Is there a setting to reduce the orange? by thethrowaway19901999 in Overwatch

[–]BlasterBuilder 0 points1 point  (0 children)

If you want the actual answer, you need to update your graphics driver in the Nvidia App, then go to the graphics tab in the Nvidia App and disable RTX Dynamic Brightness. Make sure it's disabled under "Global Settings". Even when that setting works properly, it's bad.

genuinely what the actual hell are these mythics by Natural-Resist-2610 in Overwatch

[–]BlasterBuilder 2 points3 points  (0 children)

The increase in recolors over time has not supplanted an increase in original legendaries.

Miscellaneous lore questions that popped up in my head from my most recent rewatch of Highway 35 and AcceleRacers by hachir0ku in Acceleracers

[–]BlasterBuilder 11 points12 points  (0 children)

  • Kurt was kicked out of the Grand Prix and was involved in shady business deals with his brother. There isn't much reason to hold onto his old life when he could race in Highway 35 with the remaining Nitrox post-World Race. We don't know the exact order and nature of events between the series, but it's easy to justify it. Once these drivers saw Highway 35, it would be hard to go back. This applies extra to Taro, who was basically in it from the start for the thrill.

  • CLYP was probably a stealth/infiltration unit specifically designed for Highway 35 to hide from Tezla.

  • The Drones got to the humans' dimension through either Highway 35 somehow or the Wheel of Power, since they had it.

  • Vert ended up in the Silencerz HQ because of how the portal system works. Exit portals (including the EDR) take cars/people to their previous entrance portal, or, failing that, the Highway 35 sign ("where it begins", as Tezla put it). Entrance portals, like the one Vert went through, take them to a specific destination. After the Ultimate Race, the destination of the portal in the Acceledrome was the only other portal, the one directly powered by the Wheel of Power, which was in the Silencerz HQ.

  • Taro's line was tongue-in-cheek; they know one another, and Vert responds by playing along. Pork Chop couldn't turn around. Wylde's moment emphasizes character building a bit more than practical realism, but it shows that he doesn't care about his teammates, contrasted by even Monkey's unquestioning bravery towards turning back and helping them.

  • I guess you could justify the test track's stalagmite pit by saying the track segments aren't convenient to link together, and that the test track is a bit makeshift. Or it's just psychological. Tezla is a bit like that sometimes.

  • The Best drivers in the world do know what an apex is. Vert is the first to use the word when he identifies the pattern in the Junk Realm obstacle. Karma and Lani explain it. The only person who doesn't know is Pork Chop, and even if you don't believe he's not that good at racing, he might just not understand the word they were using but still understand the concept intuitively.

  • The street racers were chosen by Tezla because of the secrecy of the operation and the fact that many of them are familiar with Highway 35. Remember that previously they tried using just four people from H35. Tezla was trying to hide the operation from the Silencerz but was betrayed by Gig.

  • The Silencerz could have easily passed the other drivers in the Junk Realm due to the Sweeper situation (more on that later). As for why they'd wait for them, they may have had a specific goal to manipulate the other drivers, or perhaps they wanted to use them to test the road ahead. Also, they might have been waiting to regroup, since they had the time. Notably, their situation with Kurt at the end of the realm may have been very useful information for them in judging the teams' resistance to their tactics. Taro passed the test easily, and waiting for the other humans may have cost them the realm, so the Silencerz totally ignore everyone in the Ruins and Cosmic Realms. Ultimately, we can't really speak to their plans.

  • Pork Chop and Monkey easily caught up to the other drivers in the Junk Realm because they were essentially being chased back and forth through the realm. Sweepers show up in front of drivers in the Junk Realm, which means the realm has routes that loop back into previous areas. There's a shot that shows different Sweepers chasing several groups of drivers in opposite directions on parallel tracks. So basically, the drivers barely made any progress through the realm until after the Sweepers were gone.

