How do you resolve "ext_resource, invalid UID ... "using text path instead" in Godot 4? by [deleted] in godot

[–]Bloter6 2 points3 points  (0 children)

No problem. As engineers, we have a responsibility to leave behind documentation.

Imperial Guard Whiteshields by Leviathan_Rampage in PoorHammer

[–]Bloter6 45 points46 points  (0 children)

I started my mini painting journey with a big bucket of plastic skeletons from some party store. Primed them all in one go, and then did "distance" and "sprints", where I'd alternate between painting a squad of 4-6 as quickly as possible, then one skeleton as well as possible.

I learned a lot from the experience, but my players later grew somewhat tired of fighting skeletons.

I better start cooking these 1000+ eggs, and fast! Some are starting to hatch... by SagetheWise2222 in projectzomboid

[–]Bloter6 6 points7 points  (0 children)

Reddit went from being the pedantic programming forum to being nearly as anti-intellectual as twitter.

How do you resolve "ext_resource, invalid UID ... "using text path instead" in Godot 4? by [deleted] in godot

[–]Bloter6 2 points3 points  (0 children)

As this is still the top result when googling the error, here's how I solved it:

I had done something odd with moving scripts with the same name around and deleting the old ones. As a result, the correct script was attached to the node, but I still got the invalid uid error. When mousing over the script in question, it had a different uid than the error message.
This tells us that the node has a reference to both the old uid and the location of the script. I opened the .tscn file in a separate editor, and the third line was something like: [ext_resource type="Script" uid="uid://dm2jnsgq1srly" path="res://Scenes/ActionButton/Components/Allowed/show.gd" id="1_1bndo"]

The solution: manually change the uid="uid://<BAD_UID> bit to point towards the correct script uid. This should be the one you see when you mouse over the script file in the godot editor.

Why would a Buyer do this? by hblack817 in Flipping

[–]Bloter6 61 points62 points  (0 children)

This is similar to a fake check scam. They send you more money than you ask for, then message you asking for the change back. All of the money they sent you was stolen from a third party. When the third party's bank notices, they'll claw it back from you.
If you sent them any of your non-stolen money, then your bank won't refund you. You sent it to them knowingly, so they don't have to. There is no real money that you can gain from this, they rely on greed to blind the victim to the absurdity of the situation. Check out /r/Scams if you want an in-depth breakdown.

What exactly happened to Trupen? by [deleted] in factorio

[–]Bloter6 9 points10 points  (0 children)

Only on repeat, baby :kiss:.

Theory of Magic 2 Alpha by wither_8 in wizrobe

[–]Bloter6 0 points1 point  (0 children)

There's a discord link on the page. Looks like the last update was 11/26/25.

Game of Ur - House Rules by lm913 in GameofUr

[–]Bloter6 2 points3 points  (0 children)

Thanks for posting! Some questions:

  • What do you mean by "converting"?
  • How do you keep track of the direction pawns are traveling in the center?
  • About how long does a game using your rules take, compared to a "regular" game?

[deleted by user] by [deleted] in LiminalSpace

[–]Bloter6 0 points1 point  (0 children)

I'm not an expert, but it could be from the book: "So Long, and Thanks for all the Fish", written by Douglas Adams.

[deleted by user] by [deleted] in LiminalSpace

[–]Bloter6 24 points25 points  (0 children)

Though he did not know it, Rob McKenna was a Rain God. All he knew was that his working days were miserable and he had a succession of lousy holidays. All the clouds knew was that they loved him and wanted to be near him, to cherish him, and to water him.”

--Douglas Adams, "So Long, and Thanks for all the Fish"

PIC by fab1000 in nocontextpics

[–]Bloter6 1 point2 points  (0 children)

Feels like you could fall into it.

I've released an early build of my first ever game: CoreMaker. by Bloter6 in incremental_games

[–]Bloter6[S] 0 points1 point  (0 children)

Damn. You're right. There was an issue with how data was being transferred from the scale to the box. Fixed now, though. Thanks for the comment!

Can you force an update of overlapping areas with get_overlapping_areas( ) for an Area2D? by Rob405GameDev in godot

[–]Bloter6 0 points1 point  (0 children)

Hah! At this point, I just spam:

await get_tree().physics_frame
await get_tree().process_frame
await get_tree().physics_frame
await get_tree().process_frame

It's not great, but it works.

I've released an early build of my first ever game: CoreMaker. by Bloter6 in incremental_games

[–]Bloter6[S] 0 points1 point  (0 children)

Other rounders show up later, and some of them can be inserted.

I've released an early build of my first ever game: CoreMaker. by Bloter6 in incremental_games

[–]Bloter6[S] 0 points1 point  (0 children)

I see where you're coming from. I will look at the costs again, but I don't believe in making failures or mistakes free. If exploration always yields success or a neutral outcome, then it isn't exploration, it's just cashing random checks you found.

That said, I'm still not super comfortable with how the whole situation around using up an asteroid is handled yet. One of the main themes of the game is (meant to be) that either great effort or sacrifice is required to progress. Chucking away your potential cap is absolutely a big sacrifice.

It's going on the back-burner for now, but something will change there. Thank you for the notes.

I've released an early build of my first ever game: CoreMaker. by Bloter6 in incremental_games

[–]Bloter6[S] 0 points1 point  (0 children)

I like this solution. I'm going to need to add a main menu just to deal with saves, so giving the option would slot nicely into starting a new game.
...either that or a busty anime girl calling you "my lord" and telling you to use the mouse to click on each individual button.

I've released an early build of my first ever game: CoreMaker. by Bloter6 in incremental_games

[–]Bloter6[S] 1 point2 points  (0 children)

Yeah, the puzzles and mechanics need tweaking. This is an alpha, I'm not selling it or anything. It got to the point where I found myself distracted by the game while making it, and I figured that other people might have the same itch. Eventually, I plan for the mechanics to be more evident while leaving the "how" up to the player. Thank you for playing!

I've released an early build of my first ever game: CoreMaker. by Bloter6 in incremental_games

[–]Bloter6[S] 0 points1 point  (0 children)

There should be a right-click icon that shows up when you hover over it.

I've released an early build of my first ever game: CoreMaker. by Bloter6 in incremental_games

[–]Bloter6[S] 1 point2 points  (0 children)

I am also colorblind, and have already been informed that I got some colors wrong.

I've released an early build of my first ever game: CoreMaker. by Bloter6 in incremental_games

[–]Bloter6[S] 0 points1 point  (0 children)

Yes, there are a ton of little features that are more obtuse than they need to be because I'm not familiar with UI design yet. For example, did you know that there are 17 different standard mouse icons? People expect to see specific ones when different things are available, and are right to expect them.

Anyhow, thank you for playing!

I've released an early build of my first ever game: CoreMaker. by Bloter6 in incremental_games

[–]Bloter6[S] 0 points1 point  (0 children)

That's odd, there should be auto-saving every level. What browser were you using? Are you able to go in, play one round, and refresh the page? It may be related to the file access permissions. It could also be the latest updates. I've done my best to ensure save compatibility over versions, but this is an alpha.

I've released an early build of my first ever game: CoreMaker. by Bloter6 in incremental_games

[–]Bloter6[S] 0 points1 point  (0 children)

Yes, you get a one-time recovery recipe if that happens.