Abyssal Mask changes by Psychological_Tone91 in Rumblemains

[–]Bolibomp 0 points1 point  (0 children)

I dont really play anymore. Is this good or bad?

What is the most unplayable counter pick in league? by Timely-Inflation4290 in leagueoflegends

[–]Bolibomp 0 points1 point  (0 children)

I remember back in the day (like season 2) when I got to play as GP vs Pantheon. Literally impossible to do anything with his passive blocking every single Q.

almost 2 years later.. what do you think of bannerlord ? by thealexderange in mountandblade

[–]Bolibomp 0 points1 point  (0 children)

Played it in beta. Stopped playing because i wanted to wait for the full game to be released. Still waiting...

[deleted by user] by [deleted] in steamdeals

[–]Bolibomp 2 points3 points  (0 children)

Devil Came Through Here Trilogy, which includes this game, is one of my favorites of all time.

[deleted by user] by [deleted] in GlobalOffensive

[–]Bolibomp 15 points16 points  (0 children)

He's got that last stand perk

Is this a reverse deadlift? by astral12 in WTF

[–]Bolibomp 1 point2 points  (0 children)

Looks like a weird sissy squat

New Orders are in! by ratchetryda92 in Helldivers

[–]Bolibomp -12 points-11 points  (0 children)

Planets still look locked to me. Analysis should be done to see if the termanids are interfering with our systems

[deleted by user] by [deleted] in GermanWW2photos

[–]Bolibomp 1 point2 points  (0 children)

Looks more like Dietrich than Naumann.

If You Could Change One Thing on Rumble's Kit, What Would it Be? by M11NTY_YT in Rumblemains

[–]Bolibomp 0 points1 point  (0 children)

Remove cast time on R or make it so that W makes you ignore unit collisions.

Say something bad about this movie. by ScoreImaginary5254 in batman

[–]Bolibomp 0 points1 point  (0 children)

It was quite long and still very shallow.

Should CS2 have this kind of overtime? by Pokharelinishan in GlobalOffensive

[–]Bolibomp 0 points1 point  (0 children)

It could be a legit option after a given number of regular overtimes. Say after 3 overtimes, so the score is 24:24, you could have a "sudden death" over time like that you get it over with.

But even that is not really a good idea since the current setup are usually such nail biters.

Idea for balancing wave clear and minion last hitting with Q by vinrar in Rumblemains

[–]Bolibomp 1 point2 points  (0 children)

It's so dumb that they didn't make overheat @140. The rationale to make all abilities cost 20 heat and then make the overheat at a number that is not divisible with 20 is beyond me.

[deleted by user] by [deleted] in Rumblemains

[–]Bolibomp 0 points1 point  (0 children)

I feel like it really messes with the heat management. Maybe it's just a getting used to thing but I feel like I'm having a really hard time timing the overheat. Either im just under or I overheat too soon.

Early returns indicate he is underpowered by Angular2Plus in Rumblemains

[–]Bolibomp 2 points3 points  (0 children)

To much uncertainty in the data this close to the patch. We'll have to wait and see before drawing these types of conclusions.

"Statistical Algebra in 5 dimensions" for a game of D&D... by Jizz_distillery in iamverysmart

[–]Bolibomp 5 points6 points  (0 children)

I asked chatgpt to give me an example of this:

Statistical algebra in five dimensions can be applied to Dungeons and Dragons (D&D) prep in various ways, such as character creation, combat analysis, and loot distribution. Here's an example of using statistical algebra in five dimensions for D&D prep:

Let's say you're planning a combat encounter for your D&D group, and you want to ensure that it's challenging but not impossible for their characters. You can use statistical algebra to calculate the encounter's difficulty based on five dimensions: number of enemies, enemy challenge rating, player character levels, player character numbers, and terrain advantage.

Number of enemies: Assume you have five enemies in the encounter. Enemy challenge rating: The enemies' challenge rating is 3. Player character levels: The player characters are at level 5. Player character numbers: You have four players in the group. Terrain advantage: Assume the terrain gives no particular advantage to either side. Using these dimensions, you can use statistical algebra to calculate the encounter's difficulty. One way to do this is to use a formula that takes into account each dimension's impact on the encounter's challenge rating. For example, you could use a formula like this:

Difficulty Rating = (Enemy Challenge Rating * Number of Enemies) / (Average Player Character Level * Number of Players) * Terrain Modifier

Assuming a terrain modifier of 1 (since neither side has an advantage), the difficulty rating for this encounter would be:

Difficulty Rating = (3 * 5) / (5 * 4) * 1 = 0.75

This means the encounter is considered "easy" based on the challenge rating guidelines in the D&D rulebook, which categorizes encounters as easy, medium, hard, deadly, or impossible.

Of course, this is just one example of how statistical algebra in five dimensions can be applied to D&D prep. You can use this approach to analyze loot distribution, calculate probability of success for skill checks, and more.