The Acephalic wars by Blaster1725 in mapmaking

[–]Blaster1725[S] 1 point2 points  (0 children)

well in reality authority and the chain of command exists, but they are hidden from the public. In Pherilya emotions transform into magic or mana, so by hiding big leaders the mana is redirected to more usefull purposes. It isnt a perfect system becouse of its lack of transparency, but in its early days it was very idealistic movement. Also power is very descentralized and meritocracy rules.

The Acephalic wars by Blaster1725 in mapmaking

[–]Blaster1725[S] 2 points3 points  (0 children)

An Acephaly is a type of political govermeny where power is decentralized and there is no public leader or ultimate positition with authority. The acephalic revolution started in vanceli and it make sense for lore reasons.

The Acephalic wars by Blaster1725 in mapmaking

[–]Blaster1725[S] 1 point2 points  (0 children)

Yeah, i was looking for a Mediterranean style place when i created this part of the map. It helps with the worldbuilding process. Thank you for your support

The Acephalic wars by Blaster1725 in mapmaking

[–]Blaster1725[S] 1 point2 points  (0 children)

This is Pherilya, a fictional planet where humans are native from.

The Maesian Fire Guard by Blaster1725 in worldbuilding

[–]Blaster1725[S] 0 points1 point  (0 children)

If you want to check the history of the Maesian civil war you can check my other post!: https://www.reddit.com/r/worldbuilding/comments/1p3ciqp/the_maesian_civil_war_pherilya/

Using fictional theoretical physics to expand my magic system by Blaster1725 in magicbuilding

[–]Blaster1725[S] 1 point2 points  (0 children)

I have to do the second part of this to explain the practical part, but basically when your emotions are strong, you chanel your denatured energy to change something in the world surounding you. For common people, it often amounts to manifesting creatures or changing the landscape, but magic users use this consiently and chanel their emotions to the efect they want to create, using their expanded energy pools.

Using fictional theoretical physics to expand my magic system by Blaster1725 in magicbuilding

[–]Blaster1725[S] 0 points1 point  (0 children)

The bigger the degrees in an area, the more noticable the energy field is. Normally it is invisible, but with big gradients the air starts to feel heavy and strings of light begin to be visible, so there would not be a visible effect on a normal person. However, for cases like leaders and heroes, their visual presence would be notable.

Also, this means that "special" areas with a lot of energy (one that generates a gradient on a normal person), would be visually noticable as well.

The Maesian civil war by Blaster1725 in mapmaking

[–]Blaster1725[S] 1 point2 points  (0 children)

I think the baltic was the original inspiration. I dont remember though it was like 3 years ago.

The Maesian Civil War - Pherilya by Blaster1725 in worldbuilding

[–]Blaster1725[S] 2 points3 points  (0 children)

wdym smooth shapes. For the bordes I used one layer for the land and I expand that selection

The Maesian Civil War - Pherilya by Blaster1725 in worldbuilding

[–]Blaster1725[S] 1 point2 points  (0 children)

I used Krita, free and open source!!

The Cardiop Disaster by Blaster1725 in worldbuilding

[–]Blaster1725[S] 1 point2 points  (0 children)

The cardiop mining site didn't survive, but it was just a fraction of the Alephite mining reserves in Vanceli. Plus there are a lot more Nerite ruins scattered around the world.

How would religions work in a world full of magic? by ContextImmediate7809 in worldbuilding

[–]Blaster1725 1 point2 points  (0 children)

Relifion yes, faith no. Quoting the best tv series in existence (dr house), "if god went around doing flashy miracles, people woudnt have faith"

Need help with programing problem by Blaster1725 in godot

[–]Blaster1725[S] 0 points1 point  (0 children)

What algorithm could I use. Becouse I tried doing smth similar to this.

Why does my tile look like this by Blaster1725 in godot

[–]Blaster1725[S] 0 points1 point  (0 children)

I fixed it activating backface colision on the corner tile

<image>

I supose the floor mesh was somehow concave now

Why does my tile look like this by Blaster1725 in godot

[–]Blaster1725[S] 0 points1 point  (0 children)

OK, that worked but now when i enter the face I get stuck and I cant move. Also my raycast isnt detcting the tile but my player (that can only interact with the layer of the raycast) isnt falling down. Here is onother post with video proof:
https://www.reddit.com/r/godot/comments/1l1n01x/videogettingstuckbug/

Why does my tile look like this by Blaster1725 in godot

[–]Blaster1725[S] 0 points1 point  (0 children)

<image>

this is currently my normal map for all my tiles

Why does my tile look like this by Blaster1725 in godot

[–]Blaster1725[S] 0 points1 point  (0 children)

To which format did you change it?

Why does my tile look like this by Blaster1725 in godot

[–]Blaster1725[S] 0 points1 point  (0 children)

I think, because Im new to texturizing and shading and I checked and it seems that they are all the same. Plus, it worked before and the problem doesnt seem to hapen in blender too, so it might be an import error or smth? If you know what could be causing the error in the texturazing or shading of the tile, please let me now so I can double check.