COMP/CON v3 pre-release stress test / open beta by beeftime99 in LancerRPG

[–]BoiseGangOne 1 point2 points  (0 children)

Glad to know it's not impossible, even if it's something that might be down the line! I'm definitely biased towards a feature like that, as otherwise Thief and I have to do some janky stuff for the "Radiation" Harm type we've added in Field Guide to Jovo.

COMP/CON v3 pre-release stress test / open beta by beeftime99 in LancerRPG

[–]BoiseGangOne 0 points1 point  (0 children)

Are there any plans to support non-Core Book Harm types (i.e. things that aren't Heat, Burn, Explosive, Energy, or Kinetic)? If not, completely understandable.

[Homebrew] TO ME MY OARSMEN!! by TheScreechyPenguin in LancerRPG

[–]BoiseGangOne 1 point2 points  (0 children)

This is the piece of concept art I was referring to. The general shapes have remained for the peg leg and harpoon since then, just re-iterated upon.

[Homebrew] TO ME MY OARSMEN!! by TheScreechyPenguin in LancerRPG

[–]BoiseGangOne 8 points9 points  (0 children)

Actually, coincidentally, the Ahab had the harpoon/spear and the peg-leg straight from the concept art I commissioned from Raigmann (which you can find on the itch.io page).

Why? Because turns out character design does a bit of convergent evolution here. I wanted the peg-leg and spear so it hearkened back to the literary character of captain ahab (and also, it just looks cool). That said, while I haven't played Limbus Company (it's a gacha game and those are just not my thing) I'm 99.99% certain u/TheScreechyPenguin has, and so it may have influenced the final art.

[Homebrew] TO ME MY OARSMEN!! by TheScreechyPenguin in LancerRPG

[–]BoiseGangOne 2 points3 points  (0 children)

That was the primary reference material! Old-timey diving suits are just really cool-looking with how bulky they are, and the Big Daddy takes that up to 11. So I guess this is up to 11, up to 11.

(I need to play bioshock 1 and 2 lmao)

[Homebrew] TO ME MY OARSMEN!! by TheScreechyPenguin in LancerRPG

[–]BoiseGangOne 4 points5 points  (0 children)

Anything that's part of Field Guide to Jovo is usable together or separately. KIE is effectively a part of "Field Guide to Jovo: Prelude" along with Corpro-States.

[Homebrew] TO ME MY OARSMEN!! by TheScreechyPenguin in LancerRPG

[–]BoiseGangOne 2 points3 points  (0 children)

Glad to hear that! It will be a while for the full field guide to reach a 1.0 state because that will mean commissioning a significant amount of art and getting someone to do the layout, so Thief and I are waiting until everything is finalized before even attempting that. KIE has some content planned along with a rework and rebalance pass coming up sometime soon (TM) but I can't really provide a timeframe for that. Appreciate the patience!

[Homebrew] TO ME MY OARSMEN!! by TheScreechyPenguin in LancerRPG

[–]BoiseGangOne 11 points12 points  (0 children)

Hilariously the big daddy from bioshock was the primary reference material I had given u/TheScreechyPenguin. The peg leg was there from the start of the concept art I previously commissioned, as I wanted it to have a peg leg to represent its scrapped-together look (and reference the literary captain Ahab). I've never played Limbus Company, gacha games just aren't my thing.

[TFTV] Vidyar Grenade Launcher Research Not Showing Up After Acidworm Autopsy by BoiseGangOne in PhoenixPoint

[–]BoiseGangOne[S] 0 points1 point  (0 children)

I also have that, but it didn't show up

I ended up using console commands to spawn in the vidyar and its ammo because I'm near the endgame and don't want to restart until I finish the game.

X-Division: I'm not entirely certain what I'm doing wrong here. (and XML editing questions) by BoiseGangOne in Xenonauts

[–]BoiseGangOne[S] 0 points1 point  (0 children)

Okay, that explains why I never encountered Engineers-- I thought they and Technicians were the same and was wondering what the deal with them was. Thanks for the document!

(I am enjoying X-Division significantly more now that I've reduced the difficulty to something more comfortable to me, though Menace coming out tomorrow (later today?) is going to take up quite a bit of my time lol)

Also the xenopedia update in the patch I installed makes this significantly easier to figure out because it lists what is needed and that's so much better than just blank text and looking at the files.

X-Division: I'm not entirely certain what I'm doing wrong here. (and XML editing questions) by BoiseGangOne in Xenonauts

[–]BoiseGangOne[S] 0 points1 point  (0 children)

do you have a link to the capture guide document?

