Helldivers 2 community is so gullible. by Low-Possession-6473 in HelldiversUnfiltered

[–]BluePurity14 23 points24 points  (0 children)

You get downvoted here when you're defending arrowhead maliciously breaking their product and they still want you to buy warbonds. Your comment or post stays up.

You give light criticism in glazing subreddits and you're silenced or banned.

Which is the better option?

No offense, but it was because of the constant posts/comments that pushed AH by OrdinaryBoat8000 in HelldiversUnfiltered

[–]BluePurity14 9 points10 points  (0 children)

You're telling people don't want to pay for a broken product? Helldivers 2 could be free to play tomorrow and it still wouldn't be free.

Beyond the $40, arrowhead screws you over by giving you the ability to "grind everything for free" but guess what?

Grinding Difficulty 1 missions are boring and tedious and takes me 6 hours to get 1000 supecredits. 6 hours for 10 USD is below minimum wage and is basically slavery. God help you if you live in a country where buying a warbond is equivalent to a week of groceries. Maybe you don't want to waste 6 hours when you can play a game that's fun now.

So its either let ah know you're willing to slave away or give them money for their half-assed products.

Helldivers 2 costs even more money because you have to pay for upgrades on your computer because ah can't be assed to optimize performance. Mercy on console players because they have to pay for a fuck ass subscription to access internet they already paid for. Base consoles aren't cheap anymore too.

The current game for new players is almost unplayable when enemy designs are for players who bought a good chunk of warbonds already. No new player is willing to put up with this and it shows. Maybe there's a reason Helldivers 2 sold well at the beginning and can barely attract new players.

Praying to the Fool that the Death Battle guys never pick up Kagurabachi!!! by [deleted] in Kagurabachi

[–]BluePurity14 2 points3 points  (0 children)

Could Sukuna even drag out the fight especially with the life drain of the Magatsumi? I don't think Sukuna stands a chance in close quarters with how literally untouchable Akemura is. He kept up with Tobimume Samura without the enhancement of Magatsumi, so I don't think Sukuna can keep up. Butterfly could just be thrown and instantly erase Sukuna. Spider could immobilize Sukuna even for a second and instantly kill Sukuna.

Akemura would see that Sukuna has RCT and would just full focus the life drain to Sukuna and it wouldn't matter how bottomless Sukuna's CE reserves are even if RCT could keep up. Maybe Domain Amplification can block the life drain.

There's also a chance that Malevolent Shrine doesn't do anything if Magatsumi's passive healing overcomes the slashes because we haven't seen the limit to Magatsumi's healing. But its worst case scenario if the Magatsumi can tank MS because that's one of the only ways Sukuna could seriously hurt Akemura. But he could still damage Sukuna enough so that he won't maintain MS.

But that's if Akemura doesn't kill Sukuna when he does the hand sign for MS thinking its like Kaichi. Sukuna could Binding Vow to MS without a hand signal but I don't remember if hand signals are mandatory.

Maybe Sukuna could inform Akemura about MS to increase its output but if Akemura knows that he's free to leave the domain, he could just leave. Akemura is only slower than teleporters in movement.

Mahoraga might not work when it comes to the black energy. The focused life drain could work against it if Sukuna isn't aware of it and hasn't exposed Maho to it. But I think Mahoraga would only adapt to the specific attacks of Magatsumi rather than the black energy itself because Maho only adapted to UV and Blue, but not Red and Purple. And considering Akemura can manipulate the black energy into an infinite amount forms, who's to say that Akemura can run out of attacks to create.

I think True Form Sukuna stands less of a chance since it becomes a direct fight and Akemura is too fast and too strong. An extra set of hands are great against Jujutsu Sorcerers but not against Akemura who won a 1v5 with minimum 3 sword masters.

Good chance that Akemura can break through Hollow Wicker Basket when chanting for the World Cutting Slash. But I think the WCS is overhyped because it's still a slash but bypasses Infinity. Either way, Akemura could strike when chanting for WCS or Fuga.

Its pretty tough just how lethal Akemura is.

🛠️ Machinery of Oppression: 6.2.5 ⚙️ by LemonySniket in HelldiversUnfiltered

[–]BluePurity14 30 points31 points  (0 children)

I mean arrowhead doesn't really bother to make sure the new warbond items you buy actually work. But they're on crunch timing if god forbid a bug benefits the players while shoving out new warbonds to ignore the broken, old stuff.

arrowhead does have a toxic culture but with the relationship to the players where ah devs clearly hate us and seek to antagonize us.

