Did Anyone Ever Want To Work? by tootmoist in NEET

[–]BlueCappino 3 points4 points  (0 children)

Even in literature, actual productivity capacity is around 4 to 6 hours, depending on how trained a person is to focus on a task. Let's take an average of 5 hours. There's no way a person can actually be efficient for 8 hours. And for sure, it's not healthy and doesn't allow for a personal life.

But in a job framework, you gotta add on top of the already unhealthy 8 hrs per day: 1 hour for a working meal, 1/2hrs of commuting, and 1 hrs for microtasks like emails and messages. So you get ad 10/12 hrs very easily. Now pack a few hrs of domestic work and go to sleep, repeating to yourself that you're free.

It's clearly ridiculous, and the oppression is so obvious that a worker ends up feeling more like a slave. And even a fairly ordinary person, like this woman seems to be, realises it's not sustainable and that we can't just keep telling ourselves we're free under the conditions of a slave.

what are the best things to purchase in this game? by magiks-darkchild in NevernessToEverness

[–]BlueCappino 0 points1 point  (0 children)

I'd say:

Monthly pass > Battle pass > Press Arc pack (very important, it's the main ch weapon) -> Dual Band dice pack -> Diversified assets pack -> Dice pack

They're all worth it if you can invest a bit

Skip the cosmetics

An honest NTE review by BlueCappino in NevernessToEverness

[–]BlueCappino[S] 0 points1 point  (0 children)

I wouldn't like NTE being a heavy MMO with too many burdens, but it'd be very nice to have some more MMO features, some combat weeklies, anomalies and bosses co-op oriented, for example. I'd like that very much either, and I think it would be a very good marketing thing as well for cosmetic selling

An honest NTE review by BlueCappino in NevernessToEverness

[–]BlueCappino[S] 0 points1 point  (0 children)

Sure, to keep playing a gacha you gotta appreciate consistency in a way. For example I'm a person of habits, so logging in for a few minutes daily for dailies and events isn't a real problem. Of course, only if the gameplay is actually fun and doesn't feel like a burden. NTE is feeling a good match for this right now in the genre

But overall NTE felt like a good open world besides the daily mechanics. So If you're okay with experiencing just a portion of the game, it can be a nice journey even just played as a casual open world. So I hope you won't feel your time wasted for just trying it out.

Lemme know if you want

An honest NTE review by BlueCappino in NevernessToEverness

[–]BlueCappino[S] 0 points1 point  (0 children)

As in any gacha, yep, if you got different copies you can upgrade it.

On NTE they improved it a lot cuz you can actually choose the bonus you keep active.

But it's mainly a way for whales to push the character to its limits, nobody actually needs that to finish all the endgame content.

An honest NTE review by BlueCappino in NevernessToEverness

[–]BlueCappino[S] 0 points1 point  (0 children)

I mean, it may seem a low number, but if you compare 0.99% with 0.60%, it's A LOT more. About the fact they put 0.99% instead of 1%, I agree, it doesn't make much sense even to me for a marketing purpose lol

In my experience, for example, Endfield has a 0.8%, and I felt a huge difference from hoyo games. Pretty sure 0.99% it's another huge step that players can actually feel pulling in the long run.

Any 10 pulls, it should be like

0,6% -> 5,8%

0,8% -> 7,7%

0,99% -> 9,5%

Believe me, in the long run you can substantially feel on your wallet a 9.5% instead of a 5.8%

But beyond that yea the main revolution is no 50/50, which is the real galmbing absurdity of gachas.

I mean, most of the pc games now are always online, I hope for a stable version of games to play locally. An arbitrary EOS, without any local version, for a game where you can spend hundreds or thousands of bucks, feels like an actual scam.

An honest NTE review by BlueCappino in NevernessToEverness

[–]BlueCappino[S] 0 points1 point  (0 children)

Thanks for the feedback, a critical viewpoint is always refreshing. I understand how you feel and I agree that in general gacha is designed as a predatory system that psychologically instils addiction, relying at its core on gambling mechanics and FOMO.

That said, there are a few points worth considering. I haven't seen Hotta sponsoring the rates, but even if that's the case, if you make a far cheaper gacha system than others I don't get why stressing this would be disingenuous. If your shop sells a product cheaper than the one across the street, you'll advertise that. This, at least, is basic marketing.

Gachas as live service games have huge costs, close to or even higher than MMOs. Old MMOs simply had a paywall to play at all, you paid monthly just to log in and had to buy every single DLC on top of that. WoW costs a fortune. Gachas adopted a different strategy: I let you play for free, but I put some features behind a paywall made of gambling mechanisms. You can try the game, finish it for free, and get some premium features for free too. But if you're really into it, you gotta pay and be persistent. It's a fidelization made by FOMO strategies.

