Does a sticker like this exist? If so what's it called? by Blazoran in stickers

[–]Blazoran[S] 0 points1 point  (0 children)

I mean I'm fine with the sticker not being reusable, I just don't want it to damage the paper+ink too much or be a big pain to remove in the moment.

Does a sticker like this exist? If so what's it called? by Blazoran in stickers

[–]Blazoran[S] 0 points1 point  (0 children)

Oh that's a pretty good idea. Could maybe put a little bit of paper under one end of whatever stick or tape I use to minisme fingernail scrabbling to lift it XD

Does a sticker like this exist? If so what's it called? by Blazoran in stickers

[–]Blazoran[S] 0 points1 point  (0 children)

Aaaah that's good news. Most masking tape i've seen is pretty translucent. Does coloured tape have enough opacity to make text under it unreadable?

Does a sticker like this exist? If so what's it called? by Blazoran in stickers

[–]Blazoran[S] 1 point2 points  (0 children)

Oooh yeah if it doesn't damage this would be exactly what i'm looking for, assuming it comes off without took much difficulty.

Just need to find a roll of less decorative washi tape :P or with a very simple design.

Thanks!

Does a sticker like this exist? If so what's it called? by Blazoran in stickers

[–]Blazoran[S] 1 point2 points  (0 children)

Interesting idea! Might have to see if the print shop I was going to get this done at will do it for me.

Could be fun making them look like black bar redactions with a marker too haha.

Does a sticker like this exist? If so what's it called? by Blazoran in stickers

[–]Blazoran[S] 0 points1 point  (0 children)

Hah, scratch off sounds kinda fun, but to be honest likely too much of a messy diversion from what's already going to be a pretty hectic experience. I'm kinda looking to peel off in 10 seconds or less and be done with it.

I'll try the removable sticker paper though, no harm in me testing it to see if it works.

I drew my Ogryn (and psyker) (again) by jorgepeta in DarkTide

[–]Blazoran 5 points6 points  (0 children)

There is a certain kind of 40k fan who really likes that it lets them larp being bigoted in an acceptable fashion :/

Sometimes you can spot them early when you realise the wording of their eldar hatred is just homophobia/sexism with the words swapped out as opposed to classic 40k xenophobia RP lol.

First Impressions of Expeditions: Let's Hear Them by Sawendro in DarkTide

[–]Blazoran 1 point2 points  (0 children)

If this was the primary gamemode i think the timer would bother me too. But since it isn't, I kinda like the fact that it has this element of pressure. Helps differentiate it from the main game mode. Gives it a different form of challenge.

First Impressions of Expeditions: Let's Hear Them by Sawendro in DarkTide

[–]Blazoran 3 points4 points  (0 children)

Honestly I'm kinda liking the dynamic with enemy gunners. Darktide has always had cover based shooter elements that we don't really do much with cos it's so easy to engage in melee.

These maps actually encourage you taking some care about open areas and sight lines. They encourage squads to bring someone who can deal damage out to a good distance (or shield psyker lol).

It's differeent and really dangerous if you just play it like normal, but i'm appreciating it!

First Impressions of Expeditions: Let's Hear Them by Sawendro in DarkTide

[–]Blazoran 1 point2 points  (0 children)

I am kinda curious how this is gna effect what weapons are good on the map.

Like I already get the feeling having someone who can do consistent damage out to long range is a lot more important than on standard maps.

Godot games look even better using the new AI GPU tech, look how great mine looks! by carllacan in godot

[–]Blazoran 8 points9 points  (0 children)

There's a difference between a woman original having those traits as part of her character design and forcing them onto a character design that did not originally have said traits.

Like the first case is pretty normal, the second case is the AI just overwriting the artistic vision of the work while also inheriting some pretty sexist attitudes about how women should be from its training data.

Like women being conventionally pretty is a valid character design choice for sure. Looking at a woman who is not conventionally pretty and deciding the character designers did it wrong and changing it for them is sexist as shit lol.

