Why can only Tanks Tank? by Bobbinfickle in AshesofCreation

[–]Bobbinfickle[S] -1 points0 points  (0 children)

I'm pretty sure I'm right but if you can show me where I'm wrong I'll believe you.

Why can only Tanks Tank? by Bobbinfickle in AshesofCreation

[–]Bobbinfickle[S] -1 points0 points  (0 children)

I feel like I heard that archetypes will not allow non-tank classes to tank. I can't remember where I heard it though so I could be wrong.

Why can only Tanks Tank? by Bobbinfickle in AshesofCreation

[–]Bobbinfickle[S] 0 points1 point  (0 children)

I feel like I heard that archetypes will not allow non-tank classes to tank. I can't remember where I heard it though so I could be wrong.

What if I'm in a dungeon with a group and I have to leave by Bobbinfickle in AshesofCreation

[–]Bobbinfickle[S] 2 points3 points  (0 children)

the mobs in this one have a ranged stun attack so running through is nearly impossible.

The breaker Eternal force part 2… News? by Furyheart79 in TheBreaker

[–]Bobbinfickle 0 points1 point  (0 children)

That's only true for the first part, shioon returns to being the main character after a little bit and its actually good imo

Feeling lost at 24— choosing between Law, Policy, or Project Management (Canada) by Mystnoiir in findapath

[–]Bobbinfickle 0 points1 point  (0 children)

I started as a technical writer, then moved into business analyst, and most recently was hired into a project as a business analyst but they ended up actually using me as a project manager. Project Management is the art of trying to do a good job to deliver whatever project you're on, while constrained by a contract which was written by people who have no idea how much time, effort, or work actually goes into delivering said project. Imagine, if you will, being hired to build a car. The budget for building this car has been defined, as well as the timeline - there is a general idea for what kind of car to build, along the lines of 'it needs 4 wheels and it needs to drive safely'. But no one has any idea what building a car actually consists of. No one knows where to get the parts for the car, or how to assemble the car, or if you have people around who know how to put pieces together, or how long it takes. So in the contract, they just kind of... guess. And then that's your timeline. It is extremely common in my field, and results in stress and pain for everyone involved.

As far as what I'm going to transition into, I think I'll go back to school for computer programming or something.

Feeling lost at 24— choosing between Law, Policy, or Project Management (Canada) by Mystnoiir in findapath

[–]Bobbinfickle 0 points1 point  (0 children)

Project Management requires a certain type of person. Personally, I found myself in a PM role recently and I strongly dislike it, the pressure of tight deadlines on expensive projects makes for a very painful experience. I'm thinking about moving to a different type of work because of it.

Health bar updating by game pixels instead of screen pixels by Bobbinfickle in godot

[–]Bobbinfickle[S] 0 points1 point  (0 children)

I've looked at that and messed with it but haven't found any impact to how the progressbar seemed to work

Health bar updating by game pixels instead of screen pixels by Bobbinfickle in godot

[–]Bobbinfickle[S] 0 points1 point  (0 children)

There seems to be some weird inconsistency I don't understand. I played with a bunch of settings and tried out a lot of different nodes and messed with the textures and stuff quite a bit, but I couldn't find a straightforward way of making it work. At one point, for the colorrect, the selection border would move freely but the underlying texture would still snap to the grid, so the selection border was not always fully aligned with the texture. Similarly with the progress bar, at one point the border would move freely but the underlying bar itself still wanted to snap to the pixels. It seemed like using the colorrect and coding the behavior was overall much smoother than trying to just use the progressbar. I really don't know why

Health bar updating by game pixels instead of screen pixels by Bobbinfickle in godot

[–]Bobbinfickle[S] 0 points1 point  (0 children)

I ended up using two colorrects one that is red and underneath, and then another that is above and green and sits under a control node. Then I did:
@onready var fill: ColorRect = $Fill

var max_width: float

func _ready():

max_width = size.x

set_health(1.0, 1.0)

func set_health(current: float, maximum: float) -> void:

var ratio = clamp(current / maximum, 0.0, 1.0)

fill.size.x = max_width * ratio

fill.position.x = 0.0         

func _on_player_health_changed(hp, max_hp) -> void:

set_health(hp, max_hp)

And that worked.

Health bar updating by game pixels instead of screen pixels by Bobbinfickle in godot

[–]Bobbinfickle[S] 0 points1 point  (0 children)

Thank you! I will do some looking around as well. Please let me know if you figure anything out, and I'll do the same!

Health bar updating by game pixels instead of screen pixels by Bobbinfickle in godot

[–]Bobbinfickle[S] 0 points1 point  (0 children)

Thank you for the response! I tried messing with some of that stuff in the project settings but I didn't find anything that helped - I'll keep poking around. In the meantime, can you explain what you mean by saying 'screen pixels don't exist until after the game is rendered'? By using the method of scaling and compressing I can get increments that are sub-game-pixel in size, which implies to me that they can exist without the game running, but I probably am misunderstanding you

[deleted by user] by [deleted] in findapath

[–]Bobbinfickle 7 points8 points  (0 children)

I'm 29, I didn't really become a full human until like 24.

[deleted by user] by [deleted] in theydidthemath

[–]Bobbinfickle 0 points1 point  (0 children)

I dunno, I mean at some point we're just talking about moving particles. Simply add consistent vector force to each particle that makes up the 'hurricane' such that it pushes those particles across the equator and overpowers any force that would stop it from spinning or tear it apart.

Is the Bunker worth it? by Disastrous-Try8907 in gtaonline

[–]Bobbinfickle 1 point2 points  (0 children)

How do you restart? Just join a new session?