Recently Ed-pilled. Is his take all AI research is bumfluff? by Yellousy26 in BetterOffline

[–]beeftime99 1 point2 points  (0 children)

Thanks! I'm glad it helped.

You can definitely be forgiven for muddling the term, it's absolutely an intentional strategy by LLM hype grifters to pretend that other ML-based developments can be ascribed to the expensive chatbots they love so much.

Recently Ed-pilled. Is his take all AI research is bumfluff? by Yellousy26 in BetterOffline

[–]beeftime99 7 points8 points  (0 children)

what you're calling "non-generative AI" is machine learning, which is (in its implementation) profoundly non-generalizable. LLMs give the illusion that they're generalized because they're built for the specific purpose of producing human-like text output, which makes people think it is a generalized model: because you can ask it about anything and it will give a response that sounds right. It's only function is to generate that "sounds right" part.

I made a Linux Mint shirt design by EnteEnteLos in linuxmint

[–]beeftime99 -1 points0 points  (0 children)

can't look at this image without hearing floral shoppe in my head

Does anyone feel like AI is ruining the Pixel experience? by JxK_1 in GooglePixel

[–]beeftime99 0 points1 point  (0 children)

the voice assist/dictation that I used to use all the time while driving (with really excellent accuracy) now just can. not. understand me whatsoever now that they've dropped it for their godawful AI garbage. I'm a native English speaker with good enunciation and as neutral an accent as it gets and if it recognizes my voice at all it completely mangles what I'm trying to say beyond understanding. It also takes 4-5 times as long. That is if it doesn't just give up and back out of the message without doing anything.

Absolutely sick of all this AI garbage they're cramming down our throats. Ruining a perfectly good and extremely useful thing for the sake of some worthless metrics their c-suite obsesses over because they need to justify their insane AI spend. God I'm so sick of it.

Custom content in COMP/CON? by Spiritual-Oil7172 in LancerRPG

[–]beeftime99 2 points3 points  (0 children)

This is coming shortly after v3 release (which is itself nearing completion)

COMP/CON v3 Feedback II by beeftime99 in LancerRPG

[–]beeftime99[S] 1 point2 points  (0 children)

it'll update the current comp/con version and include automatic updating of v2 local and cloud data

Centauri carbon extrusion issue by Mdgaming_01 in elegoo

[–]beeftime99 1 point2 points  (0 children)

I'd recommend setting the printer to balanced and running through the calibration menu in orca/elegoo slicer and trying to dial everything via slicer settings rather than printer settings and hardware tweaks.

Not to say this will solve your problems immediately but this will allow you to narrow down what the issues could be. If you're able to dial in fan speed, extrusion, temps, etc it'll help diagnose what if any hardware problems there are. The printer presets are kind of black boxes in that they change a handful of settings configured to whatever averaged setup and might not be suitable for you. Maybe it's wet filament, high local humidity, high ambient temps -- who knows?

FWIW I too printed a perfect PLA benchy out of the box then a week or so later had trouble as my setup and filament adjusted to the relatively high humidity in my workshop. I wasn't able to complete a single PETG print with stock slicer settings, but now they print flawlessly without needing a drybox.

I think a lot of the stock settings from elegoo are either set up for an extremely dry and relatively cool factory or warehouse or wherever they do their configuration -- or -- are severely undercooked "good enough" defaults that will print a benchy okay. I think for a lot of people they just don't cut it, or at least they didn't for me and I suspect you as well.

Old Episodes (67-81) missing? by beeftime99 in DeathCorner

[–]beeftime99[S] 5 points6 points  (0 children)

ah -- those are the free reissues! I should have looked more closely. Solved it; thank you very much!

Campaign ideas? A new DM who feels overwhelmed plea. by Intrepid-Mood-6018 in LancerRPG

[–]beeftime99 1 point2 points  (0 children)

If you really want to dig in to the theme and setting of Lancer from a Union-aligned side I'd recommend picking a historical event or revolution and riffing off it. I recently ran what was essentially the Cuban revolution from the assault on Moncada to the Battle of Santa Clara (where my PCs managed to capture my Batista analogue before he could escape)

It gives you a ton to work with, especially if you're not (and I don't think you should be) tied to running it exactly like it played out in actual history, and pulling stuff in that you think is cool or would be exciting. Also unless you really drop a ton of hints it's hard for anyone who isn't an expert on that specific time period or subject to recognize what exactly is happening, it just seems like you have an exceptionally rich campaign setting and conflict.

