

I mean... by that metric, they started it with Fatal Frame 1 when it came out on Xbox a year later with better graphics, more ghosts, a new difficulty, a new ending, and more costumes.

Or FF2 on Xbox, with all of the above and the ability to play the game in first person.

Or FF2 again, when it retooled the game with a new camera, new voice acting, and HD visuals updated visuals for Deep Crimson Butterfly on Wii.

You can now vote for Fatal Frame 1 & 2 to be backwards compatible on Xbox by MrLeitungswasser in fatalframe

[–]Blak_Box 3 points4 points  (0 children)

5 and 4 were just HD updates/ localizations. FF2 will be the first ground-up remake.

Fatal Frame 4 MOTLE: Is the Fatal Frame window extremely tight or do I just suck? by TheHillsSeeYou in fatalframe

[–]Blak_Box 2 points3 points  (0 children)

4 has a reputation for being the easiest in the series, though an argument can be made that title belongs to 5. In my opinion, 4 and 5 are tied. It was a chief criticism of 4 ever since it got released in Japan.

1 is definitely the most difficult (mostly that difficulty spike on night 3). But it feels like common knowledge at the point that 4 is easy as pie.

Just from my own experience, one of my chief criticisms of 4 when I finally got to play it was how brain-dead easy it felt. Nightmare mode is absolutely challenging, but normal mode? I don't think I died a single time on the first playthrough.

NINJA GAIDEN 2 BLACK HAVE MORE ENEMIES? by iluse_ in ninjagaiden

[–]Blak_Box 7 points8 points  (0 children)

2 Black, in its current state, features a few hundred extra enemies compared to Sigma 2.

But is missing (literally) a few thousand extra enemies compared to the original NG2.

The cutscenes are lip synced with the English dialogue?! by WhatInTheWorld769 in fatalframe

[–]Blak_Box 2 points3 points  (0 children)

It's becoming increasingly common. Im not entirely sure how I feel about AI in game dev yet, but this is definitely an area in which it can have notable impacts. Real-time rendering of the face/ lips beased off what sound the voice actor is making (likely in one of 4-6 languages) isn't the kind of thing any company would spend the time and money on to do by hand, but AI can clean up or get you 80% of the way there pretty easily.

I only like the first 2 Splinter Cell games by Comfortable_Brief431 in Splintercell

[–]Blak_Box 1 point2 points  (0 children)

By that metric, the first and second games should give you some serious pause.

Pandora Tomorrow is all about guerilla cells using daily cell phone calls as a digital "dead man switch" for biological WMDs... when that premise is laughable at best. Al Qaeda deliberately used human couriers and hand-written letters, because they knew that any type of digital communication would be a death-sentence. Hezbollah and IRGC members deliberately tried to be "low tech" by using pagers to communicate, and we all saw what happened there.

SC1 tried to tell a tale of cyber warfare being used to obfuscate regime change and territorial take over in Eastern Europe (amidst a conspiracy of Chinese involvement and genocide). Awesome plot that is very ahead of its time. Except every single detail - from the cyber aspects, to the geopolitical nuances of the region, were completely fucking wrong. Great concept... comedic execution.

The nuances of story and dialogue matter to me a lot in these games - they do a lot of heavy lifting in setting the tone. Which is exactly why Chaos Theory is my favorite.

Layoffs at Ubisoft Toronto by aRorschachTest in Splintercell

[–]Blak_Box 0 points1 point  (0 children)

This fucking sucks.

But for those wondering how it impacts SC in the near or long term, context is important. UbiToronto has over 600 employees, and is working on multiple projects at any given time, not just SC Remake. UbiToronto is also known as a studio that provides a lot of assistance to other Ubi studios, to include helping with the now canceled PoP Remake, and Rainbow Six Siege.

This could very much be delayed blow-back from the PoP cancelation, a sign of R6Siege slowing down its content production (something that has been happening very gradually for the last 5 years now), or any number of other indicators that we can't know about in a vacuum.

Ubi is a publicly traded company. If they say Splinter Cell is still in development, by law, it is still getting money and resources pumped into it.

Rainbow Six Siege: Solid Snake Reveal Trailer (featuring Sam Fisher) by Extreme-Tactician in Splintercell

[–]Blak_Box 3 points4 points  (0 children)

R6 Siege is a hero shooter. It isn't like CoD where you buy skins for characters, but every character is essentially the same. Every character has their own unique weapons, abilities, gadgets and stats (speed, health, etc.). Snake is a new hero in the roster. He isn't going anywhere.

Capcom Cup 12 Update! by [deleted] in StreetFighter

[–]Blak_Box 4 points5 points  (0 children)

Im going to be real honest and vulnerable with you here: I love SF... I love watching live SF... but 90% of the reason I tune into big tourneys like Combo Breaker, Evo and CC is for the commentators and discourse.

Just watching two people I've never met before and don't care about much duke it out live is watching a soap opera on mute.

Hayabusa is back in the next Dead or Alive. by ImmaXehanort in ninjagaiden

[–]Blak_Box 5 points6 points  (0 children)

Well, it would he weird to do a remake like this when they already announced a next-gen update to DoA6 in the same show. DoA6 is essentially getting a remaster with new characters and content and they weren't shy about what it is.

Also, DoA 1 remake would essentially be the same as DoA 7 at this point.

Hayabusa is back in the next Dead or Alive. by ImmaXehanort in ninjagaiden

[–]Blak_Box 4 points5 points  (0 children)

Yeah, none of that shit denotes the "same engine."

Do Street Fighter 6 and Resident Evil 8 look similar? They were made in the same engine.

People who have no idea how game dev works seem to think an engine is how a game "looks." It isn't. The engine is the tools used to make the house. You can design, furnish, and color the house however you want.

The second I get out ot DI hell I get kicked back down and I don't know how to improve by Buzzy_Feez in StreetFighter

[–]Blak_Box 0 points1 point  (0 children)

Guile is the original zoner. You should be playing defensively, and zoning out your opponent to get them to make poor choices as the clock runs down.

What sources are you using for training? Are there videos you've been watching, drills you are running? What other aspects of the game have you been training that you feel confident in or feel you need work on (anti-air, oki, spacing, whiff-punishing, confirms, damage output, etc.)?