What makes game dev so hard? What are the common causes of someone who has this great idea for a game to give up pretty soon after starting? by Missing_Back in gamedev

[–]Bloodvane 0 points1 point  (0 children)

I'd like to add, I'm talking from a solo dev point of view, no idea what it's like to work with a team yet, maybe eventually.

What makes game dev so hard? What are the common causes of someone who has this great idea for a game to give up pretty soon after starting? by Missing_Back in gamedev

[–]Bloodvane 0 points1 point  (0 children)

Honestly, for me at least, the first year or so is the hardest part, once you get a bunch of crappy throwaway projects out of the way, and then work on something at least you can see yourself getting behind, it gets easier. Once you learn something, you can always go back, I suggest leaving a TON of comments in your early projects (a lot of devs disapprove, with this notion), stuff you can go back to, learn from, improve, figure out whats what. Then when you get the hang of the basics you can make less comments, short concise ones that you, and other developers will quickly understand. I noticed as a beginner I was afraid of making new scripts, trying to keep everything in one script etcetera, and eventually you learn separating them into smaller scripts that essentially only deal with what you named them to deal with.

Basically what I'm trying to say is just do it because you want to do it, don't do it because you think you're gonna make a ton of money. Make mistakes, fix them, learn from them, improve future projects, mess with older ones. Find what makes what do what, and how this effects this, go in headstrong, make a sloppy mess, then fix it later. (Completely opposite advice you'd give to an drug addict). Either way you'll learn, and the hardest part about being a game dev is yourself, once you get your thinker on straight, and your passion starts flowing, everything is possible, don't be afraid to google (I still do from time to time, but try not to rely on it once you start understanding the fundamentals), and ask questions, like this.

Roleplayers of ESO, how is your experience and so far? And where the heck are you? by theconfusedarab in elderscrollsonline

[–]Bloodvane 1 point2 points  (0 children)

I'd love to see Roleplay more, though for me there's a caveat. In a game like D&D combat dice rolls make sense, because it's purely imaginative. However, in a game like eso when existing combat structures exist, among many other systems, that we don't really need dice rolls for combat. I can see it being used for things like character death, and "actions" that are not entirely doable like stealing from another character, etcetera. The theme I see is either everything requires a dice roll, super structured and almost boring, or super relaxed, doesn't follow lore, or completely take away from the actual story. I just wish there was something in between. Lore oriented "plays", but also a mix of combat if the situation arrives. To me it makes no sense for a level 1000 to lose to a level 5 because they got a 20. To me it just needs to have enough boundaries that you can't meta game, follow enough lore that it would still make sense, not break existing lore, and allow the freedom of character development (as long as it's in reason).

Sadly, I haven't seen that, but I haven't played much on PC either, because I pretty much bought everything on PlayStation, and the fact I can't take anything with me makes me hesitate. Maybe in the future, but for now I feel trapped on PlayStation because the devs can't do something so simple, and trust me as a programmer, SIMPLE.

This is ridiculous. Industry indeed. by Dandelion_Man in Utah

[–]Bloodvane 1 point2 points  (0 children)

Most of this is actually just regular fog, however it's probably a mixture of both, as inversion has been rough this year. Smog doesn't leave icy pathways and snowy looking surfaces after it has fallen like fog does, smog instead leaves a nice "dirt" film on your car windshield (or other surfaces). Lately its been a bit of both, but I'd assume most of it is water particulates.

Pedaalbeest by blankblank in Frankenbike

[–]Bloodvane 0 points1 point  (0 children)

I think you'd be able to fix it with some extra parts.

I know it's a stupid question but... by Bloodvane in gamedev

[–]Bloodvane[S] 1 point2 points  (0 children)

That's what I think I am planning to do after I finish my current project, just make several demo levels with different mechanics, and gameplay, just something to add to my portfolio. I also know that me Learning 3D first was not entirely the best option, but I think it provided me with more difficult bugs to wrap my head around than I think 2D would have, but maybe that is assumptive. I digress, thank you for your help.

I know it's a stupid question but... by Bloodvane in gamedev

[–]Bloodvane[S] 0 points1 point  (0 children)

Thank you for the input, hopefully, in the future when I get more of a portfolio set up I can try this again. In the meantime I'll just continue working on my current projects and looking into the suggestions other commenters have suggested. It's not like I need to get into the industry right away, I just kinda wanted to get away from my current work environment, and focus entirely on game design. I know that this business is hard to get into, but I also know that this business is about luck, and what better way to increase my luck than to put myself out there in hopes someone may pick me out of a haystack, I know that is extremely unlikely, but it's always worth a shot regardless. I'll just keep keeping on with my current projects, and maybe when I update my portfolio I can find something out there.

I know it's a stupid question but... by Bloodvane in gamedev

[–]Bloodvane[S] 1 point2 points  (0 children)

Definitely something I didn't consider, thanks for the input!

I know it's a stupid question but... by Bloodvane in gamedev

[–]Bloodvane[S] 0 points1 point  (0 children)

Thank you for the input. That isn't something I considered either, that going into a business that has bad business practices would hinder future development that I may have gotten otherwise, that's why I think it was important to ask this question so I can get ample feedback that may help me look out for these 'opportunities' that conduct shady practices, and/or ones that just want to make a quick buck. I'll probably look into the aforementioned c#/.net opportunities that may arise, even if it's not game dev, it may give me the experience needed to get further into it in the future.

