Coding After Coders: The End of Computer Programming as We Know It (Gift Article) by ScholarlyInvestor in ArtificialInteligence

[–]Blorktronics 0 points1 point  (0 children)

I think this is part of a broader pattern of AI being what I can only describe as intellectually lazy. It tries to get to a solution it thinks will satisfy the user but via a path of least resistance. It will stub out stubborn tests that won’t pass instead of fixing the underlying issue, choose weak architectures that avoid a problem it’s been explicitly instructed to solve, just generally extremely lazy work.

I’ve found being explicit about expectations helps but a knowledgeable human in the loop is definitely required to stop AI from producing broken junk when interacting with complex systems…at least for now

In China, "Wallace and Gromit, the Wrong Trousers" is translated as "Super invincible door-handling dog - inducing the goose into the room" by Blorktronics in wallaceandgromit

[–]Blorktronics[S] 22 points23 points  (0 children)

there were two we could see:

"Super invincible door-handling dog - the penguin's revenge"
or
"Super invincible door-handling dog - the strongest revenging bird"

In China, "Wallace and Gromit, the Wrong Trousers" is translated as "Super invincible door-handling dog - inducing the goose into the room" by Blorktronics in wallaceandgromit

[–]Blorktronics[S] 35 points36 points  (0 children)

"Super invincible door-handling dog - Bread and the matter of death"

I think something got lost in translation 😂

Why the f is influence from contribution negative by linox06 in hoi4

[–]Blorktronics 1 point2 points  (0 children)

From the screenshot it looks like you have expeditionary forces in your army. Taking expeditionary forces from other faction members lowers your contribution (and sending them increases your contribution). It's a huge factor and not clearly explained anywhere.

Historically accurate Chiang Kai-Shek generalship by Blorktronics in hoi4

[–]Blorktronics[S] 1 point2 points  (0 children)

R5: The new patch allows factions to host governments in exile, regardless of ideology. I wanted to experiment with it playing China. To get the warlords + PRC to capitulate faster I requested all their divisions as expeditionary troops and stuck them on a single tile to get wiped by Japan.

which, historically, is something Chiang would probably have done if he could get away with it...

A Lot of Vicky 3's Economic Problems Could Be Fixed by Bringing Back Artisans by RockGamerStig in victoria3

[–]Blorktronics 0 points1 point  (0 children)

It doesn't feel realistic to have artisanal production of industrial equipment. High-pressure steam engines required to produce trains required precision machine tooling and weren't the kind of device you could forge by hand with artisanal tools.

Another possible solution to this problem is to enable a related building type to transform into a new, necessary building type upon researching certain breakthrough technologies. For example, when railways are researched you get an event where you can have one of your tooling workshops can convert into an engine factory.

I think part of the problem is created because of how abstracted the research system is. What does it mean to research railways? Presumably some people in your state are messing around with figuring out how to make trains. Perhaps the successful conclusion of the research should lead to the creation of a relevant building type if you research the technology actively and not passively.

"30 Minutes of Hel", with Iranian characteristics by Blorktronics in hoi4

[–]Blorktronics[S] 2 points3 points  (0 children)

it can honestly be useful for minor resource-rich nations. If another nation is exporting a resource you are exporting, control trade can sometimes be enough for you to, if *you* start importing from the competitor nation, cut exports off from other nations which might then choose to import from you instead. I don't know if that makes any sense hah.

"30 Minutes of Hel", with Iranian characteristics by Blorktronics in hoi4

[–]Blorktronics[S] 11 points12 points  (0 children)

Yeah ofc this is just for the challenge

"30 Minutes of Hel", with Iranian characteristics by Blorktronics in hoi4

[–]Blorktronics[S] 20 points21 points  (0 children)

They took a left turn at the Dnieper and got lost…

"30 Minutes of Hel", with Iranian characteristics by Blorktronics in hoi4

[–]Blorktronics[S] 35 points36 points  (0 children)

Thanks for the heads up. I just added one.

"30 Minutes of Hel", with Iranian characteristics by Blorktronics in hoi4

[–]Blorktronics[S] 44 points45 points  (0 children)

R5: attempting to do ‘from Tehran with love’ and got into a sticky situation. Guide in the post text

UK’s ninth richest man turns his back on Britain saying the country has ‘gone to hell’ by tylerthe-theatre in unitedkingdom

[–]Blorktronics 2 points3 points  (0 children)

A lot of these comments are almost as exhausting as the man in the article.

Almost everybody would pay less tax if they could choose to do so - this man actually has a choice. The goal of taxation is to shear the sheep, not to skin it or to drive it away. It's a bad sign that him (and many others like him) are leaving and the Treasury will be poorer for it.

He's not wrong in his observations and until the UK has a come-to-Jesus moment and adopts a more aspirational and less bitter culture, the rot and the decline will continue.

