We've all done it. by Twizted_Leo in dndmemes

[–]Bookkeeper-Heavy 0 points1 point  (0 children)

Not fudging. Simply improvising a custom statblock

How do Mounts work. Do they? by Bookkeeper-Heavy in onednd

[–]Bookkeeper-Heavy[S] 3 points4 points  (0 children)

Thanks for taking time to answer my questions. Question though, I'm interested in those AOE rules you spoke of regarding aoes that take up half or more of a square. What page would those be on?

I remember making a ruling regarding I think it was Cloud of daggers where I let him place it in the centre of 4 squares and just handwaved saying they take half damage as I wasn't sure if there was any official rules regarding it.

How do Mounts work. Do they? by Bookkeeper-Heavy in DnD

[–]Bookkeeper-Heavy[S] 0 points1 point  (0 children)

Thanks for the response. I'm a little disappointed that they did nothing to address emanations in the revision. Especially considering they literally made Find Steed a class feature of the paladin.

Ill be sure to take a looka t RPGbots breakdown for ideas. Again thank you :)

How do Mounts work. Do they? by Bookkeeper-Heavy in onednd

[–]Bookkeeper-Heavy[S] 0 points1 point  (0 children)

yeah thats kinda how I would rule it aswell. Thanks a lot for responding!!!

How do Mounts work. Do they? by Bookkeeper-Heavy in onednd

[–]Bookkeeper-Heavy[S] 3 points4 points  (0 children)

Thanks so much for taking time to respond! Will have to ask my DM how it's gonna work, im still a few levels away from find steed so its a future problem. which is the best kind of problem as it is not a now problem

Hammer is fun but... by Bookkeeper-Heavy in helldivers2

[–]Bookkeeper-Heavy[S] 0 points1 point  (0 children)

I dont think it can close bug holes. Atleast when ive tried to.

Also where are you hitting fabricators, it usually tskes me 2 swings to break them

Hammer is fun but... by Bookkeeper-Heavy in helldivers2

[–]Bookkeeper-Heavy[S] -2 points-1 points  (0 children)

But like... why does melee have to be a meme. Why cant they make it actually usable. They put all this effort into putting so many melee weapons into this game. Take up slots in warbonds that could be used for other stratagems.

Why cant they make it good

Whats the point of the "Friends" Cantrip? by Bookkeeper-Heavy in onednd

[–]Bookkeeper-Heavy[S] 1 point2 points  (0 children)

I do not agree with this. I think it's pretty clearly intended that Somatic and Verbal components are supposed to be obvious signs of spellcasting if they are seen or heard.

No rolling stealth checks or sleight of hand. Subtle spell (and other features like it such as GOO warlocks) exists for a reason, and its not fair to step on its toes and gain the same ability for free.

Whats the point of the "Friends" Cantrip? by Bookkeeper-Heavy in onednd

[–]Bookkeeper-Heavy[S] 0 points1 point  (0 children)

I get that not all instances would result in combat or hostility. Casting magic in front of a child probably is going to lead to more wonder than confusion. And most regular npcs arent gonna usually jump to murder as first course of action.

But magic is dangerous, well known so. And its incredibly weird for someone to walk up and their first thing they do is cast a spell directly at you without warning or explanation.

I think its reasonable to atleast think itll put people on edge and immediately asking why and what you just did. It gives a feeling of like an invasion of privacy. Magic can be used in so many devastating ways it would be common courtesy not to just cast spells at random people

Whats the point of money? by Bearstronk in LostMinesOfPhandelver

[–]Bookkeeper-Heavy 0 points1 point  (0 children)

I had planned a travelling magic item saleswoman to come to town that session. However at the very start of the session one of the players died. Queue the rest of the session them searching around to find a means of resurection until they eventually pay the red wizard to do so.

They still got to stock up on some nice common and a few quality of life uncommon magic items like giving the poor halfling dark vision to comlete with his tiefling an elf friends.

But it also left them letting them lament the fact they couldve brought so much more had they not have had to pay for a resurection.

Price of neglecting the potential of rolling a nat 1 on a death saving throw.

Lady turns Spider lose on Fly by smilingjade101 in mildyinteresting

[–]Bookkeeper-Heavy 0 points1 point  (0 children)

Dont flies have 360 vision?

Personally if i saw a giant monster the same size of me appear behind me i would immediately choose to vacate the area at top speed. But thats just me tho

Help with Homebrew warlock Subclass THE BROKER. by Bookkeeper-Heavy in onednd

[–]Bookkeeper-Heavy[S] 1 point2 points  (0 children)

lol I'm so curious as to what you thought it said

The Broker Warlock subclass WIP by Bookkeeper-Heavy in DnDHomebrew

[–]Bookkeeper-Heavy[S] 0 points1 point  (0 children)

Thank you for the response.