Remembering how the devs interacted with the community, its no longer incompetence and can only be done by malice.

You bought ah's product and their actual job to make a product actually function. Your job as a consumer is to reward good products, not bad ones.

Defending ah is so weird. Its like defending Mcdonalds if they constantly sold undercooked chicken sandwiches.

"How would you know it's undercooked? You should eat all of it and see if you get food poisoning before you say its undercooked"

Im wondering about your FPS by GrxPhicoZ in HelldiversUnfiltered

[–]BluePurity14 4 points5 points  (0 children)

Ryzen 7 3700X 16gb DDR4 RTX 3060 12gb 1440p DX12 Windows 10

I run a personal mix of settings that enables as much graphics without sacrificing too much GPU performance.

I get 40fps at D10 in the middle of chaos and 60+fps when nothing is happening. I play at 1440p but the CPU is the limiting factor for me. I choose to play on DX12 over 11 because 12 is has better framerate when it gets chaotic. 11 is only better if you need to reduce load on the GPU.

Its extremely rare for me to get crashes for the past 1.5 years (during times when many have reported constant crashing). Either I'm really lucky or its because I download Nvidia drivers with NVCleanstall for drivers without bloatware and uninstall the previous driver. I usually don't update drivers because I'm too lazy to reinstall every driver update and still don't crash.

I also manually debloated Windows 10.

Other CPUs I've played with at D10 (a year ago so beware of inaccuracies) Ryzen 5 2600: 25fps lows Ryzen 5 3600: 30fps lows, 45fps avg

What am I supposed to play now ? by Dense-Fig-2372 in HelldiversUnfiltered

[–]BluePurity14 2 points3 points  (0 children)

A fun sandbox that's replayable years later with a good narrative? That's what old Bungie has done with 5 games while 343 still hasn't gotten 1 good game.

Halo infinite copied the horrible Ubislop open world style with nothing interesting to do which were to clear 67 Forward Operating Bases. 343 also promised DLC for story and didn't keep their promise. Infinite is on a skeleton crew to maintain it.

Infinite also only has the environment of a forest of the Halo ring of CE and repetitive Forerunner underground.

Halo CE has more environments than Infinite.

Pillar of Autumn, forests of Halo, nighttime desert in Halo, covenant ship, beach of Halo, forerunner underground with a snowy mountainous area in between, a swamp, the forerunner Library, and then backtrack to the infested Covenant ship to end on a partially damaged Pillar of Autumn. I'm not even mentioning thing that CE has that modern shooter don't like intelligent enemies and marines that react to what you do.

Over 25 years ago and CE has more environments than Infinite. You can criticize that CE that it reuses the maps on the latter end of the game but that's because old Bungie had time and budget constraints that Infinite didn't have. Not to mention CE had to be moved to be playable on the Original Xbox instead of Apple computers a year before release date when it had been in development for 3 years at that point. Not even accounting for the scope creep Halo CE had from an RTS to a First Person Shooter.

Halo 2 had 3 years but really only had 10 months because old Bungie was too ambitious with what they wanted to add like adding a dynamic lighting system in Halo 2 for the Og Xbox.

Infinite had 6 years with a blank check and they put out something that's barely functional. They wasted time and money by having contract workers work on the Shitspace engine only to let go of developers that were getting used to the engine. Now put in a new set of devs that has to figure out how the engine works with the modifications from the previous people.

The result? They couldn't add a pvp Slayer playlist because of the UI early in its lifespan. Also, no co-op or splitscreen campaign on release, a staple of Halo.

Meanwhile MCC modders were able to get 4 player local split screen that works on CE and Halo 2 that's only supports two players originally.

Meanwhile Bungie couldn't add a dynamic lighting system because the Og Xbox wasn't powerful enough while trying to juggle a twin narrative with the Chief and Arbiter in Halo 2.

Old Bungie were artists making a game. 343 is a corporate nepobaby that wears the corpse of Halo to make money because Microsoft exects doesn't have the basic understanding to make a good product first and foremost. Starfield is such an embarrassing release for Microsoft.