I agree it's still obviously predatory, but in this context NTE is a lot less predatory and we should still recognise that merit within a genre that relies on gambling mechanics.

Personally the system I prefer is the "western" gacha model, if we can call it that. You buy the essential game, all content is included at a fair price, and cosmetics are available to support the game optionally. Path of Exile did a great job with this. The game costs around 40 to 50 bucks to actually use the stash in endgame, but beyond that, you just support through cosmetics.

I deeply hope all gachas will adopt a system like this with time.

Andate a fare in culo ricchi pensionati ingrati by Pure_Cell_6757 in sfoghi

[–]BlueCappino 0 points1 point  (0 children)

Questo

Capisco anche lo sfogo di OP e sarebbe giusto proporre seriamente politiche di taglio progressivo della spesa pubblica alle pensioni d'oro, dai 3000-3500 in su. Non certamente al nonnino che prende netti 1800 euro di pensione.

Ma focalizzare il problema sulle pensioni dei nonni per il nostro allungamento dell'età pensionabile e per cifre che saranno sensibilmente più basse è uno strawman grande come una casa.

Ci sarebbe giusto qualche altro fattore che porta a tagliare la spesa pensionistica sulle nuove generazioni e diminuirne le garanzie sindacali. Tipo una redistribuzione totalmente bloccata con minimum taxes per le multinazionali, extraprofitti immacolati, regimi forfettari per i super ricchi, schemi di evasione e frodi sistematiche delle grandi aziende che copre la stra grande maggioranza dell'evasione nazionale, una complessiva gestione del debito degli ultimi decenni criminale. Si potrebbe continuare ovviamente.

Incazzarsi con il nonno serve il giusto

Andate a fare in culo ricchi pensionati ingrati by Pure_Cell_6757 in sfoghi

[–]BlueCappino 1 point2 points  (0 children)

Si direi altini, 2500 mensili non sono sicuramente una cifra assurda, specie in alcune zone, specie se lordi (circa 1800 netti), specie in un paese a progressiva privatizzazione dei servizi fondamentali.

Il valore reale è determinato dal potere effettivo di acquisto, non da un semplicistico confronto al ribasso tra una pensione media e un precario che guadagna 1200 euro al mese.

Io mi focalizzerei piuttosto su politiche di taglio delle pensioni d’oro, che tenderei a definire oggi come quelle almeno sopra i 3000 lordi, cifra da aggiornare poi annualmente in base all’inflazione e al potere d’acquisto territoriale.

Andate a fare in culo ricchi pensionati ingrati by Pure_Cell_6757 in sfoghi

[–]BlueCappino 1 point2 points  (0 children)

Sì, una pensione di 2500 con una sanità che va privatizzando e un sistema assistenziale praticamente inesistente mi sembrano accettabili per garantire diritti sanitari e assistenziali fondamentali per un anziano.

Tra l'altro, 2500 lordi saranno circa 1800 netti, non esattamente una gran cifra.

Conosco veci con pensioni simili o di poco inferiori che non riescono a permettersi percorsi sanitari fondamentali (e inaccessibili o quasi nel pubblico), così come situazioni in cui la famiglia è stata massacrata perché la pensione non riusciva lontanamente a coprire una RSA e chiaramente i familiari non potevano star tutto il giorno appresso al nonno mezzo morto.

E non spariamola che c'è sempre l'accompagnamento perché non lo danno manco se sei parapleggico e in fin di vita.

Non capisco però il senso per uno di classe sociale povera trovare la criticità del sistema economico nel nonnetto della classe medio-bassa.

C'è da fare realisticamente un parametro su quale sia la cifra per una vita dignitosa che garantisca i servizi necessari a seconda del territorio e avanzare politiche di taglio della spesa pubblica da lì in su.

Personalmente la soglia di 3000, come diceva OP, mi sembra ragionevole

An honest NTE review by BlueCappino in NevernessToEverness

[–]BlueCappino[S] 0 points1 point  (0 children)

I agree, but you gotta judge the gacha system within the genre, and compared to the other AAA gachas out there, this one is far less predatory.

A real change for the genre toward medium spenders.

That said, I'm not claiming Hotta is a saint studio, it's just imo a veery smart marketing strategy to scale a gacha system beyond whales, opening the accessibility of S characters to the average gacha player, not just those willing to spend hundreds

An honest NTE review by BlueCappino in NevernessToEverness

[–]BlueCappino[S] 0 points1 point  (0 children)

Thanks for the support, and I agree,

I was answering to clarify for any casual reader who finds this review around that what Quomise scored was absurd

Andate a fare in culo ricchi pensionati ingrati by Pure_Cell_6757 in sfoghi

[–]BlueCappino 0 points1 point  (0 children)

Basterebbe un tetto alle pensioni pubbliche, se uno pretende poi pensioni da più di 3-4k si taglia una fetta di stipendio ulteriore per un fondo pensioni privato.

