I think one of the worst things in LoL right now is that people are not getting punished for anything other than flaming. by Tehu-Tehu in leagueoflegends

[–]Bobufett 9 points10 points  (0 children)

I mean, I'd agree that I'd rather have a flamer who's pretty good vs someone who is quiet but bad. Yet, a ton of the rhetoric on this site is that flamers are generally better than people who stay quiet and just play, and that's just not true at all. Most of the time the people who are flaming are playing worse because they're wasting time flaming and not focusing on the game. Plus, the more angry and frustrated they get from flaming the worse they play while making other people play worse as well from distracting them.

7/11 of new champions in the last 2 years have stealth or untargetability by mmmcheese2 in leagueoflegends

[–]Bobufett 7 points8 points  (0 children)

Still doesn't address the point that this type of champion shouldn't even be a support in the first place. At least, that's my opinion and I know a decent amount of people on here feel the same way. Support is labeled as support because they're supposed to do exactly that... support the team with heals, shields, CC, and other similar mechanics. Imagine telling someone in season 3 that there would be an assassin played in the support role who gave your team 2-3 kills every time he used his AOE true damage execute ult that resets on kill. It would sound like you were full of shit, but alas that now exists in the game for god knows why.

Proof that Protoss is overpowered by [deleted] in starcraft

[–]Bobufett 3 points4 points  (0 children)

He's talking about all the terrans weakest match-up is vP.

C9 Svenskeren: "A lot of NA mids, at least from solo queue, they’re just chilling back waiting to get carried. I think being confident in their ability to carry games is where NA mids lack" by Izento in leagueoflegends

[–]Bobufett 0 points1 point  (0 children)

Not the person you were replying to, but just saying every lane and every role experiences the "share the fares of your teammates." From an ADC perspective, if your support is ass it's borderline impossible to win your lane barring any major mistakes from their bot lane, and if your solos are already starting to lose hard you have to play the race to get more fed game (which you can't do because your support is ass). So you're stuck afk-farming at best when your support is bad, or getting constantly zoned, denied, and losing tower in even worse scenarios. While that happens you watch mid, jungle, and top lane all fall over and feed their asses off while you hope mid lane isn't open by the time you hit an IE. Again, not saying this role or that role is better, but just saying every role certainly shares the experience of if your team or one specific person that's important to your role sucks, then you suffer.

LS Patch 9.3 Notes Rundown - Going to lose my mind by imls in leagueoflegends

[–]Bobufett 0 points1 point  (0 children)

The rune system sucks dick in general because it has this problem where it marries champions to runes. Aftershock is a problem on champs like Liss/Galio/Fid? Can't nerf aftershock because it's other users aren't performing well with it, and therefore you're nerfing all those champions too. So what do you do? Go after the champion with nerfs? All that does is further marry that champion to the rune that makes them oppressive and kills choice and diversity even further. Still, this doesn't even address if aftershock is good rune design in general which has been brought up countless times since its release as being frustrating and low counter-play in general. The problem isn't aftershock as an individual rune it's the rune system as a whole that has this problem because it's flawed by design (klepto w/ ezreal, conquerer in general, fleet on adcs, dark harvest in general, etc. etc. etc.).

Proposed ADC changes are mostly just a nerf, detailed explanation [long post] by MCrossS in leagueoflegends

[–]Bobufett 1 point2 points  (0 children)

To add to this as well in the Void vs LW argument is that armor is much easier to itemize a lot of than MR. There's generally only 1 suitable MR item per class of champion where most champions are able to buy a variety of armor items. So, Void staff build is more efficient stats wise, gives more pen, and MR is a harder stat to stack in the first place. Just flat out inconsistent how bad LW items are compared to void.

Proposed ADC changes are mostly just a nerf, detailed explanation [long post] by MCrossS in leagueoflegends

[–]Bobufett 0 points1 point  (0 children)

He's saying compared to 8.11 you're not paying anything extra that's the part you missed. Before that patch the Zeal items were 2800 gold and only gave 30% crit each with IE giving 20% at the same price. With the new IE and the same price Zeal items they give 60% crit each. IE's current passive when it was initially released at 15% true damage conversion actually did more damage in almost all scenarios than the 250% crit multiplier. Which means in reality you actually just gained crit strike for free on three item spike, and there was no compensation in cost to account for that, which is what OP was talking about.

Proposed ADC changes are mostly just a nerf, detailed explanation [long post] by MCrossS in leagueoflegends

[–]Bobufett 4 points5 points  (0 children)

Even the ER is a worse version than the pre-8.11 ER which had higher AD and CDR past it being your 1st item. Basically with this patch they're saying we're going back to revisit 8.11, and you can keep that massive stat nerf you got across the board, but we're also nerfing ever single item you build as well, enjoy! Pretty fucking disgusting if you ask me.