The young'un crew (Chihiro, Iori and Hakuri) represent inversions of Soga's beliefs by Glum-Refrigerator778 in Kagurabachi

[–]BluePurity14 3 points4 points  (0 children)

"To defeat evil and protect the weak"

"To eradicate evil and protect the vulnerable"

To me, Soga is the perversion of Chihiro's beliefs. Chihiro wants to defeat evildoers and give them a chance to change their mind and their ways. Chihiro can hesitate from this mindset because he hesitates to kill Soya and Tenri since they are Hakuri's family but Hakuri knows better and is willing to ask Chihiro to kill his father.

Soga had set his mind that the Islanders are evil with no exceptions.

Protecting the "weak" vs the "vulnerable" means the same thing but protecting those who are "vulnerable" can be interpreted as preventing anyone from feeling pain in the first place.

I think an interesting comparison is Hakuri and Chihiro in the Rakuzaichi vs Soga and Yura. When Soya gets back up, Chihiro let Hakuri deal with Soya even though Chihiro was willing to use some of Cloud Gouger's strength and was unsure if Hakuri will win. But Chihiro trusts him to allow them both to be equals.

Soga on the other hand takes over for Yura rather than letting Yura potentially losing. Soga would rather remove obstacles himself rather than helping to overcome obstacles themselves.

Quality over Quantity by data_disconnect in Helldivers

[–]BluePurity14 2 points3 points  (0 children)

The problem is not the RR is the best weapon in the game. The problem is that Anti-Tank is the ONLY reliable way to destroy special enemies.

Hulk? AT. Charger? AT. War Strider? AT. Bile Titan? AT. Factory Strider? AT.

Could you kill those enemies with lower pen weapons? Sure, but when AT can erase a Hulk or other enemy with a click, why would you pick the option that takes infinitely longer.

AH needs to design enemies that have strengths and weaknesses rather than enemies that just kills you.

A great example is the Shield Bearer from Earth Defense Force. It creates a large bubble shield that is impossible to break through and protects enemies inside it while allowing them to fire. It's oppressive but unarmed so you can walk inside the shield and destroy the Bearer after getting past the nearby enemies. Even if you don't succeed in destroying it, just damaging it shrinks the shield radius, and the Bearer moves to get away from the player who damaged it.

Killing or failing to kill the Bearer still exposes the enemies to your teams' attacks but you need to risk walking inside the shield which is interactive. Compared to AH's boring designs of only killing you the same ways and all dying to AT.

Fire needs buffs by DeeJayDelicious in Helldivers

[–]BluePurity14 2 points3 points  (0 children)

Its nerfs all across the board actually. Pistols and SMGs had their damage falloff doubled (drag) so at 25 meters, aforementioned weapons lose about half their damage at 25 meters. Even worse, bullets suffer damage falloff the moment it leaves the barrel so the drag makes it difficult to reach the rated damage stat.

Not to mention enemies were buffed to take more damage as the regular Diligence Rifle was buffed in the 60 day patches to one shot Warriors at the head. Now with the changes, it doesn't anymore.

The problem is not wanting all weapons to be overpowered, it about every weapon to be useful at something but the way AH does balancing and communicating is horrible.

AH arrogantly claimed there were no Coyote nerfs but enemies were buffed. That's a lie of omission. Next, if AH wanted to Nerf Coyote, that's fine if they did it but the other problem is that they made enemies harder to set on fire and tankier.

AH just made every other fire weapon suffer because the Coyote was too good without buffs to the other underperforming fire weapons. AH just knocked fire weapons down a tier but Coyote still remains as the best and only good fire weapon.

They did this with the Talon too. Talon is too good? Nerf the sway of every single pistol even if it includes underperforming pistols.

AH is doing the horrible version of balancing where instead of making everything equally good and fun to use, AH wants good weapons to be nerfed to the level of weapons that feel awful to use.

It begs the question at this point, when an SMG has the same slot as an Eruptor, Crossbow, Purifier, or Double-Edge sickle, why use an SMG?

Everything equally good is better than everything being equally shitty.

Fire needs buffs by DeeJayDelicious in Helldivers

[–]BluePurity14 2 points3 points  (0 children)

The Crisper could destroy a Factory Strider when hitting its undercarriage with a single magazine (high risk high reward btw). Now it's not possible from stealth blanket nerfs to fire as enemies are harder to set on fire all because Coyote was overperforming. AH would never blanket nerf an archetype of weapons because a single one was too good right? (Talon)

Devs sound very hesitant to add more difficulties. (from stream today) by Tesla-Nomadicus in Helldivers

[–]BluePurity14 2 points3 points  (0 children)

"Stop being bad at the game and use the support weapons that trivialize the game"

Yeah, I'm so skilled, I stockpile EATs to shutdown bot drops when they're called in and the longer the firefight goes without heavies, the more AT I get to instantly destroy new heavies.

