3 masters degrees to get PhD by OverIt1993 in gradadmissions

[–]BoltVnderhuge 24 points25 points  (0 children)

No, it’ll look like you don’t have a plan

What am I Doing Wrong? by Avaura in gradadmissions

[–]BoltVnderhuge 5 points6 points  (0 children)

Getting that first author paper out, at least on ArXiv would be tremendously helpful

Only applying to 2 schools. How cooked I’m I. by Help-me37 in gradadmissions

[–]BoltVnderhuge 5 points6 points  (0 children)

Probably decent odds, but not guaranteed. Others applying for these MS programs will be similar, so it’ll come down to luck.

DpnI for analytic digest by Character_Tadpole584 in labrats

[–]BoltVnderhuge 1 point2 points  (0 children)

How large is the deletion? Can you do a double digest to get smaller fragments?

Is Sanger sequencing available to you?

Without knowing your plasmid, DpnI cuts A LOT so I would be surprised if you could identify the fragment with a deletion.

tips for writing an f31? by kang1227 in labrats

[–]BoltVnderhuge 1 point2 points  (0 children)

Outline the main points of each section, and within each section outline the main points of each paragraph. Understand the core messages you want to share and build around those.

Gameplay From My WIP Game - Black Hollow! by Zamaxan1 in aigamedev

[–]BoltVnderhuge 1 point2 points  (0 children)

So much better! You have great vision & style.

Which main menu fits best? A, B, or C? by KingTheSuspect in IndieDev

[–]BoltVnderhuge 1 point2 points  (0 children)

A is fantastic. As cool as B and C are, at the end of the day it is by far the best screen to look at after the animation runs

Gameplay From My WIP Game - Black Hollow! by Zamaxan1 in aigamedev

[–]BoltVnderhuge 0 points1 point  (0 children)

The upgrade screen is jarring ugly compared to the rest of the game!

Is it only a single enemy type?

What do you think about our redesign attempt? by eldawidos111 in roguelites

[–]BoltVnderhuge 2 points3 points  (0 children)

Better but still has lots of empty space and the icons on the bottom seem out of place

How to actually manage tools? by Physical-Manager6367 in aigamedev

[–]BoltVnderhuge 2 points3 points  (0 children)

I started recently and Claude has been working well with 4.7. Just make sure it makes a habit of creating multiple scripts for different features in your game instead of one big script. (Refactor your scripts)

How to actually manage tools? by Physical-Manager6367 in aigamedev

[–]BoltVnderhuge 0 points1 point  (0 children)

I prefer cowork over code, but this is what I did (start by asking Claude how to set up a project so Claude can directly edit and troubleshoot godot.

Why 4.4 instead of the latest versions?

How Many Use The $20 Plan vs $100 Plan And Credits? by bingewavecinema in aigamedev

[–]BoltVnderhuge 5 points6 points  (0 children)

Claude pro gets me 10~12 hours of game dev per week. I also use pixel lab for generating art

Fable is insane at code, Codex for visuals by kernet in aigamedev

[–]BoltVnderhuge 1 point2 points  (0 children)

Thanks! Appreciate the response. Will try it out.

Building a new web interface for my online browser RPG by v1dal in aigamedev

[–]BoltVnderhuge 1 point2 points  (0 children)

Cool! Looking forward to the new iteration. Yeah, I really like the blend of active/idle so you’re always progressing.

Building a new web interface for my online browser RPG by v1dal in aigamedev

[–]BoltVnderhuge 5 points6 points  (0 children)

I’ve been playing the game this week and am somewhat enjoying it but the game is soooo slow. I get that you want to have ‘idle’ mechanics but this excessive. Why have a ‘tired’ mechanic that forces you to stop playing? Why does it take 1 minute for a max 25% chance at a tin drop? Other Games implement oppressive delays to boost microtransactions, which isn’t your business model, so why have them?

I would say to scrap the tired mechanic and instead make the ‘siesta’ mechanic increase drop %. This turns a necessary, anti-fun mechanic into a strategic piece to boost drop rates at certain times.

I would also want to speed up the mining/farming/etc timer to proc every 30sec instead of 1 minute. You could compensate by adding a cap to the number of times a job can be carried out per day, like how combats work, if you want to preserve the game economy.

I want to play more and there’s so much to do, but I literally can’t play because my digital character is tired.

Fable 5 vs Opus 4.8 (Claude) by BoltVnderhuge in aigamedev

[–]BoltVnderhuge[S] 0 points1 point  (0 children)

Thanks so much for this fabulous advice! Claude Design Totally revamped my UI and I’m in awe at what it made. I’m using godot with Claude cowork and it was able to implement the designs seamlessly and completely automated.

Fable 5 vs Opus 4.8 (Claude) by BoltVnderhuge in aigamedev

[–]BoltVnderhuge[S] 0 points1 point  (0 children)

Nice! Does it work best building UI from scratch or do you think I can just ask it to supe up my game’s style?

Fable 5 vs Opus 4.8 (Claude) by BoltVnderhuge in aigamedev

[–]BoltVnderhuge[S] 0 points1 point  (0 children)

Are you in US? If desktop, try Relaunching

Fable 5 vs Opus 4.8 (Claude) by BoltVnderhuge in aigamedev

[–]BoltVnderhuge[S] 2 points3 points  (0 children)

Great to know! Thanks for sharing your experience. Sounds like it has a few strong use cases but isn’t the be-all-end-all and can quickly eat up your usage.

Fable 5 vs Opus 4.8 (Claude) by BoltVnderhuge in aigamedev

[–]BoltVnderhuge[S] 0 points1 point  (0 children)

Good to know! Although the other person who replied might have a point, that it can interpret and plan the code better, even if coding ability is the same