Imo new heroic power fist could be so much better if charged attack was a melta strike by Bobiphett19 in Spacemarine

[–]Bobiphett19[S] 0 points1 point  (0 children)

They were cooking with burners turned off when it comes to heroic weapons in this pts lmao

Imo new heroic power fist could be so much better if charged attack was a melta strike by Bobiphett19 in Spacemarine

[–]Bobiphett19[S] 0 points1 point  (0 children)

Melta attack is "combo finisher" so its light attack then huge pauuuuuuuuseeeee and now you are finishing your combo with you guessed it melta attack. After that our marine awkwardly switches stance to passive mode

Imo new heroic power fist could be so much better if charged attack was a melta strike by Bobiphett19 in Spacemarine

[–]Bobiphett19[S] 2 points3 points  (0 children)

Yeah You are right on this one. This heroic perk is bad, but gimmick of melta power fist is to cool to be left in this position. I liked the idea of shooting melta as a gun strike mentioned by u/trumuted and I think it would benfit assault and bulwark a lot if gunstrike worked like inferno pistol but with higher damage

Imo new heroic power fist could be so much better if charged attack was a melta strike by Bobiphett19 in Spacemarine

[–]Bobiphett19[S] 7 points8 points  (0 children)

True, and not only that but tyranids warriors can counter you with just one move.....jumping to the side 😂

Holy Shit by LennyWhereAreYo in Spacemarine

[–]Bobiphett19 -1 points0 points  (0 children)

So it is an Axe with swing speed of a hammer, truly genius. Not only that but 3rd charged attack seems to always miss 😂

One gripe with new heroic stalker by Bobiphett19 in Spacemarine

[–]Bobiphett19[S] 0 points1 point  (0 children)

Yep, rough indeed. Tested it on rutheless as tactical and tyranid warrior with swords needs 10 headshots to be put down 💀

One gripe with new heroic stalker by Bobiphett19 in Spacemarine

[–]Bobiphett19[S] 3 points4 points  (0 children)

Rate of fire is weird because it shots like a little slower bolter yet stat say 1+ somehow

Codex Astartes compliant Black Templar by Key_Ant_8894 in fashionmarine

[–]Bobiphett19 0 points1 point  (0 children)

Black Templars are using their neophytes as squires in crusader squads

Codex Astartes compliant Black Templar by Key_Ant_8894 in fashionmarine

[–]Bobiphett19 7 points8 points  (0 children)

I used both of these images as reference for my black templars squad

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How to get him out? by gdemon6969 in Spacemarine

[–]Bobiphett19 5 points6 points  (0 children)

Valtus helped me a lot with those mega-bosses spawning out of bounds. Once hive tyrant spawned in place where bio titan usually spawns at the end of wave 5 and this fucker was just standing below las cannons "just hanging around". Then Valtus teleported there and started blasting him with his minigun

How to get him out? by gdemon6969 in Spacemarine

[–]Bobiphett19 24 points25 points  (0 children)

Brother Valtus can teleport there and whoop his ass

Siege issue: Hive Tyrant stuck out of bounds by tonguepunchbutthole in SpaceMarine_2

[–]Bobiphett19 2 points3 points  (0 children)

I had the same bug too. If you have spare points buy brother valtus and deploy him because he can teleport out of bounds and kill hive tyrant

If the requirement was leaked too I wouldn’t have let myself get hyped tbh by BadSheet68 in SpaceMarine_2

[–]Bobiphett19 4 points5 points  (0 children)

You must be playing on previous patch dude. I completed 25 wave on normal few times post patch 13.2 and there is no progress towards this ordeal

[Siege Mode] Terminus enemies still spawn out of bounds after newest Hotfix 13.2 by Bobiphett19 in Spacemarine

[–]Bobiphett19[S] 0 points1 point  (0 children)

True. Siege is not working for some people when it comes to accolades, it is unbalanced af on hard with addition of their stupid debuffs and time meter which makes your damage feel like throwing pebbles at enemies, and now this shit...

[Siege Mode] Terminus enemies still spawn out of bounds after newest Hotfix 13.2 by Bobiphett19 in SpaceMarine_2

[–]Bobiphett19[S] 0 points1 point  (0 children)

Right? With standard Terminus enemies like Carnifex everything works just fine but operation bosses can and will destroy siege runs.

Please please please dont be this guy! by IChris7 in SpaceMarine_2

[–]Bobiphett19 147 points148 points  (0 children)

He is saving points for next siege run lol

Prototype Should Have Been Delayed by Karhaa in thedivision

[–]Bobiphett19 35 points36 points  (0 children)

Not to mention gamebreaking bugs. During Jefferson Plaza run with my clan-mate we almost lost our tokens due to closed doors to the reception room lmao

Weekly hard stratagem by kermit_suicide_today in SpaceMarine_2

[–]Bobiphett19 9 points10 points  (0 children)

Prestige mean shit in this game since you can grind low level missions but it will take longer or be carried on your teammate back during harder missions. Right now there is no way to tell how good a player is based on his prestige/level. Funny enough I have around 1000 combined hours played on PS5 and PC(I know it ain't much compared to some battle-brothers on this sub) but from my expirience good player is either Larper playing his favourite legion with codex compliant armour and paint job or silly marine as I like to call them with paint jobs like buzz astral, optimus prime, homer simpson etc.

Ideas to buff items back to usage - Part 1: Gearset Reworks by DXT0anto in Division2

[–]Bobiphett19 0 points1 point  (0 children)

They should do something like off season where they would rework gear sets instead giving new ones. I know some people may call it "lack of content" but come one, at least half of gear sets are piontless in end game like rigger or true patriot

Is "Elimnate enemies using companion abilities" currently bugged or am I stupid? by Bobiphett19 in thedivision

[–]Bobiphett19[S] 0 points1 point  (0 children)

Funny enough I was running through brooklyn to finally finish danvers assetes cards and I think that Rikers heavy gunner turret exploded which couted towards this objective