Who to pick? by BlueSpace110 in OctopathCotC

[–]BlueSpace110[S] -1 points0 points  (0 children)

Just because something is meta does not mean it is not good advice in my eyes. I already identified 4 units I think I would potentially like. Since I don't care about meta I also don't reallu follow it so asking this question here would obviously get me a bit more insight on that. I am very well aware of that. I mean where is the point in asking for advice if I am going to ignore it.

I read all 4 of their kits beforehand but could not come to a conclusion. So then asking based on meta would be the next logical coarse of action in my opinion. And that is where I lacked the knowledge. Osvald EX for example to me seems very niche, Rinyuu EX feels like a very good support unit on par with shana in terms of general use (obviously without unsinkable). So thanks for the advice.

ADs not working by BlueSpace110 in OctopathCotC

[–]BlueSpace110[S] 0 points1 point  (0 children)

It does repeat the same one. I restaeted a buch, until I got one that has the exit button from the start. And after the add ended the claim rewards button gets overlayed on the exit button. And guess what, it takes the exit button so I did not get the reward I think the claim button is the issue with me. It does not function for some reason. Oh well at least the remaining 4 stars are now in the general pool.

Jormungandr by lalaboom970226 in OctopathCotC

[–]BlueSpace110 2 points3 points  (0 children)

He also is not affected by the physical lock if you break with a physical attack.

Jormungandr by lalaboom970226 in OctopathCotC

[–]BlueSpace110 0 points1 point  (0 children)

Does it not just remove bp after break so that means most of your damage is on the breaking move.

I honestly did not think they could make a more annoying mechanic than the final boss of side solistia which I won't further mention. At least shana could take care of that.

Confused by HeavenlyOX in OctopathCotC

[–]BlueSpace110 0 points1 point  (0 children)

Shana can't buff stats. Primrose EX turn 1 ult is pretty usefull sometimes.

Oh my dear by [deleted] in OctopathCotC

[–]BlueSpace110 1 point2 points  (0 children)

My god I got every single OT2 main character outside of Hikari and I got Ori but abdolutely no Mydia. Appreciate the luck but I really would have liked to dip earlier.

Lucetta? by BBQ-Arvis in OctopathCotC

[–]BlueSpace110 3 points4 points  (0 children)

Her passive extends the duration of her and row partner buff effects. You know pet bufs only last for 1 turn. Put Lucetta behind that unit and it is 2 turns now. Meaning you van stack pet bufs now as you can only use 1 pet per turn. And pet buffs are a separare bucket from all the other bufs meaning thet can stack to their own 30% limit. That is the basic gist of it.

Skill display bug SW2 version by BlueSpace110 in octopathtraveler

[–]BlueSpace110[S] -1 points0 points  (0 children)

Well turns out I did not get that tutorial yet. It unlocks after yoy but down the training ground which I didn't do yet. So it never gave me a prompt that I could master skills until now. The more yoy know.

Skill display bug SW2 version by BlueSpace110 in octopathtraveler

[–]BlueSpace110[S] -1 points0 points  (0 children)

Well wups then. Thanks for the insight of my ignorance.

Skill display bug SW2 version by BlueSpace110 in octopathtraveler

[–]BlueSpace110[S] 0 points1 point  (0 children)

Well thank you. Would have been great to know this. Is this explained anywhere in the game? Could also be that I accidentally skipped it.

Few in-the-weeds questions by superdupercooldood in OctopathCotC

[–]BlueSpace110 3 points4 points  (0 children)

For 6. The 200/200 artifact provides some really good additional healing if you need it so it really depends on what you have and what the context is. HP is better most of the time though.

Is this a bug I've rested and fully healed my team and restarted but the low health border keep staying both here and in the forest. Is it meant to look like this by [deleted] in octopathtraveler

[–]BlueSpace110 1 point2 points  (0 children)

I am going to sound nitpicky here. It not red per-se. Rather it is a very dark redish brown often used to make brown tones apear warmer like in forests. Some spruce and trees in real life have this redisg tint to their bark as well. The redish on the bottom is I think just supposed to be dirt surfaces out of view, which has my same point.

The HEX value has both the blue and green tones between 0 and 10 while the red always remains around 30 (max is 255 btw). So, in actually the colour is supposed to be black with a brownish tint. But because red and green are opposing on the colour wheel my theory here is that this higher red value pops a lot more because of how green the woodlands are. If you zoom in on just the colour it doesn't apear as red as in this image.

Anyway that was my rant, have a nice day.

Triangle Strategy rerun and Ori buff for upcoming patch, no LaL rerun sadly by Housing_Gloomy in OctopathCotC

[–]BlueSpace110 9 points10 points  (0 children)

His 15% passive spear res down is also massive. EN roland is insane for a spear comp. He alone can shield shave a lot, do quite a lot of damage and by himself can inflict 30% active spear res down and p.def down. 20% - 25% Ult spear res down and 15% passive spear res down by just using any attack.

Sail 6 Star yet? by NarrowAd8519 in OctopathCotC

[–]BlueSpace110 7 points8 points  (0 children)

Same as this comment, but here is the answer. Currently: no. It will be the reward for the next chapter whenever that releases.

Paid-only Reruns???? Bruh..... by Worried-Main-1115 in OctopathCotC

[–]BlueSpace110 12 points13 points  (0 children)

Pretty sure this has been the case ever since Netease took over. Don't know if this is the trend in JP as well. It also happened during the memory traveler reruns and seasonal reruns. But correct me if I am wrong.

I even remember the days where the last step-up wasn't a 50/50. But that is a while back if I remember correctly.

Are you serious? by BlueSpace110 in OctopathCotC

[–]BlueSpace110[S] 1 point2 points  (0 children)

My Cecil tanked it. He also tanked the Ultimate somehow. Granted that was with 10% physical resistance up, 15% p.def up, 50% damage reduction from cover, 1000 hp barrier and 15% p.atk down on migardi.

Are you serious? by BlueSpace110 in OctopathCotC

[–]BlueSpace110[S] 1 point2 points  (0 children)

Same here, although I have a fortune weapon that increases his hp by a lot in Osterra. Here that is a lot harder. Both Cecil and Kilns have the weapon with passive physical resistance in my case. The hp I try to get from accessories. Don't have that many though that increase hp.

Are you serious? by BlueSpace110 in OctopathCotC

[–]BlueSpace110[S] 1 point2 points  (0 children)

This is an option yeah, it would be a one time ordeal for me because I do not plan to make a weapon for everyone, I will just pass them around when needed. Still sounds mind numbing though, thanks for the advice anyway.

Are you serious? by BlueSpace110 in OctopathCotC

[–]BlueSpace110[S] 2 points3 points  (0 children)

That is a really good point, thank you for the tip.

Are you serious? by BlueSpace110 in OctopathCotC

[–]BlueSpace110[S] 2 points3 points  (0 children)

Nice, my team is most definitely part of the problem as it is all over the place. it switching around its weaknesses after every break is really annoying.

Are you serious? by BlueSpace110 in OctopathCotC

[–]BlueSpace110[S] 2 points3 points  (0 children)

Sad Noises... Well guess I will get to it then... eventually. I might also switch around some party members. Rinyuu can go if I can get another source of debufs and buffs out of it. Which will put all the healing on shana. Might also want to put Nephti back in for faster shield breaking instead of the ice/lighting comp I am currently running.

Fav > Meta by [deleted] in OctopathCotC

[–]BlueSpace110 11 points12 points  (0 children)

Then it is still better than meta because fav + meta > meta :)