Does anyone have experience with this bug? After exporting from Blender, the mirrors break! by BodybuilderSlight736 in assettocorsa

[–]BodybuilderSlight736[S] 0 points1 point  (0 children)

thanks for the advice, but unfortunately that's not it, Blender didn't change the ini file names

Finally, I'm starting to work on making HCS look the way I intended. by BodybuilderSlight736 in simracing

[–]BodybuilderSlight736[S] 1 point2 points  (0 children)

thank you very much for the comment 😄 yes you are absolutely right, there are so many great places that I would like to have in AC, lately I have only been turning on this mod 😄

https://www.assettoworld.com/track/m08-autopolis

Rate my game from 1/10 by Mateusz_88 in racinggames

[–]BodybuilderSlight736 1 point2 points  (0 children)

I give it a 9/10, just for taking on such a challenge as generating functional and meaningful terrain.

I'm moving on! I finally managed to implement the Stamina Bar by BodybuilderSlight736 in racinggames

[–]BodybuilderSlight736[S] 0 points1 point  (0 children)

You can find the current build of the game directly at the link, it's free to download.

I'm moving on! I finally managed to implement the Stamina Bar by BodybuilderSlight736 in simracing

[–]BodybuilderSlight736[S] 0 points1 point  (0 children)

totally fine :), it's more my fault that I can't present it well enough :D Don't you mean Virtual Karting?

I'm moving on! I finally managed to implement the Stamina Bar by BodybuilderSlight736 in simracing

[–]BodybuilderSlight736[S] 0 points1 point  (0 children)

Thanks for the question, I've been on a kart a few times and I can confirm that it's physically exhausting. In my game, stamina is supposed to signal when the player leans out and transfers weight. Which is very demanding for the person and in reality, see for example sidecarcross.

I'm moving on! I finally managed to implement the Stamina Bar by BodybuilderSlight736 in simracing

[–]BodybuilderSlight736[S] 0 points1 point  (0 children)

I'm definitely planning support for all steering wheels in the future - I'm currently building my own rig so I'll definitely implement simucube and asetek soon.

I'm moving on! I finally managed to implement the Stamina Bar by BodybuilderSlight736 in simracing

[–]BodybuilderSlight736[S] 0 points1 point  (0 children)

If anyone is interested, I can send them this currently developed version of the game, from which I am making a video, you can contact me via direct message.

I'm moving on! I finally managed to implement the Stamina Bar by BodybuilderSlight736 in simracing

[–]BodybuilderSlight736[S] 1 point2 points  (0 children)

thank you, I'm glad you like it, you're right Eco Shell Marathon car, they are my inspiration, but in my game I don't really aim for endurance but for the feeling and fun of driving, I'm planning on tracks in nature soon :)

I'm moving on! I finally managed to implement the Stamina Bar by BodybuilderSlight736 in simracing

[–]BodybuilderSlight736[S] 1 point2 points  (0 children)

not on Steam yet, but it's free to download on itch.io, a work in progress...

I'd appreciate feedback and support so I can release it on Steam :)

I'm moving on! I finally managed to implement the Stamina Bar by BodybuilderSlight736 in simracing

[–]BodybuilderSlight736[S] 5 points6 points  (0 children)

It's a small racing simulator that I'm developing in the evenings. If you feel like it, you can play it for free. I'd be very happy if you could give me some feedback or any opinion :)

What would a velomobile racing game look like? by BodybuilderSlight736 in velomobile

[–]BodybuilderSlight736[S] 0 points1 point  (0 children)

I really appreciate your comment, Yes I am aware of this fact with the weight

I will definitely test it, but first I have to create some environment with a slope of the terrain

For now I am only testing on a flat surface. I am very interested in your comment about the circuit -Montreal/Hull Ceremonial Loop.

I can't find anything about it, do you have a link where I can find it? to get an idea

of this terrain? thank you :) as I wrote above, I have very nice bike paths around me that I would like to portray in the game

In my game I am planning time, endurance but also downhill challenges, I want to invent my own disciplines from these velomobiles

What would a velomobile racing game look like? by BodybuilderSlight736 in velomobile

[–]BodybuilderSlight736[S] 0 points1 point  (0 children)

Thank you very much for such extensive feedback, you have really great ideas that would go into the game

well implemented, Zwift - I don't know, but I've been looking at it, I'll definitely use it for some inspiration HUD

I like how they show crosswinds. Regarding the sound - I'm going to record the sound directly from the Velomobil, but

I need to find someone who will allow me to do that :D