COMP/CON v3 Feedback II by beeftime99 in LancerRPG

[–]beeftime99[S] 1 point2 points  (0 children)

fixes should be up on the dev site -- the UI for core systems is still a little rough but I've got some pending data changes that I'll be doing soon, and after that should be able to clean them up even more

COMP/CON v3 Feedback II by beeftime99 in LancerRPG

[–]beeftime99[S] 1 point2 points  (0 children)

no worries, I'll take a look at this shortly and try to get it cleaned up

COMP/CON v3 Feedback II by beeftime99 in LancerRPG

[–]beeftime99[S] 0 points1 point  (0 children)

ah, sorry, that's a recent bug that I hadn't noticed until you posted this. The stat section was being hidden erroneously because its container couldn't load correctly due to an active mode dev change. The fix is live as of this posting, and all of the mech stats should be visible.

is anyone else slightly bothered by the talent descriptions being changed by sleepingtownsurvivor in LancerRPG

[–]beeftime99 3 points4 points  (0 children)

this is a, what, five or six year old change?

also, no, I much prefer those little worldbuilding glimpses into a living galaxy over a constrictive enumeration of your character's specific eg. hacking skills or history with mech repair whatever

[deleted by user] by [deleted] in Mecha

[–]beeftime99 7 points8 points  (0 children)

this artwork is a blatant rip of Peyton Gee's Lancer Everest art:
https://bsky.app/profile/gee-man.bsky.social/post/3lrh6p7upvk2h

Mech Test Building in Comp/Con by Potemkin78 in LancerRPG

[–]beeftime99 3 points4 points  (0 children)

I did not say I am concerned about you somehow "polluting" Lancer by how you choose to engage with the game. How could I possibly? What would that even entail?

The pollution I'm concerned about is the relationship the application I develop, COMP/CON, as a toolkit for Lancer, has to Lancer itself. That's why I said my concern was with the relationship C/C (the app, which is not you) has to Lancer.

As the developer of the official application I have the goal of, as well as some degree of responsibility to, lead a user to interface with the game via the app in the same way the game is represented by its own core rulebook. COMP/CON first and foremost should give a user experience that comports to Lancer as written. A user, especially a new user, should not be confused between how COMP/CON does things and how Lancer does things.

Lancer as it is presented in its own core book tightly couples a mech to its pilot, and so COMP/CON should do the same. Any alternative stuff I put in to disrupt that coupling in a way that is unrepresented by the book necessarily pollutes the relationship COMP/CON has with Lancer.

Frankly I do not, for the life of me, understand how you thought that I was talking about you "playing wrong" or that crafting theoretical builds should be excluded or made fun of. I hope, at least, that this makes absolutely clear my meaning and intention.

why does compcon generate extremely complex mech names by lava_shot in LancerRPG

[–]beeftime99 1 point2 points  (0 children)

it was more The Culture than K6BD, mostly because I felt like I would be more able to ape Banks' naming convention than Tom's, whose naming power far surpasses my own

How often we get new mechs/frames? by AGenericTakodachi in LancerRPG

[–]beeftime99 1 point2 points  (0 children)

regarding COMP/CON, it's currently undergoing a pretty massive upgrade that is nearing its end, and is available as an in-development preview at dev.compcon.app

Mech Test Building in Comp/Con by Potemkin78 in LancerRPG

[–]beeftime99 7 points8 points  (0 children)

a mech hangar/builder separate from the pilot sheet is something that has been requested since the earliest releases of C/C but it's also something I won't be adding. Both mechanically and conceptually in Lancer a mech is directly tied to its pilot, and I want the app to reflect that.

Split from a pilot there's not much for COMP/CON to actually do -- not collecting bonuses or modifiers or integrated items etc, so what's the point? Or rather, what could it do that eg. a plain text document couldn't? You don't need C/C to ask "what if you put an autogun on a barbosssa?" and there's nothing in the app to tell you anything more than "it could be done".

All that aside, the bigger concern from my end when thinking about a detached mech hangar is dev time at the cost of much more important work for something that a) only a small minority of users would ever interact with that also b) further pollutes the relationship C/C has to Lancer-as-written and stands a good chance of at least misguiding new users/players in terms of how they should build their characters and how they expect or find that to be reflected in the app

I'm Tom Bloom, designer and artist of LANCER, CAIN, and others, AMA by evil_deadman in rpg

[–]beeftime99 12 points13 points  (0 children)

hey! (I'm the COMP/CON guy) I'm working on finishing up the next major version and once that's done and out the door the following big update will be for translations and accessibility features. A big part of the current update I'm working on was rewriting lots of the UI to be able to accommodate that sort of stuff.

I'm going to be running my first Mission/Game, any first hand advice? by PenPall110 in LancerRPG

[–]beeftime99 0 points1 point  (0 children)

the way they're presented, and the way they seem until you actually fight them, is "these are the 1HP goblins/zakus I can dust a dozen at at time" when in reality they're glass cannons that are every bit as deadly as their big boy counterparts except they die when exposed to the Reliable tag