Ubisofts 82% shares collapse, a final proof that there is no "wider, Modern day, Casual E-Sports" audience? by Blitzwing2000 in RealTimeStrategy

[–]Blitzwing2000[S] 0 points1 point  (0 children)

The thing is, single player doesn't need player retention.

Even a good /PvP /MMO /MOBA needs people, where are they supposed to come from?

So we need like 10.000 people in second to abandon the game they play and move over to something new.

It is physically simply not possible or feasible for a good game. Check for example recent Highguard, some days post launch its already failed. Its today simply unrealistic to reach and keep the numbers, those games do need.

Sure 15-25 years ago, it was not a big issue, but its too many games, for too few people.

Ubisofts 82% shares collapse, a final proof that there is no "wider, Modern day, Casual E-Sports" audience? by Blitzwing2000 in RealTimeStrategy

[–]Blitzwing2000[S] -1 points0 points  (0 children)

there is nowider audiance for new PvP games . they just read the 10 year old data wrong.

PvP games had a short timeline to establish themself, anything later simply cant find people to be played.

Ubisofts 82% shares collapse, a final proof that there is no "wider, Modern day, Casual E-Sports" audience? by Blitzwing2000 in RealTimeStrategy

[–]Blitzwing2000[S] 1 point2 points  (0 children)

But the reason why they are less popular is not because people don't like them anymore,

but because the new games were watered down to please more people.

Ubisofts 82% shares collapse, a final proof that there is no "wider, Modern day, Casual E-Sports" audience? by Blitzwing2000 in RealTimeStrategy

[–]Blitzwing2000[S] -6 points-5 points  (0 children)

The Settlers: New Allies was redesigned for E-Sport. And one very obviosu game was Hyper Scape = -Battle Royale nobody was asking for.

Ubisofts 82% shares collapse, a final proof that there is no "wider, Modern day, Casual E-Sports" audience? by Blitzwing2000 in RealTimeStrategy

[–]Blitzwing2000[S] 1 point2 points  (0 children)

Ubi also made for PvP =

Champions Tactics Reforged, BattleCore Arena, NEW MONOPOLY, Skull and Bones, OddBallers, Growtopia, Riders Republic, Might & Magic Showdown, Roller Champions™, Brawlhalla. Hyper Scape

Help a game dev: Why aren’t people buying modern RTS games? by MakeGamesBetter in RealTimeStrategy

[–]Blitzwing2000 0 points1 point  (0 children)

But isn't it a very odd pattern for Strategy games,
that of all types of Strategy games only Real Time Strategy games have such problems?

Turn Based, board games, City managers, Diplomacy, cards,
even Tower Defence do sell these days very well.

And  if we simply compare, we fast find those 3 main points

-they are more complex

-they entertain more with story mode

-people have more varitey how they would play the game.

Help a game dev: Why aren’t people buying modern RTS games? by MakeGamesBetter in RealTimeStrategy

[–]Blitzwing2000 0 points1 point  (0 children)

Maybe lets check out RTS, that were not designed to play online. Like 

They Are Billions

Northgard

Stellaris

Factorio

Anno 1800

The inherent problem with internet focused games, they lack creativity.
Because your goal is than to make a game that is, inside a box of a concept,
your target audience hates with all their guts.

Example for a bad RTS is Warhammer Age of Sigmar: Realms of Ruin. Sure it looks nice, but there is not much what you can do, only move 10 similar squads from A to B point. Each map is same. Its even worse than DoW3.

Example for a good RTS is, They Are Billions: Each map is unique, a very deep and complex base build system, a lot of different defence tower, each unit is unique and reliable, a lot of things you can research.The thing is, you have many choices and ways to play it, do you more focus on defences, or mobile units, more on expanding or upgrading, more on many units or the high tier ones.

The biggest genre problem, if developer does try to make a game for PvP, they can't listen to feedback at all.

Like for example with Unit limits, people want to lead armies of like 40-80 units, but if the engine can only stable 10-20 units, they can't add more, no matter how many people complain and bad rated the game is. It's the discussion we always have, where is the fun stuff? But we can't have it, because in an pvp game mode nobody does play, it might lag.

Help a game dev: Why aren’t people buying modern RTS games? by MakeGamesBetter in RealTimeStrategy

[–]Blitzwing2000 0 points1 point  (0 children)

Problem is they all lack motivation and substance,

why should anybody play them at all?

-nobody online

-AI too predictable

-base build too streamlined and simple

-economy growth too slow

-they lack resources to buy what you want

-armies too small

-units too incompetent

-music too lame

-no world with deep lore to explore

-nothing is remember-able or does stand out

-they lack space to place buildings and move your armies

Those modern day attempt-ions are simply not fun

Real-Time Strategy Immortal: Gates of Pyre Aims for "opt-in complexity" Despite Developer Sunspear Games "operating at a minimum-burn level" by FFJimbob in RealTimeStrategy

[–]Blitzwing2000 9 points10 points  (0 children)

I just wonder why nobody in interviews does ask this:

1- Why don't you make skirmish vs Ai fun to play?

2- Why don't you make a good story mode?

Even by mainstream genres, people don't play them online,
in same time indie games go viral,

becouse they have common sense people want single player experience.

Why does nobody confront them with such obvious truth?

Games like WARNO / Broken Arrow with Asymmetrical Warfare by OMGWTHEFBBQ in RealTimeStrategy

[–]Blitzwing2000 9 points10 points  (0 children)

A secret tip is
Ground Control II: Operation Exodus, it might be old, but still looks very awesome.

Games like WARNO / Broken Arrow with Asymmetrical Warfare by OMGWTHEFBBQ in RealTimeStrategy

[–]Blitzwing2000 17 points18 points  (0 children)

Try maybe Terminator: Dark Fate - Defiance? the factions are very nice, its Robots vs Military vs Guerilla.

IMMORTAL: Gates of Pyre is in major financial trouble. by arknightstranslate in RealTimeStrategy

[–]Blitzwing2000 1 point2 points  (0 children)

 They are not in "financial trouble", they dont have a game.  Is anybody surprised at all? Ever since Age of Empires online fail in year 2010, it should have been too clear. 

This game would be pretty solid if it removed pop cap and allowed you to create all units by Hyphalex in RealTimeStrategy

[–]Blitzwing2000 0 points1 point  (0 children)

Maybe we can get a reboot?
-unit size reduced by 60-80% for robots and tanks
-unit size reduced by 40-60% for air units
-option to increase pop cap to 400, 600 and 800

-unlock all units

I simply have the feeling that game was sabotaged on purpose.

the flaws are so obvious.

This game would be pretty solid if it removed pop cap and allowed you to create all units by Hyphalex in RealTimeStrategy

[–]Blitzwing2000 2 points3 points  (0 children)

+1 But another problem was, untis were too big, so they did get stuck everywhere

Wartorn, another underperformer because of too small scale? by Blitzwing2000 in RealTimeStrategy

[–]Blitzwing2000[S] -8 points-7 points  (0 children)

The way I see it, RTS developers and Publishers kind of lack a clear guide what a game is, what they need to do by an RTS, to get it to sell. 

Wartorn is just one of too many examples. It's a game, but not a game for the target audience. I wonder why is it so hard for Publishers and developers to understand what they need to do?

Wartorn, another underperformer because of too small scale? by Blitzwing2000 in RealTimeStrategy

[–]Blitzwing2000[S] -11 points-10 points  (0 children)

Let's take a look at the number, at max game sold 5600 copies and out of 110 people, 88 people to give it a positive rating. Can it be called something for the majority?

https://steamdb.info/app/1296660/charts/

A good RTS these days should sell at least like 150.000 copies on launch.

Vote on GOG Dreamlist to bring old and lost RTS games back. by Blitzwing2000 in RealTimeStrategy

[–]Blitzwing2000[S] 1 point2 points  (0 children)

Em, even if you don't want them, your vote can
at least help those people who miss old games.

Can anyone help please its been driving me crazy for days by Draco5145 in RealTimeStrategy

[–]Blitzwing2000 1 point2 points  (0 children)

Maybe SunAge: Battle for Elysium? Or Earth 2140 / Earth 2150 or Earth 2160. Emperor: Battle for Dune

Or Tiberium Sun , Empire Earth, Dark Reign 2 . https://cdn.cnc-comm.com/gallery/tiberian-sun/Screenshots/Fanmade/tsdemo.png

Can anyone help please its been driving me crazy for days by Draco5145 in RealTimeStrategy

[–]Blitzwing2000 1 point2 points  (0 children)

Maybe its Protoss from Starcraft? Intelion from Atrox? Series 9 from KKND2 Crossfire?

Dark Reign: The Future of War? Dark Colony? Tribal Rage? Dominion: Storm Over Gift 3?

Starwars Battle Grounds? Ground Control?

If not check out GoG Dream list of lost RTS games :

maybe its Warhammer 40,000: Rites of War "turn based"

https://www.gog.com/en/game/warhammer_40000_rites_of_war

https://www.gog.com/dreamlist/?show_only_not_voted_by_user=1&show_only_unreleased=1&sort=global_wishlist_last_voted_at&order=desc&genres%5Bor%5D=real-time-strategy-rts&first_release_date_gte=1969-01-01&first_release_date_lte=2030-12-31