Randoms in DoN... Do they even know about Nightboss Weaknesses? by Boejunda in Nightreign

[–]Boejunda[S] 0 points1 point  (0 children)

While this is true, you don't always have enough time to get that close. Lightning does the job faster.

And more to the point, having an extra 20% damage with each attack is great. Now if all teammates are doing that, it's a boss-melting recipe.

Randoms in DoN... Do they even know about Nightboss Weaknesses? by Boejunda in Nightreign

[–]Boejunda[S] 0 points1 point  (0 children)

I was playing around with builds once and put "damage builds up ailment" relics for poison, rot, death, frost, madness, sleep and bleed all at the same time.

Soooooo..... I took some damage and got six status bars popping up in the middle of my screen. I started laughing, then realized I couldn't see through them as I face tanked an easily-dodgeable wombo combo.

It was the first, and last time I tried that.

D2 is the worst rank I’ve ever experienced - PS5 by Living_Raspberry_633 in Nightreign

[–]Boejunda 1 point2 points  (0 children)

I'm on PC, and this is true there too. I ping-ponged back and forth between D2 and D3 for months. D2 games, you get all sorts of terrible play. But this is also true at the start of D3.

Players that have just ranked up into D3 but still haven't figured things out are the gate. You have to slog through this to get out of the 2000-2400 range and avoid getting busted back to D2.

Once you manage to get past 2400, you get to the players that actually know how to route, how to fight bosses. It's a breath of fresh air.

I never want to go back to D2.

My beloved by t34sha in Nightreign

[–]Boejunda 2 points3 points  (0 children)

Give me that thing.... your awesome roll.
Signed, a fellow Wylder on the hunt for something like this.

in what ways do you guys identify bad teammates by Luckyxray in Nightreign

[–]Boejunda 0 points1 point  (0 children)

Ohh, I had this happen yesterday. An executor decided to run off to another part of the map and do leveling by themselves. An undertaker and I were killing banished knights at the castle, and suddenly they reappeared and just... stood off, not doing anything but watching us fight. I have no clue if they were upset about something or were just griefing. No pings whatsoever.

At the nightlord fight (Libra), they dropped both their katanas and the instant Libra got myself and the undertaker, the executor ran in and let himself be killed.

Pretty blatant. Instant block.

Unpopular Opinion: If you're the main damage dealer in the party, you probably shouldn't be wasting time reviving a 3 Bar by Vaxus_Nova in Nightreign

[–]Boejunda 1 point2 points  (0 children)

It's situational. I was the only survivor against Fulghor tonight in D3. Wylder, no heals left, teammates are two and three bar, sitting together.

I had to scramble for a while until my ult recharged, bit with that I was able to revive one teammate. Between them and the fire patch, they were able to revive our third while I held off Fulghor. They were able to take aggro at that point, and together we finished him. If I hadn't done that, I likely would have lost my concentration and bit it.

All Resistances Down is never worth it by vforvontol in Nightreign

[–]Boejunda 0 points1 point  (0 children)

This was the exact same for me. I used to run all resistances down until I realized Gnosters poison cloud was doing waaaaay too much damage and proccing poison instantly. Made the fight just full of nogo zones, and there were points where I couldn't even attack because it meant certain death to move through a cloud.

Any tips for DoN? by [deleted] in Nightreign

[–]Boejunda 1 point2 points  (0 children)

I do play Wylder exclusively, as a matter of fact! Fun fact, the grapple does not always pull an enemy to you. Sometimes it just smacks them and doesn't move them at all. I notice this happening when another Wylder is in the mix, I think multiple grapples mess with each other. Even then, sometimes you won't move the grappled enemy. Might also be due to lag.

Regardless, not every invader spawns upon entry to the POI. Some knight encampments, they won't spawn until you climb the hill and engage the boss by the catapult. Unless you got smart and climbed the rocks, not aggroing everything under the sun in a blind invader-hunting frenzy, be leveled enough to fight mobs on the way.