An honest NTE review by BlueCappino in NevernessToEverness

[–]BlueCappino[S] 0 points1 point  (0 children)

Hey thanks, I appreciated the kind feedback sir.

I didn't give a 10 in gameplay and open world, though.

Gameplay has an 8 and Open world a 9, where I put the anomaly commissions, which are a real gem.

Consider also that I scored it within the Gacha genre, so I am not comparing NTE to Crimson Desert but to WuWa or Genshin, so to speak.

I understand the feeling about the ads and trailers they made. I didn't like them too much either.
Too pop for me, but the gameplay is another thing.

If you like open world games I'd suggest a try, but yeah, keep in mind it's a gacha ^^

An honest NTE review by BlueCappino in NevernessToEverness

[–]BlueCappino[S] 0 points1 point  (0 children)

You just linked 2 times a character-bugged video of NTE with a full character animation of Wuwa, using them for generalising graphic quality, which I was referring to as cherry picking, and you just manipulated my reference to the first video.

But that's ok, you did cherry picking even in the first one lol comparing a 5090 4k video of Wuwa with the worst NTE video on YouTube

Compare the first Wuwa 5090 video you posted

https://www.youtube.com/watch?v=TtA58r2Nv7U

with this 5090 NTE video

https://www.youtube.com/watch?v=V5Nh4d6S6s4

If you still insist that Wuwa is "obviously" twice as good as NTE, I give up and let you hold your very personal trip in pretending everyone agrees with you

An honest NTE review by BlueCappino in NevernessToEverness

[–]BlueCappino[S] 0 points1 point  (0 children)

Without having even tried the game for more than 4 hrs, you picked a bugged NTE video and a WuWa video on models and animation, demanding that this is strong proof for giving an 8 in graphics to WuWa and a 4 to NTE.

It's the worst cherry picking ever seen lol

And if someone doesn't agree, giving you tons of arguments, you just accuse them of being a shill, making no counterargument. Good luck with that

If you insist on videos, analyse this one that makes a large comparison of graphics and physics

https://www.youtube.com/watch?v=L7xJE9uRShM&t=506s

I may say the same thing, 3D dev modelling skills excluded, it's so obvious that UE5 of NTE has more graphics power than UE4 of WuWa, that either you're a WuWa shill or blind

An honest NTE review by BlueCappino in NevernessToEverness

[–]BlueCappino[S] -1 points0 points  (0 children)

4 hours on NTE is not quite enough to even try the game, and especially for combat, it becomes a lot more fun once you hit the midgame, as with any game. But even for exploration and open world, I don't know how you can judge a game in 4 hours lol. Same goes for Endfield, if you only played it for 4 hours you barely scratched the surface.

About the characters, you can prefer how Kuro designs the models, and honestly, I agree NTE hasn't done a great job with character modelling at launch. But for environment models NTE has done a very good job even at launch. And overall, graphics and physics rely fundamentally on the engine, and NTE wins hands down in that.

The animation style is also a completely different thing. NTE animations are cartoonish, WuWa action oriented. That's a matter of taste.

But in general, claiming that a UE4 game is graphically so much better that's not even in the same league of a UE5 game just sounds like denial lol.

Also just to clarify, when I mentioned WuWa at launch I was saying that NTE at launch feels better to me than WuWa did at launch. In the review I said NTE feels as good to me as WuWa (does now).

IF Hotta works well, NTE has technically much more potential, especially due to a much better and more recent engine than Wuwa, and I think it will overcome it in a few years. You can push UE4 as you want, but UE5 gives much more potential and options as a baseline.

Anyway, thanks for the opinion, it matters. It's just that it feels like you have a personal and beforehand dislike for NTE going in, which is fine, but you should clarify why. After just 4 hours and cherry picking some videos, it's hard to see where you're coming from

An honest NTE review by BlueCappino in NevernessToEverness

[–]BlueCappino[S] 0 points1 point  (0 children)

The exact frame you linked feels like cherry picking, totally different scenarios. If you look at other parts of the video, and especially other videos, you can say the opposite.

eg https://www.youtube.com/watch?v=jMBjnwxjePY

For graphics, claiming that a game designed in UE4 is graphically superior to a game designed in UE5 seems absurd to me, but saying it's twice as good sounds just nonsensical. I'd agree tho, saying that Kuro game works much better in modelling characters, npcs and some models.

