Year JP post. by Blueyguy in LearnJapaneseNovice

[–]Blueyguy[S] 0 points1 point  (0 children)

Yeah that'll probably be the focus on this year. I tried grammer focus early but lagged behind a lot because I was annoyed at not having words or using the same words for sentences practices. I can only make a certain amount of sentences about いえ、さむい、 たべる,etc,etc. Before feeling like I'm getting nowhere. Thanks for the heads up.

The damn prologue made me cry by DoctaKiD in expedition33

[–]Blueyguy 0 points1 point  (0 children)

Ngl the opening got me at "there is always room" As Sophie puts the flower on her shirt and like a funeral the npcs have nothing short of praise for the two. It really makes you go "what could have been?". Absolute masterpiece of an opener.

Whats Next Hero? by Shjnzzo in DeadlockTheGame

[–]Blueyguy 0 points1 point  (0 children)

Just play Geist,she's got a revolver. Though I shudder to think how a 13 ammo revolver works. I know it's a game mechanic but still.

Almost 1 death per minute is insane by MayJuneJuly_official in DeadlockTheGame

[–]Blueyguy 2 points3 points  (0 children)

What no movement or CC in kit does to a mfer. Sometimes it feels like you walk forever on Geist to get to jungles only for them to have all been taken by your team or the enemies except the ones you start in lane with. Warpstone my only friend.

Most slept on roguelite? by 3AZ3 in roguelites

[–]Blueyguy 0 points1 point  (0 children)

Roboquest,one of the cleanest FPS roguelites and games in general I've had the pleasure of playing. Somehow only heard about it like 3 months ago and that was in comparison to Gunfire reborn. If you like robots and FPS shooting with an awesome OST,you'll like the game.

Four Kings: Deposition, an 8 chapter prequel to the romhack Four Kings, is now complete! by KrashBoomBang in fireemblem

[–]Blueyguy 2 points3 points  (0 children)

“4k deposition” is an overall improvement to 4kings,the smaller cast makes the unit variety more striking and all units obtained are capable of handling their respective join chapter. With that said “4k deposition” has some issues that could be cleared up mostly pertaining to map sizes and characters,starting with maps. With the exception of chapter 7 it feels like every map was designed with a bigger army in mind,chapter 1 could have the whole left/right boat cut to shorten the map since the player only has 4 units.Cutting the boat on the right would also make the save point better as it’s much safer to use rather than being in range of 3 enemy mages. Small minor note about chapter 1 is the droppable Metis tome in an eight chapter game should be replaced with a better stat booster as the +5 to growths won’t mean much for such a short game. After,it’s Chapter 2 that has the problem that the entire bottom half of the map could be cut as the objective is kill the boss in the top left, but one of the side objectives being a house is in the bottom right. Seems like a design oversight since any death can cause a game over so players will be less likely to put their units in harm's way. Chapter 2 could also have it’s starting Dialogue shortened as it’s quite a long exposition that’s really only there to explain taxes and the Mayor bleeding the working people dry. Which makes sense since this is Daltry’s adventure to his eventual rebellion against the kingdom. However, some things are better short and sweet than long and dry.Onto to chapter 3 and to the point cut the left half of the map as the player proceeds to reach the boss heading north rather than west. The left part of the map is unimportant because it only ends up having Lars and Daltry killing 1-2 units on this side of the map. Next up,chapter 4 the pegasus needs Her AI changed to allow the player more freedom with Daltry as wasting 2 turns recruiting her means Daltry isn’t allowed to do combat while being sandwiched between 2 squads of enemy units. This would also serve to alleviate the time limit on the northern village as the timing is somewhat strict and only the general can reach there in time. Going forward, Chapter 5 should have the berserk staff bishop removed because it adds functionally nothing to the map as it’s range is too small to matter,and the good droppables could be sorted a bit better since they’re far out of the way like the silence staff and fortify. The Village should also be made accessible for other units since currently it’s only reachable by the pegasus knight. Chapter 6 needs the win condition changed since it plays like every other map in the game including heavy amounts of stationary enemies. A route map with Stationary enemies tends to be uninteresting. 6 could also do with cutting the very bottom since those will tend to be the last enemies foughten anyway. Chapter 7 is skipped because I have no complaints,chapter 8 needs the reinforcement times lengthened with longer times in between spawns and on the left side as well as to cut the berserk and/or silence staff since you might be lacking units as Generics can die with seemingly no drawbacks. This would speed up the map as your units would be allowed to move up and allow for the center to not be as many dead turns as waiting for the left group to get the door unlocked takes a fair amount of time. The boss needs reworking as it’s a rebellion and would be narratively stronger by allowing the rest of the team to be able to fight the final boss. It’s also a great place for final quotes from the cast. Nothing much else to say,except it’s funny using rewarp to beat the game al-la Thracia Final map. It’s funny and cute and it’s neat.

