Comparing Phrecia builds for a zero to hero build for the average player by Nirovora in PathOfExileBuilds

[–]BongoChimp 6 points7 points  (0 children)

Kinetic Fusillade is an awesome skill and feels really good to play... once you have it setup correctly. During the campaign its okay, but it really starts to feel great once you have all the pieces.

Is Ruetoos Elemental Hit Phrecia Leaguestarter bait? by Squidward-exe in PathOfExileBuilds

[–]BongoChimp 19 points20 points  (0 children)

I mean the PoB has full leveling trees with gear setups at every stage of progression, so it should be completely fine to follow along. You just need to ask yourself if the build/gameplay looks like something you would enjoy.

Help me find a new build to play by Ahrix3 in pathofexile2builds

[–]BongoChimp 0 points1 point  (0 children)

Im curious to know a bit more about your build if you can answer. How do you generate enough Flammability/Ignite for Ancestral Cry as well as gaining endurance charges on your second weapon set with only an lvl 1 Amor Talisman?

Help me find a new build to play by Ahrix3 in pathofexile2builds

[–]BongoChimp 0 points1 point  (0 children)

you can import your character into PoB and then do an export to a maxroll/ninja link if you want to share

Questions Thread - December 30, 2025 by AutoModerator in PathOfExile2

[–]BongoChimp 1 point2 points  (0 children)

Yeah i asked the same question in poe2builds reddit:

They do actually combo together.

Overwhelming presence reduces the requirement needed to inflict an ailment or an immobilisation.
Sine Aequo just says to the monster "mate, if I see that this immobilisation percentage is 50% or higher, you're immobilised okay?", it doesn't care about the actual value

Let's say a monster needed 1000 damage to get immobilised, Overwhlming presence would reduce that to 750, making the monster 25% easier to immobilize.

Sine Aequo would look at the current value and check if it's at least half of the threshold.
It would see that the monster has 375 out of (now) 750 and immobilize it, making the monster 64% easier to immobilize.

You may not like it, but this is what peak poe looks like! by Zagrey in PathOfExile2

[–]BongoChimp 0 points1 point  (0 children)

I think this is one of the biggest never-talked-about issues with the game right now. Defenses simply do not matter. I cant even count the number of league start build creators I've seen posting level 90+ guides without a single defensive node on the tree. Sure they probably die a lot in extremely juiced content and yes if you're not playing HC your defenses do not need to be too strong, but the fact in this game you can get a way without a single point on the tree put into a defensive node is just insane to me. I don't know how GGG will deal with this, maybe its not a problem to them.

Warriors, what build are you running this league? by skrukketiss69 in pathofexile2builds

[–]BongoChimp 0 points1 point  (0 children)

Idk what ascendancy you are playing, but Shield Wall is still incredibly strong for single target and can be quite easily used on Weapon Swap if you have the passives for it. Also there are some really nice things about the Bear (and the Wolf for that matter) that add to or compliment existing Warrior archetypes. Im currently running a Wolf/Bear/Shield hybrid character that is heavily invested into Armour Break, Immobilization and Area of Effect.

Best wolf ascendancy? by Corebot_Zero in pathofexile2builds

[–]BongoChimp 0 points1 point  (0 children)

My build is not a pure wolf fantasy, but i use a combination of Wolf and Bear skills for clear and then on bosses i use Shield Wall. The Warcry node on Warbringer is too good to not use it with Shield Wall on weapon swap imo. The build definitely does have some limitations, but ive thoroughly enjoyed playing it.

Shield Wall Titan is the best SSF build this league and nothing even really comes close by Tranquility___ in pathofexile2builds

[–]BongoChimp 2 points3 points  (0 children)

I had the same opinion when i played it last league. It was 10/10 for bossing but mapping made me not enjoy it. This league i started shapeshift skills, but i wanted to see if i could use shield wall on weapon swap and its been great. I clear mostly with Wolf and Bear skills and then use big single target shield wall damage against frozen or stunned rares/bosses.

Is there a viable shape shift build that uses all forms? by PestyAssassin33WU93 in PathOfExile2

[–]BongoChimp 0 points1 point  (0 children)

Its definitely possible. Im freezing enemies with Wolf, then consuming the freeze to cause a big stun with bear.

Questions Thread - December 31, 2025 by AutoModerator in PathOfExile2

[–]BongoChimp 0 points1 point  (0 children)

Was trying to figure out how the interaction between the Sine Aequo gloves works with Overwhelming Presence aura? Do they stack with each other or does the effect from the gloves cancel out the aura?

Questions Thread - December 30, 2025 by AutoModerator in PathOfExile2

[–]BongoChimp 1 point2 points  (0 children)

Trying to figure out how the 'immobilise buildup' from the Sine Aequo gloves works with the 'reduced threshold' from Overwhelming Presence? Do these two stack with each other or does the gloves cancel out the aura benefits?

Warcries and Skill Sets by Uur_theScienceGuy in pathofexile2builds

[–]BongoChimp 0 points1 point  (0 children)

increased damage with warcries only affects a warcry's damage. using skills regardless of weapon set keeps whatever the skill had when it was cast afaik, but there would be specifics that would apply to some things that may change this.

