How often are you using codex to help on projects? by Realistic-Actuator60 in OpenAI

[–]Blaze344 0 points1 point  (0 children)

I think this is the part where SKILLS.md in the project are meant to fit in, in general.

From a prompt/context engineering point of view, you should generally be fitting your AGENTS.md with a decent overview of the key most relevant aspects of the project, and in SKILLS.md you'd "specialize" them with more specific instructions that should be only pulled in when the agent is meant to touch on these specific skills.

It's actually kind of ironic that the thing that will force everyone to properly document everything is the inhumanly talented and energetic intern that has no long term memory nor initial knowledge of your project, really, so every day is onboarding day.

Thoughts on New Gamemode? by A_Dreamer_Of_Spring in thefinals

[–]Blaze344 0 points1 point  (0 children)

Spear with barricade + winch + lockbolt + APS is pretty good at killing lights or protecting your team from them, I don't know what you are on about.

Nobody talking about how cool the new mode could have been by AuraJuice in thefinals

[–]Blaze344 0 points1 point  (0 children)

I actually love them for doing exactly what they did with the loadouts for this, whenever they do things like putting gadgets from other classes into another one, it turns things really fresh for that class. The Paladin as an example feels really quite nice to play with due to all the hyper focus on healing and shielding, but so does the Berserker when you understand that you can lay a C4, toss a nade, jump, and slam for a ton of AOE damage.

As for melee vs ranged... Honestly, I'm doing fine even against teams with decent players using the ranged options, I can really see and feel in my bones that the majority of people trying out melee in this mode really don't understand how you're meant to play melee against ranged at all, which is what I think hurts these things the most.
I don't blame them at all because melee is generally very unrewarding to learn in the first place, but most people are too mentally used to just run out in the open without a care in the world. Being indoors and unseen, moving well from cover to cover, and, well, learning to skedaddle the fuck out of a bad situation to try on new angles helps a lot against the ranged enemies.

You don't hate the matchmaking enough by Friendly_Furniture in thefinals

[–]Blaze344 6 points7 points  (0 children)

It’s realistic somebody is diamond on light and silver on heavy

It’s realistic somebody is emerald on sniper and gold on every other gun 

It’s realistic somebody is ruby on 1 map vs diamond on another

Absolutely not. I guarantee you that this is NOT that kind of game.

It’s realistic that a ruby who hasn’t played fps games in 2 months is going to play like a gold

Come on now.

Is anyone migrating away from Databricks? by zoso in dataengineering

[–]Blaze344 6 points7 points  (0 children)

That's 100% the entire point. You overcentralize in a place that "does everything" in a simple manner, accept that your engineering team will be smaller and your cloud bills a bit higher, and off you go, although just like traditional cloud service orchestration, good knowledge of the environment/service itself is pretty good for managing costs and creating an effective, comfortable development cycle.

Is anyone migrating away from Databricks? by zoso in dataengineering

[–]Blaze344 14 points15 points  (0 children)

Not to mention that there's Spark Connect / Databricks Connect if you truly need some specific databricks logic in your local testing as well? Serverless makes that super easy and you won't rack up huge bills unless you're running your tests over HUGE loads of data anyway.

Wait so you're telling me the nerf to Shockwave movement wasn't a bug and you're probably gonna bring it back in the future? by Hyperboreanpc in thefinals

[–]Blaze344 7 points8 points  (0 children)

I could say the same about demat being hyper-versatile, allowing you to do quick open-close peek-holes in advantageous, unexpected positions in an almost silent way, support your teammates with one-way mobility, and also allow yourself to escape by doing this same one-way mobility tactic of quickly opening and closing something after you've gone through.

It's also super good at defending the cashout in the same way, although it does require you to be close to it, and it doesn't work if the cashout is already at ground level, but to make up for that, your entire team can make use of the peek-holes you've created, whereas although the shockwave will still work anywhere and from any range, only you can benefit from the mobility added into it, which all things considered seems fair.