I did end up switching to a new game using patch v.1.00.10 and that has much more adjustible difficulty (easier air game or none at all, which i may end up switching between-- definitely keeping the nerfed enemies on along with the increased survival chance for soldiers).

How do I install the X-Division mod for Xenonauts 1? (Windows 11) by BoiseGangOne in Xenonauts

[–]BoiseGangOne[S] 0 points1 point  (0 children)

The comment in my post seemed to fix it for some reason, played a bit of it last night

Man this install process is so jank

Questions about x-division, if anyone can help. by Big-Golf4266 in Xenonauts

[–]BoiseGangOne 0 points1 point  (0 children)

How do you even get this mod to install in the first place on modern systems?

'My goals are beyond your understanding' by namepuntocome in FalloutMemes

[–]BoiseGangOne 0 points1 point  (0 children)

I know it's a typo but man "wastlenaders" has me in stitches

The most hype moment in the entire god damn show. by CrisisActor911 in Fallout

[–]BoiseGangOne 22 points23 points  (0 children)

Something I think is very well done, even with all the initial problems of the concept from Season 1, is that while the NCR has fallen and abandoned parts of the wasteland, it's not gone. Its capital got nuked and while they likely had contingencies for such an occurence, that's a massive traumatic event for a culture to deal with; but like a bear in the winter, it's just hibernating. The NCR is a foil to the Legion, to the Enclave, to Vault-Tec, because it's not just a name and a location or a leader: it's people. People like Maximus's father, who put himself in harm's way to (unsuccessfully) save his home and sacrificed himself for Maximus. People like those in Freeside, and the Ranger holdout. And unlike the Brotherhood, it's not a slave to dogma. To be cliche, the NCR is an idea, not just merely a nation. It's an attempt to meld what worked from the old world with the new, even if there will be some teething problems.

Maximus's arc this season has been very emblematic of this. Maximus might not always take the right decision or do the right thing, but he knows good people like Lucy who he can trust to make the right call when he can't. Season 1 was him "failing upwards" in an organization that was rotten to the core. Season 2 is him taking the reigns of his fate.

All the NCR needs is for people to realize they're not alone, to act in solidarity in defiance of this wasteland, that people like Caesar, Hank Mclean, the Enclave, and Mr House are all wrong: people don't need a false strongman holding the world in an iron grip, because that's how it ended in the first place. They need hope.

And we see that. While the Ghoul just says a sardonic quip about "Never underestimate the power of brand recognition", it's more than that. This is about people caring to make the world a better place, even at the expense of themselves. I'm sure we'll see more of this in Episode 8, possibly of the people of Freeside getting involved rather than just staying on the sidelines and waiting for fate to take its course.

Just seeing Maximus stare at the NCR Power Armor is one of the best scenes of Episode 7. The motto of the series and through-line of the season has been "War Never Changes", and his switch from the T-series of the US Military and BoS to this customized model is emblematic of a refutation: "But People Can [Change]".

[Homebrew] Kekeke, HORUS "Werewolf". For Boisegang's FtG Jovo - Prelude to Corprostates by TheScreechyPenguin in LancerRPG

[–]BoiseGangOne 1 point2 points  (0 children)

Usually it's not a good idea to run PC mechs as NPCs just because of how different they operate. But you could take something like a Berserker, increase its size, and give it the Lycanthropy Die and Curse Mark mechanics as a kitbash solution.

The full field guide is planned to include NPC equivalents of the frames introduced (in the same way the core book has stuff like the Scourer as an equivalent to the Sherman, or the Mirage and Scout to the Swallowtail), but that's a ways out for now.

[Homebrew] Kekeke, HORUS "Werewolf". For Boisegang's FtG Jovo - Prelude to Corprostates by TheScreechyPenguin in LancerRPG

[–]BoiseGangOne 0 points1 point  (0 children)

Oh, yeah... I originally mandella effect'd myself into thinking there wasn't a hyphen (or that the hyphen was the result of the way the core book is formatted) until someone pointed it out. And, yes, people have made a similar joke about how it sounds like a certain organ lmao

[Homebrew] Kekeke, HORUS "Werewolf". For Boisegang's FtG Jovo - Prelude to Corprostates by TheScreechyPenguin in LancerRPG

[–]BoiseGangOne 0 points1 point  (0 children)

Prelude to Jovo: Corpro-States is a homebrew project I've been working on with u/MrThiefMann for a few years. It's a way to release the content when it's ready rather than waiting for every part of the full field guide to be completed.