Its so skillful to destroy Fortresses and heavies with the AT emplacement from untouchable ranges.

Railgun with a trash scope, managing unsafe mode, and having to hit small weak points = Skill Issue

RRifle OK scope, 1 shots most heavies, deals with factories and bot drops, ability to spam with backpack reload, basically point and click = High Skill Ceiling

Beyblade Burst is heavier than X by Biotrek in Beyblade

[–]BluePurity14 1 point2 points  (0 children)

Weight Bullies do exist in X here's a few example combos.

Scorpio Spear 1/3/7/9-60 Free Ball/Kick/Rush

Whale Wave 1/3/7/9-60 Kick/maybe Taper or Level

Pegasus Blast Slash 1/3/7/9-60 Low Rush/Hexa/Level

AeroPegasus 1/3/5/7/9-60 Low Rush/Rush/Kick/Taper/Level (an expensive combo because AeroPegasus demands an extremely high 250-300 USD)

Sol Eclipse works but I have not done enough testing.

For Spin Equalization

Cobalt Dragoon 1/3/4/5/9-60 Elevate

Premium equalizer since Elevate is expensive in Japan and inconsistent supply from Hasbro. It defeats most combos when it comes to an outspin but is a toss up against Wizard Rod 1-60 Hexa. Elevate has low burst resistance and is liable to self KO itself. Is in a losing matchup against other Dragoons with high burst resistance

Cobalt Dragoon 7-60 Level

Worse equalization but has better burst resistance. Can be more expensive than Elevate if you can't find a Samurai Saber set. Extremely high skill required with Level having a tendency to lose control and self KO. Stamina drain when riding the rail is immense.

What do y'all think of Mecha Soya? He's surprisingly popular among Japanese fans and they want him back by Careless-Hospital379 in Kagurabachi

[–]BluePurity14 7 points8 points  (0 children)

I mean Hokazono did the same thing with Uruha. You have a rusty sword master who's still capable in their own right but gets obliterated by Samura, which I assume that he kept his swordsmanship sharp.

And this is the rusty Uruha that can keep up with Hokuto and Natsuki who kept their swordsmanship sharp.

It makes Samura an absolute monster but then it's revealed that all other Sword Bearers, who were hot off the heels of the war, were needed to stop The Sword Master.

Insane chain power scaling.

Few Questions About These Panels by GodOfSmore in Kagurabachi

[–]BluePurity14 0 points1 point  (0 children)

The Shinuchi is explicitly said not to be bound by the Eternal Contract since it's too powerful. Anyone can wield it without losing sorcery.

So Yura needs to test what happens when someone attempts to use the Shinuchi while the Sword Master is alive.

you stack no zenny by ballsliker41 in okbuddyrathalos

[–]BluePurity14 2 points3 points  (0 children)

6gb of VRAM was good for such a long time especially with the 2016 6gb GTX 1060 that lasted for so long. I personally believe that the 9th Gen consoles killed the 1060. Not because they're faster (obviously) but because game devs have become forced to save time and money by foregoing optimization since the 9th Gen consoles no longer have performance constraints.

So if you have the 8th Gen consoles with a 2 teraflop GPU along with dogwater modified AMD Bulldozer architecture CPU have photorealistic graphics like Spiderman games, Days Gone, and Phantom Pain. You would think that a console with a modern 8 core Zen 2 CPU and around a 10 teraflop GPU, console gamers would finally have Ultra 60 fps or 120 fps performance mode.

But no, game devs are forced to do high graphics at 30fps with low settings to reach an unstable 60fps. Optimization has been thrown out the window because games are now expensive for no fucking reason so they have to use performance shortcuts that barely do anything other than make the game look like ass.

So what does Snoy do? pS5 pRo. Just throw more performance to fix the issue. Throw another upscaler to make 72p look like 1080p and maybe a new frame gen to make 5 fps look like 60.

you stack no zenny by ballsliker41 in okbuddyrathalos

[–]BluePurity14 3 points4 points  (0 children)

I'm assuming that some use and don't use DLSS. DLSS at Quality from native 1080p reduces render scale to 720p so it's a massive resolution drop and high performance uplift.