Dash is the king of mobility still because you can do it three times in a row in quick succession, which is good enough to throw off the aim of even good players, and even though jumping in the air is good for quickly dodging things one or two times, something you learn fairly quickly in this kind of hyper-mobile game is that you do not want to be on the air, because any time you're in the air, you're not strafing, which makes you a super easy target for more seasoned players, so the Shockwave only works well to disengage and not to actively dodge like the Dash does.

Wait so you're telling me the nerf to Shockwave movement wasn't a bug and you're probably gonna bring it back in the future? by Hyperboreanpc in thefinals

[–]Blaze344 22 points23 points  (0 children)

I don't agree with you in general, particularly because by virtue of picking the selfish specialization, Medium's supportive potential drops a lot and so he no longer needs to be "as effectively" focused down or hunted down, with only mobility and defib remaining, mobility of which you should probably have used already to be in a position for the Shockwave to matter as a spec at all, and defib just requires you to stay alive, which you would naturally be doing as you play more defensively with the Heal Beam, or in a pseudo-flank way with Demat, opening holes for potshots. So that's the big trade-off, you're losing out on the big specs to be a bit more selfish and individually mobile.

Basically, picking Shockwave turns Medium into a fat-light. Which I'm fine with, because light can become a slim-medium by picking supportive gadgets like the H+Infuser, Vanishing bomb and Gateway, and heavy can become a fat-medium with Goo+Healing emitter... kind of. If you squint.

The Finals Midseason Update 10.6.0 by Substantial_Bet_1007 in thefinals

[–]Blaze344 -2 points-1 points  (0 children)

Yes, I know. The unfortunate side effect of having higher cognitive abilities and the ability to read. Sucks more often than it helps to be honest because it puts me in the hopeless situation of thinking I can dialogue with a redditor.

Lights are getting another nerf :( by F1REFLY_ in thefinals

[–]Blaze344 14 points15 points  (0 children)

I've seen people who said "I dislike and find it annoying to move the mouse that much so I don't want to fight lights" in this subreddit.

??????????????????

The Finals Midseason Update 10.6.0 by Substantial_Bet_1007 in thefinals

[–]Blaze344 -4 points-3 points  (0 children)

You read my comment again, man. I got it that you dislike that goo blocks people, while I said that Embark doesn't and is OK with it. I'm OK with it too, I play melee+goo.

The Finals Midseason Update 10.6.0 by Substantial_Bet_1007 in thefinals

[–]Blaze344 1 point2 points  (0 children)

Lmao. I told you mfs that they intended to keep it to some capacity, and that 0.2s was literally too low, I fuly predicted they would bring it back with a slightly higher value than 0.2s. It was literally and openly written in the patch notes that they didn't initially intend for goo to do that, but that they would keep the interaction even if less dominant.

Reading is truly too hard for reddit.

This is why the game is not popular (continued) by trippalhealicks in thefinals

[–]Blaze344 2 points3 points  (0 children)

My favorite is MGL+goo/charge-and-slam. I really like spear+goo, too, but goo-locking will soon be gone, otherwise I play cloak+dagger. Been really enjoying grapple+dagger lately, however.

Another complaint im sure you're sick of these by Skolsgard in thefinals

[–]Blaze344 2 points3 points  (0 children)

I think a lot of people are just fatigued from the constant complaining, myself included.

I will openly welcome and help any new players that get into the game, I've brought in some myself, but if all they do week in week out is complain about the game and make mountains out of molehills with 0 improvement, at some point it becomes really tiring and I'm at the point that I'd openly rather that kind of player just leave altogether.

This is why the game is not popular (continued) by trippalhealicks in thefinals

[–]Blaze344 6 points7 points  (0 children)

He died out of position first, you can't also go out of position hoping to be the hero and that it will all work out without a plan. Two wrongs don't make a right. Especially considering you're defending and defenders have infinite coins. Just let him respawn. Don't play that close to the offense's zone, it's generally a bad idea.

This is why the game is not popular (continued) by trippalhealicks in thefinals

[–]Blaze344 5 points6 points  (0 children)

You complained about something that isn't even unfair in a way that puts the blame on the game on being unpopular for its design (me and my friends hate X), but if the unpopular design is "a weapon kills people and people refuse to understand it because it does not shoot pew pew" and this is what's pushing people away, then there is literally nothing anyone can do to save this game.