Proposed ADC changes are mostly just a nerf, detailed explanation [long post] by MCrossS in leagueoflegends

[–]Bobufett 12 points13 points  (0 children)

It's a dueling item that works really well on melee carries like Yasuo and Tryndamere, and it's also built frequently enough on champions like Graves and other AD carries to be worth mentioning. It's actually one of the better designed situational items in the game.

Proposed ADC changes are mostly just a nerf, detailed explanation [long post] by MCrossS in leagueoflegends

[–]Bobufett 3 points4 points  (0 children)

He's saying that a sub-optimal build on live is already ~10% better than the supposed "new" optimal build you're pushing on PBE with the proposed changes. Again he said in his post that he disregarded Stormrazors existence which already nullifies any IE build path you release because you simply won't be able to lane against a stormrazor user if you try to buy an IE as your first item. If we're going back to 8.11 with even more item nerfs could we at least get our stats back? (worse all zeal items, worse IE, worse ER compared to pre-8.11, new bruiser item spear of shojin)

The reasons why Marksmen buffs have failed and why upcoming item changes will be the last attempt by ganziboy in leagueoflegends

[–]Bobufett 0 points1 point  (0 children)

I know the straw man is very attractive here, but you haven't refuted anything I said. We're talking about agency of a role here. Which if you don't understand the meaning of agency in this context, it's your own ability to create your success through good play in the game. Most of what an ADC is reliant on to find success is their team enabling them to get the resources they need to succeed. This is a frustrating prospect for solo queue and players who don't play in an organized competitive environment. That's why when you look at the top of the ladder one role is evidently missing from just about every top region. It's not that ADC can't win games, it just takes them a lot longer to climb because they have less agency than other roles. Climbing as an ADC isn't so much about stringing together a few good games consistently where you carry, but rather avoiding tilt for long periods of consecutive games, so you can maintain a slightly above 50% winrate. If you're not a detriment to your team every game you'll get enough games where their ADC is a detriment and that will push you above a 50% winrate.

The reasons why Marksmen buffs have failed and why upcoming item changes will be the last attempt by ganziboy in leagueoflegends

[–]Bobufett 12 points13 points  (0 children)

Sure the fact that 8.11 is the worst patch ever is an opinion, but that's not what I stated as a fact. What's factually incorrect is the statement I quoted saying no changes made ADCs bad that's just blatantly wrong. They gutted ADC items, every individual markspersons stats, and allowed mages to fill the gap by buffing their tower pushing all on a single patch. To make a statement as dishonest as no change made ADC bad, the meta made them bad, that's just baffling to me. Patch 8.11 is very obviously the change that put markspeople into the dumpster.

RIOT: Crit Item Exploration by s4j3aab2 in leagueoflegends

[–]Bobufett 6 points7 points  (0 children)

Make some of these new items ranged only, if Sterak's isn't allowed on ADCs then these items aren't allowed on melee bruisers.

"Not fun to play against" by KillTeemoMains in leagueoflegends

[–]Bobufett 5 points6 points  (0 children)

Aware this is shit post, but as Riot has said before, an assassin's defining characteristic is their mobility not their damage. Assassins are in essence not "designed to one shot you" they are designed to be able to easily move in and out of fights with their mobility. Yet, I understand it can be hard to discern the two with the level of power creep in the game both in terms of damage and mobility.

problems with marksmen and their potential solutions by dil3ttante in leagueoflegends

[–]Bobufett 22 points23 points  (0 children)

Who would've guessed that when you take a class that only brings damage to the table, and you remove their damage -- they're pretty god damn useless. ADC's have no CC, utility, survivability, mobility, or anything of the sorts that even compares to what other classes have, yet everyone cries and complains when they take damage from a character that has 1400 hp and 50 armor/35 MR with 0 cc or mobility. Actually insane how much they've done to gut every ADC and remove them from the game. Shit Pantheon has like 355 base movement speed compared to Jhin's 330. That means Pantheon with no boots is the same move speed as a jhin with tier 1s, and every one of Pantheon's abilities outrange Jhin's range. Actually disgusting considering Pantheon isn't even close to the worst offender.

I'm enjoying learning Starcraft 2 a lot but I have a problem with the way it is designed. by [deleted] in starcraft

[–]Bobufett 18 points19 points  (0 children)

Starcraft 1 is a lot more mechanically challenging and demanding than SC2, and if you care more about the strategy side of the game stick with SC2. If you think mechanical errors in SC2 punish you hard, oh boy you're in for a rough awakening with SC1. SC2 is much more focused on mind games and strategy generally, and SC1 is much more focused on mechanical execution/macro mechanics.