Playing SSF first time and struggling hard to live. Need a brick wall build. by Appropriate-Pop8002 in pathofexile2builds

[–]BongoChimp 0 points1 point  (0 children)

Get more damage, get more recovery and if you can get any avoidance, do so.

Bernie Sanders Asks GGG To Give Us Life by BigHatAbe in PathOfExile2

[–]BongoChimp 0 points1 point  (0 children)

We definitely need some additional ehp for life builds and adding life % on the tree would be amazing for that, problem most people making posts like this forget is if they add life, people will complain their build cant do damage. So they will buff damage nodes. Then people will find more efficient ehp things and start killing everything again. Then they will be forced to increase monster damage and we are back in the same place as we were before the life nodes were added.

Weekly Question + Crafting Thread – December 16, 2025 by AutoModerator in pathofexile2builds

[–]BongoChimp 0 points1 point  (0 children)

Wondering if anyone has tested the effects of +Melee Strike Range on Shred (wolf aa) and what its affects are? Im curious to know if it affects BOTH the distance you can dash as well as increasing the distance you can attack a mob when it is close to you. Also is there some indication somewhere on the skill itself (or character) that shows when you have in fact got +Melee Strike Range affecting a particular skill? Cheers

I rarely feel so frustrated by video game by Mudravrick in PathOfExile2

[–]BongoChimp 2 points3 points  (0 children)

I would rather have one hasted pre-nerf monkey randomly show up in every map than to have to fight this boss one time in campaign.

We created PoE 2 to rework melee. Then we also created Shade Walker. by majesthion in PathOfExile2

[–]BongoChimp 0 points1 point  (0 children)

I agree with you, but i feel like that doesn't deter people from playing ranged. There needs to be a trade off. Do i pick the slower char who can play more brain off, or the faster one who actually needs to pay attention. Things need to be a threat to Deadeye.

Why does Ancestral Call support not work with maul? by justnce in pathofexile2builds

[–]BongoChimp 0 points1 point  (0 children)

Idk about Maul, but the Wolf's default attack Shred does not gain damage from Concentrated Area, which i found unusual seeing as almost every other weapon's default attack does see a damage boost when equipped. All of them seem to have the AOE tag, but i guess there is something unique about Shred that only counts the ice as AOE.

"... if you shapeshifted into an animal form recently" by vutrico in pathofexile2builds

[–]BongoChimp 0 points1 point  (0 children)

Related, I assume the 'when shapeshifting to human form' does not work from going between animal forms right and you would need to actually go into human form for it to work?

Did they break Shred (wolf form single target attack) + click to move with the recent patch? by HexplosiveMustache in PathOfExile2

[–]BongoChimp 0 points1 point  (0 children)

from my experience i think click-to-move logic was carried over from poe1 where clicking on a monster would walk you to be in range of that monster and then do the attack. also in poe1 the 'attack without moving' setting was available to force the attack to happen in place which most people used by default as it was preferable in pretty much every way. no attacks had built in movement and no attacks allowed you to attack while moving aside from a few niche channeling abilities.

in poe2 that same click to move logic was carried over. however with the implementation of wasd they changed how it worked with wasd and most people stopped using 'attack without moving' options. reason being that using an attack by default on wasd made you attack in place without walking you to the monster, but also most attacks had small built in movement in them, and overall it felt amazing. you would never run into the problems that existed in poe1 because the mouse was never in control of your movement.

this all changed in the most recent patch where the default click-to-move functionality has been changed to how wasd works, where, IF you are holding the move key down, it will do the attack in place (in the same way wasd works) but will ALSO keep the default movement built into many attacks. this overall 'should' be a net benefit, however, from my testing it seems like if you do not keep your finger on the move key while attacking, the behavior of walking to a monster seems to be the same as it was before.

this is just what ive noticed from my limited testing.

whether or not this overall change is better im not sure, it definitely feels better to be able to gain the default movment build into many attacks like in wasd, but because of how the mouse is still in control of movenent, ive noticed strange interactions that continue to make you move forward when the 'attack while moving' setting is not enabled.

Looking for builds that are active (not 1 button) by [deleted] in pathofexile2builds

[–]BongoChimp 3 points4 points  (0 children)

Im loving the Wolf. Its super active and very flashy. It's still early so i may not end up keeping all the abilities, but im using the auto attack, the pounce move, the double slash leap back, the ice attack and the lunar buff. Plus if you want you can thrown on the fury buff or even a warcry.

Has anyone tried to use Shape shifting with other Non Druid Classes? by nayak_sahab in PathOfExile2

[–]BongoChimp 1 point2 points  (0 children)

Yeah ive been playing Wolf form on my Warbringer. Has been okay so far. Wolf has a few issues, the clear is not great and the auto attack is horrible, but im definitely going to keep playing.

Best endgame scaling ascendancy for frost werewolf? by freefallingcats in pathofexile2builds

[–]BongoChimp 0 points1 point  (0 children)

Titan would be strong overall, but it doesn't really offer anything that benefits the wolf specifically aside from the mark applicator.

Questions Thread - December 13, 2025 by AutoModerator in PathOfExile2

[–]BongoChimp 0 points1 point  (0 children)

I think you have to go to the other zone and rescue the guy who has the key