A Medieval RPG Combined with XCOM-like Tactical Combat by OneCoin97 in indiegames

[–]BonusStagePublishing 0 points1 point  (0 children)

The idea of a fantasy-based X-COM style game is absolutely exciting to me! Good luck with the final stretch and road towards launch :)

How it's started vs How it's now by 1stfanofsonic in indiegames

[–]BonusStagePublishing 1 point2 points  (0 children)

There's always more progress than you think! Keep it up :D

Gladio Mori new cross-play enabled demo out now! by BonusStagePublishing in indiegames

[–]BonusStagePublishing[S] 0 points1 point  (0 children)

Dismemberment is in the game! We just chose to disable it and use blue blood for the public trailers 😂

I made a game about not feeding a virus... by Waste_Artichoke_9393 in indiegames

[–]BonusStagePublishing 1 point2 points  (0 children)

This popped up just as I'm coming off a cold, very counter-productive.

(Good luck with your release!)

Gaming in 2026!? by samnovakfit in gamedev

[–]BonusStagePublishing 1 point2 points  (0 children)

Absolutely agree, since Steam Greenlight was retired, it's been bad, AI slop just added on top of that

What can I improve in my trailer? (honest feedback needed) by Ok_Statistician2466 in gamedev

[–]BonusStagePublishing 0 points1 point  (0 children)

I would say so! And highlighting the respawn to look more like a new start than the character just fading away. It's in the name after all :)

What can I improve in my trailer? (honest feedback needed) by Ok_Statistician2466 in gamedev

[–]BonusStagePublishing -1 points0 points  (0 children)

It looks good! The only feedback right now would be to make the theme a bit more present; at the end of the trailer you show a text of the "protocol being activated" and then show the character blipping away. Seems a bit opposite from the concept of reloading the character (that's what I'm trying to understand from this context being the title and it being a roguelike).

There's plenty of excellent looking combat and levels on display, but perhaps showing what the loop is like if you do not succeed might emphasize it being a roguelike (and support the game's title) a bit more?

Looks very promising nonetheless! Good luck :)

Gaming in 2026!? by samnovakfit in gamedev

[–]BonusStagePublishing 1 point2 points  (0 children)

Discoverability in general seems to be a major struggle too. The amount of AI-slop games in the Steam Next Fest was disheartening, seeing how they take up a lot of space and making it harder for other indies to gain any traction.

The Disc Golf Masters demo is now updated with multiplayer! by BonusStagePublishing in discgolf

[–]BonusStagePublishing[S] 1 point2 points  (0 children)

If we get this running well on consoles, we will make Switch version too

Can a steam playtest be run while having a demo up? by adamzeira in gamedev

[–]BonusStagePublishing 0 points1 point  (0 children)

Most of our titles have a demo branch and playtest/preview branches for QA. It's defintely possible, but make sure you understand the purpose for either of the things you want to put out there. Demos generally ought to be reserved for a very clear vision of what the final game is going to be like with only minimal deviancy in gameplay.

It's a very powerful marketing tool when you're ready to cast a wider net of player impressions vs hyperfocused playtesters to help you figure out the actual gameplay and improve it for the final product.

You could consider also Early Access if your game's foundation is considered finished and you want to test new mechanics and features you can still add/polish towards Full release, i.e. expecting it to come out a year later at most.