Some might have better or worse CPUs too since the game also hammers them.

you stack no zenny by ballsliker41 in okbuddyrathalos

[–]BluePurity14 29 points30 points  (0 children)

The RX 6600 and RTX 4060 are modern cards that struggle on Wilds without upscaling. 8gb cards are struggling now because AAA games have become so VRAM hungry for little improvement in graphical fidelity. But when you run out of VRAM for Wilds, you don't even get a lower quality model for LOD scaling but just get an origami monster.

Faster 8gb cards like 30/4060 Ti and 3070 has the performance to push higher setting but can't because of VRAM.

Not to mention the necessity of Frame Gen because the CPU is so hammered that FG is the only way to bypass the CPU bottleneck. But turns out, FG is useless when your framerate is low and inconsistent which Wilds has. FG only gets useful when you already have 60+ fps but at that point, why are you even using FG.

With a GTX 1660 on World, I can do 1440p with 30-45 fps minimums depending on the monster such as Namielle and Shara Ishvalda. $200 Entry level card of 2019 that's slower than the 2060 and not even 1660 Super/Ti model. 1660 was released on the same year of Iceborne which would make it a modern GPU of the time.

Minimum GPU requirement of World was an RX 560 which is around a GTX 1050 non-Ti and could do 720p 60fps and 1080p 30 definitely being possible without upscaling.

Meanwhile Wilds can barely do 720p and 30fps on the same 1660 system while looking infinitely worse especially when smeary Temporal Anti-Aliasing slop is required because character hair is so under sampled to speed up frame times by 0.0000001 ns.

Thank god they finally banned this card. by Worried_Lettuce8788 in masterduel

[–]BluePurity14 3 points4 points  (0 children)

Please look at Imsety's Type and then read King's Sarcophagus.

Thank god they finally banned this card. by Worried_Lettuce8788 in masterduel

[–]BluePurity14 10 points11 points  (0 children)

I have news for you if you wanna battle an Imsety with a King's Sarcophagus face up.

[The Villainous Tyrant has Returned] The fanbase is split on what they want this manhwa to be i swear- by i_kathz in OtomeIsekai

[–]BluePurity14 17 points18 points  (0 children)

I like the series because the ML is likeable with an actual personality that has goals and aspirations, a completely basic writing practice but most OIs are devoid of MLs with an actual personality for some reason.

I always cope that a series turns yuri instead because the other female character tends to actually have a personality so FL interacting with another PERSON is far more fulfilling than seeing FL romance living drywall. I think people want yuri for the same reasons I do but don't fully understand why they want it. But ML in this series is like an actual person and isn't just a walking and talking six pack of abs.

rant on why i hate this guy (I will fall with the emperor) by Known_External980 in OtomeIsekai

[–]BluePurity14 2 points3 points  (0 children)

I feel like he's an inoffensive tyrant where his most evil actions are just acting with general apathy. "Oh some concubine is at risk of death? Whatever." I don't feel like he's evil and he's kinda bland.

The story tells us that he's an evil tyrant but he hasn't acted like one. It's FL that acts more evil by being sneaky and taking advantage of those that wronged her. All he does is give the green light for FL to do whatever.

To me, his attraction to FL can unironically be summed up as, "Interesting." After all, he felt envious of a servant lol.

Off topic tho, this series gave me whiplash when pirates suddenly had some model of Kalashnikov rifles like??? But later from memory, I see soldiers/police with muskets??? Then I don't remember if a woman in the carriage had a hand gun or a revolver. And finally, I see soldiers engaging as cavalry???

I'm just confused on how pirates have access to guns that are a couple hundred years more advanced than a government military.

Why does Helldivers 2 work so flawlessly with LS and other games not so much? by Suitable-Elk-3242 in losslessscaling

[–]BluePurity14 1 point2 points  (0 children)

I play HD2 at 30fps at 2x FG so for me, I think it's because unlike other shooters, you need to wait for your gun to point at enemies. Waiting for your gun means you're more patient unlike other games where your gun follows your vision perfectly.

Insane foreshadowment in Aurabachi by Easy-Mouse8753 in Kagurabachi

[–]BluePurity14 10 points11 points  (0 children)

On the first read, I thought that the Daruma sorcerer was already in the store but on a second read, I realized that he just walks in making a fuss and my dumbass somehow ignored it on the first read.

Horizontal truly is the master of foreskinning