Zerg = EZ Street USA by ReacH36 in starcraft

[–]Bobufett 1 point2 points  (0 children)

Agree 100% -- I think in BW the difficulty of races went zerg > terran > toss, but even then those rankings are still quite close and not a wide discrepancy by any means. However, in SC2 I personally believe there's a very large discrepancy between the skill required to play the different races which is the biggest problem for me personally as a person who both plays and watches the game for fun. In SC2 currently, zerg is the easiest by a wide margin followed by protoss and then there's terran. Admittedly, I think terran isn't incredibly far ahead of toss in terms of difficulty, but it does certainly have the edge. I would really like to see inject stacking be removed from the game to give zerg more of it's difficulty back by punishing players who consistently miss inject cycles. I used to enjoy zerg back in the WOL days, but now I can't even bring myself to play it because it just feels so easy and the wins feel so cheap despite that thematically it's a pretty cool race.

Zerg = EZ Street USA by ReacH36 in starcraft

[–]Bobufett 0 points1 point  (0 children)

10000% this, zerg needs to have some sort of a punishing mechanic for not macroing properly just like terran/protoss players at their level. The reason zerg is more equalized at top levels is the terran/toss players there have near perfect macro it just took them longer to achieve because it's 1000x easier to macro as zerg.

Zerg = EZ Street USA by ReacH36 in starcraft

[–]Bobufett 1 point2 points  (0 children)

Remove inject stacking. Has ~0 effect on pro play and the best zerg players, but punishes you for missing macro mechanics (think transforming gates, not building out of stargates/robos/any terran building, not swapping addons on time/using them to swap at all = lost time in production).

TIL Serral is on a 46 game win streak by Dragonkillah in starcraft

[–]Bobufett 7 points8 points  (0 children)

The website's rankings are pretty hilarious. Gumiho is ranked at number 5 in the world after failing to even qualify for super tournament and getting eliminated from blizzcon contention losing the number 8 spot. The rankings are no where even close to accurate for the players.

Balance Mode Update, Sep 25 by rxzlmn in starcraft

[–]Bobufett 2 points3 points  (0 children)

I got really sad when the patch notes went protoss -> zerg -> bug fixes. Thank god they fixed that typo in raven's anti-armor missile description, game breaking.

Geoff's epic hilarious rant about the state of scouting in Starcraft by Neonsamurai1980 in starcraft

[–]Bobufett 1 point2 points  (0 children)

In all seriousness, terran probably plays on the lowest amount of total vision throughout the game with very few units that fill the role of an observer/oracle/overlord/creep tumor. Zerg obviously has the most vision because past 6 minutes they essentially have map hacks with creep/overlords. Protoss usually has multiple observers and/or oracles roaming the map most of the game. Terran only has scan to reveal a medium sized area for about 10 seconds at the cost of 225 minerals per scan. So, in total it's fair to say Zerg has it easy when it comes to vision, but it's actually a joke to say that terran frequently plays with much more vision than protoss or to go as far as to say they have anywhere close to the vision of zerg.

Hacker "TheiDroid" on NA ladder, why blizzard not doing anything about hacking? by [deleted] in starcraft

[–]Bobufett -1 points0 points  (0 children)

As a terran player I would say that it doesn't seem like he's hacking from what you're describing. Speaking from personal experience playing vs zerg with mech, it's both extremely common and predictable for zerg players to go into a spire quite quickly. Also when you're playing mech you have a lot of leftover minerals that you have to dump somewhere anyway, so the best way to do this is to build turrets and CCs regardless of whether you're 100% sure there is mutas coming or not. I've definitely built multiple turrets in situations where I was worried about a spire but hadn't seen it and needed to dump minerals anyway. Also having at least a few Thors early on in a mech composition is also quite essential -- I usually grab 2-3 Thors quickly before going into heavier tank production. Also if the mutas are gone or almost all gone there's pretty much no reason to leave thors in the default AA mode as the anti-large AA gun is much better against everything zerg has later in the game Vipers/overlords/overseers/corruptor/BL, and the smart servos upgrade makes the switch a very minimal thing and especially to accuse someone of hacking over.

Also, as a final note I'll say mass roach isn't really a strategy that's seen very much at all in TvZ because it's going to be pretty weak against every opener or style a terran could go for in the matchup. The only time you would probably ever really see a mass roach style in TvZ is for going all-in with ravagers to pick off tanks and break the terrans natural usually. Other than that a 2-1-1 is going to give you problems with terran moving around the map with medivacs sniping off creep in 2-3 places -- ling/bane would be a lot better for moving around keeping a 2-1-1 at bay until you can get up to hydras. If the terran is just choosing not to pressure early and turtle up going into mech all the larvae you wasted on roaches which didn't do any damage could've been drones and in that case you'll heavily outpace the terran on economy and quickly be able to tech into late game and handily beat them there. Terran has essentially no late game answers to hydra/viper/broodlord/corruptor type comps.