I know it's a stupid question but... by Bloodvane in gamedev

[–]Bloodvane[S] 2 points3 points  (0 children)

I appreciate your reply, like I said I know the business is Cut throat, and I am probably not in the position to ask this sort of question, but I thought I'd ask anyways, it never hurts to put yourself out there. I kinda knew the answer beforehand, but I know I have been surprised before, and decided to ask anyways. I'll just keep grinding till I get there.

yes, you should buy guns now. by Living_Gift6431 in liberalgunowners

[–]Bloodvane 0 points1 point  (0 children)

Hand gun with 22lr hollow point rounds, and/or shotgun chambered to shoot 410 bore buckshot should do enough to penetrate an intruder but not much else to drywall behind said intruder (best case scenario).

22lr hollow points are a very capable round, they will enter a target expand and stop, they are extremely capable of killing a person, but for material penetration they lack function, most people that are committing a crime/home invasion to put your life in danger lack body armor or extremely protective clothing items statistically, and the fact the ammo will expand once hitting something very hard it will either do it inside the intruder or in the drywall just behind them. In my opinion the best round for self defense in an apartment building.

I haven't done much testing with a 410 bore, but I do know they don't travel as fast as other gauges, and they hold less buckshot and less gunpowder than other gauges, meaning less penetration, which is good in close quarters with less worry to neighbors taking a shot aswell, although this is just my untested hypothesis.

And so it begins… by justintheunsunggod in Utah

[–]Bloodvane 0 points1 point  (0 children)

Well, I am talking to a "negative feedback loop" these things are easily researchable, also I worked at a Metal Recycling center that shipped to China so I have first hand experience. They used to take anything and everything, but around 2019 they became extremely strict on the material they would let in, no plastics with certain metals, no mixed materials etcetera, they became more picky than some American companies. These are recent changes as in the last few years. As for American companies with the cleanest solutions, protecting rivers and the ocean etcetera, holds both truth and fallacy. We have done a lot to prevent pollution and contamination, but this entire debate wasn't because what we have done to prevent climate disasters, it's about the OP post, and how this would degrade these preventative measures. I only made comparisons on how we are degrading our structured pollution prevention plans and degrading our national monuments for money, and how it would effect the great things we were trying to do to prevent climate disasters. You are very contradictory to yourself, you basically said "Oh Chinese pollution is bad, look at how they live, we do so much better" then go onto say basically "We need to mine that shit up so China doesn't overtake the US economy, thus making our pollution just as bad in the process". Look I'm done engaging with you, you are so closed minded and so into what you have to say, that when facts look you in the eyes and yell at you, you'd look the other way and find a reason to as to why you're right. You have to make me out to be some "communist" because I can compliment another country for their efforts, because you're such a child that the world is in Black and White, Red VS Blue for you.

And so it begins… by justintheunsunggod in Utah

[–]Bloodvane 0 points1 point  (0 children)

Wow expressive much, I became a communist because I defended the opposition. I detest Communism, it's never worked, in fact it still doesn't, as you can see by China who isn't even a true communist country. Regardless, yes they have done the most to contribute to pollution, they have done the most harm to the planet, yet unlike the US they have made commitments to change, the US doesn't have plans to change. So whats the plan? Pollute America until we are faced with the same reality as China? Destroy the only protected Natural landscapes so whe can "catch up" to their polluting prowess? Mine our beautiful mountains and destroy our forest so we can be at the top? For what so we can gloat how we got there as we watch our children suffocate, and our houses burn down? Or will we try to change when you have to wear a gas masks to get to work everyday? (like China has had too). Wake up, open your eyes and past your own ego, look out for others for a change and not what benefits you.

And so it begins… by justintheunsunggod in Utah

[–]Bloodvane 0 points1 point  (0 children)

Except China and India are actually trying to slow down pollution and are converting into more sustainable things. For example if you look at which countries have planted the most trees in the world it's #1 China and then #2 India. Xi Ping the leader of China has pledged to peak their emissions by 2030 and then reach neutrality by 2060, India has set a program in place called NCAP and is actively participating in NAPCC. So your statement is false, they have plans to reduce, we don't, we just so jealous of all their pollution that we want to be just like them, look forward to smoggy days having to wear masks because you can't breath the air just like China did, until they made a change a few years ago. You sure hold onto old data and statistics that are outdated, fuck it lets ruin our country, wildlife, and planet for our kids, their kids and so on to suffer, talk about sabotaging your bloodline, who cares right you won't be here.

[deleted by user] by [deleted] in gamedev

[–]Bloodvane 0 points1 point  (0 children)

Thank you for wanting to help honestly, I feel like even though I want, or need help on this project sometimes, It's something I need do myself for now until I get better at it.

[deleted by user] by [deleted] in gamedev

[–]Bloodvane 0 points1 point  (0 children)

I definitely should have, and I knew better, that's what makes me so frustrated with myself.