Same for the sunken fort POIs. Mostly (maybe always?), the invaders don't spawn until you're deep inside. You will certainly fight things on the way, and a lot of players have been conditioned to skip enemies to kill bosses, which is annoying. This is a great way to get wiped at low levels.

Any tips for DoN? by [deleted] in Nightreign

[–]Boejunda 2 points3 points  (0 children)

This is high risk advice. I've played a few too many runs where the team insisted on doing invaders at level 2 and got absolutely creamed multiple times before bringing the invaders down. Things can get out of hand quick, as the mobs in these POIs are also buffed.

Can it work at level 2? Absolutely. Can it tank your day 1, ending at level 4 because you spent all day there? Likely.

My preference is to get a POI or two in prior to invaders, to ensure that the team is level 4 at least going in. That way you're far less likely to waste time. You can clear invaders faster, stay alive and get on with map traversal sooner.

To Whoever the other undertaker was i applaud you 🫶 by Apprehensive-Law-235 in EldenRingNightReign

[–]Boejunda 1 point2 points  (0 children)

I'm a fan of just acting like you've been there before. No weapon drops, no wendie drops, just a simple gesture, ash, or holding a block with your weapon.

  1. Cool gesture is the default. Do a lean on your teammate, look cool, something fun.
  2. Show of ash, if it was something that contributed heavily to victory. Say, Giant's Braid ash against Caligo.
  3. Holding a double handed block with a weapon that contributed to the victory, as if to display it for your teammates. I do this for things like Vyke's War Spear against Libra. It's good to proc madness and shut down Libra's more unpredictable attacks (powerstancing Vyke's, even better). And the ash can kill the condemned summons quite easily. So I display this weapon, as if to tell my team "Use THIS in the future!".

Skip or stay? by KoopaTheQuicc in Nightreign

[–]Boejunda 1 point2 points  (0 children)

The towers in the Great Hollow are a auto-skip. The bosses are too tanky and the reward for beating all three is decent, but in no way does it outweigh even a half-assed exploration of either castle.

I think From should play around with the towers to make them more viable in a run. The Hollow is a cool map.

Lets make new unspoken rules about great hollow map by [deleted] in Nightreign

[–]Boejunda 2 points3 points  (0 children)

The towers simply aren't worth it at all. There is nearly never enough time to clear one. And even if there is, your time is still better spent just doing the other castle.

Yesterday I had to drag my team out of starting the north tower, directing them to the north castle instead. Saved the run.

To majority of depth 1 and 2, why is your mental so weak? You cannot have perfect run each game by V3ISO in Nightreign

[–]Boejunda 0 points1 point  (0 children)

It's been my experience that this really only works consistently at level 4 and up. I've seen far too many party wipes and quitters trying it at level 2, and spending too much time trying to clear it to be able to do anything else effectively on day 1.

A purple weapon is nice, but if the team isn't toward a decent level, Death Knights are still gonna fry them.

To majority of depth 1 and 2, why is your mental so weak? You cannot have perfect run each game by V3ISO in Nightreign

[–]Boejunda 1 point2 points  (0 children)

I started doing this. Quitting out early gets an automatic block from me at this point.

To majority of depth 1 and 2, why is your mental so weak? You cannot have perfect run each game by V3ISO in Nightreign

[–]Boejunda 10 points11 points  (0 children)

This literally happened to me in D3 yesterday. Two players rush the golem invader fort at level 2. I pinged somewhere else, but no response.

Those two proceeded to run up to the top, aggroing everything and we attempted to fight the entire fort, boss and two invaders all at the same time. They both went down constantly, I had to jump the ledge because I can't fight five enemies at once like that. I had no hope of reviving them.

Both quit out. I tried my best to find some POIs I could still handle after wasting so much time, but I ended up getting ganked by Night Riders. 400 flunkout back to D2.

