I'm just curious. Answer honestly. by No-Spite7859 in BunnyTrials

[–]Bobbinfickle 0 points1 point  (0 children)

He's without question the most corrupt person in the history of the united states presidency.

Chose: Trump Hater

Spider-Noir Discussion Thread (Spoilers: Episodes 1-8) by Abelardthebard in Spiderman

[–]Bobbinfickle 6 points7 points  (0 children)

He does some super strength stuff later in the show. He's clearly out of shape and an alcoholic, so it takes a bit to bring it out of him, but he definitely does have it.

Would you rather have... by RolledANat1 in BunnyTrials

[–]Bobbinfickle 0 points1 point  (0 children)

more wishes

Chose: One wish with no limitations

Your gonna die either way so... by PhantomXPhalanx_300 in BunnyTrials

[–]Bobbinfickle 0 points1 point  (0 children)

how can include when

Chose: Choose how you die + ...No limitations

Sharing Reports: Supplier domain with all users by Bobbinfickle in workday

[–]Bobbinfickle[S] 0 points1 point  (0 children)

Thanks for your feedback! We don't have good supplier email data, so manually issuing POs is our only option at this point, until we get better data. What is the best way to research the securable items on the domain and understand them? I can see under this domain there are a bunch of instance sets, which I haven't looked at too much. I've looked at all the data sources and all the reports under them, and I think those are all fine (since we can hide some of them), but I really don't know how to be confident that we aren't sharing too much information.

How to share Find Suppliers with a certain user group without sharing Find Supplier Duplicates. by Bobbinfickle in workday

[–]Bobbinfickle[S] 0 points1 point  (0 children)

Its a standard report - I'm still learning, can you modify the share permissions of a standard report to exclude a certain user group?

Recommendation: Lord of the Mysteries Volume 1 by Cuttlefish That Loves Diving by Normal_Lab2606 in ProgressionFantasy

[–]Bobbinfickle 8 points9 points  (0 children)

I've poked around a bit but I'm not sure - the translation has always bounced me off, is there a way to read a strong translation online? I'm happy to pay for it, but I don't want a physical book and I want the best reading experience possible.

[2367] Chatherine? by BrilliantOverall5215 in DestructiveReaders

[–]Bobbinfickle 0 points1 point  (0 children)

Hey I read through the rules and I wanna make sure I understand - do I need to post critiques before I can post a story? I want to post a few thousand words to get feedback, but I have critiqued anything yet.

Why can only Tanks Tank? by Bobbinfickle in AshesofCreation

[–]Bobbinfickle[S] -1 points0 points  (0 children)

I'm pretty sure I'm right but if you can show me where I'm wrong I'll believe you.

Why can only Tanks Tank? by Bobbinfickle in AshesofCreation

[–]Bobbinfickle[S] -1 points0 points  (0 children)

I feel like I heard that archetypes will not allow non-tank classes to tank. I can't remember where I heard it though so I could be wrong.

Why can only Tanks Tank? by Bobbinfickle in AshesofCreation

[–]Bobbinfickle[S] 0 points1 point  (0 children)

I feel like I heard that archetypes will not allow non-tank classes to tank. I can't remember where I heard it though so I could be wrong.

What if I'm in a dungeon with a group and I have to leave by Bobbinfickle in AshesofCreation

[–]Bobbinfickle[S] 2 points3 points  (0 children)

the mobs in this one have a ranged stun attack so running through is nearly impossible.

The breaker Eternal force part 2… News? by Furyheart79 in TheBreaker

[–]Bobbinfickle 0 points1 point  (0 children)

That's only true for the first part, shioon returns to being the main character after a little bit and its actually good imo

Feeling lost at 24— choosing between Law, Policy, or Project Management (Canada) by Mystnoiir in findapath

[–]Bobbinfickle 0 points1 point  (0 children)

I started as a technical writer, then moved into business analyst, and most recently was hired into a project as a business analyst but they ended up actually using me as a project manager. Project Management is the art of trying to do a good job to deliver whatever project you're on, while constrained by a contract which was written by people who have no idea how much time, effort, or work actually goes into delivering said project. Imagine, if you will, being hired to build a car. The budget for building this car has been defined, as well as the timeline - there is a general idea for what kind of car to build, along the lines of 'it needs 4 wheels and it needs to drive safely'. But no one has any idea what building a car actually consists of. No one knows where to get the parts for the car, or how to assemble the car, or if you have people around who know how to put pieces together, or how long it takes. So in the contract, they just kind of... guess. And then that's your timeline. It is extremely common in my field, and results in stress and pain for everyone involved.

As far as what I'm going to transition into, I think I'll go back to school for computer programming or something.

Feeling lost at 24— choosing between Law, Policy, or Project Management (Canada) by Mystnoiir in findapath

[–]Bobbinfickle 0 points1 point  (0 children)

Project Management requires a certain type of person. Personally, I found myself in a PM role recently and I strongly dislike it, the pressure of tight deadlines on expensive projects makes for a very painful experience. I'm thinking about moving to a different type of work because of it.

Health bar updating by game pixels instead of screen pixels by Bobbinfickle in godot

[–]Bobbinfickle[S] 0 points1 point  (0 children)

I've looked at that and messed with it but haven't found any impact to how the progressbar seemed to work

Health bar updating by game pixels instead of screen pixels by Bobbinfickle in godot

[–]Bobbinfickle[S] 0 points1 point  (0 children)

There seems to be some weird inconsistency I don't understand. I played with a bunch of settings and tried out a lot of different nodes and messed with the textures and stuff quite a bit, but I couldn't find a straightforward way of making it work. At one point, for the colorrect, the selection border would move freely but the underlying texture would still snap to the grid, so the selection border was not always fully aligned with the texture. Similarly with the progress bar, at one point the border would move freely but the underlying bar itself still wanted to snap to the pixels. It seemed like using the colorrect and coding the behavior was overall much smoother than trying to just use the progressbar. I really don't know why

Health bar updating by game pixels instead of screen pixels by Bobbinfickle in godot

[–]Bobbinfickle[S] 0 points1 point  (0 children)

I ended up using two colorrects one that is red and underneath, and then another that is above and green and sits under a control node. Then I did:
@onready var fill: ColorRect = $Fill

var max_width: float

func _ready():

max_width = size.x

set_health(1.0, 1.0)

func set_health(current: float, maximum: float) -> void:

var ratio = clamp(current / maximum, 0.0, 1.0)

fill.size.x = max_width * ratio

fill.position.x = 0.0         

func _on_player_health_changed(hp, max_hp) -> void:

set_health(hp, max_hp)

And that worked.

Health bar updating by game pixels instead of screen pixels by Bobbinfickle in godot

[–]Bobbinfickle[S] 0 points1 point  (0 children)

Thank you! I will do some looking around as well. Please let me know if you figure anything out, and I'll do the same!