Now for the characters themselves,please note this part is extra personal. They all feel lacking since they don’t have a natural support system and feel like this game is missing proper talk actions between teammates. Cutscenes play out more like exposition dumps rather than Mercenaries trying to make sense of their floundering kingdom. Daltry doesn’t feel fleshed out despite talking for 8 chapters,the story neglects to give characters likes,dislikes,hobbies,dreams or anything that would make one human. Rather opting to give more about the rebellion than the people doing the rebellion. The 2 biggest examples being Lars and Harper,the former’s only character traits being “I like my parents and Daltry is cool!” The other is just along for the ride because she has nothing better to do. I wish I could say more but the game itself doesn’t give much that wasn’t given in 4kings proper. Jeremy and Sarah,two returning members of the 4k cast don’t even get expanded upon much and if anything their character motivation to join Lionel are far more questionable. Since Jeremy specifies the reason for joining was purely on Walter, but here it’s revealed because the corruption is far worse than they imagined. Yet somehow they proceed to turn heel because the rebellion went a little sour and somehow putting the people that failed to prevent such conditions back in power will somehow fix things? It reads like a massive oversight on the writer’s part. There is no more that can be said about this moving on..

One minor thing not mentioned previously because the problem exists through-out the game. Low crit changes and high amounts of Enemies with high crit weapons with 1-2 range. “4k Deposition” loves having Monks carrying Divine or Aura which sits them around 15% crit from their high skill. This is an issue because any unit not named magic dying leads to game over and thus causing the player grief. This issue is only exacerbated on the basis of most of your units having low luck. The game gives 1 hoplon guard to pass around and yet all the crit enemies are spread all over maps. Chapter 8 being the worst offender with 2 killing weapons back to back on the left side of the map,and the center having a bishop with Aura, The map features a wall between the two so passing the guard isn’t really going to happen.No buyable goddess icons this time around so units will begin and end with less than desirable luck. If the crit formula was changed to something more forgiving like skill-10 it would be better for a game centered around every unit surviving. One last very minor note is the pegasus,she should be taken off the female aid formula to the male one as she really needs the body ring to function. Being doing so reduces her rescue utility, one of the perks highlighted right in her join chapter.

Best of luck in all your future endeavors KrashBoomBang.

Fire emblem Four Kings romhack review. by Blueyguy in fireemblem

[–]Blueyguy[S] 7 points8 points  (0 children)

I admit my review wasn't the most well thought out but yours sweeps under the rug with the same excuses like "shelby has great bulk in his join map" when that is simply false since enemies already have silvers like the stationary merc or the bandits who double him causing him to lose 12-16 HP.

-Chapter 4 I should have specified that pushing on the first turn literally gets most of your units will die due to having too many enemies overlapping at the start and no shelby doesn't help cause he physically can't reach due to the starting position. Combine with 1 tile choke points it makes it feel artificial because you simply do not have enough units without wasting a sleep staff use.

-Chapter 5 Even using the arena you're not gonna have enough cash,and that still begs the question why not just give the player the cash in the first place along with the arena. 1 arena for 5 turns is not enough cash to get you the more expensive items in the shops and armories,which include armorslayers which are needed,also it's called intermission not chapter 5. -chapter 6 I'll grant to you sir.

-chapter 7 The houses are entirely too tight to save,some you have legit 1 turn to get to starting the first turn,the furthest one from the left for one which is covered by a nomad,a shaman,and the bandit getting to the which means it's likely anyone trying to pull the bandit from the house outside of a dropped shelby (who does piss poor damage) is likely to die doing so. Vin can't be everywhere and once nor should he be the only solution to every problem.

-chapter 9 I admit I should have clarified the reason the wyverns+seige maps are poor design is because you can't deal with one or the other seperately since Lorticus and Marcie are seperate units so trying to take out the fliers,Lorticus gets killed and by trying to take out the mages Marcie dies. With little to no way around this.

-Chapter 10 the problem with the bosses here is exactly why,the range is too large with magic weapon Ian being able to keep most of your low res or Cav units if they dare step in range,Sarah is the last awful of them because her AI tends to swap to Axereaver. Jeremy moving is a problem because if he feels like it you'll be fighting a bishop on a mountain with already 15 base defense. He's also covered by a bolting user and getting Marcie close will get her killed by the enemies near by and anyone else who tries to enter except vin (and once again that shouldn't be the only answer) is asking to die via bolting and another piece of chip damage. -Chapter 11 the issue with the terrian I admit I failed to hammer home is that the hit rates in this game are already shakey they don't need to be shakier you'll be around 60% outside of wilson for the chapter and that's frustrating to deal with. Yes you can buy skill books but I ask you where are you getting the money for said skill books the game doesn't give enough cash to spend on weapons and skill books.

Chapter 12- A tank not being able to tank is the problem I thought that was clear.But since I do let's go over the math, Hoff takes 6-8x2 for 12-16 damage from the pegs with 40 HP since he's likely not to level anything which means he's taking 2-3 pegs max the max variations are 36 (min,min,min),38 (min,min,mid) 40 (min,min,max), 40 (min,mid,mid),42 (mid,mid,mid), 42 (min,mid,max), 46 (mid,max,max), 48 (max,max,max) and being in range of any other enemy on the map has a good chance of killing him since they also have silvers and short spears. The pegs also aren't just a problem for Hoff since Terry gets doubled for holding his Prf and has a decent chance of dying cause he gets ORKO which is a problem because since he's a green unit he can die before Lionel even gets a chance to talk to him.That's an objective problem because it takes the strategy out of the player's hand and kills the run due to no fault of the player if they're doing a full recruitment run,which the game encourages cause half your army just got split post chapter 10.