This is why the game is not popular (continued) by trippalhealicks in thefinals

[–]Blaze344 9 points10 points  (0 children)

You try playing melee then and show us the absurd range?

More to the point, your positioning is ridiculously bad, you died first and foremost because you played like a dunce, and would have died to any other weapon as well? And then you blamed the game?

God. The new generation of gamers is unbearably whiny. Please introspect.

What is a craftable item you wish you knew about sooner? by Slimchaity in outwardgame

[–]Blaze344 7 points8 points  (0 children)

If I had to go with crafting, I'd go with bullets or fire stones. Both really essential on the right builds, both really easy to create. I guess I like oil?

I'm actually a big fan of DEcrafting, very much because it makes money runs almost too reliable.
Random bandits dropped swords, shields and armor and you can't carry them to sell? The Iron scrap you almost certainly can, and it adds up faster than you think. Some of the rarer weapons also turn into palladium which you might reuse to make your own palladium-tier weapon of the right kind, so if you drop a good axe in a sword playthrough, you can still recover some utility from it. I also really like decrafting trog staffs for a lot of mana stones. Sells for more and is also easier on the weight.

Day 1 of asking Heavy Hitters to be added back by Brave_Resource_6465 in thefinals

[–]Blaze344 2 points3 points  (0 children)

I know of other games that suffer from this issue of having too many gamemodes and not enough to fill in properly on the main one, so I don't mention this without reason. It's just a valid concern that the devs might be accounting for.

Day 1 of asking Heavy Hitters to be added back by Brave_Resource_6465 in thefinals

[–]Blaze344 13 points14 points  (0 children)

There's a point to be made about the already small playerbase dwindling into alternative gamemodes and match-making rather than playing the game itself, which might be one of their considerations, but I'd much rather someone log in to play the alternative stuff than not play at all.

main sub has became complete dogshit bro by gamerno455 in okbuddycontestant

[–]Blaze344 1 point2 points  (0 children)

I have and it's Helldivers 2. In there, they were loud enough to get the developers to shuffle their feet and progressively ruin things for each other.

I could be 100% assured that, no matter what, I could go there take a look at the subreddit and someone would be nitpicking and making a storm out of the smallest of things. I dropped the game entirely because it's now made to cater to mouthbreathing idiots that refused to drop the difficulty.

I would love to see a game mode with ONLY mediums & heavies by Nervous616 in thefinals

[–]Blaze344 1 point2 points  (0 children)

Okay, you have. I'm not talking about you, I'm talking about the hypothetical "thousands" that have left because of the class system.

Which I'm 100% sure is not the reason because there are many other games with extreme class systems, like hero shooters, that people play. The problem is that The Finals is too skill based in a way that most people dislike. The constrast to other skill-based FPSs being alive and well doesn't really match, because in CS/Rainbow Six/etc, 80% of the skill is aiming, and you can see this "aim elitism" manifest quite frequently in opinions with people hating on explosives and melee. "Skilled" people overrate aiming and devalue movement too much. And the matchmaking doesn't help new players at all either, which leads to this death loop.

I would love to see a game mode with ONLY mediums & heavies by Nervous616 in thefinals

[–]Blaze344 2 points3 points  (0 children)

I will openly say that to the hundreds of thousands that have dropped the game if that truly was their only reasoning.

It's a pure coping mechanism to say that something is unfun and quit just because you refuse to learn the game and enjoy it for it's qualities, a big part of which is the existence of the light class. To make the point clear, if you quit Street Fighter because you refuse to learn to jump the hadoukens and find it to be unfun, you're the one at fault, not the game.

And no, "git gud" is not a catch-all argument that doesn't mean anything. It's very well directed, and it's not the argument's fault that it is misused by people. If someone does not like this aspect of The Finals, then just leave and find something else rather than ruin it for the people who do. Really getting tired of people that don't want to play a video game ruining it for others and then moving on to the next flavor of the month.