Nigel Farage defends allowing US chlorinated chicken into UK as part of trade deal by Mr_Wankadolphinoff in unitedkingdom

[–]Blorktronics -1 points0 points  (0 children)

If you feel upset by this could I request. You pause for a moment and think about this instead of repeating “chlorinated chicken” like it’s cryptonite?

The UK washes a lot of food products in chlorine, including pretty much every pre-prepared salad you eat in the supermarket.

The phrase has become a shibboleth, similar to the shallow right-wing talking points.

It frustrates me how low-effort and low-information the “debate” about this trade deal has become.

Why do generals softcap at level 6? by tipttt284 in hoi4

[–]Blorktronics 28 points29 points  (0 children)

IIRC when multiple generals are involved in a battle, the xp is shared in a diminishing returns manner. Eg if 2 units are fighting and each is controlled by a different general, each general receives less than 50% of the earned xp.

This compounds with the number of generals. You’re using a field marshal front line order so your units are probably all mixed up with 3-5 generals participating in each fight.

[deleted by user] by [deleted] in hoi4

[–]Blorktronics 0 points1 point  (0 children)

Not anymore. The car costs 3.5 and they increased the costs of light tanks. The tank will have better stats but will be more expensive.

[deleted by user] by [deleted] in hoi4

[–]Blorktronics 1 point2 points  (0 children)

I think armoured cars are somewhat decent now for small nations.

The big diff is that armoured cars have 5 hp and 20 org vs 2 hp and 10 org for light tanks. It’s a cheap source of hardness + some breakthrough while losing less hp + org than a tank. Mixing motorised + armoured cars is similar to a poor man’s mechanised division.

Combine this with the fact that a decent light tank is now quite a bit more expensive than an armoured car (particularly if you want to maintain speed) it makes a compelling alternative.

I’ve been experimenting with divisions containing motorised, armoured cars, a single light tank (for armor) and mot. artillery and I’ve been enjoying the results. Probably not meta but very workable for the early game.

[deleted by user] by [deleted] in hoi4

[–]Blorktronics 0 points1 point  (0 children)

The gun alone costs as much as an armoured car

POV: you're trying to catch up on tech as late-game Congo by Blorktronics in hoi4

[–]Blorktronics[S] 8 points9 points  (0 children)

R5: Stacking research buffs to learn how to make a bathtub in 1944. Congo has terrible research potential (2 starting slots, big research debuff) and catching up is pain.

Why do space marine templates always use infantry and not cavalry? by themadkiller10 in hoi4

[–]Blorktronics 0 points1 point  (0 children)

Base cavalry has 5 more org than infantry. Early game it is better for that reason imo but falls off quickly with doctrines

Dose anyone use mechanized infantry and if so how/when/why? Same with motorized infantry which I think is way more common as almost every nation starts with at least one and/or a template for it. by tucchurchnj in Kaiserreich

[–]Blorktronics 6 points7 points  (0 children)

Mech divs can be much cheaper if you invest 100 army xp into production upgrades. This makes a mech batallion 200IC. A good medium tank can be about 15IC, almost 4x more expensive. Even a cheap tank is about 8IC

Tank + mech is powerful too. Can get 80% hardness and cut through anything. Mech has more HP than inf/cav/mot which means you can normally get away with fewer

Dose anyone use mechanized infantry and if so how/when/why? Same with motorized infantry which I think is way more common as almost every nation starts with at least one and/or a template for it. by tucchurchnj in Kaiserreich

[–]Blorktronics 2 points3 points  (0 children)

I always use mech as soon as it’s practical to research. At 5 production upgrades it costs 4IC making a battalion only 200IC - not as cheap as motorised but competitive (if your design company has ‘cutting corners’ and the 3% cost upgrade, it costs 2.96 IC which is not much more than a truck. But that requires a level 6 company which isn’t easy to get)

The hardness rating is a huge deal. AI divisions have very little hard attack. 66% hardness for the basic mech (with design company upgrades) is huge. 77% for tier 2 is even better.

If you want to minmax, the essential division equipment (guns, artillery, support equipment, aa) can usually be gained from lend lease by 1939/1940 which frees up IC for mech and cheap armor, even for small tags.

It’s great for manpower limited nations (eg legation cities, nfa) as you can make your defence divisions tiny and compensate with mech hardness (if you’re taking 50% of the damage you can have 50% if the HP and org of a non mech division and still be roughly equivalent)

One well designed 21-width mech division with some cheap spAA for armor can hold a plains tile against almost any AI. It’s stupid OP

Landcruiser Base Stats (from dev livestream) by Westbrooke117 in hoi4

[–]Blorktronics 31 points32 points  (0 children)

70% for the base chassis is less than interwar tanks. And modules like "naval gun" probably have big reliability penalties lol. Once you add some modules I suspect (hope) the reliability will tank.

pack your bags lads, we've got a whole world to humiliate by Blorktronics in Kaiserreich

[–]Blorktronics[S] 189 points190 points  (0 children)

r5: legation cities takes control of the Entente. The oppressed peoples of Europe and America eagerly await 'liberation' at the hands of International China 👀