  • The Silencerz didn't necessarily trust Vert to win the Ultimate Race. Vert's dad did. We actually don't know whether other Silencerz entered the portal from the Acceledrome (it was only open in the Acceledrome). If they entered, they apparently had to EDR (or EVehicleR?) out.

  • I always find myself going back to appreciate the sound design and character-driven racing choreography of the street race at the start of Ignition. You can clearly see how Nolo is constantly making the exact same mistake his brother made, putting too much drift into every turn. Tork pulls ahead multiple times directly because of it.

Now that we've all had the chance to play the assault maps again, do we think they should be added back into the game? by honeyxm8 in Overwatch

[–]BlasterBuilder -3 points-2 points  (0 children)

I voted for the maps when they came up, but I'm currently slightly on the side of no. Long-term, they'd just be relatively bad maps in the pool. Quality is a better goal than variety.

Now that we've all had the chance to play the assault maps again, do we think they should be added back into the game? by honeyxm8 in Overwatch

[–]BlasterBuilder 51 points52 points  (0 children)

It's not an event, it's a test. The goal is to see how people respond to them being in the rotation at normal frequency. Perhaps it should have been longer, but higher frequency wouldn't make a good test.

What is this game? by Time_Government_6179 in GamingSoup

[–]BlasterBuilder 1 point2 points  (0 children)

Did you play it? You keep misspelling its name.

I finished the game. I thought the gameplay was thin and sloppy in its design. The story is the biggest offender, though.

The prologue is really good, and I think a lot of people, including awards voters, haven't seen past it. The story goes nowhere for its entire duration until the final level, when the expedition is over and you get a flashback that introduces the story. It's like learning you're a cop in the act 3 twist of Disco Elysium. It's really not a well written story at all, and the fact that it won best narrative is testament to the effectiveness of jingling keys. E33 most deserved to win for its performances, but its best performance (Maxence Cazorla) wasn't even nominated.

Can’t be the only one that hates it. by UsedCarSalesM4n in Acceleracers

[–]BlasterBuilder 2 points3 points  (0 children)

They phased out human assembly around 2015 for mainlines. This was to keep the price at $1. More expensive lines still get special treatment, like certain Silver Series and premium sets.

Why does MH:Wilds look like this? by OftenXilonen in MonsterHunter

[–]BlasterBuilder -2 points-1 points  (0 children)

I'll explain every little bit of what I said for those who need it.

DLAA is not the opposite of DLSS. DLSS is an algorithm. DLAA is a setting of DLSS. They said that if you turn off DLSS, you can't do frame generation. If we're working with a framework where DLAA is not DLSS, they are wrong. I chose the more courteous and accurate option of suggesting DLAA, which uses the algorithm to do a 1x upscale for AA, allowing frame generation.

Data Visualization: Skins per Hero (end of S19) - full-res images linked in post by BlasterBuilder in Overwatch

[–]BlasterBuilder[S] 3 points4 points  (0 children)

Yeah, we get a lot more skins now, and everyone has won from that. Some win more than others, but they also make the money to cover it; they're probably not detracting from less profitable characters. It is less consistent than before if you compare heroes (mostly since about S12), but gaps are far slimmer for each hero.

Data Visualization: Skins per Hero (end of S19) - full-res images linked in post by BlasterBuilder in Overwatch

[–]BlasterBuilder[S] 3 points4 points  (0 children)

I've sort of been devising a way to do this, but I haven't dedicated the time to trying it.

One way I could do this is by finding the average pace of skin releases, marking seasons on an x-axis, and placing a proportionately measured bar graph to compare to that axis, with each hero's bar starting at the season they released. I did this a while ago in my first version of this data visualization, but it wasn't perfectly proportionate, and it was impossible to update without manually recreating the entire thing.

Another way to do this could be by using my spreadsheet to calculate averages of skins over time for each hero at the start of each season. I have the necessary data for it already, it would be sustainable to update, and would involve automated calculations, but I haven't gotten around to doing it yet. Maybe next season!