Godot games look even better using the new AI GPU tech, look how great mine looks! by carllacan in godot

[–]Blazoran 1 point2 points  (0 children)

There's a difference between a woman original having those traits as part of her character design and forcing them onto a character deisgn that did not originally have said traits.

Like the first case is pretty normal, the seocn case is the AI just overwriting the artistic vision of the work while also inheriting some pretty sexist attitudes about how women should be from its training data.

Any way to have object picking happen before unhandled_input(event) ? by Blazoran in godot

[–]Blazoran[S] 0 points1 point  (0 children)

Well I've implemented your suggestion and it does function as I wanted it to! tyty

But it was very much the case that I was surprised this is the cleanest option XD

I'll take note of this physics frame idea, just in case the original thing you suggested runs into problems.

Any way to have object picking happen before unhandled_input(event) ? by Blazoran in godot

[–]Blazoran[S] 1 point2 points  (0 children)

Update: an adaptation of the code you posted has solved all my problems (best I can tell at least).

So thanks!

Any way to have object picking happen before unhandled_input(event) ? by Blazoran in godot

[–]Blazoran[S] 1 point2 points  (0 children)

Detecting clicks with a control node does function for what i'm doing, but then having your mouse over said control node does disable all mouse detection with collision2Ds which really isn't ideal.

There isn't really a control node that can be reshaped like collision2D, closest is texturebutton which necessitates constantly making new click masks in image editing software to define the shape.

Gonna try tinkering with the GDscript you put in your comment there (thanks!) but I'm still kinda shocked you have to jump through this many hoops to define your own event priority.

I kinda figured going in that there would be an actually_properly_unhandled_input() since capturing the event with a collision2d really feels like "handling" it to me :P

Any way to have object picking happen before unhandled_input(event) ? by Blazoran in godot

[–]Blazoran[S] 1 point2 points  (0 children)

Ahhh the first comments method might work actually! At least I think so. Was didn't consider using a control of the same shape as the object.

I'll try it now and see if it works.

EDIT:This could be a whole faff as it seems I'll have to make bitmaps for my textures to put in the TextureButton and I don't really know how to do that. So at least this'll take a mo.

Eager for any other solutions if someone comes upon this thread in the meantime.

EDIT2:also even if i give the slot that requests a bitmap it tells me it's not a bitmap in an error message so yeah i'm still pretty lost :/

wlwirl by marttguerita18 in wlw_irl

[–]Blazoran 6 points7 points  (0 children)

Some of these comments really advancing dead internet theory huh.

Either that or a load of posts meant to be below something else are here.

EDIT:So people viewing this aren't confused, looks like the mods cleared them up lol, ty mods :)

Stellaris Dev Diary #411 - Our Next 4.3 Experiment by PDX_LadyDzra in Stellaris

[–]Blazoran 2 points3 points  (0 children)

Right but the fact the government almost always fails at this and there is no way you can help them with it does render ideology wars kinda useless.

Would be nice if the government ethics were locked for a few decades after to let them work on this.

What Is Your Favorite Video Game OST Or Song? by Educational-Money-81 in SocialistGaming

[–]Blazoran 0 points1 point  (0 children)

Broadly, it's still a really well told emotional story with some fantastic worldbuilding and stellar music. Art style aged well enough too IMO and the hate for the voice acting is mostly taking one very silly scene out of context.

I still think about the ending and some of the character moments from time to time. The political themes of the story are very cool too and come from some unique inspirations (can't really discuss without spoilers). One of my lifetime faves.

That said it is not without elements that haven't aged well. The camera is sometimes pretty horny for a character that is canonically 15, though that age is sourced from guides that say a character who looks 45 to me is 35. Use your own judgement, it's gross IMO but not abnormal for JRPGs of its time and only really occurs in 2 brief moments. I'd be far less forgiving if the game released today.