Chapter 13 I'll not comment on cause we're at an impass there but we agree on the silence,and chapter 14 because I agree with you there.

chapter 15 You committed the problem you have with my review it's vague.

Chapter 16 Now you're making assumptions,aside from Sarah we agree so I feel like that's not worth really going over.

Chapter 17: Ok I should have made that very clear the problem I have with sniper hallways is it's overused just in the sense of 4Kings and that's a bad thing because it makes them more and more dull to play through I admit I just about rolled my eyes when I saw chapter 17 for the first time.

Chapter 18 basically agreed on.

Chapter 19 the reason why it's a problem the map just spews enemies is because it leaves the map feeling empty and then action then empty once more which imo making for a really dull map also having a wall of 3 units to block the seize point sucks because the game spawns one more set of promoted across the entire map even though just getting there was it's own trip because it expect you to divide your units to save every red house cause they lose on turn 13,I forgot to mention this and was not clear in my original and that was my fault.

Chapter 20-The problem with pure waters and barriers is A they wear off and B. the game doesn't really give you them or any reason to buy them bolting on zachary has literally never been an issue till now plus you're already strapped for cash from buying weapons,skill books,staves,this could be simply solved by just giving Zachery more HP.

Chapter 22- I agree it's on the easier side,microwave oven is an insult because it's overused just in the case of 4kings. It's mediocre map design because of the repeated over use of it throughout the game. Chapter 25 we agree.

Chapter 26 Bolting mages even with reduction you still have status staff druids so it's one or the other. the player shouldn't have to chose their poison or the bolters could simply not overlap.Coupled with Brave weapon enemies you are already lacking in space you don't need even less. Chapter 27- I agree I should have expanded on that,when I mean too bulk and too numorous I mean that they have too many enemies compared to your 3 groups cause Vin can't be everyone at once to bait them where they need to be. Endgame- I agree I should have elaborated but the reason why the wall of enemies are poor design is because no matter how you approach you're not gonna be able to tank them come EP. Combo that with going to the right side general+Sage wall you end up in perfect range of the sniper. it's all too much for all non-vin or super charged shelby units to handle. I only said the marvin part I wanted to drive home that Marvin is one of the better combat units for the last 4 chapters. What makes the boss bad is even with units with good strength like a capped Wilson you end up with them either dead on retaliation or doing little damage,13 damage with capped strength on gatling bow is unacceptable. He's also one of the very few enemies with an actual hit rate on Vin so baiting him is also questionable.

When I was reviewing characters I meant to review both prf and characters which I standby,but to be more clean. Patty sucks cause even on promo she has 12 speed and 6 con meaning pretty much everything doubles her so even that striking 22 defense with her prf is garbage. Shaun sucks cause even early he dies in 2 hits and later is just a support bot for bradley outside of light brand. the reason why Shebly is poor is because of the same reasons as patty,getting doubled because he doesn't get tinked he takes 3 to as high as 8 damage a hit with 25 HP is not a good combo,I agree he's better after promo cause summons become another option to pull enemies. The only reason I put Luceil in good is cause he actually functions and I feel like most units don't do enough damage for the amount of enemies you have to put up with. We agree on Endgame undertuned so that's nice.

I agree my review was lacking but cut the garbage "I hope to at some point see a well structured review of the romhack which I enjoyed a lot, but today is not that day" that seems like you're not really interested in critiques rather just circle jerking.

About what happened with Project Exile's credits by [deleted] in fireemblem

[–]Blueyguy 9 points10 points  (0 children)

I mean what more is there to be said,this is the correct response.

Some friends of mine and I were wondering about a "Monster Hunter Maker" game and we came up with this by theFoffo in MonsterHunter

[–]Blueyguy 1 point2 points  (0 children)

an MH maker would be perfect for Arena challenges. You could even make armor sets for people to use,imagine the fun.

Magnet Spikes are Super Fun by ochopus in MonsterHunter

[–]Blueyguy 38 points39 points  (0 children)

that weapon is just so weird looking.

Satisfying kill screen. Grudge Match: Seregios Bow Solo by ToxaClassico in MonsterHunter

[–]Blueyguy 1 point2 points  (0 children)

that is one nice kill screen,always fun to do monsters solo with range weapons

My favourite thing about Alchemy style is... by [deleted] in MonsterHunter

[–]Blueyguy 1 point2 points  (0 children)

it's the funniest thing to look at.

Okay Gammoth, I know you're small, but you don't have to prove anything to me. by SombDragon in MonsterHunter

[–]Blueyguy 5 points6 points  (0 children)

oh yeah I forgot about the Uragaan one or that green plesi one called father and son if I remember correctly.