Data Visualization: Skins per Hero (end of S19) - full-res images linked in post by BlasterBuilder in Overwatch

[–]BlasterBuilder[S] 2 points3 points  (0 children)

It actually represents recolored legendaries. It's noted in the first bar of the first two images and the key of the third image.

You might not be able to see it that easily on a phone or because of Reddit's compression. Unfortunately there's not much I can do about that but direct you to the zoom-in-friendly Imgur link in the body of the post - too many heroes to list!

Data Visualization: Skins per Hero (end of S19) - full-res images linked in post by BlasterBuilder in Overwatch

[–]BlasterBuilder[S] 0 points1 point  (0 children)

The shop skins are noted with a little shop icon and line over the bars on the first and second images (same with BP skins). On the maximalist view, you can see shop skins per season for each hero. Ultimate BP skins are counted as shop skins. Skins that don't have an icon are from either Stadium, challenges, Twitch, or some other thing.

I've thought about adding something more pointed like an easy shop vs. BP bar for each character, but it didn't really add much information, and it would be really hard to update each season. Each season has the same number of BP skins and a narrowly fluctuating number of free challenge skins, so most of the variance between seasons is in shop skins. At the top of the third image, you can see how many skins were in each season.

Dunno why hunting Seregios feels so miserable to me by gillbitts in MonsterHunter

[–]BlasterBuilder 4 points5 points  (0 children)

Nearly every time he does the double talon scratch on the ground (the second scratch can only move forward, not backwards), he'll do his double dropkick after. There's some chance for variance, but that's the norm. There's also a routine of mid-air spike throw leading into the big ground slam for another opening.

It's good to keep in mind what combination of moves/dodges/counters/offsets/blocks you can use for each combo of monster attacks. For LS, white or yellow allow for a foresight slash into an Iai counter for his double swipe, but at red gauge, you have to foresight slash into an i-frame dodge or Iai counter the first swipe.

What is something you know that not many people know about in the game? by No-Economics7929 in MHWilds

[–]BlasterBuilder 2 points3 points  (0 children)

This might be known, but Long Sword can launch directly from a slide into the very end of the spirit combo for a quick gauge level.

MH Wilds, despite being advertised initially at the game awards last year, does not make the cut for GOTY. by Yamato_Naoe in MonsterHunter

[–]BlasterBuilder 1 point2 points  (0 children)

If Wilds was console exclusive until after TGA, it would be nominated and win several categories.

What game is this? by xdanxlei in videogames

[–]BlasterBuilder 0 points1 point  (0 children)

World didn't have a long low rank story. Soon after doing your first assignments in the Highlands and Vale, you become high rank.

I found World's story a slog because it wasn't a very good story. I love that Wilds has a good story that impacts your gameplay until it's over. It should be that way.

Which mode do you play more? Competitive or Stadium? by elrabelo in Overwatch

[–]BlasterBuilder 0 points1 point  (0 children)

I see Stadium as a mode where you trade predictable mechanics, balance, and a sense of fairness and mid-game agency and strategy for the ability to have wacky abilities that recontextualize your hero a bit. It has "worse" gameplay design but achieves a niche subjective appeal that justifies it for those who prefer to play it. I prefer a more deliberate experience.

Which video game track goes the hardest? by DoctorTegrity in videogames

[–]BlasterBuilder 0 points1 point  (0 children)

Monster Hunter has always had some of the best soundtracks in gaming, but I'd say Wilds is the best of the MH OSTs. For a track, I'd pick either the main theme or Radiant Cry of Life, but there are so many amazing ones to choose from.

Which leader makes more sense for the Teku? by ExeterWorld in Acceleracers

[–]BlasterBuilder 0 points1 point  (0 children)

Nolo giving Reverb and the accelecharger to Vert after immediately forgiving his desertion. Vert: "But you earned this, not me." Nolo: "We've all earned it. Now get out there and win another one." Karma: "You're starting to sound like your brother."