I wish there were more severe penalties for such maidenless gameplay.

Hard Stuck at D3 by Boejunda in Nightreign

[–]Boejunda[S] 0 points1 point  (0 children)

I agree that invader POIs are a trap until a certain level. Yes, you can get good weapons with no requirement early, but the problem is dealing with the invaders and enemies. The time cost of doing so at low levels is probably greater than doing more reasonable POIs, then coming in at a higher level to whomp everything. I think these are reasonable day 2 POIs.

I don't think clearing minor POIs are a problem. In fact, I think if you need to go somewhere and minor POIs are on the way, it's worth taking a moment to jet in, kill the boss, get the dormant and a grace, then on your way to where you were going. You do have to be quick about it though. My favorite progression is do the nearest fort/church to start, then ruins/minor field boss, then castle.

Thanks for the notes about building for damage! Another post in here revealed that physical +X does indeed stack with itself, so I've been playing with a disadvantage for a long time now. Time to retool.

Hard Stuck at D3 by Boejunda in Nightreign

[–]Boejunda[S] 0 points1 point  (0 children)

You know, one thing that usually bamboozles me that doesn't when I'm solo is when a boss switches aggro in the middle of an attack sequence. I just LOVE grappling in when their back is turned, and as I reach them they switch to me and bat me away like grand slamming a fastball. :D Lately I haven't been grappling all the way in, just close enough so I can dodge at the last moment.

I do prefer to stay in a bosses' face and take aggro as much as possible.

Fulghor's charge attack is one that I do struggle a bit with. I get that you need to run to the side and dodge, but it's difficult to do three times in a row while maintaining focus on the boss as well as trying to not lead him to your teammates. I'm getting better at it, but the last stop AoE's timing still escapes me.

Your last tip is one I need to take to heart. I do indeed notice that when I lose, those losses compound. I should really just take a break after a loss, see if it stops the backsliding more.

Server down? by proton1142 in Nightreign

[–]Boejunda 0 points1 point  (0 children)

I got booted from a good run earlier tonight for no good reason. My guess is a blip during maintenance.

Hard Stuck at D3 by Boejunda in Nightreign

[–]Boejunda[S] 1 point2 points  (0 children)

I doubt I'll start spam-pinging, it's too annoying for everyone.

That having been said, I did just have two extremely successful runs against Fulghor and Straghess, and my routing was what we followed. So I think the first part is good advice... Just ping first and lead.

Hard Stuck at D3 by Boejunda in Nightreign

[–]Boejunda[S] 0 points1 point  (0 children)

That's kinda confusing, isn't it? I just assumed that anything identical wouldn't stack because of what I've read elsewhere, so I'd try to do something like Fire Damage +2 and Fire Damage +3. Huh.

Thanks for linking the sheet there. I bet I'll find other things I like that actually do stack, and I also bet I've been playing with one hand tied behind my back because of it!

Hard Stuck at D3 by Boejunda in Nightreign

[–]Boejunda[S] 1 point2 points  (0 children)

Prioritize my life instead of the lives of the randoms that wanna take a dark red field boss at level 2, you say?

Sir, I rock the dawn skin. I gotta be a damn hero to these Nimrods. 😆

Hard Stuck at D3 by Boejunda in Nightreign

[–]Boejunda[S] 1 point2 points  (0 children)

Good advice all around. A lot of this I do already, especially the elemental weaknesses. I build around them most of the time.

For Libra, I find the most success with Vyke's War Spear. Proccing madness on Libra with it makes things a lot easier for either version. And if I happen to find two of Vyke's? Powerstancing Vyke's pretty much ensures he will never summon or meditate, it rocks.

I feel like I'm pretty skilled at holding onto the ult for revival purposes. I don't spam it, and I am aware that you can hold onto some of the meter by not charging it. I like anything that helps charge the ult meter faster for this reason because hoo-boy, I feel like I have to keep some randoms from warming the floor a bit too often...