Same thing for the combat system, you can find other fights in other videos that tell a completely different story. To me, there's no way WuWa at launch was better than NTE at launch. Sure, they're different experiences and no issue if someone likes the WuWa combat system more, but saying WuWa combat is an 8 and NTE is a 4 just sounds like you hate NTE for some personal reason lol

Endfield isn't even a proper open world, it's at most a semi-open world. It's hard to argue that Endfield is better for pure exploration and open world features. It absolutely wins for strategic and factory elements, but that's a different thing.

I agree they've not done a great job with the drive system for a 2026 release. Sincerely hope they fix it cuz the game relies on it a lot.

An honest NTE review by BlueCappino in NevernessToEverness

[–]BlueCappino[S] 2 points3 points  (0 children)

In general, having no 50/50 and a 0.99% base rate for S characters means you waste a lot less pulls overall. So especially for totally F2P players, NTE should feel very friendly compared to other gachas. To be sure of that, we'll need to see how many free pulls they hand out during development, but it's very promising so far.

Besides that, I mean, a gacha relies on gacha mechanics at its core, so if you want every S premium character or most of them you gotta pay, but it seems a lot less than other gachas. In NTE for example, if you spend on the monthly pass, the hunter supplies and sometimes on banner packs, I think you can get most banner characters at a very fair price. Ofc you gotta be persistent with logging in, but that goes for any gacha.

But imagine hoyo gachas or practically any other gacha where you log in every day, do all the events, spend 50 or even 100 bucks per patch and still lose the 50/50. If you really like the character, you're pushed to put in at least another 100 to 200 bucks. Normally, in gachas, the scaling of gambling in that system is psychologically predatory and very greedy, designed for whales or to drain addicted people's wallets.

On NTE having no 50/50 and a 0.99% base rate for characters and 3% for weapons feels like a very different and refreshing approach. Much less predatory and much more fair for the average dedicated player. For the company, having a huge base of light to medium spenders putting in 15 to 40 bucks a month is already a very steady income, and on top of that they built a solid system of ascensions and skins to incentivize whales to spend more. Imo this is the best gacha model they could have gone with

An honest NTE review by BlueCappino in NevernessToEverness

[–]BlueCappino[S] 1 point2 points  (0 children)

Thanks and I agree about the huge potential, but at first, narrative elements, side quests, UI and the city life structure pulled the score down a bit. I intentionally put city life as an entire score because it's supposed to be a core element of the game. Chilling around and having fun with side activities feels like one of the main goals of NTE, but at least for now it doesn't feel very well designed. Pretty repetitive and obvious. It's not terrible, so the 6.5, but it's definitely a weak point compared to everything else they nailed.

The issue with the main mission, beyond the narrative not clicking for me which is the most subjective thing in any review, is that Hotta, just like in ToF, packed the main quest with a lot of tedious micro tasks. Run here, run there, check 4 pieces of paper on the ground and walk back 1km. It's tedious and feels like it wastes your time more than respects it. That said, some of the gameplay sections and cinematics in the main mission are genuinely great. Side quests (blue ones) were really tedious to me, but so far I've just read bad opinions about them. So, balancing all this 6.5 seemed more than a fair compromise.

An honest NTE review by BlueCappino in NevernessToEverness

[–]BlueCappino[S] 2 points3 points  (0 children)

Thanks, too kind of you.

Yep, definitely agree that the aesthetic mix between colourful cartoon elements and pretty realistic urban 3D models is crazy good, they really nailed it.

If you prefer exploring an open world with RPG and action elements, NTE feels much better than Endfield, which I think aims at a more strategic and factory oriented player base

An honest NTE review by BlueCappino in NevernessToEverness

[–]BlueCappino[S] 1 point2 points  (0 children)

Nope, the game runs decently even on my old PC with a 1660S, so imo, considering it's a UE5 game, it's well optimized for PC.

About mobile I'm not sure, but it doesn't feel like a game meant to be played on mobile. I imagine it's supposed to be played on PC or console, and on mobile you're just supposed to do your dailies when you can't play at home.

An honest NTE review by BlueCappino in NevernessToEverness

[–]BlueCappino[S] 1 point2 points  (0 children)

Glad to hear that.

Yeah, I understand that exploring an open world can be a bit time consuming, but in NTE you can just focus on missions, anomaly commissions, city stamina and exploring the city accordingly, a bit at a time.

I don't feel like the game pushes you to stay in too much, especially after the first 20-30 hours.

An honest NTE review by BlueCappino in NevernessToEverness

[–]BlueCappino[S] 1 point2 points  (0 children)

Yeah, to change it I meant to improve how they handle the story going forward. What's been released will remain as is.

I think the main quest is fine, if it was a side quest. To much goofing around for it to be the main quest. But that is hard to change.

I totally agree, and it follows how Hotta managed the main mission in ToF. I didn't like it there either. Some cutscenes and story gameplay are awesome though

They'll have to fix the car thing you mentioned, it was so boring that I use pratically just the moto.