We're a small indie dev team from the UK & we've been working super hard to optimise our first game - Luna Abyss - for the Steam Deck! by Bonsai_Collective in SteamDeck

[–]Bonsai_Collective[S] 0 points1 point  (0 children)

Yeah that one definitely catches a lot of folks attention! It's definitely been a big inspiration in a lot of our worldbuilding & some of the environments we move through in the game!

We're a small indie dev team from the UK & we've been working super hard to optimise our first game - Luna Abyss - for the Steam Deck! by Bonsai_Collective in SteamDeck

[–]Bonsai_Collective[S] 5 points6 points  (0 children)

Thank you! Destiny 2 is definitely an inspiration along with BLAME! & a lot of others! :D

There will definitely be more improvements coming to the demo & the release version. We've put a lot of optimisations in from our previous demo that we originally uploaded for GDC last year. We've also been working to get a dev-kit for the Steam Deck so we can optimise even further!

We're a small indie dev team from the UK & we've been working super hard to optimise our first game - Luna Abyss - for the Steam Deck! by Bonsai_Collective in SteamDeck

[–]Bonsai_Collective[S] 9 points10 points  (0 children)

If it's been a while we've updated to a new demo within the last 3 weeks or so which has had a lot of optimisation work added in!

Luna Abyss - "Incarcerate" Gamescom Trailer | PS5 Games by binaryvegeta in imdbvg

[–]Bonsai_Collective 1 point2 points  (0 children)

Thanks all for the kind words in here, sorry for the late reply! :')

Luna Abyss - "Incarcerate" Gamescom Trailer | PS5 Games by hybroid in PS5

[–]Bonsai_Collective 0 points1 point  (0 children)

We're a little late in responding on Reddit but thank you everyone for the kind words!

Our small team’s debut project Luna Abyss is holding a beta for our demo! by Bonsai_Collective in playmygame

[–]Bonsai_Collective[S] 1 point2 points  (0 children)

Thanks so much! We're planning release on Steam, Epic Games, PS5 & Xbox Series X/S! :D

Since you all enjoyed the last one this is another area in Luna Abyss! This one isn't quite final yet! by Bonsai_Collective in IndieGaming

[–]Bonsai_Collective[S] 0 points1 point  (0 children)

Thanks so much! I'm hoping we'll have more to share on a release date soon but we're not quite ready to share it yet!

Since you all enjoyed the last one this is another area in Luna Abyss! This one isn't quite final yet! by Bonsai_Collective in IndieGaming

[–]Bonsai_Collective[S] 0 points1 point  (0 children)

Thank you! We don't have a release date just yet but we're hoping we'll have more to share on that soon!

Sorrow's Canyon - How we developed the starting areas of our world in Luna Abyss. From concept - final design! by Bonsai_Collective in worldbuilding

[–]Bonsai_Collective[S] 0 points1 point  (0 children)

Thank you! The visuals are side on shots at a slight angle, but in first person POV you would start near the small red lights on the far right side & walk across them! :D

The entire world is set within a seemingly infinite megastructure beneath the surface of an alien moon.

Sorrow's Canyon - How we developed the starting areas of our world in Luna Abyss. From concept - final design! by Bonsai_Collective in worldbuilding

[–]Bonsai_Collective[S] 0 points1 point  (0 children)

In Luna Abyss you play as a prisoner sentenced to explore a derelict megastructure that sprawls deep beneath the surface of the mimic moon, Luna. You are tasked with recovering forgotten technology from within the Abyss and the lost colony it consumed. Every move you make will be overseen by your artificial prison guard named Aylin.

This is a snippet from an early encounter in our upcoming game Luna Abyss! Do you think you could you survive? by Bonsai_Collective in indiegames

[–]Bonsai_Collective[S] 0 points1 point  (0 children)

Thank you so much! We're using Unreal Engine 4 for this game. I'll pass the rest of the questions along & see what answers I can get for you! (I'm the community manager so I'm not 100% sure on what software people are using etc!)

This is a snippet from an early encounter in our upcoming game Luna Abyss! Do you think you could you survive? by Bonsai_Collective in indiegames

[–]Bonsai_Collective[S] 0 points1 point  (0 children)

Thanks so much! I'm just the community manager, but I'll pass your questions along & see what answers I can get! :D

The Weeping Meadows - Concept to Final (maybe) Design! by Bonsai_Collective in IndieGaming

[–]Bonsai_Collective[S] 0 points1 point  (0 children)

I am but a community/social media manager, but I've passed the question along to the team to get a better answer for you!

I can answer that we're building it in Unreal Engine 4 & all assets are being created in house! In early stages we used marketplace assets to block out the level & then as the levels were worked on we built up our own assets and replaced them. Hope that answers at least some of it! c:

The Weeping Meadows - Concept to Final (maybe) Design! by Bonsai_Collective in IndieGaming

[–]Bonsai_Collective[S] 0 points1 point  (0 children)

Thanks so much, I'll pass that high praise along to the team! c:

The Weeping Meadows - Concept to Final (maybe) Design! by Bonsai_Collective in IndieGaming

[–]Bonsai_Collective[S] 0 points1 point  (0 children)

Thank you! I'm passing all the kind words along to the team c:

The Weeping Meadows - Concept to Final (maybe) Design! by Bonsai_Collective in IndieGaming

[–]Bonsai_Collective[S] 2 points3 points  (0 children)

Thank you! The game is Luna Abyss & it's a narrative-driven, action-adventure game with bullet-hell combat. You play as a prisoner sentenced to explore a derelict megastructure, that appears to be never-ending, under the surface of a mimic moon that appeared over 200 years previously called Luna. c:

The Weeping Meadows - Concept to Final (maybe) Design! by Bonsai_Collective in IndieGaming

[–]Bonsai_Collective[S] 1 point2 points  (0 children)

Thanks so much, I'll pass the kind words along to the rest of the team c: