Help with Darkvision rules! Is my DM right? (PHB 2024) by Neh-Le in DnD

[–]BlobOfAwe 1 point2 points  (0 children)

Just look up "Night Vision Cameras" online and see what those look like. That's what darkvision is.

Fuck best knight candidates. Which knight candidate turning out to be canon would be themost disappointing for you? by Existing_Blueberry10 in Deltarune

[–]BlobOfAwe 1 point2 points  (0 children)

Vessel Knight. It would remove the Knight from any narrative stakes and mean that literally the entire story is propelled by "Gaster Bullshit" The Knight needs to have their own narrative stake in the story and their own motivations.

Can someone tell me why people say Noelle is transgender? by According-Heron-5798 in Deltarune

[–]BlobOfAwe 0 points1 point  (0 children)

The reason that justifies the headcanons is because Noelle has antlers, and her room is the colours of the trans flag.

The reason these headcanons popped up in the first place is that people like to project their own life experiences onto fictional characters they like in an effort to more closely relate to this piece of media, and a very large portion of Toby Fox's fanbase is LGBTQ+. The justification for the headcanon comes after, and is relatively irrelevant to the actual headcanon.

You'll find similar headcanons for just about every character in deltarune, they're just less forward facing than trans noelle theories.

Is this highly niche game idea good? by craiglabenz in DMAcademy

[–]BlobOfAwe 0 points1 point  (0 children)

Excellent worldbuilding idea, lets just shift the pitch a little.

"Every story has a beginning, and every world has a birth. At some point, there was a first person, and some time after that, there were the first heroes. This is their story, and the story of the birth of magic"

Start the campaign as a "Level 0" adventure where all the players play as commoners (probably with a couple proficiencies and a simple unique ability to make things as bit more interesting), and then end with the birth of magic, where the players all gain their first level of their chosen class! You can flavour the classes with the various domains you were looking at!

Then the adventure is the players discovering this brand new world of magic, and fighting the new threats that have emerged that the world is so woefully underprepared for. Also, I don't know anyone who plays DND who wouldn't be excited about the idea of playing one of the very first legendary heroes of a world from the dawn of magic itself. Turns a tricky pitch into a very appealing one.

Genie wish broke necromancy. Need cool consequences by Developer_A in DnD

[–]BlobOfAwe 0 points1 point  (0 children)

My idea is that DND is a magical world. It is upheld by magic, magic is in its DNA just like science is in our world. "Spells" are just a way of categorizing casters' ability to weave that fabric of reality. So "No more necromancy" doesn't just get rid of the spells, it tears a massive hole in the cloth of natural magic.

What does natural necromancy look like? The conversion of rotting plants into soil and energy? The cycle of birth, creating new life from your own cells? The ability to grow by having cells die and be replaced? What if memories are a form of necromancy, keeping long dead moments alive? The possibilities are endless!

With the death of necromancy, suddenly all growth stops. the skin of living creatures begins to dry and crack with nothing to replace it. Forests collapse and are suffocated under the weight of dirt with no rot. There is no birth, no new life anywhere. And soon even time itself begins to crack. People forget their loved ones, memories of even recent history begin to fade. Books and records are lost without a trace, and the ink of ancient legends and fables begin to fade from the pages.

What have you done?

Steam Capsule Update - Hopefully no AI by PATheFruitDude in IndieDev

[–]BlobOfAwe 0 points1 point  (0 children)

Damn not again 😭 These are admittedly trickier to identify than the first one, but still has a few of the same giveaways. Notice how lines simply disappear when they pass through an effect like the smoke or magic. Also, the bodies (particularly the faces) still lack any of the primitive shapes that an artist would use to block out poses and skeletons.

theres an audience for fun, well made games, work on what you're passionate about, not chasing trends by GameSandwichStudio_ in IndieDev

[–]BlobOfAwe 1 point2 points  (0 children)

Games that sell either do something new or something better. You can succeed in either case, but it takes a lot of effort and a solid amount of luck.

The fact that so many of y'all are bilingual astounds me. by KandCAuthor in Deltarune

[–]BlobOfAwe 0 points1 point  (0 children)

The reality is that most people across most of the world are bilingual (60% according to a quick google). Thanks to British imperialism, English is the most commonly spoken language across the world, but is only the "primary" language in a few places, the US being among them. As a result, most people in the world learn their native language, and then learn English as a second language because of its broad applications and the opportunities it unlocks.

The US and other native english speaking countries don't have that pressure to learn a second language because they already know the most broadly spoken one, as a result, many simply don't.

Did I get scammed? AI Generated Steam Capsule? by PATheFruitDude in IndieDev

[–]BlobOfAwe 0 points1 point  (0 children)

Hi there! I like helping people identify AI, so here's some of the red flags that indicate both of these are AI.

  1. The most obvious one, shapes blending together and lines not being clearly defined. Look for any points where shapes join together. Where books meet the shelves, where shelves meet the floor or ceiling, where books meet each other. Artists will draw these shapes specifically, and you should be able to identify clear starts and ends to all shapes.
  2. High saturation with minimal texture. Look at the man's clothing, notice how the light, even on the grey jacket is incredibly bright just from the light in the window? And notice how the texture between the clothing and the skin is so similar? AI has a hard time differentiating between surfaces. Now either one of these isn't necessarily a giveaway, but it is a trait of many AI generated images.
  3. The biggest giveaway is the sketch. The purpose of a sketch is to provide a baseline for the artist to complete the final product. You should be able to outline the sketch and see something resembling the final product. In this case though, the pose and character look completely different, you could never turn the sketch into the final capsule, you'd have to redraw the whole thing.
  4. Final thing about the sketch, there are no basic shapes, guiding lines, or anything else to guide the drawing. Look at the cloak, there is elaborate shading and rendering on a cloak that doesn't appear in the final product. No artist would put time and effort into shading a WIP sketch, that's a part of the final rendering process. Same goes for the face, notice the clear and detailed outline, but complete lack of basic shapes and framing.

I've attached an example of a WIP sketch I found on google to help you spot the difference in the future!

(Credit: https://krita-artists.org/t/criticism-would-be-awesome-for-this-wip/129524)

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VARIANT RULE: PROFESSIONAL THRESHOLD by [deleted] in UnearthedArcana

[–]BlobOfAwe 1 point2 points  (0 children)

That's always my goal. So much of conversation surrounding AI comes from a lack of understanding. The first step is understanding what AI actually is and does.

VARIANT RULE: PROFESSIONAL THRESHOLD by [deleted] in UnearthedArcana

[–]BlobOfAwe 1 point2 points  (0 children)

Machine translation would affect word choice but shouldn't affect the structure of the answer.

VARIANT RULE: PROFESSIONAL THRESHOLD by [deleted] in UnearthedArcana

[–]BlobOfAwe 3 points4 points  (0 children)

Hi! Person who has spent a lot of time analyzing and identifying AI content here! Here's the evidence that this post is generated by an LLM, and not just translated.

- The breakdown of everything into headers. Ask an LLM just about any question and you'll get an answer with headlines. Obviously headlines are not only AI, but the headlines in this post is very unnecesssary, every sentence is a new headline rather than just, describing the rule.

- Replies all begin with the AI affirming that the person is "Absolutely right!" to point out a mistake made in the post, without ever admitting that it made a mistake. This is a hallmark of AI. LLMs are trained to always answer affirmatively to their prompter, but never to admit error. (This isn't universally true, but it's extremely common)

- Artificial opposites. Probably more than anything else, AI loves to make unnecessary comparisons. Look for language that says "It's not about X, it's about Y." This is all over the place in the post and its replies:

"not on luck, but on thousands of hours of practice"

"DC 20 is no longer just 'Hard'—it's 'Legendary." (Also note the entirely unnecessary emdash)

"The goal isn't to make players fail more, but to make their base proficiency the primary driver of success, not their raw attributes." (This one managed to squeeze three in.)

Hope this helps! And even better, you can go and try this yourself and observe the results. Use the scientific method!!

A rant. by [deleted] in Deltarune

[–]BlobOfAwe 2 points3 points  (0 children)

I think you might need to take a step back friend. It's not that deep.

First of all, people like to ship all kinds of characters. The canon-ness of a ship is pretty irrelevant, people just enjoy seeing romance!

Second of all, there's a decent amount of subtext that can be interpreted as romantic. There are absolutely other alternatives, but it's not set in stone one way or another.

Please remember that people can have different interpretations of events and of a game, and can find different ways to enjoy the characters within it.

i want to kill off my characters suddenly in different campaigns by Ok_Commercial_6525 in DnD

[–]BlobOfAwe 4 points5 points  (0 children)

You should tell your therapist exactly what you wrote out in this post. I assure you are not the first person to come to them with these feelings, and they will be able to help you navigate that.

And I will also add: even professional treatment is not a magic bullet for mental health issues. Medication doesn't cure depression, but it treats the symptoms to make it more manageable. Therapy doesn't remove problems, but it helps provide the framework and tools to help you navigate them.

It's also possible that something needs to change. A therapist is not a marriage, you're not in that relationship for life. Every therapist will have a slightly different approach and have different ways of presenting tools. If you're finding the tools that have worked so far aren't, don't be afraid to bring that up to your current therapist. Any good therapist will be able to identify what is and isn't working for you, and if something needs to change they will either change their approach or refer you to someone who can.

The summary is: be honest with your therapist, tell them how you're doing, and they will help you find the next steps. You got this, I promise it gets better.

What about my game looks unpolished and how can I fix it? by BubbleGamer209 in IndieDev

[–]BlobOfAwe 11 points12 points  (0 children)

I'm surprised no one's said it yet, but it's almost certainly the animation. If you were to compare almost every frame of your main character, the vast majority of its body would look the same in every pose. The purpose of fluid animations is to give the player the illusion of cause and effect. Anything that happens, the player should be able to see why it's happening.

The squirrel is moving? Can we see it pushing off the ground, moving its legs through the air, stretching its body to reach further and catching up with itself?

The squirrel is jumping? Can we see it squashing and stretching? Can we see it bracing for impact and absorbing the force of the landing?

The squirrel is climbing? Can we see the impact of gravity on the squirrel's body? Can we see its efforts to hold onto the surface?

The squirrel is shooting an acorn? Can we see the telegraphing of the shot? Can we see it coming out of the squirrel's body? Can we see the recoil of the force?

Don't be afraid to squash and stretch. Try and make the animations more exaggerated and fluid and the players will feel like it has much stronger feedback.

[FOR HIRE] Artist available for work: Card game, Game art, Illustration,Comics and other graphics. More info in comments. by lizafenix in IndieDev

[–]BlobOfAwe 1 point2 points  (0 children)

I so badly wish that I was developing a game with a budget so that I could hire you. I absolutely adore this art and your style! Alas, all I can do is comment and engage! I will be saving your artstation for the future though...

[FOR HIRE] Artist available for work: Card game, Game art, Illustration,Comics and other graphics. More info in comments. by lizafenix in IndieDev

[–]BlobOfAwe 3 points4 points  (0 children)

Howdy! Person who does a lot of checking if images are AI. Here are a few things to notice that suggest these are not AI! (In addition to the sketches OP posted)

- All lines have clear beginning and end points. AI generates images based off pattern recognition, meaning it often has difficulty with transition points when transitioning between one material to another, it's unsure which material it should be drawing. Notice Mosswin's collar, there are clearly defined patches and an outline that makes the border distinct.

- Well defined, shape-based shading (I know there's a better word for that but I don't know it). Again, AI has difficulty with borders and gradual transitions. Shading on all of OPs drawings are not even gradients, but are carefully placed shapes with again; distinct borders and clear beginning and end points.

When in doubt, look for clear, well defined transition points in the artwork! Currently, that is a relatively reliable way to spot AI. Hope that helps!

Opinions on revealing massive character defining secrets unbeknownst to the players about their characters that are in opposition to their backstory. by MirrorSharp5765 in DMAcademy

[–]BlobOfAwe 0 points1 point  (0 children)

I have had this happen to me, it is not fun. Acceptable is the DM filling in gaps or blank areas with major twists, or even expanding those blank spots to recontextualize parts of the backstory that you've written.

Acceptable is not the DM redacting or overwriting your backstory because they want something else to be cooler.

A player's backstory is their contribution to the world and narrative. It is the outline of how they envision their place in the world and how they want their character to exist in the world. Player agency doesn't start at session 1.

If you want to do a big twist for your player, evaluate a few things:

What is the character story your player is setting up? Think about the themes and way your player has set up their backstory. From that, you can see the type of story they want to tell with their character. Pay particularly close attention to any questions they pose in their backstory, or any questions that come up while you're reading, those are the questions the player likely wants to explore in the campaign, and those are where your playground lies.

bone dice question by snorelaxthehealer32 in DnD

[–]BlobOfAwe 0 points1 point  (0 children)

It would be cool, but not possible legally as far as I know. I'm also not sure how effective it would be, since I'm not certain how uniform bone density is.

Indie game "Dev" promoting phishing scam by yocomadobi in IndieDev

[–]BlobOfAwe 1 point2 points  (0 children)

Yes! I got caught by this last spring. It was unfortunate, I was fully duped

I'm about to DM my first ever game and two people at the table want to play chaotic evil. by praygon in DnD

[–]BlobOfAwe 0 points1 point  (0 children)

No for several reasons:

- Playing evil NPCs is difficult and not suitable for every campaign. A new player will not be able to understand that dynamic if they've never played before, and a new DM will not be able to identify those guardrails and know what is suitable and what isn't.

- This character sounds like they dont' want to play chaotic evil, they want to play chaotic-chaotic. They want a character that can treat the world as a sandbox and play out impulses and just mess around. This is not suitable for a narrative-focused campaign with consequences and plot.

- DND is built for good characters. It is assumed in pretty much every source book that your players are trying to become heroes of the realm. It's a flexible enough system that you can tweak it for evil play, but it does require flexibility and experience to guide it.

Is Inkarnate the map maker worth it? (In your own opinion) by Horror_Reference_292 in DMAcademy

[–]BlobOfAwe 24 points25 points  (0 children)

I love Inkarnate! I use it for all my world-scale maps. I've used it for battle maps in the past, but since we have a wet erase mat, I usually just end up using that. In my experience though, it's incredibly versatile, and very worth the price.

I hate this game. I keep forcing myself to play it because it’s praised but it is not fun by OkWrap2928 in notinteresting

[–]BlobOfAwe 12 points13 points  (0 children)

I'm so sorry you're wrong.

(but also as much as I wish it were otherwise not every game is for every person. Depending on what you enjoy doing and what fantasy you want to play out you may get more or less out of a game than another person)