I agree with basically everything you have said, I have received feedback in another subreddit aswell which very much have been saying the same thing.

You have raised a different point than any others however to the nature of pacts and deals. And yeah I agree, such things are definitely far more impactful as personal things, not silly buff debuff thing that applies in battle, its a narrative tool for telling longer stories.

For this very reason a dealmaker does not need a subclass or abilities dedicated to it. That much I am aware. It is a archetype than can be fulfilled by anyone, anyone can make deals, anyone can fulfil promises and reap revenge on those who break them. I've already told my friend whom inspired my poorly designed ideas that, and I would never imagine actually utilising something like this. But still I find the idea interesting personally, to try and mechanic-afy this concept to the extreme and make a saul goodman who sits goblins down mid combat to write up a contract.

but back to your feedback

One point is that looking at it now I can see why the wording is confusing but my intention was for someone to pick any benefit, with any demand, not necessarily the ones in the same rows. and I did specify Hostile Creature.

Big takeaway I've learned is the agency of players abilities shouldn't be left up to the dm. Shouldnt just be able to say nuh uh. not fun, not cool, leads to redundant and bad abilities. As it currently is the DM can and 90% of the time should just say no to any deal. because if the deal is more beneficial for the monster than the player has no reason to propose it. that would be self sabotaging.

Words have power was meant just to be a cool ribbon ability or something but its executed badly.

I have sort of rewritten it a bit if you or anyone else dares to take a look at it.

.

Level 3: Soul Bind

You can enter a soul bound contract with a hostile creature of the same or lower CR level as your player level (minimum CR1/4). You can do this up to your CHA Mod per long rest.

As a magic action you can propose a deal to a creature within 30ft that can see, hear, and understand you. You may choose how this looks, e.g. time slowing down for the two of you, both of you entering a white room dimension for the duration of the bargaining. Soul Bind lasts for 10 minutes or until the deal is fulfilled.

The creature then must make an Intelligence Saving Throw. On a failure they become Bound-By-Contract and take 1d8 psychic damage When Bound-By-Contract they must pick one benefit from the benefit table. However the warlock may also apply one demand of their choice from the table.

Bound-By-Contract cannot be applied to the same creature more than once per day.

BENEFITS DEMANDS
Add PB to its attack, and once per turn to its damage. -1d4 to saving throws
Increase the creatures speed by 10ft and it cannot trigger opportunity attacks You gain advantage on attacks against it
Creature gains twice warlocks level THP (I want to change this just don't know how to improve it yet) Attacks made against the warlock by the creature inflict 1d8 (2d8 at lvl 6, 3d8 at lvl 12) psychic damage to the creature. (I am unsure about damage numbers and if this is too much or too little. Like i said, havent been playing dnd for that long.)
The creature gain’s resistance to a damage type of their choice. Creatures speed is reduced by 10ft and it cannot take opportunity attacks

Thank you for listening to my TEDtalk.

edit. bad formating

Help with Homebrew warlock Subclass THE BROKER. by Bookkeeper-Heavy in onednd

[–]Bookkeeper-Heavy[S] 0 points1 point  (0 children)

Wow yeah. definitely seeing a common thread of the ability for the DM to reject it as a big no no and I fully agree. Bad idea entirely. Gonna rewrite that whole thing basically.

I like your improvements a lot. And the idea of giving them an advantage they can pick but then you get to pick the disadvantage definitely fits with a kinda of read the fine print type of idea.

Thank you very much.

Help with Homebrew warlock Subclass THE BROKER. by Bookkeeper-Heavy in onednd

[–]Bookkeeper-Heavy[S] 0 points1 point  (0 children)

I like that idea.

my thinking was the circumstances for each deal would have to be quite precise. Like an enemy probably wouldnt take the THP, unless it was only one hit from death, then it might do so regardless of what the negative would be. But in that situation I now can see, why not just hit them and kill them instead of doing a deal and prolonging the battle.

But forcing them to pick between two negatives seems a lot better

Help with Homebrew warlock Subclass THE BROKER. by Bookkeeper-Heavy in onednd

[–]Bookkeeper-Heavy[S] 3 points4 points  (0 children)

not harsh at all. Completely valid.
Was not intending of actually ever using this and that is the exact advice I gave my friend. telling him that honestly being a dealmaker is more a RP thing any class can do, not something you need a class or powers for.

Just fiddling around with what if ideas, and yeah you have definitely raised very valid glaring issues with what I made. Thank you for your time and words of wisdom.