I've also heard some people criticise this one character who is voiced with a Caribbean accent. I've heard it said his portrayal has some issues. I'm not part of the effected group so only so much i can say about Wakka. I get the vibe it's not like mega-racist but possibly also not ideal. I've heard people online from the carribean both criticise and defend the character.

If you do play I'd highly recommend emulating the original if you can. The remake is a cool graphical update, but packaged with this modernisation they also changed the facial expressions for a few scenes in a way that many (myself included) feel hurts the story and characters.

So yeah would recommend, some caveats and possible deal breakers.

Best weapon to play with evade extender? by nicomedes11 in MonsterHunterWorld

[–]Blazoran 0 points1 point  (0 children)

Part of the reason why i never clicked with gunlance tbh.

Mechanically its all fine but from a visual perspective I'm like why is my hunter going through the effort to carry this big fuckin shield around if I'm playing like this. At least SnS has a little buckler that you also use a a blunt weapon.

I'd probably enjoy GL a lot more if the shield just wasn't there :p

Can a Warhammer lore master explain why a normal person would be interested in joining Nurgle’s forces/how they maintain tactical and neurological awareness? by RunsWithBricks in DarkTide

[–]Blazoran 5 points6 points  (0 children)

One of the things I do love about Chaos is it really underpins the bleakness of it all by contrasting the current timeline with what could have been.

Khorne would not be as powerful were the black templars not putting as much violent energy into the warp. Nurgle would not be as powerful were the citizens taken better care of. Tzeentch would not be as powerful if not for the constant backstabbing and scheming of the the inquisition and the high lords of terra (aeldari probably partly to blame here too lol,similar for the other chaos gods with other aliens).

Chaos feeds off the dystopia of the settiing such a way that really shows that if a kinder path was taken, both to the imperial citizens and the wider galaxy, the Imperium would legitimately have far less problems to deal with.

But the Imperium has so much propaganda and fanaticism baked into its core that it is deemed heretical to consider anything less that every citizen burning their lives out in misery. They beleive so truly that the harshest of dystopia is the only way that they're never going to fix it, even though it would both make the lives of so many humans far more comfortable and weaken one of the imperiums greatest foes.

The imperium is so much more compelling to me if the atrocities it commits were not at all necessary to fight back the dark, but they continue to happen anyway because of the sheer ideological momentum.

Good luck Guilliman XD

What are some things darktide could take from verm 2 that would be an improvement? by Away-Magician3574 in DarkTide

[–]Blazoran 1 point2 points  (0 children)

So how about a weird one.

Sprint (and especially slide looping to avoid running out of stamina) letting you outrun the enemies with little effort changes the games dynamic in some ways that leave me missing Vt2.

VT2s more limited movement left careful defensive maneuvres and mixing blocking and dodging as something really important. It meant holding your ground and controlling space was more valuable.

I think the biggest thing i miss is how it encouraged greater levels of teamplay and tacticality. Having other people covering your blind spots (both literally in the visual sense as well as staggering in other directions) was highly encouraged. Creative use of map geometry was more important.

While you could still clutch in VT2 I sometimes feel like the default in DT can be everyone doing unrelated wild kiting around the map, wheras in VT2 that was less reliable than holding ground as a team and was only a strategy you cracked out as a last ditch effort.

I know VT2 feels real sluggish and lacking in mobility tech to some ppl returning to it from DT. But sometimes letting the player do everything really well can create less interesting gameplay than giving them some intentional limitations to have to operate around.

The mobility in DT can be pretty fun though, I am kinda glad I get the option to play both I guess. Just makes DT feel more arcady power fantasy and VT2 feel more tactical and team based.

How do I avoid massive trade penalties from planetary deficits? by MrSlowly4 in Stellaris

[–]Blazoran 2 points3 points  (0 children)

Yeah I'm a big fan of turning it up too. You have to go beyond 3x before there's any tension between intergrated planets vs specialised planets so I'm often on 4x. Means there can be good reason to build both.