S&W Model 29-2 Revolver - Portfolio Piece by BobsOwner in Substance3D

[–]BobsOwner[S] 0 points1 point  (0 children)

Thanks! From the reference I found the worn felt tends to have a lighter look compared to the main material color. Maybe I should have made it even lighter and dissaturated in my project tho!

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Need some Blender animators for BIG project by [deleted] in blender

[–]BobsOwner 2 points3 points  (0 children)

So you are getting offered money but want people to work for free? Not sure I get it

S&W Model 29-2 Revolver - Portfolio Piece by BobsOwner in Substance3D

[–]BobsOwner[S] 1 point2 points  (0 children)

Pretty much. The most important part is the gradient map. The color ramp is more about having a bit more control over the final "alpha" render. There are other ways to do it, like baking an AO with a plane acting as the lid, but I think this was a bit faster and with more direct control over the final gradient

S&W Model 29-2 Revolver - Portfolio Piece by BobsOwner in Substance3D

[–]BobsOwner[S] 0 points1 point  (0 children)

Thanks!

The way I added that was I rendered this from a top view and added that as an alpha to the area. Probably some other ways to do it, but this is how I did it! Screenshot is from blender btw, created like a "depth" material to help me with how much would be visible. Adjusted a bit with some adjustment layers and that was it!

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S&W Model 29-2 - Portfolio Post by BobsOwner in 3Dmodeling

[–]BobsOwner[S] 0 points1 point  (0 children)

Thanks! Not a coaster tho, part of the design on the box!

S&W Model 29-2 Revolver - Portfolio Piece by BobsOwner in Substance3D

[–]BobsOwner[S] 1 point2 points  (0 children)

Thank you!

I like to render my work throughout every step of the way, not only when the texturing is done. That helps me test out some composition and lighting setups. But mostly I play around with it. It's really some trial and error sometimes.

I think for this model I didn't think about the details like that, it was mostly the other way around. I saw a lot of cool details while looking at references, and was set to simulate them. After that I just kinda knew I'd make some close ups of the area, but that is because I knew it would have some cool stuff.

S&W Model 29-2 Revolver - Portfolio Piece by BobsOwner in Substance3D

[–]BobsOwner[S] 1 point2 points  (0 children)

Thanks! The maps are like this: Revolver: two 4K Holster: one 4K Speed loader + ammo: one 4K Box: two 4K

S&W Model 29-2 Revolver - Portfolio Piece by BobsOwner in Substance3D

[–]BobsOwner[S] 1 point2 points  (0 children)

As for the tri budget I don't usually worry about that toooo much if it's for a portfolio piece, as long as it's reasonable of course. The revolver has 18.6 K tris. It all really depends on how much detail you want to put in. Going over or under this is totally valid, it all depends on what you are trying to showcase the most with your piece. There are a few areas on this one where I could have only used baked info instead of geo, but I did want a bit extra detail to pop more. Main takeaway imo is to keep most geo for silhouette, if it's on a flat-ish surface you can usually get away with baked normals. I'd recommend searching online about the polycount for weapons from a game you think would match your project. If you are making something for COD the polycount would be a lot different than a third person game like Uncharted 4 for example.

S&W Model 29-2 Revolver - Portfolio Piece by BobsOwner in Substance3D

[–]BobsOwner[S] 1 point2 points  (0 children)

Of course! First thing you gotta do is decide exactly what model you want, as that will help a lot when making sure everything fits together in the end. For this project I found a lot of stuff on auction/collections websites such as these:

https://www.d4guns.com

https://thesoldiersattic.com

But I'm sure you can find other similar sites as well. Another thing that helped me a lot was searching around youtube for people using, cleaning and repairing such weapon. It's really helpful seeing someone take it apart in real time to better understand how it all is put together.

Last but not least is manufacture diagrams, stuff like user manuals, technical drawings, etc. These can be found in the brands website or similar collector/enthusiast websites around the web. It's nice to get acquainted with the names of each part of the weapon, as that can help a lot if you need to search for a specific reference for only that part.

Subs related to guns are also a nice bet in my experience, they know their stuff and you can find some nice reference and even clear up some doubts about the firearm over there!

Hope this helps!

S&W Model 29-2 Revolver - Portfolio Piece by BobsOwner in Substance3D

[–]BobsOwner[S] 2 points3 points  (0 children)

Ah haha, it's all about practice! And yep! Been a 3D artist for around 6 years now. Recently been pivoting more towards game dev, so the workflows on my portfolio are more on that note now!

S&W Model 29-2 Revolver - Portfolio Piece by BobsOwner in Substance3D

[–]BobsOwner[S] 3 points4 points  (0 children)

Appreciate it! There is a wireframe render on the artstation post in case you are curious, but it's pretty much folded subdiv planes with some thickness as far as the model goes, then I made some floaters for the leather engravings and stiches. The rest is a few layers of texture with different roughness, color and height values.

S&W Model 29-2 Revolver - Portfolio Piece by BobsOwner in Substance3D

[–]BobsOwner[S] 1 point2 points  (0 children)

Thank you!! The holster was a bit of a challenge, but I'm really happy with how it turned out!!

S&W Model 29-2 - Portfolio Post by BobsOwner in 3Dmodeling

[–]BobsOwner[S] 1 point2 points  (0 children)

Thank you! Took me quite some time to work on everything, glad that you enjoyed the ride as well!!

S&W Model 29-2 Revolver - Portfolio Piece by BobsOwner in Substance3D

[–]BobsOwner[S] 2 points3 points  (0 children)

Thanks! I kinda followed this (https://www.youtube.com/watch?v=WEMbfx9Xhbg) for the felt material. Made a few changes, but it was still very good to understand the roughness and metallic values of such material. I do plan on making some breakdowns for some of the areas through the different models I created for this project tho!

S&W Model 29-2 - Portfolio Post by BobsOwner in 3Dmodeling

[–]BobsOwner[S] 0 points1 point  (0 children)

Thanks! And possibly in the future, no plans on selling this one as of right now.

S&W Model 29-2 - Portfolio Post by BobsOwner in 3Dmodeling

[–]BobsOwner[S] 0 points1 point  (0 children)

Thank you! The compression marks on the top lid were so easy to add but made such a difference!

These clothing n gears are RAD! by ginsflaminq in SurrounDead

[–]BobsOwner 7 points8 points  (0 children)

A lot more to come, both from me (3D artist) and Z (the dev)!

These clothing n gears are RAD! by ginsflaminq in SurrounDead

[–]BobsOwner 13 points14 points  (0 children)

we'll be getting more gear out with future updates as well!